Lots of feedback on the first round of changes. Here's the second iteration:Pillar of Frost
Previous changes to Pillar of Frost
have been reverted. While the ability is quite simple in a vacuum (20% damage increase with no other mechanics), there were clearly a lot of players who were uncomfortable with the idea of removing a core ability that's been around for so long.
After reading all the feedback and examining the ability's place on the spec, we think the ability did provide a couple valuable things to the Frost rotation. One is Pillar of Frost
is a window to play around – it allowed you to occasionally pool/spend your resources for a gain in a way that otherwise Frost doesn't really have baseline. Additionally, it was a damage amp that you could/would want to line up cooldowns for – Remorseless Winter
, Frostwyrm's Fury
, etc. Straightforward, but felt good to use.Pillar of Frost
is now back, at 45 sec cooldown and 15 sec duration – shorter cooldown but same uptime. Since it's providing some useful gameplay direction for the rotation, we're leaning into it more and making it available a little more often. Additionally, to give it just a little more texture and gameplay, its damage bonus now starts at 15% and increases by 1% per Rune spent while it's active. Pillar usually ends with a 25% damage bonus or more.Talent Changes
Current talent layout
- Glacial Advance now costs 30 Runic Power (instead of 1 Rune), has a 6 sec cooldown (down from 15 sec), and also applies Razorice to all enemies hit. Glacial Advance overlapped a lot with Frostscythe in both use and cost, and we're looking to differentiate it so it can find its own use case.
- Cold Heart has replaced Shattering Strikes. It's basically the same as the legendary but without the stun, and provides the spec's talent tree with some single-target burst.
- Obliteration is mostly back to its live design, but it's now a passive, and triggered while Pillar of Frost is active. With Pillar of Frost being back baseline, we still want to avoid a setup where casing 3 self-buff cooldown consecutively was possible (Pillar of Frost, Empower Rune Weapon, Obliteration, in any order). We're still iterating a bit on Obliteration's cost reduction mechanic - it has some slightly awkward effects on resources which we'd like to make feel better.
As always, thanks for the continued feedback and we expect to hear more from you all.