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WoD Build 18505: Spell Changes, Icons, Maps, Items, Tier 17, Gladiator, and Mythic Armor Models
posted
2014/07/02 at 7:01 PM
by
perculia
9:10 pm EST: Added Gladiator sets and many weapon models!
8:30pm EST: New 3D Models added for Tier 17 Warlock, Mythic Hunter and Priest, and Season 16 Monk!
8:10pm EST: Database updated with the latest items!
Check out the latest database additions!
New 3D Models
These are the models for Warlock Tier 17, Priest Mythic, Monk Season 16, and Hunter Mythic! Click on the images to view them in our 3D Modelviewer.
We've also just added some Gladiator sets for Paladin and Rogue!
New Weapon Models
NPCs
Build Highlights
Mantle of the Talon King
: Hitting exalted status with the Arakkoa Outcasts rewards you with
The Talon King/Queen
title.
There are achievements and titles related to harvesting timber, such as
Choppin' Some More Logs
. The titles are
Lumberjack
,
Timber Lord
, and
The Commandojack
.
New battle pets:
Sea Calf
,
Creeping Carpet
,
Deathwatch Hatchling
,
Meadowstomper Calf
New fishing bait:
Moonshell Claw Bait
New legendary quest item:
Corrupted Blood of Teron'gor
New
tailoring recipes
. These include
Creeping Carpet
, the 30 slot
Hexweave Bag
,
Sumptuous Robes
and
Miniature Flying Carpet
.
New
class "books"
most likely related to Ashran like
Handbook: Pick Pocket
and
Book of Flight Form
Mastery: Wild Quiver was replaced with Mastery: Sniper Training. When you stand still for X, you gain Sniper Training for 6 sec, which increases your damage, shot range, and critical strike damage by 4%.
The Unholy DK attunement,
, now also does the following: Your Scourge Strike, Festering Strike, Plague Strike, Soul Reaper, and Pestilence multistrikes deal an additional (3% of Attack power) Shadow damage.
This Mistweaver attunement,
, now also does the following: Your Renewing Mist and Rising Sun Kick have a chance equal to your multistrike chance to not go on cooldown when used.
The Holy Priest attunement,
, now also increases the damage or healing of your multistrikes by 25%.
is back!
New Elemental Shaman Mastery: Elemental Discharge. When you deal damage with Lightning Bolt, Chain Lightning, and Earth Shock, you have 16% chance to gain Electric Charge. At 3 Electric Charges, a Lightning Strike hits the target for (100% of Attack power) Nature damage.When you deal damage with Lava Burst, Lava Beam, and Flame Shock, you have an 16% chance to gain Rising Heat. At 3 Rising Heats, an Eruption hits the target for (100% of Attack power) Fire damage.
Various items
listed as 6.0 mission
, implying there are various completion rewards for pre-patch content:
Formidable Fang
,
Grandiose Carnage
and
Spectral Claw of Might
indicate the three levels
New maps
Updated Maps
Icons
Garrison Images
Updated:
Loading Screens
Updated:
Set Bonuses
Item - Hunter WoD PvP Survival 4P Bonus
:
Casting Black Arrow automatically activates Lock and Load.Lock and Load causes your next two Explosive Shots within 1215 sec to cost no Focus and trigger no cooldown.
Item - Mage PvP Set 4P Bonus
:
Reduces the cooldown on Alter Time by 900 sec.
Achievements
New
:
Complete the Legacy of Terokk storyline and earn Exalted status with the Arakkoa Outcasts.
:
Harvest 1000 timber from trees in Draenor.
:
Harvest 5000 timber from trees in Draenor.
:
Harvest 10000 timber from trees in Draenor.
:
Harvest 10000 timber from trees in Draenor.
:
Slay 4 Ogron Laborers that are not in combat using 1 single Iron Star in the Iron Docks on Heroic Difficulty.
:
Defeat Skulloc in Iron Docks on Heroic difficulty without any players getting hit by Cannon Barrage or Backdraft.
:
Defeat Fleshrender Nok'Gar with, Siegemaster Olugar, Pitwarden Gwarnok & Lieutenant-Commander Druna alive and fighting.
Changes
Be Quick or Be Dead
:
Defeat the Iron Maidens within 10 seconds of each other in Blackrock Foundry on Normal difficulty or higher.
Leeeeeeeeeeeeeroy...?
:
Assist Leeroy Jenkins in recovering his Devout Shoulders in Upper Blackrock Spire on Heroic difficulty.
New reward: Title Reward: Jenkins
Between Arak and a Hard Place
:
New name : I Wanna Arak Your Body (Until the Break of Dawn)Complete the Spires of Arak storylines listed below.
Between Arak and a Hard Place
:
New name : I Wanna Arak Your Body (Until the Break of Dawn)Complete the Spires of Arak storylines listed below.
Classes
Death Knight
Forum
|
Talent Calculator
Spells
Changes
Death Strike
:
Focuses dark power into a strike that deals 95% weapon damage to an enemy$sw2 Physical damage and heals you for 1.
:
A vicious strike that deals 65% weapon$sw3 Physical damage and infects the target with Blood Plague. Blood PlagueA disease that deals Shadow damage every 3 sec for 30 sec.
Talents and Specialization
Changes
Defile
:
Defiles the ground targeted by the Death Knight. Every 1 sec, if there are any enemies standing in the Defile, it deals (17.316% of Attack power) Shadowfrost damage to them, and grows in arearadius and damage by 2.5%. Enemies standing in your Defile deal 10% less damage to you.Replaces Death and Decay.
:
A powerful disease that deals (4.662% of Attack power) Shadowfrost damage per stack every 2 sec for 30 sec. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible. You gain 52 Runic Power whenever a target infected with Necrotic Plague attempts to attack you.Replaces Blood Plague and Frost Fever, and is applied by any ability which applied either.
Blood
Dark Command
:
Commands the target to attack you, and increases threat that you generate against the target by 200% for 3 sec.
:
Strikes an enemy for 65% weapon$sw1 Physical damage, afflicts the target with Soul Reaper, and increases the healing from your next Death Strike by 20%. After 5 sec, if the target is below 35% health, this effect will deal (333.7% of Attack power) additional Shadowfrost damage. If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 5 sec.
Frost
Frost Strike
:
Instantly strike the enemy, causing 75% weapon damage as$sw2 Frost damage.
:
New name : Tundra StalkerYou gain 5% more of the Haste stat from all sources.
Obliterate
:
A brutal attack that deals 215% weapon$sw2 Physical damage and has a 45% chance to cause your next Howling Blast or Icy Touch to consume no runes.
:
Strikes an enemy for 115% weapon$sw1 Physical damage and afflicts the target with Soul Reaper. After 5 sec, if the target is below 35% health, this effect will deal (333.7% of Attack power) additional Shadowfrost damage. If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 5 sec.
Unholy
:
New name : NecrosisYou gain 5% more of the Multistrike stat from all sources.sources.Your Scourge Strike, Festering Strike, Plague Strike, Soul Reaper, and Pestilence multistrikes deal an additional (3% of Attack power) Shadow damage.
Festering Strike
:
An instant attack that deals 95% weaponDeals $sw2 Physical damage and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec.
Scourge Strike
:
An unholy strike that deals 65% of weapon damage as$sw2 Physical damage and 35% of weapon damage as$70890sw2 Shadow damage.
:
Strikes an enemy for 85% weapon$sw1 Physical damage and afflicts the target with Soul Reaper. After 5 sec, if the target is below 35% health, this effect will deal (333.7% of Attack power) additional Shadowfrost damage. If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 5 sec.
Monk
Forum
|
Talent Calculator
Talents and Specialization
Changes
Mistweaver
:
Your Jade Serpent Statue breathes healing mists toward you, healing allies in a cone within 0 yards for (125% of Spell power) every 1 sec, split evenly between them. Lasts 10 sec.
Brewmaster
:
New name : FermentYou gain 5% more of the Critical Strike stat from all sources.
Windwalker
:
New name : Battle TranceYou gain 5% more of the Multistrike stat from all sources.
Mistweaver
:
New name : Jade MistsYou gain 5% more of the Multistrike stat from all sources.sources.Your Renewing Mist and Rising Sun Kick have a chance equal to your multistrike chance to not go on cooldown when used.
Druid
Forum
|
Talent Calculator
Spells
Changes
Growl
:
Taunts the target to attack you, and increases threat that you generate against the target by 200% for 3 sec.
Mangle
:
Mangle the target for mw * 230 / 100) to (MW * 230 / 100$sw2 Physical damage, generating 15 Rage.
Shred
:
Shred the target, causing mw * 245 / 100) to (MW * 245 / 100$sw3 Physical damage to the target. Awards 1 combo point.Being stealthed increases damage by 35% and doubles critical strike chance. Damage increased by 20% against bleeding targets.
Talents and Specialization
Changes
Guardian
Pulverize
:
A devestatingdevastating blow that consumes 3 stacks of Lacerate on the target to deal 300% weapon$sw1 Physical damage, generate 15 Rage, and reduce damage taken by 20% for 10 sec.
Feral
Maim
:
Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point: 1 point : to $168877sw3 damage, 1 sec 2 points: to $168878sw3 damage, 2 sec 3 points: to $168879sw3 damage, 3 sec 4 points: to $168880sw3 damage, 4 sec 5 points: to $168881sw3 damage, 5 sec
Rip
:
Finishing move that causes Bleed damage over 1624 sec. Damage increases per combo point: 1 point : damage 2 points: damage 3 points: damage 4 points: damage 5 points: damageShred extends the duration of your Rip by 2 sec, up to a maximum of 6 sec.damage
Swipe
:
Swipe nearby enemies, inflicting mw * 135 / 100) to (MW * 135 / 100$sw1 Physical damage. Awards 1 combo point.Deals 20% additional damage against bleeding targets.
Guardian
Maul
:
Maul the target for mw * 100 / 100) to (MW * 100 / 100$sw2 Physical damage.Deals 20% additional damage against bleeding targets.
:
New name : Survival of the FittestYou gain 5% more of the Mastery stat from all sources.
Hunter
Forum
|
Talent Calculator
Spells
Changes
Distracting Shot
:
Distracts the target to attack you for 6 sec, and increases threat you generate by 200% for 6 sec.
Talents and Specialization
New
Survival
:
Fires a Black Arrow at the target, dealing (141.6% of Attack power) damage over 18 sec.When your Black Arrow multistrikes, you gain 1 stack of Lock and Load. Lock and Load causes your next Explosive Shot to trigger no cooldown. Max 5 stacks.
Changes
Marksmanship
:
New name : Mastery: Sniper TrainingGrants a 16% chance for your ranged attacks to also instantly fire an additional ranged shot that deals 80% weapon damage.When you stand still for <Unknown value - The spell referenced no longer exists>, you gain Sniper Training for 6 sec, which increases your damage, shot range, and critical strike damage by 4%.
Survival
:
Fires a Black Arrow at the target, dealing (141.858%141.6% of Attack power) damage over 20 sec.Black Arrow damage has a chance to cause your next two Explosive Shots to cost no Focus and18 sec.When your Black Arrow multistrikes, you gain 1 stack of Lock and Load. Lock and Load causes your next Explosive Shot to trigger no cooldown. This occurs at least once per Black Arrow.Max 5 stacks.
:
Now costs 15 Focus, down from 25 You fire an explosive charge into the enemy target, dealing Fire damage initially and every second for 2 sec.
Mage
Forum
|
Talent Calculator
Spells
Changes
Cone of Cold
:
12 sec cooldown, up from 10
Frost Nova
:
30 sec cooldown, up from 25
Talents and Specialization
Changes
Fire
:
New name : IncinerationYou gain 5% more of the Critical Strike stat from all sources.
Frost
:
Your Frostbolts have a 60% chance to cause the Brain Freeze effect. Each multistrike increases that cast's chance by an additional 45%.The Brain Freeze effect causes your next Frostfire Bolt to cost no mana, be instant cast, deal 60% additional damage, and act as if your target were frozen.
:
Stuns the target for 5 sec. Only usable on Frozen targets. This effect will break if the target takes any damage.
Ice Lance
:
Deals (30.15%60.3% of Spell power) Frost damage to an enemy target.Ice Lance damage is quadrupleddoubled against frozen targets.
Paladin
Forum
|
Talent Calculator
Spells
Changes
Crusader Strike
:
An instant strike that causes 100% weapon damage.$sw2 Physical damage.
Judgment
:
5% of base mana, down from 12%
Hand of Reckoning
:
Taunts the target to attack you, and increases threat that you generate against the target by 200% for 3 sec.
Talents and Specialization
Changes
Retribution
Final Verdict
:
Empowers your weapon with holy energy, and performs a devastating strike, dealing 280% weapon damage as Holy.Replaces Templar's Verdict.$sw1 Holy damage.Replaces Templar's Verdict.
Holy
:
New name : Sanctified LightYou gain 5% more of the Critical Strike stat from all sources.
Protection
Grand Crusader
:
When you dodge or parryavoid a melee attack you have a 30% chance of refreshing the cooldown on your next Avenger's Shield and causing it to generate 1 Holy Power.
Hammer of the Righteous
:
Hammer the current target for 35% weapon$53595sw1 Physical damage, causing a wave of light that hits all other targets within 8 yards for 20% Holy weapon$88263sw1 Holy damage. Grants 1 Holy Power.
:
New name : Sacred DutyYou gain 5% more of the Haste stat from all sources.
:
Fills you with Holy Light, causing melee attacks to deal 5% weapon$101423sw1 Holy damage to all targets within 8 yards.
:
Fills you with Holy Light, causing melee attacks to deal 12% additional weapon damage as Holy$42463sw1 additional Holy damage and apply Censure to the target.Replaces Seal of Command.CensureDeals additional Holy damage over 15 sec. Stacks up to 5 times.
Retribution
Divine Storm
:
Deals 50% weapon damage as$sw1 Holy damage to all enemies within 8 yards.
Hammer of the Righteous
:
Hammer the current target for 35% weapon$53595sw1 Physical damage, causing a wave of light that hits all other targets within 8 yards for 20% Holy weapon$88263sw1 Holy damage. Grants 1 Holy Power.
:
New name : Righteous VengeanceYou gain 5% more of the Mastery stat from all sources.
:
Fills you with Holy Light, causing melee attacks to deal 5% weapon$101423sw1 Holy damage to all targets within 8 yards.
:
Fills you with Holy Light, causing melee attacks to deal 12% additional weapon damage as Holy$42463sw1 additional Holy damage and apply Censure to the target.Replaces Seal of Command.CensureDeals additional Holy damage over 15 sec. Stacks up to 5 times.
Templar's Verdict
:
A powerful weapon strike that deals 185% weapon damage.$sw1 Physical damage.
Priest
Forum
|
Talent Calculator
Talents and Specialization
Changes
Holy
:
New name : Divine ProvidenceYou gain 5% more of the Multistrike stat from all sources.sources.Also increases the damage or healing of your multistrikes by 25%.
Perks
Changes
Shadow
:
Your Mind Flay deals damage 1 additional time.while its duration remains unchanged.
Glyphs
Changes
Glyph of Inspired Hymns
:
While channeling Hymns, a spirit appears above you.
Rogue
Forum
|
Talent Calculator
Spells
Changes
Ambush
:
Ambush the target, causing 250% weapon$sw2 Physical damage to the target (361.75%damage increased 40% if a dagger is equipped). Awards 2 combo point.
Dispatch
:
Finishing move that causes damage per combo point: 1 point : 1] damage 2 points: ) * 1 * 2] damage 3 points: 1 * 3] damage 4 points: ) * 1 * 4] damage 5 points: 1 * 5] damage
Relentless Strikes
:
Now only Assassination and Subtlety.
Shiv
:
Deals 10% weapon$sw1 Physical damage, applying a concentrated form of your active Non-Lethal poison, and dispelling an Enrage effect from the target.See individual Non-Lethal poisons for their concentrated effects.
Sinister Strike
:
An instant strike that causes 85% of your normal weapon damage.$sw3 Physical damage.
Slice and Dice
:
Finishing move that consumes combo points on any nearby target to increase attack speed by 40%. Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds$
Talents and Specialization
Changes
Assassination
Blindside
:
Exploits the vulnerability of foes with less than 35% health, causing 315% weapon$sw2 Physical damage to the target. Awards 1 combo point.Your successful Mutilates have a 30% chance to make your next Dispatch free and useable on any target.Replaces Sinister Strike.
:
New name : Master PoisonerYou gain 5% more of the Mastery stat from all sources.
Mutilate
:
Instantly attacksAttack with both weapons, for 200% weapon damagedealing $5374sw2 Physical damage with the main-hand and $27576sw2 Physical damage with the off-hand. Awards 2 combo point.
Venomous Wounds
:
Each time your Rupture deals damage, your poisons on the target have a 75% chance to deal (32% of Attack power) additional Nature damage and you regain 10 Energy.If an enemy dies while afflicted by your Rupture, you regain up to 120 energy, based on remaining duration.
Combat
Combat Potency
:
Your successfulYou gain 5% more of the Haste stat from all sources, and your off-hand attacks have a chance to generate 15 Energy. Slower weapons have a higher chance.
Killing Spree
:
Step through the shadows to a visible enemy within 10 yards, attacking 7 times over 3 sec with both weapons for 100% weapon damage.Whilefor $57841sw3 Physical damage with your main-hand and $57842sw3 Physical damage with your off-hand.While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target.
:
Deals 80% weapon$sw1 Physical damage, increasing the effect of your offensive finishing moves on that target by 35%, and giving your Sinister Strike a 20% chance to generate an extra combo point. Lasts 24 sec. Awards 1 combo points.
Ruthlessness
:
GivesFor each combo point spent, your finishing moves reduce the cooldown on your Adrenaline Rush, Killing Spree, and Sprint by 2 sec, and have a 20% chance per combo point to addto grant a combo point to your target.and restore 25 Energy.
Subtlety
Backstab
:
Backstab the target, causing 130% weapon$sw2 Physical damage. Must not be in front of the target. Awards 1 combo point.
:
While your Slice and Dice ability is active, you regain 8 Energy every 2 sec.
Find Weakness
:
Your Ambush, Garrote, and Cheap Shot abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 100% of that enemy's armor for 10 sec. Bypasses less armor on players.
Hemorrhage
:
An instant strike that deals 65% weapon damage (94.25%$sw2 Physical damage (increased 40% if a dagger is equipped), and causes the target to bleed for an additional 100% of the initial damage over 24 sec. Awards 1 combo point.Replaces Sinister Strike.
