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Live
PTR
10.2.7
PTR
10.2.6
Beta
Patch 8.3 PTR Spell Changes - Horrific Vision Tuning, Skip Quest, Corruption Bow Buff
PTR
Posted
2020/01/09 at 10:45 PM
by
Squishei
More spell changes have been hotfixed on the 8.3 PTR, targeting Horrific Visions. In addition, some new spells have been added that reference the Intro quest skip and the Corruption Ny'alotha bow has gotten changed as well.
Highlights
Whispering Eldritch Bow
: Your auto-shots reduce the remaining cooldown of a random Hunter ability by 1.02.0 sec.
+25 Corruption
Glimpse of Clarity
Your spells and abilities have a chance to grant you a Glimpse of Clarity, reducing the cooldown of your next 1 spell cast by 3 sec.
Many spells added to facilitate the intro quest skip for alts
Horrific Vision Zones have Sanity Drain increased: 6/8/12 for T1/T2/T3 (was 6/8/10)
Not seen in these spell changes:
Echoing Void now splits damage to all enemies hit, instead of dealing that damage to every mob.
Echoing Void Corruption values changed from 15/25/50 to 25/35/60
NEW
Bubbling Breath
Expels a toxic breath, inflicting 5040 Nature damage to all enemies in a cone in front of Shad'har the Insatiable.
Bubbling Breath
Expels a toxic breath, inflicting 5060 Nature damage and an additional 10 Nature damage every 1 sec for 10 sec to all enemies in a cone in front of Shad'har the Insatiable.
Debilitating Spit
Covers the target in a vile spit, inflicting 56 Nature damage every 1 sec for 5 sec and initially applying 4 applications. Upon expiration, Debilitating Spit jumps to new targets, giving each new target half the previous target's total amount of stacks.
Entropic Buildup
Shadhar the Insatiable's Entropic Mantle causes the void to coalesce around the room, which explode after 15 sec, inflicting 1013 damage to all players. Standing in Entropic Buildup causes players to suffer 2 Shadow damage every 2 sec, but reduces the size of Entropic Buildup, lowering the damage of the final explosion.
Regenerative Expulsion
Releases an expulsion of viscous fluid, healing by 100% and inflicting 7060 Shadow damage to enemies within 15 yards.
Slurry Outburst
The Living Miasma explodes, inflicting 6075 Shadow damage to all players. Being farther from the caster reduces the damage taken.
Umbral Breath
Expels a shadowy breath, inflicting 5060 Shadow damage and fearing all enemies in a cone in front of Shad'har the Insatiable for 10 sec .
Umbral Breath
Expels a shadowy breath, inflicting 5040 Shadow damage to all enemies in a cone in front of Shad'har the Insatiable.
NEW
NEW
Binding Shot
NEW
Harness the corruption of enemy players to open a gateway for 6 sec, allowing bearers of this trinket to slip into the void for up to 6 sec. While in the void, Speed is increased by 941 and you cannot be seen by players outside the void.
Leaving the void increases damage taken by 10% for 6 sec. Each player can use a void portal only once per 30 sec.
Debilitating Spit
Covers the target in a vile spit, inflicting 56 Nature damage every 1 sec for 5 sec and initially applying 4 applications. Upon expiration, Debilitating Spit jumps to new targets, giving each new target half the previous target's total amount of stacks.
Debilitating Spit
Covers the target in a vile spit, inflicting 56 Nature damage every 1 sec for 5 sec and initially applying 4 applications. Upon expiration, Debilitating Spit jumps to new targets, giving each new target half the previous target's total amount of stacks.
Elite Extermination
In Horrific Visions, defeating an Elite enemy within the Visions of N'Zoth restores 200 Sanity.
Entropic Explosion
Shadhar the Insatiable's Entropic Mantle causes the void to coalesce around the room, which explode after 15 sec, inflicting 1013 damage to all players. Standing in Entropic Buildup causes players to suffer 2 Shadow damage every 2 sec, but reduces the size of Entropic Buildup, lowering the damage of the final explosion.
Effect #1 NEW Effect #1 School Damage
Value: 8
Expansive Mind
In Horrific Visions, increases all party members' maximum Sanity by 300150.
Expansive Mind
In Horrific Visions, increases all party members' maximum Sanity by 200100.
