There are for sure some changes on my wishlist:Mobility: Everyone who already played Devoker on Glimmeron knows it - the burst phase where the boss stands in the middle is hard to play, because the fire rings require moving at a high rate.Hover helps, but the really important empowered casts cannot be cast while moving with Hover. It should be fixed that empowered casts are no longer excluded from being used during Hover movement.Survivability:Squishiness is still an issue, Devoker does not feel like a spec wearing the second best armor class in the game.Talents in the left tree buffing base HP should be replaced by adding this HP % baseline, and use talent points for something which would be a real choice rather than a "must pick".Also defensive cooldowns should be buffed, Obsidian Scales is still a weak cd.Range:In fight where you have a range camp and a melee camp both getting AOE healed, it is currently better to position Devoker as a "melee". The Sarkareth encounter is one of the fights where this is common. Encounters where bosses prefer to target ranges with "bomb" or void effects requiring to move away, show the whole problem:- Healers want to heal melee at close distance, and ranges at max distance, but then not heal something in between.- Being flagged as a range for Evoker means to drop void effects to be dropped in mid range which causes unwanted pollution of the area, making some bosses more difficult.For this Blizzard should consider making Evoker a real range class at 40yd range to clean this garbage up.
So many valid points, holy heck. BLIZZARD ----- Just make Evoker have 40-yard range, FFS. Please just give Firestorm a starfall effect, otherwise, we will never use this garbage ability. PLEASE give us mass disintegrate, we all want it. And last but not least, will you please share more of the base tree amungst all evoker specs. I want a cheat death on Dev. And make us less squishy! Dev is a literal feather compared to Aug.
I want Evoker to be playable on another races.
I've been running sark every week since release and I still don't have the legendary.
Devastation's fate is connected with Augmentation. Dev is the lowest APM spec (maybe Aug is, graphs weren't updated), and is considered boring by many. The AoE rotation is braindead, and this makes M+ boring. The ST rotation is more engaging, and (for me) it makes raids interesting. On the flipside, Aug has intractable raid problems (cf. Jereico's retrospective writeup, re: out of game 9-D chess planning, and the never-ending problems with log attribution) which makes it feel awful in raid (unless you're in the 1% of top raiders), BUT Aug's utility and the removal of the 9-D chess element makes Aug tons of fun to play in M+. From my experience playing both since release in raid and M+; in M+ it is Aug > Dev and in Raid it's Dev > Aug.I really appreciate Preheat's words here, and have waited for this article since the retrospective series started (and Jereico's on Aug). I disagree that Devastation is "simple on the surface but has depth and interesting interactions" (paraphrase from above). At the end of Amirdrassil I actively started discerning a decidedly non-Evoker spec to play for Fated and TWW. Both Dev and Aug suffer from lack of rotational depth (which is akin to most hybrids, in my experience, so this is most likely a design choice). Looking at other comments about the perception of playing Dev and not Aug in groups, I don't think either spec is worth it, in the end, compared to others. (Anecdotally, my guild's top DPS has a high 3k rating Aug alt that he loves for M+, talks up as amazing, but then falls completely flat in raid).Though I was hype for Aug, in my retrospective, the Aug release has made Dev the middle child of Evoker specs.
I'm not even against giving 40yr range to Devastation, but saying the class is not very mobile because its behind hunters and fire mages in mobility is BS.
I've always felt that Devastation doesn't have its own identity. Its toolkit is exactly the same as all other evokers, it just has 3 nukes on top – Pyre, Eternity Surge and Shattering Star. I'm really hoping they give them more different spells like the other two specs have.
I already love this spec, and i started maining it as soon as it came out, but if Blizzard makes Firestorm become like Druid's Starfall i wil literally play it for the next 20 years, that would be so cool and fun, pls Blizz do it:')
Firestorm really is the problem child here. It's undertuned, not fun to use, and looks awful.