Quick Facts
Series
1.
2.
Gaining Access
3.
4.
5.
6.
Storyline
Shadowmoon Valley
  1. What Strange Creatures...
  2. Frankly, It Makes No Sense...
  3. Felspine the Greater
  4. The Path of Conquest
  5. Breaching the Path
  6. When Worlds Collide...
  7. Tabards of the Illidari
  8. Dissension Amongst the Ranks...
  9. Besieged!
  10. To Legion Hold
  11. Setting Up the Bomb
  12. Blast the Infernals!
  13. The Deathforge
  14. Minions of the Shadow Council
  15. The Fate of Kagrosh
  16. The Summoning Chamber
  17. Bring Down the Warbringer!
  18. Gaining Access
  19. Invasion Point: Cataclysm
  20. The Art of Fel Reaver Maintenance
  21. The Fel and the Furious
  22. News of Victory
  23. Illidari-Bane Shard
  24. Capture the Weapons
  25. The Hermit Smith
  26. Additional Materials
  27. Fresh from the Mechanar
  28. The Lexicon Demonica
  29. Underworld Loam
  30. Tear of the Earthmother
  31. Bane of the Illidari
  32. Quenching the Blade
  33. The Sketh'lon Wreckage
  34. Find the Deserter
  35. Asghar's Totem
  36. The Rod of Lianthe
  37. Sketh'lon Feathers
  38. Imbuing the Headpiece
  39. Thwart the Dark Conclave
  40. A Haunted History
  41. Spectrecles
  42. Teron Gorefiend - Lore and Legend
  43. Divination: Gorefiend's Armor
  44. Divination: Gorefiend's Cloak
  45. Divination: Gorefiend's Truncheon
  46. Teron Gorefiend, I am...
  47. Enraged Spirits of Fire and Earth
  48. Enraged Spirits of Water
  49. Enraged Spirits of Air
  50. Oronok Torn-heart
  51. I Was A Lot Of Things...
  52. A Lesson Learned
  53. The Cipher of Damnation - Truth and History
  54. Grom'tor, Son of Oronok
  55. The Cipher of Damnation - Grom'tor's Charge
  56. The Cipher of Damnation - The First Fragment Recovered
  57. Ar'tor, Son of Oronok
  58. Demonic Crystal Prisons
  59. Lohn'goron, Bow of the Torn-heart
  60. The Cipher of Damnation - Ar'tor's Charge
  61. The Cipher of Damnation - The Second Fragment Recovered
  62. Borak, Son of Oronok
  63. Of Thistleheads and Eggs...
  64. The Bundle of Bloodthistle
  65. To Catch A Thistlehead
  66. The Shadowmoon Shuffle
  67. What Illidan Wants, Illidan Gets...
  68. The Cipher of Damnation - Borak's Charge
  69. The Cipher of Damnation - The Third Fragment Recovered
  70. The Cipher of Damnation
  71. Karabor Training Grounds
  72. A Necessary Distraction
  73. Altruis
  74. Karabor Training Grounds
  75. A Necessary Distraction
  76. Altruis
  77. Against the Legion
  78. Against the Illidari
  79. Against All Odds
  80. Illidan's Pupil
  81. The Book of Fel Names
  82. Return to the Aldor
  83. Varedis Must Be Stopped
  84. Return to the Scryers
  85. Varedis Must Be Stopped
  86. Tablets of Baa'ri
  87. Oronu the Elder
  88. The Ashtongue Corruptors
  89. The Warden's Cage
  90. Tablets of Baa'ri
  91. Oronu the Elder
  92. The Ashtongue Corruptors
  93. The Warden's Cage
  94. Proof of Allegiance
  95. Akama
  96. Seer Udalo
  97. A Mysterious Portent
  98. The Ata'mal Terrace
  99. Akama's Promise
  100. Kindness
  101. Seek Out Neltharaku
  102. Neltharaku's Tale
  103. Infiltrating Dragonmaw Fortress
  104. To Netherwing Ledge!
  105. The Force of Neltharaku
  106. Karynaku
  107. Zuluhed the Whacked
  108. Ally of the Netherwing
  109. Blood Oath of the Netherwing
  110. In Service of the Illidari
  111. Your Friend On The Inside
  112. The Great Netherwing Egg Hunt
  113. Enter the Taskmaster
  114. A Job Unfinished...
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Gaining Access

Bring a Legion Teleporter Control to Blood Guard Gulmok at Shadowmoon Village. The Mo'arg Weaponsmiths at Legion Hold are known to carry the devices.
Legion Teleporter Control (1)

Description

According to Razuun's orders, the massive infernal staging area is called Invasion Point: Cataclysm and it's located in the mountains behind our village! The only way to reach it is by using a teleporter at Legion Hold.

Certain Legion minions carry a device allowing them to use the teleporter. You must capture one of these devices to win access to the teleporter. Slaughter all of the demons if you must, but you can't afford to return empty-handed. Do not delay; the enemy is perilously close.

Progress

Completion

Rewards

You will receive:

Gains

Upon completion of this quest you will gain:
See if you've already completed this by typing:
/run print(C_QuestLog.IsQuestFlaggedCompleted(10604))

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