How to fix PvP:Remove scalingIncrease damageNerf HealingExpand DR immunitiesDisable PvE trinkets in PvP and add PvP Power and Resilience to PvP gear. Ta-da
In case people missed it, he was able to do it because he put the mark and then used a naked item set button in character screen. When I put a debuff or a buff on someone and it scales with stats, it maintains those stats even if those stats no longer exist, for example i had a trinket proc and i put dots on someone, even if those dots stay on after the trinket buff is gone, the dot doesn't suddenly do less damage. Except in this case he's using a button to remove all his items, right as combat drops and now he does more damage because of scaling. You can try to put touch of death on another level 120 while fully geared, naked, and switching from fully geared to naked and you'll see this too, naked does abyssmal damage, geared does better damage, but going from geared to naked does the "most" (all 3 are damage for just the mark with no other damage done after applying). This ability is just long enough to drop combat before it explodes, and take gear off.The big issue here is that he is removing items while in pvp which affect scaling of already applied debuffs, if he was naked and trying to fight them outright he'd be oneshot, instead he applies a debuff, runs away waits for combat to drop, removes his items for the debuff to explode. He shouldn't be able to remove items in pvp instances in the first place. Same kind of pattern with a lot of Rextroy's naked videos, he gains a buff while benefiting from fully geared stats then takes his gear off to be affected by scaling, and flies over to an unexpecting person or someone he has informed ahead of time what he is doing, and then nukes them.
Any kind of ilvl scaling should be removed from the game.
PvP is more balanced in Classic at this point.
old systems had problems and pvp gear just made more problem if can't get lot of it.
I thought you couldn't change your gear once an arena match started?
This skill has to go
UPDOOT
They just need to get rid of ilvl scaling period. If someone works and plays more frequently to get higher ilvl through raid, pvp, m+, whatever it may be- they should be rewarded for their effort. Catering to casuals is just making this game worse. 475 ilvl should have the advantage over 370 ilvl... period. Its crazy how far gone pvp seems these days.All I really want is a WotLK legacy server so I can spend my time there, instead of this giant mess... Hardly anyone I know plays pvp anymore, they all hate it.
Each of their attempts at scaling/balancing PvP since WoD have been progressively worse. Blizzard just needs to revert it back to Honor/Conquest PvP specific gear via vendors like we had for Cataclysm & MoP. No,it wasn't perfect, but it was so much better than this....
Item power has exponential scaling between tiers/patches/seasons for good reasons, because raid progression for differing skill level groups requires itThis is bad for PvP being fun, PvP gear doesn't need to increase power as much as that each season.Therefore, separate rules for converting item power to player power (i.e. "PVP Scaling") is a good thing, in theory. There are some issues with it, but the concept is not broken, just the figures being used and/or edge cases.Other solutions for this problem have been tried before and had their advantages and disadvantages, I think an improved / fixed "PvP scaling" is the best one so far, for an MMO where you want your gear to matter and have itemization choices and multiple sources of items to use in all areas of the game - if those things are less important to people then other expansions systems were better, but personally I'd like to see tweaks around the edges of the current system rather than scrapping it because of a few problems...