Don't forget about hunters having a dead zone where they could't shoot you if you got too close to them. :DI lived and loved vanilla, but I fear today's player base won't have the patience or appreciation for what it was.
As much as the video talks about Vanilla WOW is like living in it, that is not I want. The real life is way way better.
man o man, i simply cannot wait for classic to come out
yeah my bad
I don't recall there being a LFG tool in classic at all but everything else was correct.
I played 15 years ago, I'm currently beta testing, and I do feel rewarded. Much more rewarded than I get from playing Retail, certainly.
People forgot this stuff? I smell fake "vanilla players".
there was an LFG tool in vanilla?
The mail thing will be instant between alts though, was said at Blizzcon.
Am so glad that people will finally get their Classic servers, official ones that won't shut down. This also means an end to the decade-long myths and overly romanticized views based not on actual memories but rather what players with thick nostalgia goggles have been preaching to make themselves seem better than they actually are at the game. "I might not be able to progress HC now, but when I did raid the content was ACTUALLY HARD!"-kind of deal. And I also can't wait until it's released and thus possible to filter it from the front page.
pls post the list i don't want to watch a video
Still remember using on hunter and all other casters being super jelly coz this one gave more mana than other standard mana pots and reduced spell power debuff was pretty much useless on hunters :D
And in Everlook, Winterspring. Each of the three goblin cities.
On the discussion of ammo, we hunters also had to worry about keeping up our weapon skill on all 3 types of ranged weapons and even make sure a rep was high enough for certain factions that supplied the greatest ammo for the time. like Timeless Arrow and Timeless Shell , which were made available in The Burning Crusade. With Mana, hunters were also a huge burst of DPS in the beginning, then died off almost a minute into the boss fights. I spent alot of time performing disengage (which removed a % of threat, unlike now) and fiegn death trying to get all the treat off of me.We also had to keep a watchful eye on our pets and their happiness. pets could perform 75%, 100%, or 125% based on their happiness. Which could only be increased by being fed. Each species had their own specific diet. So hunters had to carry enough of multiple food choices to keep their damage. If their happiness fell below the 75% teir, they would run away and the hunter would have to retame a new pet. The downfall, but made it feel real, was when you tamed a fresh pet, they would retain their original level until the hunter would grind the XP to get the pet up to their level. Pets also lost happiness if the pet died or you didnt heal then often enough which was a channeling spell back then. They died so often in raids or dungeons since there was no diminished damage from cleave or AOE damage. You also had to make sure you had enough HP to channel a 20 second channel spell because you lost all your armor points during it. Also you had to retain aggro during the channel, and if someone tried to attack the pet before the cast was finished, you would lose it and have to start over again.Certain pets also had better stats than others in the same species. I remember taming King Bangalash King Bangalash in Stranglethorn Vale because he was the fastest attacking pet.