Most of the changes are pretty good, especially the QoL ones like map markers, boss glow and achievement search bar. Even the new Action Camera seems like it might not be terrible. That said, I'll still run addons to run nameplates, quest tracking and the quest log (because the one introduced in WoD was awful). The resource bar was the first thing I disabled in beta too, as it's not relevant to a lot of classes like Mages who have no need to watch their resources. I'm sure other specs would use it though, especially Rogues/Monks (though a WA string isn't hard to find and offers more customisation). With the floating text/voice boxes though, I really really hope Blizzard has an early quest that explains why we now hear voices in our heads. Something as simple as "we've discovered this demon communication orb that we can use" would be enough, but without any explanation it just doesn't make sense that these people are talking to me from across the globe.
Rain justice from above... Sounds like the First Arcanist could always use more heroes.
Am I the only one who doesn't like the removal of the glyph tab? There's no longer a UI that shows what glyphs you have learned and which ones you haven't. There's also no way to quickly tell what glyphs you have active. Compared to all of the other QOL improvements, this seems like a step in the wrong direction.
Oh man, can't wait! XD
i didnt see invasion quest up in there test and i get stuck on load screen trying get into PTR
I'm still distraught over how much they gutted my hunter class. Considering we're just 3 dps specs, you'd think they'd at least leave us SOME utility. But nope! No CC, no dispelling, no buffs (is there really any point to there being separate pet families now? Functionally they're all identical now. Just have two classes: regular and exotic for BM), and our survivabilty is shot. I mean, they've obviously realized that they don't need classes to have multiple dps specs, seeing as how DHs only have two specs. And they refuse to change any dps specs to tanking or healing. So while on the surface it seems like they're differentiating the specs from each other, all they're really doing is making everything about the spec more homogenous in general. Everything is purely dps focused and you have no other purpose.
Thanks for nameplates, but unit frames are still look outdated.
Now that Glyphs are only a cosmetic addition that affix themselves to spells... how do you remove them?The post should also mention how you can choose to 'ignore' quests you don't want to accept that makes them greyed out as if they were a low level quest now.
So then, here's a question that is causing me no end of confusion: with dual-spec gone and all specs available for switching to what's the associated cost - the whole trouble of maintaining multiple artifact weapons and talent change shenanigans aside?The way I seem to recall it was initially mentioned as a 100g fee, later clarified to be a placeholder amount. That caused somewhat of an outcry. Then the topic faded into obscurity. Now the PTR notes mention a progressive gold cost.Is this another case of QoL regression back to the good old times of having to pay thousands of gold to frequently change specs?And no, free automatic switching to the spec you queued up as is nowhere near good enough when I've been switching specs on a per boss basis for years now.
haha this soo much xD can't loot anything basicly because everything is full
Too bad you need to visit a mogger npc every time you want to swap outfit.
I had seen a few of the UI changes, but this is really in depth. Thanks for the write-up, when friends ask what's changing with the UI in Legion I can just link them to this. :)
Less bagspace occupied sounds rather nice.I think it would be also good if they would rework the auctionhouse interface a little so that tsm and auctioneer could be slimmed down as well.