:
When any player inCritical hits in combat by you or by your party or raid critically hits with a spell or ability, or you critically hit with an autoattack or ability, you gainmembers grant you a combo point, on your current target. This effect cannot occur morebut no more often than once every 2 seconds.and can only occur while you are in combat.
:
Increases your total Agility by 15% and you gain 5% more of the Multistrike stat from all sources.When you multistrike with Backstab or Ambush, you also twist the blade, causing all of your Bleed effects to instantly tick an additional time.
Shaman
Forum
|
Talent Calculator
Spells
New
:
Returns your totems to the earth, refunding 25% of their mana cost.
Changes
:
Now 5% of base mana
:
Now 5% of base mana
Talents and Specialization
Changes
Elemental
Earth Shock
:
Now 5% of base mana
:
New name : Mastery: Elemental DischargeGrants a 16% chance for Elemental Overload to occur. Elemental Overload causes aWhen you deal damage with Lightning Bolt, Chain Lightning, or Lava Burst spell you cast to trigger a second, similar spell on the same target at no additional cost that causes 75% of normal damage and no threat.and Earth Shock, you have 16% chance to gain Electric Charge. At 3 Electric Charges, a Lightning Strike hits the target for (100% of Attack power) Nature damage.When you deal damage with Lava Burst, Lava Beam, and Flame Shock, you have an 16% chance to gain Rising Heat. At 3 Rising Heats, an Eruption hits the target for (100% of Attack power) Fire damage.
:
New name : Elemental OverloadYou have a 20% increased chance to multistrike.Your multistrikes deal 35% increased damage.You gain 5% more of the Multistrike stat from all sources.
Thunderstorm
:
Calls down a bolt of lightning, dealing (34.8285% of Spell power) Nature damage to all enemies within 10 yards, reducing their movement speed by (40%34.8285% of Spell power)% for 5 sec, and knocking them back from the Shaman. This spell is usable while stunned.
Enhancement
Enhanced Weapons
:
You imbue your weapons with the power of wind and fire.Each of your main-hand weapon attacks has a 20% chance of triggering three extra attacks dealing 70% weapon$25504sw2 Physical damage.Each of your off-hand weapon attacks causes up to (0.149 * Attack power) additional Fire damage, based on weapon speed.
:
New name : Lightning StrikesYou gain 5% more of the Haste stat from all sources.
Lava Lash
:
Now 1% of base mana.
Stormstrike
:
Instantly Strike an enemy, with both weapons, dealing 160% weapon damagedealing $32175sw1 Physical damage with your main-hand and $32176sw1 Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec.
Restoration
:
New name : PurificationYou gain 5% more of the Mastery stat from all sources.
Warlock
Forum
|
Talent Calculator
Spells
New
:
Commands your demon to perform its most powerful ability. This spell will transform based on your active pet. Imp: Cauterize MasterVoidwalker: SufferingSuccubus: WhiplashFelhunter: Spell LockFelguard: Felstorm
Talents and Specialization
Changes
Affliction
:
New name : EradicationYou gain 5% more of the Haste stat from all sources.
Demonology
:
New name : Demonic TacticsYou gain 5% more of the Mastery stat from all sources.
Destruction
:
New name : DevastationYou gain 5% more of the Critical Strike stat from all sources.
Warrior
Forum
|
Talent Calculator
Spells
Changes
Hamstring
:
Maims the enemy for 20% weapon$sw3 Physical damage, reducing movement speed by 50% for 15 sec.
:
Instantly deals 75% weapon damage (105% if$sw2 Physical damage (increased 40% while a one - handed weapon is equipped). This ability is not on the global cooldown.
Heroic Throw
:
Throw your weapon at the enemy, causing 50% weapon$sw2 Physical damage. Generates high threat.
Taunt
:
Taunts the target to attack you, and increases threat that you generate against the target by 200% for 3 sec.
Talents and Specialization
Changes
Bladestorm
:
You become a whirling storm of destructive force, striking all targets within 8 yards for 60% weapon$168969sw2 Physical damage every 1 sec for 6 sec.During a Bladestorm, you can continue to dodge, block, and parry, and are immune to movement impairing and loss of control effects. However, you can only use your Taunt, Demoralizing Shout, Enraged Regeneration, Shield Wall, and Last Stand abilities.
Storm Bolt
:
Hurl your weapon at an enemy, causing 60% weapon$sw2 Physical damage and stunning the target for 4 sec. Deals 240% weaponquadruple damage to targets that are permanently immune to stuns.
Fury
:
Ignite your weapon and deal 65% weapon damage (91%$sw2 Physical damage (increased 40% if a one - handed weapon is equipped) as Fire, and cause your auto attacks to deal Fire damage for 10 sec. This ability is not on the global cooldown.Replaces Heroic Strike.
Arms
Colossus Smash
:
Smashes a target for 400% weapon damage and weakens their defenses, allowing$sw3 Physical damage and causes your attacks to bypass all of their armor for 6 sec. Bypasses less armor on players.
Execute
:
Attempt to finish off a foe, causing 150% weapon$sw2 Physical damage to the target, and consuming up to 4050 additional Rage to deal up to 300% additional weapon$168874sw2 additional damage. Only usable on enemies that have less than 20% health.
:
New name : Weapon MasteryYou gain 5% more of the Mastery stat from all sources.
Mortal Strike
:
A vicious strike that deals 400% weapon damage and causes Mortal Wounds$sw3 Physical damage and reduces the effectiveness of healing on the target Mortal WoundsGrievously wounds the target, reducing the effectiveness of any healing received for 10 sec.
Whirlwind
:
In a whirlwind of steel you attack all enemies within 8 yards, causing 100% weapon damage$sw2 Physical damage with your main-hand weapon to each enemy.
Fury
Bloodthirst
:
Instantly attackstrike the target for 60% main hand weapon$sw2 Physical damage, generating 10 Rage, and restoring 1% of your health.Bloodthirsthealth. Bloodthirst has an additional 30% chance to be a critical strike.
:
Smashes a target for 140% weapon damage and weakens their defenses, allowing$sw3 Physical damage and causes your attacks to bypass all of their armor for 6 sec. Bypasses less armor on players.
:
New name : CrueltyYou gain 5% more of the Critical Strike stat from all sources.
Execute
:
Attempt to finish off a wounded foe, causing 210% weapon damage to the target$sw2 Physical damage. Only usable on enemies that have less than 20% health.
Raging Blow
:
A mighty blow that deals 115% weapon damage with both melee weapons.Becoming$96103sw2 Physical damage with your main-hand weapon and deals $85384sw2 Physical damage with your off-hand weapon.Becoming Enraged enables one charge of Raging Blow. Limit 2 charges.
Whirlwind
:
In a whirlwind of steel you attack all enemies within 8 yards, causing 100% weapon damage$sw2 Physical damage with your main-hand weapon to each enemy.
Furious Slash
:
A quick strike with your off-hand weapon that deals 150% weapon damage and causes Mortal Wounds$sw3 Physical damage and reduces the effectiveness of healing on the target for 10 sec. Bloodthirst has a 20% chance of granting 3 charges of Wild Strike that cost no Rage.Mortal WoundsGrievously wounds the target, reducing the effectiveness of any healing received for 10 sec.
Protection
Devastate
:
Deals 200% weapon$sw1 Physical damage, and has a 30% chance to reset the cooldown on Shield Slam and cause it to generate 5 more Rage.
Execute
:
Attempt to finish off a wounded foe, causing 210% weapon damage to the target$sw2 Physical damage. Only usable on enemies that have less than 20% health.
:
New name : Shield MasteryYou gain 5% more of the Mastery stat from all sources.
Hunter Pets
Spells
Changes
Growl
:
Your pet growls at the target, generating threat, taunting the target to attack the pet, and increasing threat that your pet generates against the target by 200% for 3 sec.
Suffering
:
The Voidwalker taunts the target to attack it, and increases threat that it generates against the target by 200% for 5 sec.Auto-Cast:Taunts the current target if it is not attacking the Voidwalker and taunts any target who attacks its master.(Right - Click to toggle)
Professions
Enchanting
Changes
Breath of Versatility
:
New name : Breath of VersatilityPermanently enchant a cloak to increase readinessversatility by 200.
Breath of Versatility
:
New name : Breath of VersatilityPermanently enchant a neck to increase readinessversatility by 105.
Breath of Versatility
:
New name : Breath of VersatilityPermanently enchant a ring to increase readinessversatility by 75.
Gift of Versatility
:
New name : Gift of VersatilityPermanently enchant a cloak to increase readinessversatility by 200 and movement speed by 10%.
Gift of Versatility
:
New name : Gift of VersatilityPermanently enchant a neck to increase readinessversatility by 140.
Gift of Versatility
:
New name : Gift of VersatilityPermanently enchant a ring to increase readinessversatility by 100.
Engineering
New
:
Once you have an Ultimate Gnomish Army Knife in your possession, this recipe will create a version without jumper cables that you can sell to pathetic non-engineers.
Inscription
Changes
Felfire Inscription
:
Permanently adds 2610 Intellect and 5 haste to shoulder armor.Can only be applied to your own armor, and doing so will cause it to become soulbound.
Inscription of the Earth Prince
:
Permanently adds 3915 Stamina and 5 dodge to shoulder armor.Can only be applied to your own armor, and doing so will cause it to become soulbound.
Lionsmane Inscription
:
Permanently adds 2610 Strength and 5 critical strike to shoulder armor.Can only be applied to your own armor, and doing so will cause it to become soulbound.
Master's Inscription of the Axe
:
Permanently adds 6010 attack power and 8 critical strike to shoulder armor.Can only be applied to your own armor, and doing so will cause it to become soulbound. Cannot be applied to items higher than level 600.
Master's Inscription of the Crag
:
Permanently adds 3011 Intellect and 8 Spirit to shoulder armor.Can only be applied to your own armor, and doing so will cause it to become soulbound. Cannot be applied to items higher than level 600.
Master's Inscription of the Pinnacle
:
Permanently adds 30 dodge and 8 parry10 dodge and 11 Stamina to shoulder armor.Can only be applied to your own armor, and doing so will cause it to become soulbound. Cannot be applied to items higher than level 600.
Master's Inscription of the Storm
:
Permanently adds 3515 spell power and 8 critical strike to shoulder armor.Can only be applied to your own armor, and doing so will cause it to become soulbound. Cannot be applied to items higher than level 600.
Swiftsteel Inscription
:
Permanently adds 130 Agility and 2510 Agility and 5 mastery to shoulder armor.Can only be applied to your own armor, and doing so will cause it to become soulbound.
Leatherworking
Changes
:
This recipe automatically improves when you reach 500 skill in Leatherworking.Permanently enchant your bracers to increase Agility by 57.Fur15.Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound.
:
This recipe automatically improves when you reach 575 skill in Leatherworking.Permanently enchant your bracers to increase Agility by 26.Fur10.Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound.
:
Permanently enchant your bracers to increase Agility by 25.Fur9.Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound.
:
This recipe automatically improves when you reach 500 skill in Leatherworking.Permanently enchant your bracers to increase Intellect by 29.Fur15.Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound.
:
This recipe automatically improves when you reach 575 skill in Leatherworking.Permanently enchant your bracers to increase Intellect by 26.Fur10.Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound.
:
Permanently enchant your bracers to increase Intellect by 25.Fur9.Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound.
:
This recipe automatically improves when you reach 500 skill in Leatherworking.Permanently enchant your bracers to increase Stamina by 51.Fur20.Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound.
:
This recipe automatically improves when you reach 575 skill in Leatherworking.Permanently enchant your bracers to increase Stamina by 39.Fur15.Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound.
:
Permanently enchant your bracers to increase Stamina by 38.Fur14.Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound.
:
This recipe automatically improves when you reach 575 skill in Leatherworking.Permanently enchant your bracers to increase Strength by 26.Fur10.Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound.
:
This recipe automatically improves when you reach 500 skill in Leatherworking.Permanently enchant your bracers to increase Strength by 29.Fur15.Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound.
:
Permanently enchant your bracers to increase Strength by 25.Fur9.Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound.
NPC Abilities
This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.
View changes
Amakkar's Kidney Shot
:
Amakkar charges an enemy, inflicting 85 to 115127 to 173 Physical damage, and stunning it for 3 sec.
Amber Corrosion
:
Covers an enemy in corrosive amber, inflicting 85001020 Nature damage every second for 8 sec.
Amber Spray
:
Inflicts 24375 to 256252925 to 3075 Nature damage every 1 sec.
Arcane Infusion
:
Infuses the target with Arcane energy. After 4 seconds the target is affected by Overload which deals 220330 Arcane damage every 2 seconds to nearby units.
Arcane Jolt
:
Deals 350525 Arcane damage and interrupts spell casts for 2 sec.
Arcane Lightning
:
The Violet Hold's defense systems deals 1300016900 Arcane damage to unauthorized life forms.
Arcane Nova
:
A blast of arcane energy erupts from the caster, dealing 943 to 10571696 to 1904 Arcane damage and interrupts any spells being cast, preventing spells in that school from being cast for 6 sec.
Arcane Nova
:
A blast of arcane energy erupts from the caster, dealing 943 to 10571696 to 1904 Arcane damage, interrupting spell casts and prevents spells of that school from being cast again for 6 sec.
Arcane Nova
:
Emit a pulse of energy that deals 943 to 10571413 to 1587 Arcane damage enemies within 100 yards. Arcane creatures hit by this effect will be healed for 5% of their total health.
Arcane Nova
:
Emit a pulse of energy that deals 2121 to 23792756 to 3094 Arcane damage enemies within 100 yards. Arcane creatures hit by this effect will be healed for 5% of their total health.
Arcane Pulse
:
Lashes out with an instant pulse of arcane energy, inflicting 28275 to 3172531102 to 34898 Arcane damage to enemies within 30 yards.0 yards.
Arcane Shock
:
Blasts an enemy with Arcane magic, inflicting 9425 to 10575 Arcane damage.12252 to 13748 Arcane damage.
Arcane Shock
:
Blasts an enemy with Arcane magic, inflicting 14138 to 15862 Arcane damage.15551 to 17449 Arcane damage.
Arcane Storm
:
Fires a salvo of magic missiles into the air. These missiles select a random nearby enemy target and slam into them, dealing 9425 to 10575 Arcane damage.10367 to 11633 Arcane damage.
Arcane Storm
:
Fires a salvo of magic missiles into the air. These missiles select a random nearby enemy target and slam into them, dealing 9425 to 10575 Arcane damage.10367 to 11633 Arcane damage.
Arcane Storm
:
Fires a salvo of magic missiles into the air. These missiles select a random nearby enemy target and slam into them, dealing 11782 to 13218 Arcane damage.12959 to 14541 Arcane damage.
Arcane Storm
:
Deals 11310 to 126902940 to 3300 Arcane damage per second to all enemies within 80 yards. Lasts 6 sec.
Arcane Trap
:
Place an arcane trap that sends out a blast wave of magic, inflicting 2313 to 26873468 to 4032 Arcane damage to nearby enemies. Trap will exist for 1 min.
Arcane Wave
:
Launches wave of magical energy at the enemy target, causing 2590 to 3010 Arcane damage.3885 to 4515 Arcane damage.
Arcane Wave
:
Launches wave of magical energy at the enemy target, causing 4163 to 4837 Arcane damage.4578 to 5322 Arcane damage.
Arctic Winds
:
A cold gust of wind inflicts 2035 to 2365 Nature damage.3052 to 3548 Nature damage.
Atrophic Blow
:
A brutal attack that deals 1313 to 21872362 to 3938 Nature damage and causes the target to atrophy, reducing strength and stamina by 30 per application. Stacks up to 30 times.
Aura of Dread
:
Deals 10001800 Shadow damage to all targets within 150 of the caster, increasing shadow damage taken by 30% for 10 sec.
Aura of Dread
:
Surrounds the caster in an evil aura that deals 942 to 1057584 to 656 Shadow damage per second to all enemies within 7 yards of the caster. In addtion, these targets will take 5% more Shadow damage for 5 sec. This effect stacks up to 200 times.
Avalanche
:
Inflicts 1110 to 1290 Frost damage.1665 to 1935 Frost damage.
Avenger's Shield
:
Hurls a holy shield at the enemy, dealing 3150 to 38505670 to 6930 Holy damage, Dazing them and then jumping to additional nearby enemies. Affects 3 total targets.
Avenger's Shield
:
Hurls a holy shield at the enemy, dealing 180 to 220234 to 286 Holy damage, Dazing them and then jumping to additional nearby enemies. Affects 2 total targets.
Avenger's Shield
:
Hurls a holy shield at the enemy, dealing 810 to 9901053 to 1287 Holy damage, Dazing them and then jumping to additional nearby enemies. Affects 2 total targets.
Back Attack
:
Inflicts normal damage plus 1850 to 21503330 to 3870 on an enemy, but only if attacking from behind.
Backlash
:
Causing 120180 Fire damage to attackers when hit. Lasts 6 sec.
Ball Lightning
:
Hurls a ball of lightning at the target inflicting 2013 to 25873018 to 3882 Nature damage to the enemy target.
Ball Lightning
:
Hurls a ball of lightning at the target inflicting 4113 to 52875346 to 6874 Nature damage to the enemy target.
Bane
:
Surrounds the caster with an aura of Bane, which deals 1414 to 15862120 to 2380 Shadow damage to nearby enemies whenever the caster is dealt direct damage. Lasts 5 sec.
Bane
:
Surrounds the caster with an aura of Bane, which deals 1414 to 15862120 to 2380 Shadow damage to nearby enemies whenever the caster is dealt direct damage. Lasts 5 sec.
Bane of Treachery
:
Causes the target to automatically inflict 2700 to 33004860 to 5940 Shadow damage every 1 sec. to nearby friends. Lasts 15 sec.
Bash
:
Inflicts 4163 to 48375411 to 6289 Physical damage to an enemy.
Beast's Mark
:
Places the Beast's Mark on the target, causing the target to take 1885 to 21152827 to 3173 damage whenever they are damaged by a Beast.
Beast's Mark
:
Places the Beast's Mark on the target, causing the target to take 3770 to 42304901 to 5499 damage whenever they are damaged by a Beast.
Behemoth Charge
:
Charges an enemy, inflicting normal damage plus 2647 to 29534762 to 5318 and stuns the opponent for 3 sec.
