Sigh, was hoping to see some improvements to Holy Paladin. Oh well, maybe next time...
They previously have nerfed Monks, not once, but twice, going from at 20% boost to dmg down to 15%, and then down to 5%. Its to the point now where a hunter, who has a huge, mind numbing, 2 key rotation, and stands far from the mob while doing his dmg, out damages the monk who is standing right under the mobs ass, and trying to manage a 6 to 8 key rotation, by 50% at the same ilvl numbers.Even a paladin with ilvl 632 who wears plate now does more dps than a leather wearing monk with ilvl 642 gear.It just seems that so many of these nerfs make no sense. Making plate DPS the high damage dealers over leather DPS is wrong. Making leather ranged dps over leather melee dps is wrong. And I wont even bother going into clothies.It has seemed for years now that Bilzzard has its favorite classes. And the lucky few classes have far more abilities and capabilities than the rest of the classes. Not to mention doing nmore dmg with lesser armor and so on.
Unholy DK is completely broken because of the Blood Boil nerfs. What is Blizz thinking? Not even the top AOE class and they decimate their AOE in the MIDDLE OF PROGRESSION. They are legitimately removed.
why ohh why does blizzard hate pve healers so bad?Simple, they are constantly trying to balance PVP and in turn affect PVE.Man I wish they would just make a PVP spec separate from PVE
Wooooo! Arms buffed!
Heirloom tab, new achievements, pets, mounts and implementing in-game Twitter. Where's my gosh darn Blood Elf remodel, Blizzard?
The reason for the glad stance nerf is because prot is getting major buffs and the only way they can keep glad stance from being over powered is to nerf the effect of it. Glad warrs are actually receiving a rather nice buff
I'm extremely happy to see such a sizable buff to Protection Warriors.
Tri to Duel with Hunters.... Owerpowered more than Feral Druids .I think Hunter is a bug in this game 2 deterance,jump sprint and infinit slow cant reach him and have greater dmg than the best frost DK. Dont need any skill with that char not even with traps (AOE Traps pls). And the effect of to close for attack with ranged weapon is gone what means he dont have any weakspot. And the most interesting thing the 35%killshot 2 f..ing times if some miracle let you live after the first. I think he need a repair like Owerpower on warriors. ;)
Arms warrior with this buff still meaningless cuz Fury still have 30-40% more dmg than arms with same protectieve skills and same mobility like Arms spec.Ok Protwarrior have same amount of dmg like Arms BUT 2times more mobility and 5times survivability like Arms....Why? I cant understund explain....
Priest shield reduction isn't because of PVP. They are for reducing PVE healing on purpose, its quite the opposite of what most people are complaining about, PVE is hurting PVP in this situation. Take a look at some of the 'healing output' of disc priests.
That needed to pvp to priest buble is the most opest Healerstuff in game.
Did they really need to further limit the ultra-clunky fire nova of enhance shaman? I don't think so.
Icy Talons now causes the Death Knight to gain 20% (up from 5%) more of the Haste stat from all sources.I dont know if this means, 20% more of the 5% we currently have or going to a raw 20% of more haste.....
Twitter feed in-game? I'm sure the resources for this pig could have been better spent elsewhere (network improvements? Ashran queue times? linux client? anything else?)