Expansive Mind
In Horrific Visions, increases all party members' maximum Sanity by 10050.
Gladiator's Breach
Harness the corruption of enemy players to open a gateway for 6 sec, allowing bearers of this trinket to slip into the void and disappear from sight.
Entering the Void grants 941 Speed for 6 sec, after which you will be removed. for up to 6 sec. While in the void, Speed is increased by 941 and you cannot be seen by players outside the void.
Leaving the void increases damage taken based on your corruptionby 10% for 6 sec.
Gladiator's Spite
Lob void energy at the destination, creating a pool of spite. Enemies within the pool are snared by 60% and have their Corruption increased by 13.20.
The pool applies Lingering Spite every second, increasing the target's corruption by 3. Lingering Spite decays every second the target is outside of the pool.
Gladiator's Spite
Lob void energy at the destination, creating a pool of spite. Enemies within the pool are snared by 60% and have their Corruption increased by 13.20.
The pool applies Lingering Spite every second, increasing the target's corruption by 3. Lingering Spite decays every second the target is outside of the pool.
Gladiator's Spite
Lob void energy at the destination, creating a pool of spite. Enemies within the pool are snared by 60% and have their Corruption increased by 13.20.
The pool applies Lingering Spite every second, increasing the target's corruption by 3. Lingering Spite decays every second the target is outside of the pool.
Gladiator's Spite
Lob void energy at the destination, creating a pool of spite. Enemies within the pool are snared by 60% and have their Corruption increased by 13.20.
The pool applies Lingering Spite every second, increasing the target's corruption by 3. Lingering Spite decays every second the target is outside of the pool.
Glimpse of Clarity
Your spells and abilities have a chance to grant you a Glimpse of Clarity, reducing the cooldown of your next 1 spell cast by 3 sec.
NEW
NEW
NEW
Lob void energy at the destination, creating a pool of spite. Enemies within the pool are snared by 60% and have their Corruption increased by 20.
The pool applies Lingering Spite every second, increasing the target's corruption by 3. Lingering Spite decays every second the target is outside of the pool.
NEW
N'Zoth selects pairs of players and fills their minds with all-consuming Paranoia for 15 sec.
Paranoid players must be within 5 yards of their paired partner or suffer 2 Shadow damage every 1 sec. This damage increases over the duration of Paranoia.
Affected players do not trust their allies while paranoid. Coming within 5 yards of an unpaired ally causes the player with Paranoia to be drained of 5 sanity every 1 sec while they remain near their ally.
NEW
N'Zoth selects pairs of players and fills their minds with all-consuming Paranoia for 15 sec.
Paranoid players must be within 5 yards of their paired partner or suffer 2 Shadow damage every 1 sec. This damage increases over the duration of Paranoia.
Affected players do not trust their allies while paranoid. Coming within 5 yards of an unpaired ally causes the player with Paranoia to be drained of 5 sanity every 1 sec while they remain near their ally.
NEW
N'Zoth selects pairs of players and fills their minds with all-consuming Paranoia for 15 sec.
Paranoid players must be within 5 yards of their paired partner or suffer 2 Shadow damage every 1 sec. This damage increases over the duration of Paranoia.
Affected players do not trust their allies while paranoid. Coming within 5 yards of an unpaired ally causes the player with Paranoia to be drained of 5 sanity every 1 sec while they remain near their ally.
NEW
N'Zoth selects pairs of players and fills their minds with all-consuming Paranoia for 15 sec.
Paranoid players must be within 5 yards of their paired partner or suffer 2 Shadow damage every 1 sec. This damage increases over the duration of Paranoia.
Affected players do not trust their allies while paranoid. Coming within 5 yards of an unpaired ally causes the player with Paranoia to be drained of 5 sanity every 1 sec while they remain near their ally.
NEW
N'Zoth selects pairs of players and fills their minds with all-consuming Paranoia for 15 sec.
Paranoid players must be within 5 yards of their paired partner or suffer 2 Shadow damage every 1 sec. This damage increases over the duration of Paranoia.
Affected players do not trust their allies while paranoid. Coming within 5 yards of an unpaired ally causes the player with Paranoia to be drained of 5 sanity every 1 sec while they remain near their ally.
NEW
N'Zoth selects pairs of players and fills their minds with all-consuming Paranoia for 15 sec.