Belch Blast
:
A belch that Inflicts 417 to 483 Nature Damage.624 to 726 Nature Damage.
Belly Flop
:
Charges the unit inflicting 740 to 860 Physical Damage.1110 to 1290 Physical Damage.
Berserker Charge
:
Charges at an enemy, knocking it back and inflicting 950 to 1050 damage.1710 to 1890 damage.
Berserker Charge
:
Charges at an enemy, knocking it back and inflicting 7863 to 9137 Physical damage.6054 to 7036 Physical damage.
Bile Vomit
:
Inflicts 1750 to 22502625 to 3375 Nature damage and an additional 520 to 580779 to 871 damage every 2 sec. to enemies in a cone in front of the caster.
Bile Vomit
:
Inflicts 3500 to 45004550 to 5850 Nature damage and an additional 1040 to 11601351 to 1509 damage every 2 sec. to enemies in a cone in front of the caster.
Biting Chill
:
Surrounds a random player target with a ring of frost which deals 50001300 Frost damage to the target and any friends of the target within 3 yards. Lasts 10 sec.
Black Blood of Go'rath
:
Deals 3225677 damage every 2 seconds.
Black Blood of Go'rath
:
Deals 9106 to 95731912 to 2011 damage every 1 second.
Black Cleave
:
Inflicts weapon damage plus 300540 to an enemy and its nearest allies, affecting up to 3 targets. Enemies hit by this ability also suffer periodic Shadow damage every 3 sec. for 12 sec.
Blaze
:
Inflicts 850 to 11501275 to 1725 Fire damage to an enemy.
Blaze
:
Inflicts 1700 to 23002210 to 2990 Fire damage to an enemy.
Blazing Light
:
Engulfs an ally in a blaze of light, healing them for 3770 to 4230 and inflicting 3770 to 42304901 to 5499 Holy damage to all enemies within 80 yds. of the target.
Blight Spray
:
Sprays out a steady stream of Ozumat's blight in a cone in front of the caster for 4 sec, dealing 3298 to 37012044 to 2295 Shadow damage per second to all enemies within 25 yards.
Blinding Swarm
:
A swarm of insects that inflicts 263 to 337393 to 507 Nature damage to targets standing in the swarm.Chance to hit reduced by 75% while standing in the swarm.
Blinding Swarm
:
A swarm of insects that inflicts 263 to 337393 to 507 Nature damage to targets standing in the swarm.Chance to hit reduced by 75% while standing in the swarm.
Blink Strike
:
Blinks to an enemy inflicting 315 to 385 Shadow damage.472 to 578 Shadow damage.
Blood Plague
:
The Blood Plague inflicts 1755 to 18452281 to 2399 Shadow damage every 2 sec for 12 sec.
Blood Siphon
:
Steals 3238 to 37625827 to 6773 health from all enemies in a 45 yd cone in front of the caster.
Bloodspore Haze
:
The Bloodspore fumes cause a state of euphoria that increases haste by 5% for 1 min.Inflicts 324 to 376485 to 565 Nature damage.Stacks up to 5 times.
Bloodthirst
:
Instantly attack the target causing (Attack power * 142183 / 100) damage. In addition, the next <Unknown value - The spell referenced no longer exists> successful melee attacks will restore 1.5% of max health. This effect lasts <Unknown value - The spell referenced no longer exists>. Damage is based on your attack power.
Bludgeoning Strike
:
Strikes at an enemy, inflicting 584 to 816758 to 1062 Physical damage and reducing attack and cast speed by 50% for 8 sec.
Bludgeoning Strike
:
Strikes at an enemy, inflicting 10002 to 139987701 to 10779 Physical damage and reducing attack and cast speed by 40% for 8 sec.
Body Slam
:
Jumps onto a random target's location, dealing 14137 to 158627492 to 8407 damage to all enemies within 5 yards of that location, knocking them back.
Body Slam
:
Jumps onto a random target's location, dealing 14137 to 158627492 to 8407 damage to all enemies within 5 yards of that location, knocking them back.
Bog Gas
:
Inflicts 150001800 Nature damage to all players within the area of effect every second.
Boiling Blood
:
Inflicts 219 to 281328 to 422 Fire damage.Increases target's damage taken by 20% and damage dealt by 10%.
Bone Flurry
:
Throws a bone dealing 5075 Physical damage at a random enemy target every 1 sec. for 3 sec.
Bone Toss
:
Throws a bone at an enemy, inflicting 525 to 675 damage.787 to 1013 damage.
Bone Volley
:
Hurls a volley of bones at nearby enemies, inflicting 3770 to 4230 damage.4901 to 5499 damage.
Bowls
:
Inflicts 195000 to 20500023400 to 24600 Physical damage to the target every 2 seconds.
Brain Spike
:
Deals 6597 to 74024090 to 4590 Shadow damage to all enemies within 40 yards. In addition, these targets will also have 1000 mana drained.
Brutal Strike
:
A brutal attack that ignores armor. Inflicts 78000 to 82000 Physical damage.7020 to 7380 Physical damage.
Brutal Strike
:
Deals 150% weapon damage and causes the target to suffer 3000630 Physical damage every 2 sec for 1 min.
Brutal Swipe
:
Do 28500 to 3150031350 to 34650 Physical damage divided up evenly among all affected targets.
Brutal Swipe
:
Do 57000 to 6300062700 to 69300 Physical damage divided up evenly among all affected targets.
Brutal Swipe
:
Do 20900 to 2310022990 to 25410 Physical damage divided up evenly among all affected targets.
Burning Blaze
:
Inflicts 213 to 287318 to 432 Fire damage upon an enemy and summons a Burning Blaze beneath its feet.
Burning Brand
:
Inflicts (100% of Spell power) Fire damage to enemies within 80 yds. and increases the Fire damage they take by 100 for 12 sec.
Burning Brand
:
Inflicts (100% of Spell power) Fire damage to enemies within 80 yds. and increases the Fire damage they take by 500 for 12 sec.
Burning Flames
:
Inflicts 2925 to 3075877 to 923 Fire damage every 2 sec. Stacks.
Burning Orb
:
Inflicts 3750787 Fire damage every 2 sec. Stacks.
Burning Pitch
:
Inflicts 150001800 Fire damage every 1 sec. for 8 sec. Hardens when hit by Crystallize, stunning the target for 4 sec.
Burning Sting
:
Deals 400004800 Fire damage every 0.6 sec to an enemy target, for 6 sec.
Burning Wound
:
The Burning Wound inflicts 8288 to 87121740 to 1830 Fire damage every 1 sec for 5 sec
Burning Wound
:
The attacks from Ragnaros open a Burning Wound, inflicting 3656 to 3843767 to 808 Fire damage every 2 sec for 20 sec. The wound causes the target's attacks to become infused with fire, causing a Burning Blast.
Butt
:
Knocks an enemy back, inflicting normal damage plus 250 to 350.324 to 456.
Call Boulder
:
Calls down a boulder from above, inflicting 425 to 575 Physical damage.637 to 863 Physical damage.
Call Lightning
:
Deals 28500 to 31500 Nature damage.8550 to 9450 Nature damage.
Carrion Swarm
:
A cresting wave of chaotic magic splashes over enemies in front of the caster, dealing 800 to 1200 Shadow damage.1440 to 2160 Shadow damage.
Carrion Swarm
:
A cresting wave of chaotic magic splashes over enemies in front of the caster, dealing 3230 to 35704845 to 5355 Shadow damage and 380 to 420570 to 630 Shadow damage every 3 sec. for 15 sec.
Carrion Swarm
:
A cresting wave of chaotic magic splashes over enemies in front of the caster, dealing 5890 to 65107657 to 8463 Shadow damage and 380 to 420494 to 546 Shadow damage every 3 sec. for 21 sec.
Carrion Swarm
:
A cresting wave of chaotic magic splashes over enemies in front of the caster, dealing 1710 to 18902223 to 2457 Shadow damage and 380 to 420 Shadow damage every 3 sec. for 10 sec.
Cataclysmic Bolt
:
Blasts an enemy target with shadow, dealing 50009000 Shadow damage plus 10% of their maximum health.
Caustic Pitch
:
Throws a glob of pitch at a random location. Enemies touching the pitch suffer 200002400 Nature damage every 1 sec. and have their movement speed reduced by 50%.
Caustic Pitch
:
Throws a glob of pitch at a random location. Enemies touching the pitch suffer 200002400 Nature damage every 1 sec. and have their movement speed reduced by 50%.
Caustic Pitch
:
Drops a glob of pitch behind the caster. Enemies touching the pitch suffer 200002400 Nature damage every 1 sec. and have their movement speed reduced by 50%.
Cauterizing Flames
:
Inflicts 3238 to 37624208 to 4892 Fire damage to nearby enemies and increases the Fire damage it takes by 35% for 3 min.
Chain Fireball
:
Hurls a fireball at the enemy, dealing 1110 to 1290344 to 400 Fire damage and then jumping to additional nearby enemies. Affects 5 total targets. Lasts until cancelled.
Charge
:
Charges an enemy, inflicting 2775 to 32254995 to 5805 damage and stunning the opponent for 5 sec.
Charge
:
Charges an enemy, inflicting 1850 to 2150 physical damage.2775 to 3225 physical damage.
Charge
:
Charges an enemy, inflicting 3700 to 4300 physical damage.4810 to 5590 physical damage.
Charged Skin
:
Charges the caster's skin with energy that inflicts 760 to 8401140 to 1260 Arcane damage to nearby enemies every 3 sec. Lasts 10 min.
Charged Skin
:
Charges the caster's skin with energy that inflicts 1520 to 16801976 to 2184 Arcane damage to nearby enemies every 3 sec. Lasts 10 min.
Charged Smash
:
Inflicts 120% weapon damage and an additional 500650 Nature damage.
Chastise
:
Inflicts shadow damage plus 365657 to an enemy.
Chastise
:
Inflicts shadow damage plus 3325 to 36755985 to 6615 to an enemy.
Chilling Breath
:
Inflicts 25500 to 3450011220 to 15180 Frost damage to enemies in a cone in front of the caster.
Chiseling Ray
:
Shoots a ray of shadow energy at an enemy, inflicting 1619 to 18812428 to 2822 shadow damage, then additional 562 to 638 Shadow damage every 1 sec. for 4 sec.
Chiseling Ray
:
Shoots a ray of shadow energy at an enemy, inflicting 4440 to 51605772 to 6708 shadow damage, then additional 1403 to 15971823 to 2077 Shadow damage every 1 sec. for 4 sec.
Circle of Destruction
:
A circle of destruction is unleashed, causing (12.9% of Spell power) Shadow damage and knockback to enemies within 100 yds of the target.
Claw Puncture
:
Inflicts 243 to 25672 to 77 Physical damage every 3 sec for 6 sec. Stacks.
Cleave
:
Inflicts weapon damage plus 438 to 562656 to 844 to an enemy and its nearest allies, affecting up to 4 targets.
Cleave
:
Inflicts weapon damage plus 3045 to an enemy and its nearest allies, affecting up to 5 targets and knocking them back.
Cobra Strike
:
Strikes at an enemy, dealing 4163 to 4837 Physical damage.6243 to 7257 Physical damage.
Cobra Strike
:
Strikes at an enemy, dealing 7400 to 8600 Physical damage.9620 to 11180 Physical damage.
Confounding Flames
:
The Confounding Flames inflict 3900 to 41001170 to 1230 Fire damage every 1 sec and Stuns the target for 5 sec.
Conjure Flame Orb
:
Conjures an orb of pure fire that floats through the air toward the target while firing searing beams at enemies that come within 180 yds.
Conjure Flame Sphere
:
Conjures a sphere of pure fire that floats through the air toward the target while firing searing beams at enemies that come within 180 yds.
Constricting Chains
:
Encases the targets in chains, dealing 13875 to 161253052 to 3548 Physical damage every 1 sec. and stunning the target for 5 sec.
Consume
:
Deals 1885 to 21152827 to 3173 Shadow damage to enemies within 500 yards. For every enemy damaged in this way, the caster gains a 2% damage increase.
Consume
:
Deals 4713 to 52876126 to 6874 Shadow damage to enemies within 500 yards. For every enemy damaged in this way, the caster gains a 5% damage increase.
Consume
:
Deals 4713 to 52876126 to 6874 Shadow damage to enemies within 500 yards. For every enemy damaged in this way, the caster gains a 5% damage increase.
Consuming Darkness
:
The Shambling Doom inflicts 3900 to 4100858 to 902 Shadow damage and additional Shadow damage every 0.5 sec for 15 sec.
Corpse Explode
:
Infests a nearby Drakkari Invader corpse, causing it to explode after a few seconds dealing 3770 to 42305655 to 6345 Nature damage to enemies within 5 yards.0 yards.
Corpse Explode
:
Infests a nearby Drakkari Invader corpse, causing it to explode after a few seconds dealing 9425 to 1057512252 to 13748 Nature damage to enemies within 5 yards.0 yards.
Corroded Mind
:
The Corrosive Poison inflicts 1350 to 16502025 to 2475 Nature damage and decreases damage done by 30% for 8 sec.
Corrosion
:
Deals 9425 to 1057516965 to 19035 Nature damage and increases Physical damage taken by 100%.
Corrosive Resin
:
Covers an enemy in Corrosive Resin, inflicting 100001200 Nature damage every second for 30 sec. Moving while afflicted by Corrosive Resin removes a stack of Corrosive Resin and creates a Corrosive Resin Pool.
Corrupted Flame
:
The Corrupted Blaze inflicts 1950 to 2050585 to 615 Fire damage every 1 sec and causes Burning Corruption.
Corrupted Slash
:
Ishi swings wildly knocking back all nearby enemies and inflicts 1396 to 1544 Shadow damage immediately and an additional 3500420 Shadow damage every 5 sec for until cancelled.
Corrupted Slash
:
Ishi swings wildly knocking back all nearby enemies and inflicts 3500420 Shadow damage immediately and an additional 3500420 Shadow damage every 2 sec for 6 sec.
Corrupting Parasite
:
Inflicts 17550 to 18450 Shadow damage.3685 to 3875 Shadow damage.
Corruption of the Old God
:
Inflicts 1110 to 12901665 to 1935 Shadow damage and 400600 Shadow damage every 1 sec for 6 sec.
Crashing Slam
:
Leaps into the air, crashing down on all nearby opponents, dealing 1018 to 1182 Physical damage.1526 to 1774 Physical damage.
Crashing Wave
:
A cascade of poisoned water splashes over enemies in a 65 yd cone in front of the caster, dealing 2313 to 2687 Nature damage.4162 to 4838 Nature damage.
Crashing Wave
:
A cascade of water splashes over enemies in a 65 yd cone in front of the caster, dealing 2313 to 2687 Frost damage.3468 to 4032 Frost damage.
Crimson Flames
:
Ignites Crimson Flames at the feat of an allied unit, healing friendly units inside the Crimson Flames for 300 and inflicting 3000 and inflicting 0 Fire damage to enemies inside the Crimson Flames.
Crude Ooze
:
Inflicts 602 to 698 Shadow damage.901 to 1049 Shadow damage.
Crystal Spikes
:
Summons a series of crystal spikes that radiate out in all directions from the caster. After a short time, they will erupt from the ground, dealing 3770 to 42305655 to 6345 damage to all nearby enemies and knocking them into the air.
Crystal Spikes
:
Summons a series of crystal spikes that radiate out in all directions from the caster. After a short time, they will erupt from the ground, dealing 9425 to 1057512252 to 13748 damage to all nearby enemies and knocking them into the air.
Crystal Spikes
:
Summons a series of crystal spikes that radiate out in all directions from the caster. After a short time, they will erupt from the ground, dealing 9425 to 1057512252 to 13748 damage to all nearby enemies and knocking them into the air.
Crystal Storm
:
Deals 9425 to 105752827 to 3173 Nature damage to all enemies every 0.5 sec. Lasts 6 sec. This spell requires line of sight.
Curse of Fatigue
:
Curses all enemies in a 50 yard radius around the target, dealing (100% of Spell power) Shadow damage, slowing movement speed by 30%, attack speed by 30%, and casting speed by 30%. Lasts 10 sec.
Curse of Fatigue
:
Curses all enemies in a 50 radius around the target, dealing (100% of Spell power) Shadow damage, slowing movement speed by 30%, attack speed by 30%, and casting speed by 30%. Lasts 10 sec.
Curse of the Runecaster
:
Afflicts an enemy target with a curse that increases ability cooldowns by 5 seconds and deals 4625 to 53751387 to 1613 Holy damage every 2 seconds.
Cursed Bullets
:
Shoots a random enemy target with cursed bullets, dealing 190 to 210285 to 315 Shadow damage. In addition, the target will take increasing shadow damage over time for 15 sec.
Cyclone
:
Inflicts 2960 to 34404440 to 5160 Nature damage and stuns an enemy for 5 sec.
Dampening Wave
:
Deals 2375 to 2625902 to 998 Shadow damage to all enemies within 60 yards. In addition, targets will absorb up to 4000 healing.1520 healing.
Dark Counterspell
:
Deals 50006500 Shadow damage and counters an enemy's spellcast, preventing any spell from that school of magic from being cast for 8 sec.
Dark Fiend
:
Deals 50009000 Shadow damage instantly and 20003600 Shadow damage per second for 10 sec.
Dark Fissure
:
Smashes the ground in front of the caster, dealing 56550 to 63450 Shadow damage to all enemies within 1 yards of the impact location. In addtion, a dark fissure will open at the targeted location which deals 9425 to 105757257 to 8143 Shadow damage per second to all enemies within 6 yards. Lasts 60 sec.will increase in size over time. Lasts 60 sec.
Dark Matter
:
A cloud of Dark Matter surrounds the target, increasing damage taken by 50%, decreasing movement speed by 30% and dealing 1885 to 21152827 to 3173 Shadow damage to nearby enemies.
Dark Matter
:
A cloud of Dark Matter surrounds the target, increasing damage taken by 50%, decreasing movement speed by 30% and dealing 1885 to 21152827 to 3173 Shadow damage to nearby enemies.
Dark Matter
:
A cloud of Dark Matter surrounds the target, increasing damage taken by 100%, decreasing movement speed by 50% and dealing 4713 to 52876126 to 6874 Shadow damage to nearby enemies.
Dark Shell
:
Deals 15002700 Shadow damage to melee attackers when struck. Reflects spells for 6 sec.
