Worse system ever
I liked it. Thought it was a neat and fun addition.People act like you can get +10 agility for FIFTEEN YEARS and keep the game exciting.You can't.
I enjoyed the system, but understand that those who obsessed over getting the “correct” corruption may have had the opposite reaction.
Honestly, no, it failedIt was a THEORETICALLY fun system, but with bad RNG and then a Vendor it was just done poorlyIMHO a alternative they should've done is left it to RNG Procs, but then if an item did proc corruption, you could choose how that corruption manifested at Wrathion or something. That would keep the RNG, allow you to atleast somewhat farm it (Visions), and still let you get decent power upgrades that don't feel worthless.This still would've been a very imperfect way of doing it, but atleast it wouldn't have felt COMPLETELY awful.
What really killed corruption was the grind to get your cape up to speed (at least during the first two months). When the vendor was introduced, the grind started anew. The fact that BoE items from raids could also have corruptions made the system unfair because now the upgrade wasn't just a random reward, but something you could buy.I do like the corruption effects themselves, though. Having a power spike at the end of the expansion felt great. The stat increases definitely were a good thing. If they had balanced the random damage effects more, it could've been more bearable.
I didn't mind corruption, I just felt that it was released too early. This system was something that needed to be release after the majority of guilds was done with Raidprogress.The system as a whole felt like Blizzard giving up on BfA, putting in a bunch of stupendously powerful effects and implying "Nobody is tanking BfA seriously anymore so here's a bunch of idiotically powerful effects for you to play around with. go nuts."Given how BfA went, I respect the basic idea behind it. But then the weird choices began again:Removing war-/titanforge? good.Putting corruptiforge in instead? bad.Putting the Corruptions on a Vendor? good.Putting the vendor inventory on a Rotation? bad.Putting in the back as the offset? good.Making us go through a 2hrs quest with every alt for it? bad.and so on and so forth.It felt like for every decent to good choice Blizz made with corruption, there was an obligatory bad choice attached to it.
Answer: Nooooooooooooooooooooooooo
I'm not sure it "succeed", but adding a lot of haste to my stuff made my hunter so much enjoyable to play.I dread the removal of corruption and the loss of haste impact on Survival hunter gameplay.
No. Too much RNG, too much grind of content people didn’t want to do in order to get drops for other content. Systems on systems doesn’t make people happy. This is, once again, an example of Blizz not knowing their customer. The average WoW player is older now with less time to play and less patience to put up with stuff like this.
As with almost every system in WoW, it was a fantastic concept that was poorly implemented at release, improved upon further iteration and still failed to deliver an overall positive exprience.Corruption was overall, a failure.
I'm sure this sounded good on paper, but the introduction to this - what was it last blizzcon -- had me wonder why the positive and negative stacking effect.Thematically, this made sense with heroes getting the corrupted powers of an old god. But, gameplay wise it was not as good and seemed to meet my originally expectation.It was 'neat' i guess getting the corruption abilities, but led to too many instances where leveling an alt, that was an upgrade, but the corruption was way too much and lead to easy deaths. And, that was a downside of getting the loot. For instance, 75 corruption on a ring that was a major upgrade but using it lead to a lot of eye procs and the below thing.The only 'good' was how crazy the devs could be with these corruption abilities for the sake of 'balance' with the detriment effect. good on paper, but I didnt care for it and skipped this raid tier all together because of it.
NO!
I had more fun with it before vendor, with mixing and matching corrupted pieces. Yea big frustration came if you got bad corruptions but looking at how you get 20+ items a week if you play you would get most of corruptions you wanted. Played some PvP and there it would make problems, corruption didn't fit in PvP. I think corruption was a bit too complicated for people and that was the biggest problem. You can still see that from so many posts talking how Infinite Stars is so broken and good when in fact it was super good before nerfs and after it was good on 1 fight and ok on 2 more and complete garbage in M+, but people still to this day who don't actually play or understand what is going on complain about it. But I guess its typical for WoW community to have no clue about what they are talking about like most of comments here.
As a very casual player (so everyone can stop reading now) I was just horribly confused by corruptions. I didn't understand it. It wasn't intuitive and I just avoided the system. I felt 8.3 was just completely wasted on me. I ran the Horrific Visions a few times to get the cape upgrades by my intention was ilvl the whole time.
Short answer? Lol, NO.
They sure made it easy to spot the flaws in class design. Overcoming that flaw by straight stacking of a stat beyond any norm and suddenly a 'bad spec' becomes playable. Sure wish our sub money went to fixing the core of the game and not to piling systems on a stressed foundation.
I thought it was going to be fun, but then classic happened which was a lot of un. I found corruption on a few of my toons to be annoying. As an RPer, the corruption on my gear meant I had to swap out gear as I do in classic so I would not have that annoying corruption debuffs happening or whatever it was doing. I lost interest in it and can not wait to replace that gear with greens. UGH - to me, it was a failure. They sounded fun at first but failed in the end.