Paranoid players must be within 5 yards of their paired partner or suffer 2 Shadow damage every 1 sec. This damage increases over the duration of Paranoia.
Affected players do not trust their allies while paranoid. Coming within 5 yards of an unpaired ally causes the player with Paranoia to be drained of 5 sanity every 1 sec while they remain near their ally.
NEW
N'Zoth selects pairs of players and fills their minds with all-consuming Paranoia for 15 sec.
Paranoid players must be within 5 yards of their paired partner or suffer 2 Shadow damage every 1 sec. This damage increases over the duration of Paranoia.
Affected players do not trust their allies while paranoid. Coming within 5 yards of an unpaired ally causes the player with Paranoia to be drained of 5 sanity every 1 sec while they remain near their ally.
NEW
N'Zoth selects pairs of players and fills their minds with all-consuming Paranoia for 15 sec.
Paranoid players must be within 5 yards of their paired partner or suffer 2 Shadow damage every 1 sec. This damage increases over the duration of Paranoia.
Affected players do not trust their allies while paranoid. Coming within 5 yards of an unpaired ally causes the player with Paranoia to be drained of 5 sanity every 1 sec while they remain near their ally.
NEW
N'Zoth selects pairs of players and fills their minds with all-consuming Paranoia for 15 sec.
Paranoid players must be within 5 yards of their paired partner or suffer 2 Shadow damage every 1 sec. This damage increases over the duration of Paranoia.
Affected players do not trust their allies while paranoid. Coming within 5 yards of an unpaired ally causes the player with Paranoia to be drained of 5 sanity every 1 sec while they remain near their ally.
NEW
Shroud of Resolve
Reduce Sanity loss within the Visions of N'Zoth by 50%45%.
Shroud of Resolve
Reduce Sanity loss within the Visions of N'Zoth by 45%40%.
NEW
NEW
NEW
Charge toward a player, inflicting 12 Physical damage to all players along the way and knocking them back.
Throw Bottle
Throw the rock at a Squallhunter Whelpling to knock it out of the sky!bottle at an aqir cocoon to light it on fire.
Vision Hunter
In Horrific Visions, killing an enemy grants 3% increased movement speed and haste for 1060 sec. Stacks up to 5.
Vision Hunter
In Horrific Visions, killing an enemy grants 2% increased movement speed and haste for 1060 sec. Stacks up to 5.
Vision Hunter
In Horrific Visions, killing an enemy grants 1% increased movement speed and haste for 1060 sec. Stacks up to 5.
NEW
Harness the corruption of enemy players to open a gateway for 6 sec, allowing bearers of this trinket to slip into the void for up to 6 sec. While in the void, Speed is increased by 941 and you cannot be seen by players outside the void.
Leaving the void increases damage taken by 10% for 6 sec. Each player can use a void portal only once per 30 sec.
Void Jaunt
Harness the corruption of enemy players to open a gateway for 6 sec, allowing bearers of this trinket to slip into the void and disappear from sight.
Entering the Void grants 941 Speed for 6 sec, after which you will be removed. for up to 6 sec. While in the void, Speed is increased by 941 and you cannot be seen by players outside the void.
Leaving the void increases damage taken based on your corruptionby 10% for 6 sec.
NEW
Disguised as a k'thir cultist.
Well Fed
Disguised as a k'thir cultist.
Whispered Truths
Your auto-shots reduce the remaining cooldown of a random Hunter ability by 1.02.0 sec.
Whispered Truths
Your auto-shots reduce the remaining cooldown of a random Hunter ability by 1.02.0 sec.
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Comment by
Gwiez
on 2020-01-10T13:53:02-06:00
And since when has playing the game been a waste. Seriously I am sick of blizzard giving into the " I want it all , I want it now and i dont want to do anything to get it " crowd
Personally, doing an RP walkthrough multiple times in a row doesn't feel like "playing the game" as much as doing it once and then going out and engaging the new challenges. YMMV, and if it does, I know of a lovely quest in Shattrath City that you could do multiple times that might help ease your sick feeling.
Comment by
selkie47
on 2020-01-10T20:50:40-06:00
NEW Ping
This ones my favorite. Joking aside, it would be nice if by default the pinger's name would appear in your chat window
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