Dark Smash
:
Deals 8750 to 1125013125 to 16875 Shadow damage to all enemies within a 10 yard cone in front of the caster. In addition, deals 1750 to 22502625 to 3375 Shadow damage to all enemies, knocking them down.
Dark Strike
:
Inflicts 1530 to 20702754 to 3726 Shadow damage instantly and additional damage over time. Stacks.
Dash of Spice
:
Inflicts 195000 to 20500023400 to 24600 Fire damage to the victim every second.
Deadly Throw
:
Throws a dagger at an enemy target, dealing 2400%3600% weapon damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 3 sec.
Deadly Throw
:
Throws a dagger at an enemy target, dealing 5000%6500% weapon damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 3 sec.
Deafening Roar
:
Deals 2590 to 30104662 to 5418 Shadow damage to all targets within 45 yards, disarming and silencing them for 3 sec.
Deafening Roar
:
Deals 1710 to 18902565 to 2835 physical damage and silences enemies for 2 sec.
Deafening Roar
:
Deals 1425 to 15752137 to 2363 physical damage and silences enemies for 4 sec.
Deafening Roar
:
Deals 2850 to 31503705 to 4095 physical damage and silences enemies for 4 sec.
Deafening Roar
:
Deals 4275 to 47255557 to 6143 physical damage and silences enemies for 2 sec.
Death Coil
:
Deals 50007500 Shadow damage to a nearby random target.
Death Coil
:
Deals 900 to 11001350 to 1650 Shadow damage to a nearby random target.
Death Grip
:
Harness the unholy energy that surrounds and binds all matter, inflicting 12001800 Shadow damage and drawing the target toward the death knight.
Death Ray
:
Fires a blast of energy at the target, dealing 3053 to 3547 damage.5494 to 6386 damage.
Death Strike
:
Instantly attack the target, dealing 400%600% weapon damage and inflicting a disease dealing 840012600 over 21 sec. Any existing heal over time spells on the target become corrupted, dramatically increasing the damage done by the disease and removing the healing effect.
Death's Embrace
:
Strikes all nearby enemies for 13125 to 1687519687 to 25313 damage and heals all nearby allies for 13125 to 16875.
Deathbloom
:
Inflicts 200 Nature damage every 1 sec. for 6 sec, followed by an additional 12001320 Nature damage.
Deathbloom
:
Inflicts 750 Nature damage every 5 sec. for 20 sec, followed by an additional 15001650 Nature damage.
Degenerative Bite
:
Inflicts 1096 to 1153230 to 243 Shadow damage every 1 sec for 10 sec. Stacks.
Delirious Slash
:
Inflicts 50% of weapon damage to an enemy and causes it to bleed for 4500 to 55004050 to 4950 damage per application every 3 sec. for 15 sec.
Delirious Slash
:
Inflicts 50% of weapon damage to an enemy and causes it to bleed for 4500 to 55004050 to 4950 damage per application every 3 sec. for 15 sec.
Destructive Strike
:
Deals weapon damage plus 250375.
Detonate
:
Explodes, dealing 20900 to 231006479 to 7161 Fire damage to surrounding creatures.
Devastate
:
Deals 1665 to 19352997 to 3483 damage to the target, knocking them into the air and then striking them again.
Devastate
:
Attack two nearby enemies, knocking them back and dealing 2313 to 2687 Arcane damage.4162 to 4838 Arcane damage.
Dinner Time
:
Grabs a nearby enemy and squeezes the life out of them, inflicting 72000 to 8800015120 to 18480 Physical damage every second.
Dire Stomp
:
Knocks back and Inflicts 525 to 675787 to 1013 damage to all enemies within 8 yards of the caster.
Disease Cloud
:
A cloud of disease surrounds the bearer, causing (100% of Spell power) Nature damage to enemies within 05 yards every 3 sec.
Disease Expulsion
:
Meathook belches out a cloud of disease, dealing 713 to 7871068 to 1182 Nature damage and interrupting the spell casting of nearby enemy targets for 4 sec.
Disease Expulsion
:
Meathook belches out a cloud of disease, dealing 1710 to 18902223 to 2457 Nature damage and interrupting the spell casting of nearby enemy targets for 4 sec.
Disrupting Shadows
:
Deals 25044 to 291055259 to 6113 Shadow damage every 2 seconds.Will cause knockback when dispelled in non-LFR difficulties.
Disrupting Shout
:
Scream fiercely, dealing 4275 to 47255172 to 5718 Physical damage to nearby enemies.
Distortion Bomb
:
Deals 250007500 Arcane damage to all enemies in the area. Lasts 6 min.
Divine Circle
:
Forms several spheres in a circle around the target and rooting them for 2 sec. The spheres move toward the center of the circle. Enemy targets that touch a sphere will consume it, inflicting 300003600 Holy damage every 1 sec for 8 sec.
Divine Circle
:
Inflicts 300003600 Holy damage every 1 sec for 8 sec. Stacks.
Drain Life
:
Drains 300005700 health from an enemy over 5 sec., transferring it to the caster.
Draw Soul
:
Deals 4500 to 55008100 to 9900 Shadow damage to any targets in front of the caster, healing for a portion of the damage dealt.
Draw Soul
:
Deals 4500 to 55006750 to 8250 Shadow damage to any targets in front of the caster, healing for a portion of the damage dealt.
Dreadful Roar
:
Deals 3063 to 39374593 to 5907 Shadow damage to enemies within 600 yards, interrupting any spells being cast for 8 sec. In addition, targets will take 5% more shadow damage. This effect can stack up to 40 times.
Dreadful Roar
:
Deals 5250 to 67506825 to 8775 Shadow damage to enemies within 600 yards, interrupting any spells being cast for 8 sec. In addition, targets will take 5% more shadow damage. This effect can stack up to 40 times.
Dream Lash
:
Inflicts 602 to 698 Nature damage.901 to 1049 Nature damage.
Dreamwalker's Rage
:
Deals 100000009000000 Nature damage to all surrounding enemies.
Dust Storm
:
Creates a violent storm of wind and dust, dealing 1413 to 1586749 to 841 damage to nearby enemies every 0.5 sec. Lasts 6 sec.
Dust Storm
:
Creates a violent storm of wind and dust, dealing 1413 to 1586749 to 841 damage to nearby enemies every 0.5 sec. Lasts 6 sec.
Earth Shards
:
Hurls a line of spikes towards a random player's location. Once the spikes reach that location, they will errupt into a larger set of spikes which deal 1885 to 21151168 to 1312 damage every 0.5 sec to all enemies within 5 yards. Lasts 10 sec.
Earth Shock
:
Instantly shocks the target with concussive force, causing 1235 to 13651852 to 2048 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 3 sec.
Earthquake
:
Inflicts 4000 to 42007011 to 7749 damage to nearby enemies.
Eject
:
Inflicts normal damage plus 10001800 to an enemy and knocks it back.
Eject
:
Inflicts normal damage plus 10001800 to an enemy and knocks it down.
Electrocute
:
Generates a massive bolt of lightning that strikes the ground, inflicting 72765 to 7423518918 to 19302 Nature damage on all enemy targets.
Electrocute
:
Generates a massive bolt of lightning that strikes the ground, inflicting 72765 to 7423518918 to 19302 Nature damage on all enemy targets.
Ember Bolt
:
1200 to 28001800 to 4200 Fire damage inflicted every 5 sec.
Emberstrike
:
Deals 100% weapon damage as Fire damage and afflicts the target with Emberstrike. This effect deals 1885 to 21151451 to 1629 Fire damage whenever the target takes melee damage. Lasts 10 sec.
Empowered Shock Vortex
:
Creates force vortices on all nearby enemies, inflicting 50004500 Physical damage and knocking enemies near the target away.
Energy Shield
:
Deals 14250 to 157505415 to 5985 Arcane damage to all enemies with 5 yards, knocking them back. In addition, the caster becomes surrounded by an energy shield. This shield reduces all damage taken by 75% and allows the caster to fly.
Energy Shield
:
Deals 14250 to 157505415 to 5985 Arcane damage to all enemies with 5 yards, knocking them back. In addition, the caster becomes surrounded by an energy shield. This shield reduces all damage taken by 75% and allows the caster to fly.
Engulfing Strike
:
Inflicts 4713 to 52877068 to 7932 Fire damage to an enemy, and causing 3500 additional damage per 3 sec for 9 sec.
Eric's Charge
:
Eric charges an enemy, inflicting 85 to 115127 to 173 Physical damage, and stunning it for 3 sec.
Explode Ghoul
:
Explodes a nearby ghoul, dealing 3800 to 42005700 to 6300 Fire damage to enemy targets within 10 yds.
Explode Ghoul
:
Explodes a nearby ghoul, dealing 5700 to 63007410 to 8190 Fire damage to enemy targets within 10 yds.
Exploding Corpse
:
Explodes upon death, inflicting 1414 to 15861837 to 2063 Nature damage to all nearby enemies.
Explosion
:
Inflicts 7400 to 86009620 to 11180 Fire damage to nearby enemies.
Explosion
:
Deals 14138 to 1586212723 to 14277 Shadow damage to all enemies within 10 yards.0 yards.
Explosive Cinders
:
Burns several enemies at random, coating them in explosive residue that inflicts periodic fire damage. The residue detonates after 8 sec, inflicting 42750 to 4725011115 to 12285 Fire damage in a small area.
Explosive Trap
:
Place a fire trap that explodes when an enemy approaches, causing 21875 to 281256562 to 8438 Fire damage and burning all enemies for 4000012000 additional Fire damage over 10 sec to all within 0 yards.10 yards.
Extra Sharp Claws
:
Shadumbra is extremely upset with the Warsong Vanguard for invading Raynewood Retreat, dealing 110 to 140164 to 211 extra physical damage to them.
Fel Iron Bomb
:
Inflicts 330 to 770594 to 1386 Fire damage and stuns targets in a 5 yard radius for 2 sec. Any damage will break the effect. Unreliable against targets higher than level 76.
Fel Iron Bomb
:
Inflicts 750 to 17501350 to 3150 Fire damage and stuns targets in a 5 yard radius for 2 sec. Any damage will break the effect. Unreliable against targets higher than level 76.
Fel Stomp
:
Inflicts 3800 to 42006840 to 7560 Physical damage to nearby enemies, stunning them for 3 sec.
Fiery Blood
:
The Fiery Blood inflicts 21275 to 247254893 to 5687 Fire damage to enemies within 15 yards.0 yards.
Fiery Grip
:
Grips victims with a whip-like cord of plasma, stunning them for up to 30 sec and inflicting 450009450 Fire damage every 3 sec. The corruption must channel to maintain this effect, and it may be broken by inflicting significant damage to the tentacle. This effect prevents players from being thrown off Deathwing's back.
Fire Blast
:
Inflicts 2700 to 33002079 to 2541 Fire damage to an enemy.
Fire Nova
:
Deals 47125 to 5287514137 to 15863 Fire damage to enemies within 0 yards.20 yards.
Fire Nova Totem
:
Summons a Fire Nova Totem. Unless it is destroyed within 5 seconds, the totem inflicts 47125 to 5287514137 to 15863 Fire damage to enemies within 0 yards.20 yards.
Fire Patch
:
Inflicts 29850 to 301503582 to 3618 Fire damage to the target every second.
Fireball
:
Hurls a fiery ball that causes 5225 to 5775 Fire damage.4702 to 5198 Fire damage.
Fireball Volley
:
Inflicts 23125 to 268756937 to 8063 Fire damage to nearby enemies.
Firebolt
:
Deals 1890 to 23102079 to 2541 Fire damage to the target.
Firebolt
:
Deals 3600 to 44004680 to 5720 Fire damage to the target.
Firestorm
:
Calls down a molten rain, burning all enemies in a selected area for 13875 to 161254162 to 4838 Fire damage every 2 sec. for 5 sec.
Flame Blast
:
Deals 7000 to 900012600 to 16200 Fire damage to all enemies in front of the caster.
Flame Breath
:
Inflicts 19500 to 205005850 to 6150 Fire damage to enemies in a cone in front of the caster.
Flame Breath
:
Inflicts 879 to 10211318 to 1532 Fire damage to enemies in a cone in front of the caster.
Flame Breath
:
Inflicts 42750 to 472509832 to 10868 Fire damage over 5 sec.
Flame Breath
:
Inflicts 42750 to 472509832 to 10868 Fire damage over 5 sec.
Flame Buffet
:
Inflicts (100% of Spell power) Fire damage to an enemy and increases the Fire damage it takes by 10001800 for 20 sec.
Flame Crash
:
Deals 925 to 10751665 to 1935 Fire damage to the target and leaves a blaze upon the ground.
Flame Pincers
:
Attacks from the pincers burn the target, inflicting 14250 to 15750 Fire damage.3277 to 3623 Fire damage.
Flame Spike
:
Fires a quick jet of fire at your target, causing 943 to 10571036 to 1164 Fire damage. Awards 1 combo point.
Flame Spit
:
Inflicts 264 to 306395 to 460 Fire damage every 1 sec.
Flamebreak
:
Inflicts 5087 to 59123917 to 4553 Fire damage to nearby enemies, knocking them back.
Flamestrike
:
Calls down a pillar of fire, burning all enemies within the area for (100% of Spell power) Fire damage and an additional 45004050 Fire damage over 6 sec.
Flaming Spear
:
Hurls a flaming spear at the target, dealing weapon damage as fire and inflicting 13875 to 161252913 to 3387 damage every 4 seconds for 9 sec.
Flash Freeze
:
Causes an area around a random target to become suddenly freezing cold, dealing 56550 to 6345014703 to 16497 Frost damage to all targets within 5 yards of the target and encasing them in solid ice for 30 sec. When the ice is broken, the targets are released but the breaking ice deals an additional 45240 to 5076011762 to 13198 Frost damage to all targets 5 yards around that target, breaking all ice in that area as well.
Flash of Darkness
:
Inflicts 3238 to 37625827 to 6773 Shadow damage to enemies in front of the caster.
Flash of Darkness
:
Inflicts 1527 to 17732289 to 2661 Shadow damage to enemies in front of the caster.
Flash of Darkness
:
Inflicts 2960 to 34403848 to 4472 Shadow damage to enemies in front of the caster.
Flash of Doubt
:
Strikes an enemy with a lightning bolt inflicting 23125 to 26875 Nature damage.7168 to 8332 Nature damage.
Flesh Rot
:
Strikes an enemy, inflicting physical damage, then deals additional 700 to 9001050 to 1350 physical damage every 2 sec. for 8 sec.
Flesh Rot
:
Strikes an enemy, inflicting physical damage, then deals additional 1313 to 16871706 to 2194 physical damage every 2 sec. for 8 sec.
Focus Beam
:
Deals 100180 Arcane damage per second.Applies Focused effect every second.
Force Grip
:
Captures the target in a field of energy, lifting them up into the air before slamming them into the ground. Each time the target is slammed into the ground they take 18850 to 211507163 to 8037 damage. This damage is not reduced by armor. Lasts 5 sec.
Forge Force
:
Inflicts 1203 to 13971803 to 2097 Physical damage in a cone in front of the caster, stunning the enemy for 3 sec.
Forged Thunder
:
Inflicts 2625 to 33753937 to 5063 Nature damage on an enemy.
Forked Lightning
:
Inflicts 2313 to 26874162 to 4838 Nature damage to enemies in a cone in front of the caster.
Fragmentation Bomb
:
Inflicts 1913 to 25873442 to 4658 Fire damage and shreds the armor of enemies in a 10 yard radius. Lasts 5 sec.
Freeze
:
Blasts enemies in a 150 yard radius for 2220 to 25803996 to 4644 Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.
Freezing Beam
:
Freezes Large Daddy's enemies for 263 to 437 damage.393 to 657 damage.
Frost Arrow
:
Shoots a freezing arrow at an enemy, inflicting 2775 to 32254995 to 5805 damage. All damage inflicted is based upon Frost magic.
Frost Arrow
:
Shoots a freezing arrow at an enemy, inflicting weapon damage plus 6001080. All damage inflicted is based upon Frost magic.
Frost Attack
:
Deals 2090 to 23103762 to 4158 Frost damage and slows movement speed by 50% for 8 sec.
Frost Breath
:
Inflicts 438 to 562656 to 844 Frost damage to enemies in a 20 yards cone in front of the caster. In addition, the targets' attack speed is decreased by 100% for 6 sec.
Frost Shock
:
Inflicts 11100 to 129003330 to 3870 Frost damage to an enemy and reduces its movement speed for 3 sec.
Frost Spit
:
Inflicts 264 to 306395 to 460 Frost damage every 1 sec.
Frostbite Weapon
:
Enchants your weapon with Frostbite, causing 95 to 105141 to 159 Frost damage and slowing your target's movement speed by 30% for 3 sec whenever you deal melee damage. Lasts 8 sec.
Frostbite Weapon
:
Enchants your weapon with Frostbite, giving it a chance to cause 330 to 370494 to 556 Frost damage and slow your target's movement speed by 50% for 5 sec when you deal melee or ranged damage.
Frostbite Weapon
:
Enchants your weapon with Frostbite, causing 95 to 105141 to 159 Frost damage and slowing your target's movement speed by 30% for 3 sec whenever you deal melee damage. Lasts 5 sec.
Frostbrand Attack
:
Imbue the Shaman's weapon with frost. Each hit has a chance of causing 2775 to 32254995 to 5805 additional Frost damage and slowing the target's movement speed by 25% for 15 sec. Lasts 30 minutes.
Furious Roar
:
Halfus roars, inflicting 7600 to 84001976 to 2184 Physical damage and knocking his enemies to the ground.
Fury of Frostmourne
:
Deals 10000001300000 Shadow damage to all enemies.
Fury of Frostmourne
:
Deals 1000000900000 Shadow damage to all enemies and rendering them unable to release spirit or resurrect.
Furyhammer
:
Attacks nearby enemies in a whirlwind of steel that lasts 6 sec. and inflicts 787 to 913 Fire damage.1022 to 1188 Fire damage.
Furyhammer
:
Attacks nearby enemies in a whirlwind of steel that inflicts 787 to 913 Fire damage.1022 to 1188 Fire damage.
Gale Strike
:
Next melee attack will inflict 3000013200 additional Nature damage.
Garrote
:
Garrote the enemy, silencing them for 3 sec and inflicting 300009000 damage every 3 sec. for 6 sec. when attacking from stealth.
Gas Bomb
:
Reduces healing received by 75% and deals 400004800 Nature damage every 1 sec while victims remain in the cloud.
