Final moment stay mostly the same (it loses 3% overall)... Read properly :(
If things like Psychic Shell proved anything, it's that Necrolord will be mandatory for competitive Arena for most classes.
though its nice that you get CC immunity during cast, its an overall nerf because before you were immune to crowd control the entire time the shield was up on you which could be for a long time if it doesnt get depleted fast now you only get it for 4 secs after completing the cast, i can see it being a buff for pvp since shield can get depleted faster but for PvE its a nerf
The 2nd half of Final Moment (the part that was changed) is a sad ability anyway. Similar to Paladin retribution aura, we have to hope that one of our group/raid members die so we get a bonus. Sounds like a log padding ability.
those traits are boring blizzard: - fall dmg reduce- armor/weapon durability increase- after standing x seconds still..- max hp increase
Thanks for enlightening me, buddies. Had misunderstood it as "while casting Fleshcraft"! I have deleted my comment to stop misunderstandings.
Final moments wasnt nerfed significantly....3% x 500% = 15 %
To people not understanding that the Ultimate Form change is actually a buff:Before you had the chance of losing the immunity if you took damage. Now when you need to immune a CC you can do so without worrying about damage canceling the immune. This is a significant buff.
Feels like Final Moments change is just wording to make it more accurate and clear.
Looks like Blizz found out Necrolords can negate the initial CC of their favorite comp, RM, so they nerfed it back to uselessness. Very cool, Blizz.