This is what happens when they combine absurd design decisions with a stubborn attitude. It's like they haven't learned anything from the previous expansions.
This is no surprise to me. And I'm glad it happened. Glad because I love WoW, and a kick in the behind is exactly what the dev team needed. A huge wake up call. To let them know WoD was a bad expansion, and people did indeed "speak with their wallet". There are many things I could talk about, but the primary evil of WoD, to me, are Garrisons.Garrisons:
Half-assed the whole expansion, subs dropped by nearly half what they were within six months.Fitting.
No one seems to think that people stop subbing over the summer holidays or during exams or whatever and just stick to games like Hearthstone or play Heroes of the Storm instead (which is way more fun and quick to arrange than team pvp in WoW. Subs will go back to 7/8 million once the expansion announcement comes out.
Awwww, poor Activision, they're only grossing 84 million dollars a month and only 1 billion a year :'( not including all the stupid ass store &*!@ (that people actually pay money for) and the ridiculous prices of other services (which is even MORE surprising that people actually pay money for). Somehow, I think they'll live. -.-
On June 23, 2015, Blizzard Entertainment released, Fury of Hellfire, one of the largest non-expansion content updates to date for World of WarcraftLOLOLOLOLOLOLOLOLOLOLOLOLOLOL
I'd like to point that a 5.6M player base is still massive and by far the largest in the MMORPG genre.
Mystic Runesaber is currently £34 on my screen.Honestly they deserved every loss they suffered, they released an unfinished and unpolished expansion, some assets in stormshield are badly placed and at shattrath there's water floating in the air, you can hover in the air whilst being in the " water " they don't seem to realise that players want the same content they've received before.Minor Patch > Raid > Minor Patch > Raid > Next expansion.When we say " faster " expansions what we actually want is the yearly gap being eliminated but that's not worth the price if we receive less content over all.
I HATE BLIZZARD.....If you ever want me back:Step One: Separate all pve and pvp damage, healing, etc. statsStep Two: Actually focus on balancing the classes so that 1v1 arenas should be viable with the exception of healers.-Only use the top 10% of players for pvp balance play-testing.
Blizzard can't give people boring "content" and expect them to stay. 3 raids for the whole xpac. 3. MoP and Cata had that day 1. Recycling Timeless IsleDumb lore that piggyback's off nostalgia for BCDumb shipyard integrationWoWville got tired quicklyThis xpac felt like a patch. The token was them saying "we know we screwed up. Please don't leave. Stay and take selfies"
You're right in terms of consistency - I probably should've reread the scenario a few more times. However, this raises some other points:You are describing a theory that is pretty much impossible to realistically meet since eventually the price floor of the tokens will drop to such a point that it'll generally be attractive to buy at least some tokens with gold. Furthermore, while it's impossible to get a refund, people may attempt to chargeback anyways. The more likely scenario, however, is there will eventually be an equalizer where there is no faith in the WoW Token market, which, given how fast tokens can get bought out, suggests that there's generally not a large supply of tokens available at any given time (especially near the start) due to exactly this sort of potential instability. This loss of faith would be another black mark on the record Blizzard has had, especially when it comes to monetizing, and subscriptions may follow.In short, it's rather unrealistic to assume all players would go back to a conventional subscription and in time (a surprisingly short amount of time, probably), the WoW Token market would completely die if no one buys any and some subscriptions, likely buyers of the WoW Token with RL money, would follow, resulting in an eventual net financial loss.Edit: So even if your argument is consistent, it makes no reasonable sense and can be shown to not necessarily hold true.
*********** SUBSCRIBERS VS ACTIVE PLAYERS *************I don't think that 5.6 millions of subscribers is even the real ammount of active players in the game.Do your own search in game: (who tab) enter (100 garrison warrior) do all class and major regions this way.Study on Stormrage US, Tuesday July 5, 22:00 PST =========A FULL SERVER-====================-------------Gar---SW---Smshield--Tanaan--hellfire citRogue-----28-3-2-20-23=====================76Priest------36-1-11-14-29====================91Shaman--38-2-10-24-45====================119Warrior---48-8-14-33-32====================135Warlock--31-4-6-16-25=====================82Paladin---50+-12-10-35-44==================151Hunter----50+-10-17-49-49==================175Monk------27-2-8-16-30=====================83Druid------50+-4-16-31-50+==================151Mage------41-6-16-17-27-34==================125DK----------43-5-19-30-45====================142 TOTAL=1330Total 1330 X2 (horde side)= 2660 + 50%player outside (world farming+PVP)=3990 players===========So my best guess is:- 5.6mil /3 (asia, europe,US)= 1.8 mill- 1.8mil /226 =7964 players (numbers of servers lets say 226 for US)7964 subscribers AND 3990 "in game" players per sever...So even if I'm being generous I would assume that only 1 million (US) players are active on a tuesday night.