Gas Nova
:
A blast of fel-infused gas eminates from the caster, dealing 1885 to 21153393 to 3807 Nature damage and draining 30005400 health and 1000 mana every 2 sec.
Geyser
:
Spit a geyser of water at a group of enemies within a 10 yd radius, dealing 3238 to 37625827 to 6773 Frost damage and knocking them back.
Ghoulplosion
:
The Ghoul detonates itself inflicting 1388 to 16121803 to 2097 Shadow damage in an area around the caster.
Gift of the Doomsayer
:
Curses an enemy for 10 sec., giving it 100% chance to heal its target by 4625 to 5375 on heal.8325 to 9675 on heal.
Glaive Throw
:
Deals 1413 to 15862543 to 2855 damage to target enemy. This effect will jump to 2 other nearby targets.
Glaive Throw
:
Deals 3770 to 42306786 to 7614 damage to target enemy. This effect will jump to 2 other nearby targets.
Glob of Machine Fluid
:
Shoots a glob of machine fluid at an enemy, dealing 2993 to 33075386 to 5954 Nature damage and slowing movement speed by 50 for 10 sec.
Glutinous Poison
:
Poisons an enemy, dealing 10001500 Nature damage and increasing the costs of its spells and abilities by 10% for 45 sec.
Glutinous Poison
:
Poisons an enemy, dealing 35004550 Nature damage and increasing the costs of its spells and abilities by 25% for 45 sec.
Gnaw Bone
:
Inflicts 765 to 10351147 to 1553 Physical damage and reduces chance to hit by 10% for 8 sec.
Goblin Dragon Gun
:
Inflicts 428 to 522769 to 941 Fire damage to enemies in a cone in front of the caster.
Goblin Dragon Gun
:
Deals 630 to 7701134 to 1386 fire damage for 8 sec to all targets in a cone in front of the engineer using the weapon. That is unless it explodes.....
Gore
:
Deals 6598 to 74029896 to 11104 damage and an additional 10001500 damage per sec. Lasts 6 sec.
Gore
:
Deals 14138 to 1586218378 to 20622 damage and an additional 20002600 damage per sec. Lasts 6 sec.
Gouge
:
Inflicts 500900 damage to an enemy and stuns it for up to 4 sec. You will automatically stop attacking. Target must be facing you. Any damage received by the stunned target will revive it.
Grave Strike
:
Slashes the target dealing weapon damage and afflicts the target with Grave Strike. Grave Strike deals 2828 to 31724241 to 4759 Shadow damage to nearby friends of the target after 5 sec.
Grave Strike
:
Slashes the target dealing weapon damage and afflicts the target with Grave Strike. Grave Strike deals 2828 to 31724241 to 4759 Shadow damage to nearby friends of the target after 5 sec.
Grievous Wound
:
A vicious attack that causes the target to bleed profusely until fully healed. Deals 1096 to 13041971 to 2349 damage every 2 seconds until healed.
Grievous Wound
:
Charges an enemy, inflicting 7501125 damage per sec for 15 sec. This effect is removed if the target reaches full health.
Ground Pound
:
Smashes the ground repeatedly causing tremors that deal 60004620 damage every 0.5 sec. to all enemies within 5 yards for 6 sec.
Ground Slam
:
Stomps the ground, dealing 925 to 10751387 to 1613 Physical damage to nearby enemies, knocking them up.
Ground Slam
:
Inflicts 14101 to 1589921150 to 23850 Nature damage to enemies in a cone in front of the caster.
Ground Slam
:
Winds up for a viscious ground strike, dealing 65975 to 7402525070 to 28130 damage to all enemies within 4 yards of the impact location.
Ground Spike
:
A stone spike erupts below the current enemy target, dealing 5550 to 6450 Nature damage.7215 to 8385 Nature damage.
:
Taunts the target to attack you, and increases threat that you generate against the target by 200% for 3 sec.
Gushing Wound
:
Causes the target to bleed for 2100441 Physical damage every 0.2 sec. for 1 min. This effect is removed if the target falls below 50% health.
Gushing Wound
:
Causes the target to bleed for 2100441 Physical damage every 0.2 sec. for 1 min. This effect is removed if the target falls below 50% health.
Gust of Wind
:
A gust of wind carries the target high into the sky, inflicting 1249 to 1451 Nature damage.1373 to 1597 Nature damage.
Gut Spray
:
Deals 20001800 Nature damage per second and increases Physical damage taken by 25% for 12 sec.
Hallucination
:
Creates a copy of the caster nearby, which cast spells and attack the mage's enemies. Lasts 30 sec. Will explode upon death, dealing 60005400 Arcane damage to nearby enemies when killed.
Hallucination
:
Deals 60005400 Arcane damage to all enemies near the Hallucination when it dies.
Hammer of the Righteous
:
Hurls a hammer that strikes an enemy for 1400018200 Holy damage. If the target is not affected by Hammer of Justice, this Hammer may be caught and thrown back at the caster.
Head Trauma
:
Deals a grievious blow to an enemy's head, inflicting 324 to 376485 to 565 Physical damage and an additional 139 to 161208 to 242 Physical damage every 1 sec for 5 sec.
Heart-seeker Blade
:
Throws a dagger at an enemy target's heart, dealing 1950 to 20501501 to 1579 Physical damage. Inflicts triple damage if the target is above 75% health.
Heavy Blow
:
Swing at an enemy, inflicting weapon damage plus 5090 and knocking them back.
Hemorrhage
:
Deals weapon damage plus 125225 and increases the Physical damage taken by an enemy by 150 for 10 sec.
Heroic Strike
:
A strong attack that increases melee damage by 5088 to 59129157 to 10643 and causes a high amount of threat.
Heroic Strike
:
A strong attack that deals 2625 to 3375 Physical damage.3937 to 5063 Physical damage.
Heroic Strike
:
A strong attack that deals 6563 to 8437 Physical damage.8531 to 10969 Physical damage.
Hodir's Protective Gaze
:
Allows Hodir to save a friendly target who sustains fatal damage by encasing them in a nearly impenetrable block of ice for up to 315 sec. Hodir must rest after performing this action.
Holy Nova
:
Causes an explosion of holy light around the caster, causing (7.1% of Spell power) Holy damage to all enemy targets within 100 yards and healing all party members within 10 yards for 360 to 440. These effects cause no threat.
Holy Nova
:
Causes an explosion of divine light, inflicting 7000 to 90009100 to 11700 Holy damage to nearby enemies and knocking them back.
Holy Shock
:
Deals 1488 to 19122677 to 3443 Holy damage to an enemy.
Holy Strike
:
Inflicts 7438 to 956211156 to 14344 holy damage to all Scourge in front of the caster.
Holy Wrath
:
Sends bolts of holy power in all directions, causing (28.6% of Spell power) Holy damage to all Undead and Demon targets within 200 yds.
Hulking Uppercut
:
A massive uppercut that Inflicts 660 to 940990 to 1410 Physical damage.Knocks the enemy up.
Hungering Shadows
:
Channels to unleash dark magic at several nearby enemies. After 4 sec, afflicted enemies are briefly stunned and suffer 250006500 Shadow damage.
Hurl Axe
:
Hurl an axe at the target, inflicting 3800 to 4200 Physical damage.4940 to 5460 Physical damage.
Hurl Weapon
:
Throws your weapon, inflicting 2040 to 27603060 to 4140 Physical damage on the target and an additional 54258134 damage over 21 sec.
Hurl Weapon
:
Throws your weapon, inflicting 4950 to 60506435 to 7865 Physical damage on the target and an additional 1085014105 damage over 21 sec.
Hurricane
:
Creates a huge vortex of wind, catching all nearby enemies and launching them into the air. Anyone caught by the vortex will take 2000520 Nature damage per second for 15 sec. At the end of this effect, affected targets will be dropped out of the air, resulting in additional falling damage.
Ice Barb
:
Deals 438 to 562656 to 844 Frost damage to an enemy target. Causes triple damage against Frozen targets.
Ice Barb
:
Deals 875 to 11251137 to 1463 Frost damage to an enemy target. Causes triple damage against Frozen targets.
Ice Boulder
:
Inflicts 879 to 10211063 to 1236 Frost damage, knocking the target back.
Ice Nova
:
Deals 2357 to 26433534 to 3966 Frost damage to all enemies within 600 yards, stunning them for 3 sec.
Ice Nova
:
Deals 3299 to 37014288 to 4812 Frost damage to all enemies within 600 yards, stunning them for 3 sec.
Ice Shard
:
Inflicts 4713 to 52876126 to 6874 Frost damage to an enemy.
Ice Shriek
:
Inflicts 2960 to 34404440 to 5160 Frost damage and stuns the target for 4 sec.
Ice Spike
:
A spike of ice inflicts 417 to 483624 to 726 Frost damage and knocks the enemy in the air.
Ice Spike
:
A spike of ice inflicts 629 to 731 Frost damage.691 to 805 Frost damage.
Ice Spike
:
A spike of ice inflicts 1295 to 15051424 to 1656 Frost damage and knocks the enemy in the air.
Ice Stalagmite
:
Inflicts 463 to 537693 to 807 Frost damage to an enemy and stuning an enemy, rendering it unable to move or attack for 3 sec.
Icy Torrent
:
You become enveloped in frost, inflicting 324 to 376485 to 565 Frost damage and increases your chance to be critically hit by 30% for 8 sec.
Icy Touch
:
Deals 1985 to 22152976 to 3324 Frost damage and reduces the target's ranged, melee attack, and casting speed by 15% for 8 sec.
Icy Touch
:
Deals 662 to 738992 to 1108 Frost damage and reduces the target's ranged, melee attack, and casting speed by 15% for 8 sec.
Icy Touch
:
Deals 3781 to 42194139 to 4621 Frost damage and reduces the target's ranged, melee attack, and casting speed by 35% for 8 sec.
Icy Touch
:
Deals 7125 to 78757837 to 8663 Frost damage and reduces the target's ranged, melee attack, and casting speed by 35% for 8 sec.
Icy Touch
:
Deals 4253 to 47475528 to 6172 Frost damage and reduces the target's ranged, melee attack, and casting speed by 25% for 8 sec.
Icy Touch
:
Deals 1040 to 11601559 to 1741 Frost damage and reduces the target's ranged, melee attack, and casting speed by 15% for 8 sec.
Ignite
:
Deals 4750 to 52502517 to 2783 Fire damage to the caster's current target, followed by an additional 1000530 Fire damage per second for 10 sec.
Ignite
:
Ignites the target causing it to burn for 300006300 damage every 2 secs.
Immolation Arrow
:
Shoots a flaming arrow at an enemy, inflicting weapon damage plus 3700 to 43006660 to 7740. All damage inflicted is based upon Fire magic.
Immolation Arrow
:
Shoots a flaming arrow at an enemy, inflicting weapon damage plus 300540. All damage inflicted is based upon Fire magic.
Immolation Arrow
:
Shoots a flaming arrow at an enemy, inflicting weapon damage plus 2775 to 32254995 to 5805. All damage inflicted is based upon Fire magic.
Immolation Arrow
:
Shoots a flaming arrow at an enemy, inflicting weapon damage plus 3700 to 43006660 to 7740. All damage inflicted is based upon Fire magic.
Immolation Arrow
:
Shoots a flaming arrow at an enemy, inflicting weapon damage plus 300450. All damage inflicted is based upon Fire magic.
Impact Multi-Shot
:
Fires a volley of missiles at an enemy and its nearby allies, striking up to 3 targets for 2040 to 27603060 to 4140 Physical damage and knocking them back.
Impact Multi-Shot
:
Fires a volley of missiles at an enemy and its nearby allies, striking up to 3 targets for 3825 to 51754972 to 6728 Physical damage and knocking them back.
Impale
:
Throws a spear at a target, dealing 1885 to 21152827 to 3173 damage and an additional 20003000 damage every 3 sec. for 9 sec.
Impale
:
Fires a spike through the floor, impaling all targets within 4 yards, dealing 2828 to 31720 yards, dealing 4241 to 4759 damage and knocking them up in the air. This attack ignores armor.
Impale
:
Spikes pierce the floor and then rise up, dealing 5688 to 73126256 to 8044 Physical damage and knocking up enemy targets in a line away from the caster.
Impale
:
Throws a spear at a target, dealing 3770 to 42304901 to 5499 damage and an additional 30003900 damage every 3 sec. for 9 sec.
Impale
:
Fires a spike through the floor, impaling all targets within 4 yards, dealing 7540 to 84600 yards, dealing 9802 to 10998 damage and knocking them up in the air. This attack ignores armor.
Impale
:
Stuns and inflicts 6825 to 71752047 to 2153 Physical damage every 1 sec for 4 sec.
Impaling Bolt
:
Inflicts 1800 to 22003240 to 3960 physical damage. Also reduces the target's movement speed and increases damage taken from physical attacks for 10 sec.
Impaling Slam
:
Charges an enemy, impaling it and inflicting 5850 to 61501755 to 1845 Physical damage every 1 sec for 5 sec.
Incinerate
:
Deals 2775 to 32254995 to 5805 Fire damage on impact and an additional 8325 to 967514985 to 17415 damage over 3 sec.
Incite Flames
:
Inflicts 278 to 322416 to 484 Fire damage and deals an additional (100% of Spell power) Fire damage every 2 sec.
Infected Bite
:
Bites the target, dealing 1885 to 21152827 to 3173 Nature damage. In addition, the target is dealt 10001500 Nature damage every 3 sec. and Physical damage taken is increased by 20%. Lasts 9 sec.
Infected Bite
:
Bites the target, dealing 4713 to 52876126 to 6874 Nature damage. In addition, the target is dealt 20002600 Nature damage every 3 sec. and Physical damage taken is increased by 30%. Lasts 9 sec.
Initial Infection
:
Infects the target, instantly dealing 30005400 Nature damage. This damage increases the longer the infection lasts without being cleansed.
Instant Poison
:
Instantly deals 315 to 385567 to 693 Nature damage to the target.
Jab
:
Inflicts normal damage plus 2313 to 26874162 to 4838 to an enemy, knocking it back.
Jagged Knife
:
Hurls a dagger at an enemy, inflicting 5088 to 59125596 to 6504 Physical damage immediately and 20002200 damage every 1 sec. for 5 sec.
Jagged Spike
:
Fires a jagged spike at an enemy, causing 810 to 990 Physical damage.1053 to 1287 Physical damage.
Jormungar Strike
:
A strong attack that deals 5775 to 74258662 to 11138 damage and causes a high amount of threat. (2 sec. cooldown)
Jump Attack
:
Jumps at the target, inflicting 850%1275% weapon damage.
Kick
:
Kicks an enemy for 4275 to 47257695 to 8505 damage, interrupting the spell being cast for 5 sec.
Kinetic Beam
:
Inflicts 720 to 8801080 to 1320 Nature damage and pulls the target to the caster.
Kinetic Bomb
:
Explodes on impact with the ground, inflicting 10800 to 132009720 to 11880 Physical damage and knocking enemies back in a wide area.
Knock Away
:
Inflicts normal damage plus 40007200 to nearby enemies and knocks them back.
L4 Arcane Charge
:
Causes 7013 to 798712622 to 14378 Arcane damage to nearby enemies.
Lacerate
:
Lacerates the enemy target, dealing 463 to 537693 to 807 bleed damage and making them bleed for 7501125 damage over 15 sec and causing a high amount of threat. Damage increased by attack power. This effect stacks up to 5 times on the same target.
Lacerate
:
Lacerates the enemy target, dealing 463 to 537693 to 807 bleed damage and making them bleed for 750 damage over 15 sec and causing a high amount of threat. Damage increased by attack power. This effect stacks up to 5 times on the same target.
Lava Burn
:
Spits a Lava Bomb at an enemy, inflicting 3793 to 4407 Fire damage.5688 to 6612 Fire damage.
Lava Burn
:
Spits a Lava Bomb at an enemy, inflicting 1943 to 2257 Fire damage.2525 to 2935 Fire damage.
Lay Waste
:
Surrounds the caster in flames for 12 sec, pulsing 3770 to 42304901 to 5499 Fire damage to all enemies every 2 sec.
Leaping Flames
:
Leaps at an enemy, inflicting 17671 to 198283710 to 4164 Fire damage in a small area and creating a Spirit of the Flame.
Leaping Flames
:
Fandral leaps at an enemy, leaving behind a Spirit of the Flame. He lands in a blaze of glory, igniting the ground at his destination and causing it to burn enemy enemy units for 17671 to 198283710 to 4164 Fire damage every 0.5 sec. Lasts 1 min.
Leeching Poison
:
Poisons an enemy dragon, leeching 13001950 health to the caster every 2 sec. for 12 sec. Stacks up to 3 times.
Leeching Swarm
:
Creates a swarm of locusts to protect the caster. These locusts deal 330 to 370494 to 556 Nature damage per second to all enemies within 600 yards. Lasts 15 sec.
Leeching Swarm
:
Creates a swarm of locusts to protect the caster. These locusts deal 330 to 370494 to 556 Nature damage per second to all enemies within 600 yards. Lasts 15 sec.
Leeching Swarm
:
Creates a swarm of locusts to protect the caster. These locusts deal 330 to 370494 to 556 Nature damage per second to all enemies within 600 yards. Lasts 15 sec.
Leeching Swarm
:
Creates a swarm of locusts to protect the caster. These locusts deal 330 to 370494 to 556 Nature damage per second to all enemies within 600 yards. Lasts 15 sec.
Lich Slap
:
Slaps the target with a cold hand, dealing 1750 to 22501925 to 2475 Frost damage and knocking them back.
Lifebloom
:
Heals the caster for 4713 to 5287895 to 1005 every second and then 10% of their life when effect finishes.
Lightning
:
Deals 9500 to 105002850 to 3150 Nature damage to the target.
Lightning Arrows
:
Calls forth lightning which strikes the caster's arrows, enchanting them. Basic ranged attacks deal an additional 2828 to 3172 Nature damage.2544 to 2856 Nature damage.
Lightning Arrows
:
Calls forth lightning which strikes the caster's arrows, enchanting them. Basic ranged attacks deal an additional 2828 to 3172 Nature damage.2544 to 2856 Nature damage.
Lightning Bolt
:
Casts a bolt of lightning at the target for 234 to 266 Nature damage.303 to 347 Nature damage.
Lightning Bolt
:
Blasts an enemy with lightning, inflicting 18500 to 21500 Nature damage.5550 to 6450 Nature damage.
