I'm glad they're addressing Alchemy, it feels so underwhelming this expansion. The Mastery for each field (Elixir, Potions and Transmutation) also do not proc whatsoever for WoD recipes. I wouldn't even be mad if I had to do a quest to unlock it but it feels so left behind it makes me feel a bit sad. Shorter dps times would be amazing! I'm also glad they're getting round to fixing heroic instances so that people doing Inn quests can't just insta-enter via healer or tank roles and then leave 3 dps standing there >.<
Wheres the link to this AMAI wanna know where the worgen / goblin changes are.
No flying, No problem xD
Added a link to the top: http://www.reddit.com/r/wow/comments/2ob6ut/wow_developer_ama/
So hyped for the rest of this expansion - its been amazing so far!
Really surprised by all the love for 'no flying' That alone discourages me from exploring and running around the wide world of WoD. It's not justa convenience thing, but a time issue, when it takes so long to get from place to place, and trying to find the pathway around the mountain to get to a quest.I was hoping for flying in 6.1 after they introduced Tanaan Jungle, not interested in grinding arch til flying is a thing.. even if it means waiting a couple patches.I am excited abut the heirloom deal, I have all the pve looms (ring included) excluding some of the gary looms. (anybody else disappointed at the gary looms, 582-620 over 10 lvls wasn't a big deal for the work involved.)Really hoping all looms can go to 90 now (ring included), or even 100? also hoping for at least 1 new loom, like a belt, gloves, wrist, necklace, boots, or 2nd ring. Prefer gloves/belt/boots/wrist for the xmog value in that order.. would be nice to have a full set aesthetically.and YES, que times are stupid silly for dps... guess I should just abandon my hunter and lvl a tank :P
Shaman, and more specifically, elemental: Let's do this!First, let me just say that I have been playing an elemental shaman since the earliest days of vanilla. I've stuck with it for these ten years, and this is the first time that I've actually had to stop playing elemental. I've gone resto for the majority of WoD so far.1.) Shaman have indeed lost their identity over the years. I feel totems in particular, as mentioned, are a crucial reason for our loss of identity; and the solution to this is simple! Give us totems that we actually use. Totems that impact ONLY the shaman, as to not imbalance other classes. We (as elemental) cast searing totem. That's generally it!Why not implement cool and new totems that represent earth/water/air elements?Perhaps an earth totem that doubles the length of an earthquake duration?Maybe an air totem that grants additional haste/mastery/multistrike/whatever for standing within 10 yards of the totem?What if we had a water totem that would drench an enemy, causing them to take additional damage from nature sources?There are plenty of totemic ideas running around my mind, but these would be excellent additions to a shaman to make us feel unique again. (And to boost that dps as well!) While we're on the subject of totems, please, allow us to cast all four totem schools at once again! With the implementation of fun and exciting totems from each of the four elemental schools, that would also be beneficial to our dps, having them all on one global CD will allow shaman to not feel so clunky as we do right now; and that's the worst feeling of all. We feel sooooo slow! I take power naps in between lightning bolt casts. I don't want to be able to do that anymore! :(In all honesty, numbers 2 and 3 of the "Shaman Design and Balance" section could easily be fixed if you would take to heart everything I've listed above. Small totemic changes could give shaman, and shaman only, a good enough buff to make us FEEL viable again and actually increase dps output by a decent amount. This would also give us our identity back. Four totems in use at once again! Four USEFUL totems in use at once again! Not some dumb minor glyph that gives us the illusion of awesomeness...I'm looking at you, Glyph of Totemic Encirclement!
When it comes to the Shaman's I loved the totems and their unique way of fight, but now that the fact you have to put up one totem at a time, its annoying. That was what sucked the life out of the Shaman's for me.
So.... they were being sneaky with the "grommash is the last boss" comment at last years blizzcon... i approve this
Alchemy needs major re-work.....we can make an ilevel 620 trinket at the start, but after the first week, that's about all there is to alchemy. Other professions have gear, weapons and other items they continue to craft and use or sell, but all we have are flasks/potions....we need more useful long-term items, like maybe sellable trinkets or weapons (maybe wands/daggers/polearms). At least bring back the re-usable flask that alchemists could use for themselves....we are the masters of flasks/potions so why shouldn't we have a never-ending flask....unlike other profession-based perks, this one wouldn't be an advantage as it would mimic the flasks already used by those without alchemy but could add flavour to our profession. Beginning to wish I had switched to inscription or something else earlier but don't really look forward to the long grind to 700 with a new profession. Maybe alchemists could make their own version of the Crystal of Insanity!
sooo wasted all that time ,farming certain flying mounts ,and even BUYING them from the shop ...and the point of screwing us over with NO flying makes YOU guys happy! well it pisses me off that i have way more flying mounts than ground mounts ..and its not like they made it easy to get the new mounts with this xpac,so don't even go there ...and i don't want to hear ,well ur flying mounts can be used as ground mounts...what is the point of that?
Last Boss = Illidan
I thought they had already mentioned who was to be the last boss unless..... O-O
It's amazing the number of people who get enjoyment from forcing other people to play their way...
I hear a lot of whining in trade and general about there being no flying. But Imo we don't need it. The flight paths get you where you need to go quick enough and we even have 2 hearths now. If you look at the terrain of WOD it was clearly designed with no flying in mind.
Cool to see they are thinking outside the box with the idea of 6-man dungeons.However, I'm disappointed that they're still going for this "no flight" crap.