Lightning Breath
:
Inflicts 42750 to 472509832 to 10868 Nature damage over 2 sec.
Lightning Cloud
:
Creates a cloud of lightning that lasts 15 sec., blasting all enemies in a selected area for (100% of Spell power) Nature damage and inflicting 1760 to 26403168 to 4752 additional damage every 3 sec.
Lightning Nova
:
Emit a pulse of energy that deals 6013 to 69879018 to 10482 Nature damage to enemies within 20 yards.0 yards.
Lightning Nova
:
Emit a pulse of energy that deals 10638 to 1236213828 to 16072 Nature damage to enemies within 20 yards.0 yards.
Lightning Nova
:
Lightning crackles around the caster, inflicting 50001900 Nature damage and knocking back enemies within 10 yards.
Lightning Ring
:
Inflicts 943 to 10571413 to 1587 Nature damage to nearby enemies and increases the Nature damage it takes by 10% for 10 sec.
Lightning Ring
:
Inflicts 943 to 10571413 to 1587 Nature damage to nearby enemies and increases the Nature damage it takes by 10% for 15 sec.
Lightning Ring
:
Inflicts 943 to 10571413 to 1587 Nature damage to nearby enemies and increases the Nature damage it takes by 10% for 10 sec.
Lightning Ring
:
Inflicts 1885 to 21152450 to 2750 Nature damage to nearby enemies and increases the Nature damage it takes by 25% for 15 sec.
Lightning Rod
:
Causes a random target to begin to emit lightning to nearby friends after 5 sec, dealing 4750 to 52501235 to 1365 Nature damage per second to all friends within 20 yards horizontally, and 5 yards vertically. Lasts 5 sec.
Lightning Shield
:
Surrounds the caster with 20 balls of lightning that have 25% chance of striking melee or ranged attackers for 1575 to 20252835 to 3645 damage. Each time the lightning shield strikes, a ball of lightning dissipates. Thus, the shield expires after 10 min. or after it has struck 20 times.
Lightning Shield
:
Surrounds the caster with 20 balls of lightning that have 25% chance of striking melee or ranged attackers for 250450 damage. Each time the lightning shield strikes, a ball of lightning dissipates. Thus, the shield expires after 10 min. or after it has struck 20 times.
Lightning Shield
:
Surrounds the caster with 10 balls of lightning that have 50% chance of striking melee or ranged attackers for 10001500 damage. Each time the lightning shield strikes, a ball of lightning dissipates. Thus, the shield expires after 10 min. or after it has struck 10 times.
Lightning Shield
:
Surrounds the caster with 3 balls of lightning that have 50% chance of striking melee or ranged attackers for 650975 damage. Each time the lightning shield strikes, a ball of lightning dissipates. Thus, the shield expires after 10 min. or after it has struck 3 times.
Lightning Shield
:
Surrounds the caster with 20 balls of lightning that have 25% chance of striking melee or ranged attackers for 250375 damage. Each time the lightning shield strikes, a ball of lightning dissipates. Thus, the shield expires after 30 sec. or after it has struck 20 times.
Lightning Shield
:
Surrounds the caster with 3 balls of lightning that have 50% chance of striking melee or ranged attackers for 18002340 damage. Each time the lightning shield strikes, a ball of lightning dissipates. Thus, the shield expires after 10 min. or after it has struck 3 times.
Lightning Shield
:
Surrounds the caster with 10 balls of lightning that have 50% chance of striking melee or ranged attackers for 30003900 damage. Each time the lightning shield strikes, a ball of lightning dissipates. Thus, the shield expires after 10 min. or after it has struck 10 times.
Lightning Shield
:
Surrounds the caster with 10 balls of lightning that have 50% chance of striking melee or ranged attackers for 16002080 damage. Each time the lightning shield strikes, a ball of lightning dissipates. Thus, the shield expires after 10 min. or after it has struck 10 times.
Lightning Surge
:
Charges a random target with lightning, causing the target to deal 14138 to 1586210885 to 12215 Nature damage to nearby friends after 5 sec.
Living Bomb
:
Places a firey bomb on an enemy. After 6 sec., the bomb explodes, inflicting 200006000 Fire damage to the target and its nearby allies.
Living Firebolt
:
Hurls a fireball at the enemy, dealing 832 to 967257 to 300 Fire damage and then jumping to additional nearby enemies. Affects 5 total targets. Lasts until cancelled.
Living Flame
:
Deals 9425 to 105752827 to 3173 Nature damage to all enemies every 0.5 sec. Lasts 6 sec. This spell requires line of sight.
Love Tap
:
Playfully strikes the target, dealing 2313 to 26874162 to 4838 damage and stunning them for 4 sec.
Maddening Call
:
A maddening call is unleased, dealing 114 to 126171 to 189 Physical damage to all nearby enemies and leaving their melee attack, ranged attack, and casting speeds all reduced by 60% for 5 sec.
Magic's Bane
:
Slash in a circular arc, inflicting 25003250 Physical damage to each target plus an additional amount equal to half the target's total mana. Cannot exceed 10,000 total damage.
Magma Eruption
:
Tosses out molten rock in all directions, dealing 14137 to 158627492 to 8407 Fire damage to all enemies within 2 yards of the targeted locations.
Magma Jets
:
Releases a stream of small fire fissures towards a random enemy. These fissures deal 38000 to 42000 Fire damage to all enemies within 3 yards. In addition, the fissures leave behind a persistent burning effect which deals 18850 to 21150484 to 544 Fire damage to all nearby enemies.
Magma Spit
:
Inflicts 3400 to 46002618 to 3542 Fire damage to an enemy and sets them on fire, causing an additional 40003080 Fire damage every 3 sec. Explodes when removed.
Magma Splash
:
Deals 18850 to 2115014514 to 16286 Fire damage in a cone in front of the caster. In addition, the targets will take 20001540 Fire damage per second for 10 sec.
Magma Wave
:
A cascade of magma splashes over enemies in a 65 yd cone in front of the caster, dealing 2313 to 2687 Fire damage.3468 to 4032 Fire damage.
Maim Flesh
:
A gaping wound that Inflicts 175 to 225262 to 338 Physical damage and inflicts a gaping wound.
Mammoth Charge
:
Charges Kaw or a minion of Kaw, inflicting normal damage plus 2647 to 29533969 to 4431 and stuns the opponent for 3 sec.
Mammoth Trample
:
Inflicts 5266 to 77347897 to 11603 damage on Kaw or Minions of Kaw within 10 yards.0 yards.
Mana Bite
:
Bites an enemy, inflicting 340 to 460442 to 598 damage and increasing Arcane damage taken by 15% for 12 sec.
Mana Destruction
:
Destroys 750975 Mana every 2 sec. for 8 sec, also dealing Arcane damage equal to the mana destroyed.
Mangle
:
Deals 110464 to 12837724302 to 28244 damage every 2 seconds.Target will be mangled lifeless after 30 sec.
Mark of Darkness
:
Afflicts a target with pure darkness, dealing 500 Shadow damage per second. In addition, any time the target is healed, 1885 to 21152827 to 3173 Shadow damage is dealt to nearby friends of that target. Lasts 10 sec.
Mark of Darkness
:
Afflicts a target with pure darkness, dealing 1500 Shadow damage per second. In addition, any time the target is healed, 3770 to 42304901 to 5499 Shadow damage is dealt to nearby friends of that target. Lasts 10 sec.
Mark of Detonation
:
Surrounds the caster in Arcane energy. Any damage taken causes the energy to explode from the caster, dealing 943 to 10571413 to 1587 Arcane damage to enemies within 100 yards. Lasts for 2 sec.
Massive Stomp
:
Stomps the ground, dealing 6300 to 77009450 to 11550 Physical damage to all nearby enemies and knocking them back.
Meat Slap
:
Inflicts normal damage plus 3054 to an enemy and knocks it back.
Megafantastic Discombobumorphanator
:
Transforms target into a robot chicken!Inflicts 90250 to 9975010830 to 11970 damage every 2 seconds.Taking electrical damage can zap you back into shape!
Melt Armor
:
Melts the target's armor, reducing it by 10% and causing 100002100 damage every 2 sec for 15 sec.
:
Melts the target's armor, reducing it by 10% and causing 200004200 damage every 2 sec for 15 sec.
Meteor Slash
:
Deals 2000036000 Fire damage split between enemy targets within 65 yards in front of the caster. Increases Fire damage taken to all targets affected by 75%.
Mind Sear
:
Causes an explosion of shadow magic around the enemy target, causing 817 to 8831060 to 1150 Shadow damage every 1 sec for 5 sec to all enemies within 10 yards around the target.
Modgud's Malady
:
The unleashed Curse of Modgud 5850 to 61501755 to 1845 Shadow damage every 2 sec to enemies within 8 yards and decreases move speed by 50% for 10 sec.
Mojo Wave
:
Sends a wave of Mojo surging through enemies in a line, dealing 950 to 10501425 to 1575 Nature damage and additional damage every 3 sec for 9 sec.
Mojo Wave
:
Sends a wave of Mojo surging through enemies in a line, dealing 1900 to 21002470 to 2730 Nature damage and additional damage every 3 sec for 9 sec.
Molten Fury
:
Inflicts (100% of Spell power) Fire damage and an additional 833 to 9671248 to 1452 Fire damage every 1 sec for 5 sec. Double damage if the target is stunned.
Mortal Rend
:
Tears open an enemy's vital artery, dealing 7500900 Physical damage every 3 sec, and reducing healing taken by 10%, for 30 sec. Stacks.
Mortal Strike
:
A vicious strike that deals weapon damage plus 320576 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Multi-Shot
:
Fires a volley of missiles at an enemy and its nearby allies, striking up to 10 targets for normal damage plus 3500 to 4500.6300 to 8100.
Multi-Shot
:
Fires a volley of missiles at an enemy and its nearby allies, striking up to 5 targets for normal damage plus 6475 to 7525.11655 to 13545.
Multi-Shot
:
Fires a volley of missiles at an enemy and its nearby allies, striking up to 3 targets for normal damage plus 34006120.
Multi-Shot
:
Fires a volley of missiles at an enemy and its nearby allies, striking up to 3 targets for normal damage plus 13875 to 16125.4162 to 4838.
Multi-Shot
:
Fires a volley of missiles at an enemy and its nearby allies, striking up to 3 targets for normal damage plus 20003000.
Multi-Shot
:
Fires several missiles, hitting 3 targets for 3770 to 4230 damage.5655 to 6345 damage.
Multi-Shot
:
Fires a volley of missiles at an enemy and its nearby allies, striking up to 3 targets for normal damage plus 278 to 322.416 to 484.
Multi-Shot
:
Fires several missiles, hitting 3 targets for 7540 to 8460 damage.9802 to 10998 damage.
Mystical Bolt
:
Casts a mystical bolt that tears at enemy's connection to the material realm, dealing 509 to 591763 to 887 Arcane damage but increasing the target's critical-hit chance by 5% for 1 min.Stacks up to 5 times.
Nemesis Strike
:
Inflicts 5850 to 61501755 to 1845 Shadow damage every 2 sec for 10 sec.
Nemesis Strike
:
Inflicts 50% weapon damage instantly and an additional 5850 to 61501755 to 1845 Shadow damage every 2 sec for 10 sec.
Obliterate
:
A brutal instant attack that deals 1800014580 damage.
Old God's Influence
:
Under the influence of the old god. Periodically stuns target for 2 sec and deals 1018 to 1182 Shadow damage.1526 to 1774 Shadow damage.
On Fire
:
The caster ignites, inflicting 29850 to 301503582 to 3618 Fire damage to all enemies in the area every second and retaliates against all attackers for an equal amount of damage.
On Fire
:
The caster ignites, inflicting 29850 to 301503582 to 3618 Fire damage to all enemies in the area every second and retaliates against all attackers for an equal amount of damage.
Overheat
:
Burns an enemy for (30% of Spell power) Fire damage, then inflicts 5075 Fire damage every 3 sec. for 9 sec.
Overload
:
Overloads all enemies nearby, dealing 10001800 Arcane damage and increasing all damage taken for 10 sec.
Pain and Suffering
:
Deals 2828 to 31722544 to 2856 Shadow damage in a cone effect in front of the caster. In addition, the targets will take 500 Shadow damage per second for 3 sec.
Paralyze
:
Stuns all enemies for 8 sec. If this effect runs its full course, it will deal 47500 to 525005700 to 6300 Arcane damage. This effect is removed if the target takes any damage.
Parasitic Growth
:
Infects the target with an amber parasite, causing a minimum of 250003000 damage every 2 sec. Healing received will cause the parasite to grow, further this increasing damage.
Parasitic Infection
:
Deals 9620 to 111802116 to 2460 damage every 2 seconds. Infectious lava parasites burrow inside of you and multiply in the cool linings of your entrails.
Penance
:
Launches a volley of holy light at the target, causing 296 to 344444 to 516 Holy damage to an enemy every 1 sec for 3 sec.
Permafrost
:
Channels a blast of Frost at the current target, dealing 11400 to 126002964 to 3276 Frost damage per second in a cone towards that target for 3 sec.
Perturbing Strike
:
A strike at your mind inflicting 315 to 385472 to 578 Shadow damage. The strike also numbs your mind, decreasing damage taken by 5% for 30 sec.
Petrifying Stare
:
Deals 1522 Nature damage per second. Applies Petrified effect every second.
Pheromones of Zeal
:
Players entering the area filled with Pheromones of Zeal will be silenced and suffer 19000 to 210002280 to 2520 Nature Damage every 1 seconds for as long as they remain in the area of effect.
Piercing Grip
:
Grabs a nearby enemy and squeezes the life out of them, inflicting 46250 to 5375010175 to 11825 Physical damage every second.
Piercing Jab
:
Inflicts 463 to 537%601 to 699% weapon damage and reduces an enemy's armor by 30% for 20 sec.
Pistol Barrage
:
Fires a constant barrage of bullets in a cone out from the caster. Any enemies within this area take 150225 Shadow damage every second they remain inside. Lasts 6 sec.
Plague Blast
:
Strikes nearby enemies with a burst of foul plague, inflicting 1414 to 15862120 to 2380 damage, leaving a lingering disease that causes 10001500 damage per 3 sec. for 12 sec, and knocking them back.
Plague Splash
:
Throws a plague bomb at a nearby target, dealing 3325 to 36753657 to 4043 Nature damage and 950 to 10501045 to 1155 Nature damage every 3 sec to the target and nearby enemy targets for 15 sec.
Plague Splash
:
Throws a plague bomb at a nearby target, dealing 4275 to 47254702 to 5198 Nature damage and 1900 to 21002090 to 2310 Nature damage every 3 sec to the target and nearby enemy targets for 15 sec.
Plague Strike
:
A vicious strike that deals weapon damage and plagues the target, dealing 568852 Shadow damage over 12 sec.
Plague Strike
:
A vicious strike that deals weapon damage and plagues the target, dealing 26674000 Shadow damage over 20 sec.
Plague Strike
:
A vicious strike that deals talon damage plus 20002200 modified by attack power and plagues the target, dealing 22002420 Shadow damage over 12 sec. Only useful versus Onslaught Gryphon Riders.
Plunder Health
:
Instantly steals 10001300 health from an enemy, transferring it to the caster.
Poison
:
Inflicts 3700 to 43004070 to 4730 Nature damage to nearby enemies every 1 sec. for 1 min.
Poison Breath
:
Inflicts 10001300 Nature damage to an enemy every 3 sec. for 1 min.
Poison Nova
:
Inflicts 2590 to 30103885 to 4515 Nature damage to nearby enemies, then an additional 1064 to 12361595 to 1855 damage every 2 sec. for 16 sec.
Poison Nova
:
Inflicts 6475 to 75258417 to 9783 Nature damage to nearby enemies, then an additional 2128 to 24722765 to 3215 damage every 1 sec. for 10 sec.
Poison Soaked Shell
:
Applies Soaked in Poison on melee and spell attacks which inflicts 50001100 Nature damage every 2 sec. Stacks.
Poison-tipped Fangs
:
Acid from the viper's fangs inflicts 2775 to 3225832 to 968 Nature damage every 3 sec. Lasts 15 sec.
Poison-Tipped Fangs
:
Poisons the target, inflicting 1000120 Nature damage every 1 sec. for 5 sec. Stacks up to 20 times.
Poisoned Spear
:
Deals 4713 to 52877068 to 7932 Physical damage and an additional 1885 to 2115 Nature damage every 3 sec. for 12 sec.
Poisoned Spear
:
Deals 2357 to 26433534 to 3966 Nature damage and an additional 943 to 10571413 to 1587 Nature damage every 3 sec. for 21 sec.
Poisoned Spear
:
Deals 4713 to 52876126 to 6874 Nature damage and an additional 1885 to 21152450 to 2750 Nature damage every 3 sec. for 21 sec.
Poisoned Spear
:
Deals 4713 to 52877068 to 7932 Physical damage and an additional 1885 to 2115 Nature damage every 3 sec. for 12 sec.
Poisoned Spear
:
Deals 754 to 8461131 to 1269 Nature damage and an additional 377 to 423565 to 635 Nature damage every 3 sec. for 15 sec.
Poisoned Spear
:
Hurls a deadly poison-tipped spear at the target, dealing 8075 to 89256217 to 6873 Nature damage on impact and an additional 1000770 Nature damage per second for 10 sec.
Poisonous Throw
:
Throws your weapon, inflicting 787 to 9131415 to 1645 Nature damage on the target and inflicts 694 to 8061248 to 1452 Nature damage every 3 sec. for 18 sec.
Pound
:
Rears up and smashes down on all enemies in front of the caster within 15 yards, dealing 9425 to 1057514137 to 15863 damage and pounding them into the floor for 6 sec.
Pound
:
Rears up and smashes down on all enemies in front of the caster within 15 yards, dealing 47125 to 5287561262 to 68738 damage and pounding them into the floor for 6 sec.
Prey Time
:
Charges a nearby enemy and devours them, inflicting 300003600 Physical damage every second.
Psychic Blow
:
Inflicts normal damage plus 4375 to 56257875 to 10125 to an enemy, knocking it back.
Psychic Wail
:
Darkheart lets out a psychic scream, dealing 11781 to 132183534 to 3966 Shadow damage and causing all nearby enemies to flee for 3 sec.
Pummel
:
Pummels an enemy for 943 to 10571413 to 1587 damage and interrupts the spell being cast for 5 sec.
Pummel
:
Pummels an enemy for 2828 to 31723675 to 4125 damage and interrupts the spell being cast for 5 sec.
Puncture
:
Thrusts the caster's spear into the target, bypassing armor and dealing 4713 to 52877068 to 7932 Physical damage. In addition, the target will bleed for an additional 500750 damage every 3 sec for 2 min.
Puncture
:
Thrusts the caster's spear into the target, bypassing armor and dealing 9425 to 1057512252 to 13748 Physical damage. In addition, the target will bleed for an additional 10001300 damage every 3 sec for 2 min.
Punt
:
Deals 7540 to 846011310 to 12690 damage to a target, knocking them up into the air.
Pure Water
:
Blasts your target with pure water, dealing 94250 to 105750 Frost damage.58435 to 65565 Frost damage.
Quake
:
Deals 18850 to 211509990 to 11210 Nature damage to all enemies within 80 yards. This ability only affects targets that are on the ground.
Quick-Dry Resin
:
Sprays a target with heated resin. As the resin hardens it inflicts 7500900 Fire damage every 1 sec. If this process completes the target becomes encased in resin and cannot move or act for 6 sec.
Radiance
:
Eadric becomes suffused with light, causing all nearby enemies who look upon him to suffer 4750 to 52506175 to 6825 Holy damage and wander blindly for 2 sec.
Radiance
:
Eadric becomes suffused with light, causing all nearby enemies who look upon him to suffer 4750 to 52506175 to 6825 Holy damage and wander blindly for 2 sec.
Raging Shadows
:
The unleashed shadows Inflict 694 to 8061040 to 1210 Shadow damage knocking back all nearby enemies.
Raging Shadows
:
The unleashed shadows Inflict 462 to 537600 to 699 Shadow damage stunning all nearby enemies.
Rake
:
Rake the target for 880 to 13201320 to 1980 damage and an additional 10051506 damage over 9 sec.
Rally
:
Rallies nearby friends to battle for 6 sec. Causes 800352 Physical damage to melee and ranged attackers while the effect lasts.
Ravenous Pathogen
:
Ravenous pathogens begin to infect you increasing damage done by 5% for 30 sec.Inflicts 540 to 660 Nature damage.810 to 990 Nature damage.
Ray of Pain
:
Inflicts 20002600 Shadow damage to an enemy and leaves it wounded, reducing the effectiveness of any healing by 15% for 5 sec.
Reactive Flames
:
Attacks and spells which strike the caster cause fire to spray out, causing 50001050 Fire damage to the attacker every 1 sec. Stacks.
Reactive Flames
:
Inflicts 50001050 Fire damage every 1 sec.
Rebirth
:
Deals 4375 to 56257875 to 10125 Fire damage to all enemies within 0 yards, knocking them back.
Remedy
:
Heals the caster for 250004750 health and generates 2000 mana per second. The amount healed by this effect increases by 250004750 per second. Lasts 10 sec.
Remorseless Winter
:
Creates a massive winter storm, dealing 7069 to 79319189 to 10311 Frost damage per second to all surrounding enemies within 45 yards.0 yards.
Remorseless Winter
:
Creates a massive winter storm, dealing 7069 to 79319189 to 10311 Frost damage per second to all surrounding enemies within 45 yards.0 yards.
Rending Throw
:
Throws your weapon at the enemy causing 3010 to 39903311 to 4389 damage and an additional 20002200 Physical damage every 3 sec for 18 sec.
Resin Weaving
:
Inflicts 24375 to 256252925 to 3075 Shadow damage every 1 sec for 3 sec. If Resin Weaving is completed, the target will be stunned for 5 sec.
Revenge
:
Instantly counterattack an enemy for 638 to 8621147 to 1553 damage. Revenge must follow a block, dodge, or parry.
Reverberating Hymn
:
A piercing hymn that deals 30090 Holy damage to all enemy players within line of sight.
Reverberating Hymn
:
Deals 30090 damage every 4 seconds.
Revitalizing Rune
:
Heals the caster for 25003750 after 5 sec.
Revivify
:
Heals the target for 500550 per second. Lasts 10 sec. Awards one combo point. Stacks up to 5 times.
Ritual Strike
:
A powerful strike that inflicts 6650 to 73509975 to 11025 Shadow damage and corrupts the enemy, dealing additional damage over 8 sec.
Rock Shards
:
The earth elemental explodes into rock shards, dealing 27 to 3340 to 50 Nature damage to nearby enemies within 5 yards.
Rocket Launch
:
Fire a powerful rocket at the enemy that does 960 to 14401728 to 2592 damage and stuns them for 3 sec. This thing has quite a kick though...
Rocket Launch
:
Fire a powerful rocket at the enemy that does 2250 to 27504050 to 4950 damage and stuns them for 3 sec. This thing has quite a kick though...
Rocket Launch
:
Fire a powerful rocket at the enemy that does 2250 to 27504050 to 4950 damage and stuns them for 3 sec. This thing has quite a kick though...
Rune Detonation
:
Temporarily immobilizes the caster and inflicts 1800 to 22002700 to 3300 Fire damage to nearby enemies after 4 sec.
Rune Detonation
:
Immobilized.Inflicts 6750 to 825010125 to 12375 Fire damage after 4 sec.
Rune of Ubbi
:
Heals an ally for 25003750 damage after 5 sec.
Rune Punch
:
Massive blow that inflicts 608 to 742911 to 1114 damage and imprints a Rune in the target's skin.
Rune Punch
:
Massive blow that inflicts 3150 to 38504725 to 5775 damage and imprints a Rune in the target's skin.
Rune Punch
:
Massive blow that inflicts 6300 to 77008190 to 10010 damage and imprints a Rune in the target's skin.
Sand Blast
:
Deals 23750 to 2625012587 to 13913 Nature damage to all enemies in front of the caster within 15 yards.
Sap Puddle
:
Inflicts 4875 to 5125585 to 615 Shadow damage every 1 sec and slows movement speed by 80%.
Sap Residue
:
Inflicts 4000480 Nature damage every 1 sec for 10 sec.
Saurfang's Revenge
:
Saurfang explodes the heart of his target in a fit of rage, inflicting 200000 to 300000 Physical damage.62000 to 93000 Physical damage.
Savage Cleave
:
Deals 50% weapon damage and causes all enemies hit to suffer an additional 7125 to 7875855 to 945 damage every sec for 5 sec.
Saw Blade
:
A sawblade strikes the target, dealing 2138 to 23623847 to 4253 damage instantly and 808 to 8921453 to 1607 damage every 2 sec.
Scalding Blast
:
Blasts the target with scalding water, inflicting 744 to 956 Fire damage.1115 to 1435 Fire damage.
Scalding Steam
:
Deals 210 to 270315 to 405 Fire damage and causes your target's flesh to burn, inflicting 120180 Fire damage every 3 sec for 12 sec.
Scorched
:
Inflicts 100003000 Fire damage every 2 sec for 10 sec. Stacks.
Scorching Blast
:
Deals 400000104000 Fire damage, split among all targets in a cone up to 60 yards in front of the caster.
Screeching Swarm
:
The Screeching Swarm absorbs 150001800 healing and inflicts 150001800 Shadow damage every 1 sec. The Swarm will detach from its host after 10 sec. The Swarm inflicts 936 to 984 damage every 5 to enemies within 20 yards.
Seahorn's Cleave
:
Inflicts 2775 to 32254995 to 5805 damage to an enemy and its nearest allies, affecting up to 10 targets.
Searing Plasma
:
Coats the victim in the searing blood of Deathwing. The thick blood will absorb up to 20000038000 healing done to the target and will cause the victim to cough up blood, periodically inflicting 75001575 Physical damage.
Searing Plasma
:
Coats the victim in the searing blood of Deathwing. The thick blood will absorb up to 20000038000 healing done to the target and will cause the victim to cough up blood, periodically inflicting 75001575 Physical damage.
Searing Wound
:
The trident's attack Inflicts 618 to 682926 to 1024 Fire damage and increase Fire damage taken by 10% for 8 sec. Stacks 5 times.
Seeping Venom
:
The caster leaps onto a random enemy within 0 to 6 yards, searing them for 6937 to 80621456 to 1694 Nature damage every 2 seconds for 10 sec.
Seething Evil
:
Attacks have a chance to inflict 324 to 376 Shadow damage.485 to 565 Shadow damage.
Seething Flames
:
Inflicts 197 to 253255 to 330 Fire damage every 2.79900002 sec for 3 sec.
Seething Flames
:
Inflicts 197 to 253255 to 330 Fire damage every 2 sec for 2 min.
Seismic Shard
:
Rips a chunk of earth from the ground and hurls it towards a random player's location. When the rock impacts this location, any friendly or enemy units within 3.5 yards will take 32987 to 37012 damage.12535 to 14065 damage.
Serrated Blade
:
Punctures an enemy, inflicting 5000600 Physical damage every 3 seconds for 12 sec.
Serrated Slash
:
Inflicts 50% of weapon damage to an enemy and causes it to bleed for 2625 to 3375787 to 1013 damage per application every 2 sec. for 15 sec.
Serrated Slash
:
Inflicts 50% of weapon damage to an enemy and causes it to bleed for 75001650 Physical damage every 2 sec, for 8 sec.
Sha Blast
:
Blasts the target for 14250 to 15750 Shadow damage.2992 to 3308 Shadow damage.
Shadow Blast
:
Deals 8750 to 1125015750 to 20250 Shadow damage to the target and any enemies within 0 to 100 yards of the target.
Shadow Bore
:
Inflicts 3412 to 35871023 to 1077 Shadow damage every 1 sec for 10 sec and increases Shadow damage taken by 10%. Stacks.
Shadow Burst
:
Let forth a burst of energy knocking all nearby enemies back, dealing 960 to 1440 Shadow damage.1056 to 1584 Shadow damage.
Shadow Burst
:
Let forth a burst of energy knocking all nearby enemies back, dealing 1280 to 1920 Shadow damage.1408 to 2112 Shadow damage.
Shadow Crash
:
Fires a missile towards a random target. When this missile lands, it deals 5655 to 63457351 to 8249 Shadow damage to all enemies within 10 yards of that location.
Shadow Crash
:
Fires a missile towards a random target. When this missile lands, it deals 11310 to 1269014703 to 16497 Shadow damage to all enemies within 0 yards of that location.
Shadow Crash
:
Fires a missile towards a random target. When this missile lands, it deals 11310 to 1269014703 to 16497 Shadow damage to all enemies within 0 yards of that location.
Shadow Crash
:
Fires a missile towards an enemy at range. When this missile lands, it deals 15268 to 17132 Shadow damage to all enemies within 10 yards of that location and 47500 to 525005700 to 6300 Shadow damage to enemies within the area every 2 sec for 20 sec.
Shadow Crash
:
Fires a missile towards an enemy at range. When this missile lands, it deals 15268 to 17132 Shadow damage to all enemies within 10 yards of that location and 47500 to 525005700 to 6300 Shadow damage to enemies within the area every 2 sec for 20 sec.
Shadow Crash Targeting
:
Fires a missile towards an enemy at range. When this missile lands, it deals 15268 to 17132 Shadow damage to all enemies within 10 yards of that location and 47500 to 525005700 to 6300 Shadow damage to enemies within the area every 2 sec for 20 sec.
Shadow Nova
:
Deals 3238 to 37625827 to 6773 Shadow damage to all enemies within 0 yards, knocking them back.
Shadow Nova
:
Deals 3238 to 37622492 to 2898 Shadow damage to all nearby enemies.
Shadow Nova
:
Dark magic is unleashed, causing 22800 to 252005928 to 6552 Shadow damage and knocking back all enemies within 50000 yds.0 yds.
Shadow Strike
:
Step through the shadows to appear behind an enemy target and strike for 4000036000 Shadow damage.
Shadow Strike
:
Step through the shadows to appear behind an enemy target and strike for 3000018600 Shadow damage.
Shadow Trap
:
Deals 23563 to 2643721206 to 23794 Shadow damage to all enemies within 100 yards, knocking them back.
Shadow Vault
:
Deals 10001800 Shadow damage to the target, knocking him back.
Shadowflame
:
Inflicts 8325 to 96751831 to 2129 Fire damage to enemies in a cone in front of the caster.
Shadowflame Barrage
:
Inflicts 16200 to 198004212 to 5148 Shadowflame damage to an enemy.
Shadowfury
:
Shadowfury is unleashed, causing (12.9% of Spell power) Shadow damage and stunning all enemies within 100 yds for 2 sec.
Shadowfury
:
Shadowfury is unleashed, causing (12.9% of Spell power) Shadow damage and knockback to all enemies within 100 yds for until cancelled.
Shadowfury
:
Shadowfury is unleashed, causing (12.9% of Spell power) Shadow damage and knockback to all enemies within 100 yds for until cancelled.
Shadowfury
:
Deals (12.9% of Spell power) Shadow damage and stuns all enemies in a 010 yard radius around a random enemy target.
Shadows of Doubt
:
Deals 9250 to 107502035 to 2365 Shadow damage every second.
Shadowstep
:
New name : kShadowstepSteps through shadows, dealing 30002700 Shadow damage and teleporting behind the target.
Sharpened Bone
:
A piercing bone that inflicts 438 to 562 Physical damage.656 to 844 Physical damage.
Shatter
:
Shatters the Cooled Golem, dealing 4625 to 53756937 to 8063 damage to nearby enemy targets.
Shatter
:
Shatters the Cooled Golem, dealing 9250 to 1075012025 to 13975 damage to nearby enemy targets.
Shattering Stomp
:
Deals 2313 to 26873468 to 4032 damage to all enemies and shatters all Brittle Golems within 99 yds.0 yds.
Shattering Stomp
:
Deals 4625 to 53756012 to 6988 damage to all enemies and shatters all Brittle Golems within 99 yds.0 yds.
Shell of Pain
:
Causes 25004500 Shadow damage when attacked and reflects spells back to their casters.
Shell Shock
:
Inflicts 2975 to 40255355 to 7245 Fire damage and stuns targets in a 10 yard radius for 3 sec.
Shield Charge
:
Charges an enemy, knocking it back and inflicting normal damage plus 3325 to 3675.5985 to 6615.
Shield Crush
:
Knocks an enemy back with a powerful blow, inflicting 23563 to 2643725918 to 29082 Physical damage and increasing their susceptibility to Physical damage by 300% for 10 sec.
Shield Crush
:
Knocks an enemy back with a powerful blow, inflicting 47125 to 5287551837 to 58163 Physical damage and increasing their susceptibility to Physical damage by 300% for 10 sec.
Shield of Bones
:
Absorbs 5000 damage. If the bones absorb the full amount they will shatter, inflicting 50006500 damage on enemy targets within 150 yards.
Shield of Bones
:
Absorbs 100000 damage. If the bones absorb the full amount they will shatter, inflicting 300009000 damage on enemy targets within 15 yards.
Shield of the Perfidious
:
Unleash Unholy Power in a torrent of energy in a cone in front of the caster, dealing 95 to 105142 to 158 Shadow damage per 0.5 sec.
Shiver
:
Deals 1414 to 15861837 to 2063 shadow damage when damaged. Jumps to nearby raid member.
Shiver
:
Deals 2828 to 31723675 to 4125 shadow damage when damaged. Jumps to nearby raid member.
Shock
:
Inflicts 3800 to 42004180 to 4620 Nature damage to enemy targets within 15 yards.0 yards.
Shock Blast
:
Blasts the target with lightning, dealing 33250 to 36750 Nature damage.25602 to 28298 Nature damage.
Shock Lance
:
Deals 4822 to 56027231 to 8405 Arcane damage and detonates all Shock Charges on an enemy dragon. Damage is increased by 6525 for each charge detonated.
Shock of Sorrow
:
Instanly shocks the target, dealing 1750 to 22502625 to 3375 Shadow damage and puts all nearby enemy targets in a state of meditation, incapacitating them for 6 sec. Breaks on damage.
Shock of Sorrow
:
Instanly shocks the target, dealing 3063 to 39373981 to 5119 Shadow damage and puts all nearby enemy targets in a state of meditation, incapacitating them for 10 sec. Breaks on damage.
Shockwave
:
Sends a wave of force in front of the golem, causing 3150 to 38504725 to 5775 damage and stunning all enemy targets within 10 yards in a frontal cone for 2 sec.
Shockwave
:
Sends a wave of force in front of the caster, causing 4050 to 49505265 to 6435 damage and stunning all enemy targets within 15 yards in a frontal cone for 2 sec.
Shockwave
:
Sends a wave of force in front of the golem, causing 3150 to 38504095 to 5005 damage and stunning all enemy targets within 10 yards in a frontal cone for 2 sec.
Shockwave
:
Sends a wave of force in front of the caster, causing 6300 to 77006930 to 8470 damage and stunning all enemy targets within 15 yards in a frontal cone for 2 sec.
Shockwave
:
Sends a wave of force in front of the golem, causing 5400 to 66007020 to 8580 damage and stunning all enemy targets within 10 yards in a frontal cone for 2 sec.
Shockwave
:
Deals 28275 to 3172514985 to 16815 Physical damage in a cone in front of the caster, affecting all enemies up to 20 yards away.
Shockwave
:
Deals 95000 to 10500028500 to 31500 Physical damage in a cone in front of the caster, affecting all enemies up to 50 yards away.
Shoot
:
Fires a projectile, causing 400600 damage to an enemy.
Shoot
:
Shoot at the target, inflicting 3800 to 4200 Physical damage.4940 to 5460 Physical damage.
Shoot
:
Shoots at an enemy, inflicting 2775 to 3225 Physical damage.2497 to 2903 Physical damage.
Short Circuit
:
Shocks the area surrounding the caster, causing 4625 to 53756937 to 8063 Nature damage to all nearby enemies and eliminates the caster.
Short Circuit
:
Shocks the area surrounding the caster, causing 8788 to 1021211423 to 13277 Nature damage to all nearby enemies and eliminates the caster.
Shrapnel
:
Shrapnel from the grenade has caused the target to bleed for 22500 to 275002700 to 3300 damage over 10 sec.
Side Kick
:
Kicks an enemy for 315 to 385472 to 578 damage, interrupting the spell being cast for 5 sec.
Sightless Touch
:
Deals 950 to 10501710 to 1890 Shadow damage to an enemy target. Also slows movement speed by 50% and attack and casting speeds by 75%.
Silencing Shot
:
A shot that deals 40007200 damage and silences the target for 3 sec.
Sinister Strike
:
Inflicts normal damage plus 1665 to 19352164 to 2516 to an enemy.
Sinister Strike
:
Inflicts normal damage plus 25001925 to an enemy.
Skeleton Shot
:
Causes 40007200 Shadow damage to the target and afflicts them dealing 15002700 Shadow damage every 3. Summons a skeleton if the target dies.
Skewer
:
Skewers the target stunning them. In addition Skewer inflicts 9000 to 110001980 to 2420 damage every 2 sec and increases damage taken by 150%.
Slaying Strike
:
Inflicts normal damage plus 250450 to an enemy.
Sleet Storm
:
Deals 19000 to 210004940 to 5460 Frost damage per second to all targets within 90 yards. This damage is divided among all targets. Lasts 15 sec.
Slicing Gale
:
Fierce winds slice through a random enemy target, dealing 9500 to 10500 Nature damage.2470 to 2730 Nature damage.
Slightly Warm Pincers
:
Attacks from the pincers burn the target, inflicting 14250 to 15750 Fire damage.3277 to 3623 Fire damage.
Slime Spray
:
Slime sprays out, dealing 11875 to 1312513062 to 14438 Nature damage to enemies in front of Grobbulus. Enemies hit by Slime Spray summon a Fallout Slime.
Smash
:
Deals 13125 to 1687519687 to 25313 Physical damage to all enemies within a 10 yard cone in front of the caster.
Smash
:
Smashes the target, inflicting 495 to 605742 to 908 damage and knocking them back.
Smash
:
Smashes the target, inflicting 5550 to 64508325 to 9675 damage and knocking them up.
Smash
:
Smashes the target, inflicting 13875 to 1612518037 to 20963 damage and knocking them up.
Smash
:
Deals 37000 to 4300048100 to 55900 Physical damage to all enemies within a 10 yard cone in front of the caster.
Smash
:
Inflicts 64 to 7596 to 113 Physical damage to nearby enemy targets within 10 yards.
Smoking Blast
:
Deals 1850 to 21503330 to 3870 physical damage to the target and additional fire damage over time.
Smoldering Bones
:
Inflicts 167 to 193249 to 291 Fire damage every 2 sec to nearby enemies.
Smoldering Heat
:
Inflicts 29850 to 301503582 to 3618 Fire damage to the target every second.
Soaked In Poison
:
Being Soaked In Poison inflicts 50001100 Nature damage every 2 sec and causes spells and abilities to inflict 2730 to 2870 Nature damage to the target.
Song of Floot
:
Inflicts 99991199 Holy damage to an enemy every 0.5 sec. for 3 sec.
Sonic Burst
:
Inflicts normal damage plus 16650 to 193501991 to 2315 on nearby enemies, preventing them from spellcasting for 3 sec.
Soul Scream
:
Deals 2625 to 33754725 to 6075 Shadow damage to enemies in front of the caster.
Soul Shadows
:
With its final action, the Vengeful Soul strikes out at all nearby enemies, inflicting 125001500 Shadow damage every 2 sec for 8 sec.
Soul Shriek
:
Deals 18850 to 2115024505 to 27495 Shadow damage to all enemies in a 15 yard cone in front of the caster, silencing them for 5 sec.
Soul Strike
:
Pierces the soul, inflicting 2250 to 2750 damage.2925 to 3575 damage.
Soulthirst
:
Instantly attack the target causing 120% of normal weapon damage. In addition, the next 5 successful melee attacks will deal 119 to 131178 to 197 damage This effect lasts 10 sec.
Soulthirst
:
Instantly attack the target causing 120% of normal weapon damage. In addition, the next 5 successful melee attacks will deal 119 to 131178 to 197 damage This effect lasts 10 sec.
Spark
:
Deals 1000210 Nature damage every second.
Spark Frenzy
:
Sparks fly from the caster in all directions, doing 329 to 381361 to 420 nature damage per spark.
Spectral Ravaging
:
Pins an enemy to the ground, stunning them and tearing at their flesh to deal 38 to 4285 to 95 damage every 0.5 sec for 3 sec.
Spirit Burst
:
Deals 2357 to 26433534 to 3966 Shadow damage to all surrounding enemies.
Spirit Burst
:
Deals 2357 to 26433534 to 3966 Shadow damage to all surrounding enemies.
Spirit Burst
:
Sacrifices the caster, dealing 18850 to 2115016965 to 19035 Shadow damage to all enemies within 5 yards.0 yards.
Spirit Fount
:
Deals 1414 to 15862120 to 2380 Shadow damage to surrounding enemies every 1 sec.
Spirit Fount
:
Deals 1414 to 15862120 to 2380 Shadow damage to surrounding enemies every 1 sec.
Spirit Lance
:
Fires a burst of spirit energy at a single target, dealing 6175 to 682511115 to 12285 damage and halting its movement briefly. Targets hit by Spirit Lance will gradually regain mobility as the effect fades. Only usable on shadowy beings.
Spirit Shock
:
Deals 9250 to 1075016650 to 19350 Shadow damage to the target, confusing them for 5 sec.
Spirit Strike
:
Deals 925 to 10751387 to 1613 damage and increases Physical damage taken by 250. Stacks up to 100 times. Lasts 10 sec.
Spirit Strike
:
Deals 4625 to 53756012 to 6988 damage and increases Phsyical damage taken by 1000. Stacks up to 100 times. Lasts 10 sec.
Spirit Volley
:
Fires a concentrated volley of spirit energy, dealing 9900 to 1210017820 to 21780 damage to all targets within 120 yards. Only usable on shadowy beings.
Spite
:
Deals 4500 to 55005850 to 7150 Shadow damage to enemies within 15 yards.0 yards.
Spore Burst
:
Explodes in a shower of spores, instantly dealing (100% of Spell power) Nature damage to nearby enemies within 6 yards and infecting them, dealing 694 to 8061248 to 1452 Nature damage every 3 sec.
Spore Cloud
:
A spore cloud fills the area, dealing 1080 to 13201944 to 2376 Nature damage and additional nature damage every 3 sec for 20 sec.
Spread Shot
:
Fires a volley of missiles at an enemy and its nearby allies, striking up to 0 targets for normal damage plus 35006300.
Squall
:
Charges an enemy, inflicting normal damage plus 428 to 472.641 to 709.
Squeeze Lifeless
:
Squeezes the life out of the target, stunning it and inflicting 15600 to 164004680 to 4920 Physical damage every 1 sec until the Faceless sustains 150000 damage.
Squish
:
Inflicts 509 to 591 Physical damage.763 to 887 Physical damage.
Staggering Roar
:
Deals 2188 to 28123281 to 4219 damage to enemies within 600 yards, interrupting any spells being cast for 6 sec.
Staggering Roar
:
Deals 2625 to 33753412 to 4388 damage to enemies within 600 yards, interrupting any spells being cast for 6 sec.
Stampede
:
Summons a Rhino Spirit which charges your target, dealing 4713 to 52877068 to 7932 damage and knocking them into the air.
Starfire
:
Causes 694 to 8061040 to 1210 Arcane damage to the target.
Static Arrest
:
Counters an enemy's spell, dealing 1520 to 16802280 to 2520 Nature damage and preventing the enemy from casting that spell again for 4 sec.
Static Arrest
:
Counters an enemy's spell, dealing 5225 to 57756792 to 7508 Nature damage and preventing the enemy from casting that spell again for 4 sec.
Static Charge
:
Afflicts the target with a static charge that periodically zaps its nearby allies and enemies with for 10001500 Nature damage. Lasts until cancelled.
Static Charge
:
Afflicts the target with a static charge that periodically zaps its nearby allies and enemies with for 10001500 Nature damage. Lasts until cancelled.
Static Disruption
:
Deals 3500010500 Nature damage to enemies in an area and increases Nature damage taken by 25% for 20 sec.
Static Field
:
Deals 35003850 Nature damage to all nearby enemy targets.
Static Field
:
Summons a field of crackling energy at a random target's location. This field deals 9425 to 1057510367 to 11633 Arcane damage per second to all enemies within 300 yards of that location.
Static Field
:
Summons a field of crackling energy at a random target's location. This field deals 9425 to 1057510367 to 11633 Arcane damage per second to all enemies within 300 yards of that location.
Static Overload
:
Charges an enemy with energy, inflicting 1249 to 14511873 to 2177 Nature damage over 10 sec and periodically zaps it's nearby allies for 1249 to 14511873 to 2177 Nature damage. After 10 sec, an electrical explosion occurs causing an additional 2313 to 26873468 to 4032 Nature damage to all enemies within 80 yards and knocking them back.
Static Overload
:
Charges an enemy with energy, inflicting 2498 to 29023246 to 3774 Nature damage over 10 sec and periodically zaps it's nearby allies for 2498 to 29023246 to 3774 Nature damage. After 10 sec, an electrical explosion occurs causing an additional 2313 to 26873468 to 4032 Nature damage to all enemies within 80 yards and knocking them back.
Static Shock
:
Shocks all enemies within 45 yards, dealing 5000338 Nature damage and interrupting any spells cast. Lasts 0.10 sec.
Steam Blast
:
Deals 875 to 11251312 to 1688 Fire damage to an enemy, knocking it back.
Stomp
:
Deals 18850 to 2115033930 to 38070 damage and reduces the target's armor by 50%. This effect removes the Burn effect.
Stomp
:
Inflicts 2375 to 26253562 to 3938 Physical damage to nearby enemies.
Stomp
:
Inflicts 2188 to 28123281 to 4219 Physical damage to nearby enemies and knocks them back.
Stomp
:
Stomps the ground, dealing 4713 to 52877068 to 7932 Physical damage and knocking enemies away from the caster.
Stomp
:
Stomps on an enemy, inflicting 3770 to 42304147 to 4653 Physical damage and knocking him down for 2 sec.
Stomp
:
Inflicts 5688 to 73127393 to 9507 Physical damage to nearby enemies and knocks them back.
Stomp
:
Inflicts 6175 to 68258027 to 8873 Physical damage to nearby enemies.
Stomp
:
Stomps the ground, dealing 9425 to 1057512252 to 13748 Physical damage and knocking enemies away from the caster.
Stomp
:
Stomps on an enemy, inflicting 7540 to 84608294 to 9306 Physical damage and knocking him down for 2 sec.
Stone Stomp
:
Inflicts 760 to 8401140 to 1260 damage to an enemy, stunning it for 2 sec.
Storm Bolt
:
Throws a hammer at an enemy, inflicting 9975 to 1102512967 to 14333 Physical damage and stunning the target for 8 sec.
Storm Bolt
:
Hurl your weapon at an enemy, causing 60% weapon$sw2 Physical damage and stunning the target for 4 sec. Deals 240% weaponquadruple damage to targets that are permanently immune to stuns.
Storm Cloud
:
Summons a Storm Cloud around the caster inflicts 300330 Nature damage when attacked.
Storm of Grief
:
Creates a storm of shadow that lasts 20 sec., blasting all enemies in a selected area for (100% of Spell power) Shadow damage and inflicting 602 to 698901 to 1049 additional damage every 1 sec.
Storm of Grief
:
Creates a storm of shadow that lasts 20 sec., blasting all enemies in a selected area for (100% of Spell power) Shadow damage and inflicting 1665 to 19352164 to 2516 additional damage every 1 sec.
Stormbolt
:
Inflicts 6013 to 69877816 to 9084 damage to an enemy.
Stormhammer
:
Inflicts 491 to 509735 to 765 damage and interrupts spell casting.
Stormling
:
Deals 2375 to 2625617 to 683 Nature damage every second to all enemies within 5 yards.
Summon Geyser
:
Summons a Geyser at a random player's location. After 5 seconds, this Geyser erupts, dealing 23750 to 2625018287 to 20213 Frost damage and knocking back all enemies within 5 yards of the target area.
Summon Shadow Trap
:
Summons a Shadow Trap that deals 23563 to 2643721206 to 23794 Shadow damage to all enemies within 100 yards, knocking them back.
Suppressive Fire
:
Shoots a volley of rockets at an enemy, inflicting 4440 to 5160 Fire damage.6660 to 7740 Fire damage.
Surge
:
Charges an enemy, inflicting 34125 to 3587510237 to 10763 Physical damage. In addition, Physical damage taken by target is increased by 500% for 20 sec.
Surge of Power
:
Fires a beam of pure magic at an enemy, dealing 50007500 Arcane damage per second to all surrounding enemies for 5 sec.
Sweep
:
Deals 1094 to 14061421 to 1829 damage to any enemies within 150 yards, knocking them back.
Swell
:
Deals 7068 to 79315442 to 6107 Shadow damage to enemies within 60 yards every 3 sec. for 9 sec.
Tail Lash
:
A sweeping tail strike hits all enemies behind the caster, inflicting 3063 to 39373368 to 4332 damage and stunning them for 2 sec.
Tail Lash
:
A sweeping tail strike hits all enemies behind the caster, inflicting 4375 to 56254812 to 6188 damage and stunning them for 2 sec.
Tail Lash
:
A sweeping tail strike hits all enemies behind the caster, inflicting 17500 to 225004550 to 5850 damage and stunning them for 2 sec.
Tail Sweep
:
Inflicts 1125 to 18752025 to 3375 damage on enemies in a cone behind the caster, knocking them back.
Tail Sweep
:
Inflicts 900 to 15001620 to 2700 damage on enemies in a cone behind the caster, knocking them back.
Tail Sweep
:
Inflicts 600 to 1000900 to 1500 damage on enemies in a cone behind the caster, knocking them back.
Tail Sweep
:
Inflicts 2188 to 28122406 to 3094 damage on enemies in a cone behind the caster, knocking them back.
Tail Sweep
:
Inflicts 1500 to 25001650 to 2750 damage on enemies in a cone behind the caster, knocking them back.
Tail Sweep
:
Inflicts 1575 to 19252047 to 2503 damage on enemies in a cone behind the caster, interrupting spell casting for 2 sec.
Tail Sweep
:
Inflicts 3150 to 38504095 to 5005 damage on enemies in a cone behind the caster, interrupting spell casting for 2 sec.
Tail Sweep
:
Inflicts 150004500 damage on enemies in a cone behind the caster, knocking them back.
Tail Swipe
:
Inflicts normal damage plus 14250 to 157501282 to 1418 to an enemy, knocking it back.
Taint of Sargeras
:
Deals 2035 Shadow damage per second. Applies Taint of Sargeras effect every second.
Temporal Vortex
:
Channels a vortex on the enemy, dealing 110003300 Arcane damage every 1 sec. and slowing movement, attack, and casting speed by 70% for 5 sec.
The Skullcracker
:
A powerful attack that inflicts 95000 to 10500073150 to 80850 Physical damage to all enemies within 12 yds of the caster.
Thermal Collapse
:
The caster summons a slowly collapsing vacuum. Victims caught within the vacuum suffer 19000 to 210002280 to 2520 Physical damage each second. When the vacuum completely collapses all victims inside the vacuum suffer 12000 Physical damage and are knocked back.
Thermal Expansion
:
The caster summons a slowly expanding inferno. Victims caught within the fire suffer 19000 to 210002280 to 2520 Fire damage each second. When the vacuum completely expands all victims inside the inferno suffer 6000 Fire damage.
Thiassi's Stormbolt
:
Inflicts 1050 to 13501575 to 2025 Nature damage on an enemy.
Thorn Slash
:
Inflicts 150% of weapon damage to an enemy and causes it to bleed for 2800 to 3600840 to 1080 damage every 2 sec. for 15 sec.
Throw
:
Throws your weapon at an enemy, inflicting 1885 to 2115 Physical damage.565 to 635 Physical damage.
Throw
:
Throws your weapon, inflicting its 2125 to 28753187 to 4313 Physical damage on the target.
Throw
:
Throws your weapon, inflicting its 35005250 Physical damage.
Throw
:
Throws your weapon, inflicting 2357 to 26433534 to 3966 Physical damage on the target.
Throw
:
Throws your weapon, inflicting its 850011050 Physical damage.
Throw
:
Throws your weapon, inflicting its 4250 to 57505525 to 7475 Physical damage on the target.
Throw
:
Throws your weapon at an enemy, inflicting 5655 to 6345 Physical damage.7351 to 8249 Physical damage.
Throw Bear Pelt
:
Inflicts 693 to 806 Physical damage.1039 to 1209 Physical damage.
Throw Lantern
:
Hurls a lantern at an enemy, inflicting 213 to 287318 to 432 Fire damage and creating a burning blaze beneath the target's feet.
Throw Shield
:
Hurl your shield at the enemy, dealing 2775 to 3225%4995 to 5805% weapon damage and stunning them for 3 sec.
Throw Shield
:
Hurl your shield at the enemy, dealing 7400 to 86009620 to 11180 damage and stunning them for 2 sec.
Thunder
:
You call down a bolt of lightning damaging nearby enemies within 0 yards. Deals 1587 to 18132380 to 2720 Nature damage to all nearby enemies, knocking them back 20 yards.
Thunder
:
You call down a bolt of lightning damaging nearby enemies within 10 yards. Deals 14003 to 159970 yards. Deals 21003 to 23997 Nature damage to all nearby enemies, knocking them back 7 yards.
Thunder Clap
:
Blasts nearby enemies increasing the time between their attacks by 20% for 30 sec and doing 200260 damage to them. Damage increased by attack power. This ability causes additonal threat and will affect up to 4 targets.
Thundershock
:
Creates a cloud of lightning that lasts 10 sec. blasting all enemies in a selected area for (100% of Spell power) Nature damage and inflicting 1575 to 20252362 to 3038 additional damage every 2 sec.
Thundershock
:
Creates a cloud of lightning that lasts 10 sec., blasting all enemies in a selected area for 5088 to 59126613 to 7687 Nature damage and inflicting 3500 to 4500 additional damage every 2 sec.
Thunderstomp
:
Shakes the ground with thundering force, doing 454 to 646589 to 841 Nature damage to all enemies within 8 yards.0 yards.
Thunderstomp
:
Shakes the ground with thundering force, doing 454 to 646281 to 401 Nature damage to all enemies within 8 yards.0 yards.
Thunderstorm
:
You call down a bolt of lightning damaging nearby enemies within 10 yards. Deals 747 to 8530 yards. Deals 1120 to 1280 Nature damage to all nearby enemies, knocking them back 15 yards.
Thunderstorm
:
Call down a bolt of lightning damaging nearby enemies within 15 yards. Deals 3700 to 43000 yards. Deals 5550 to 6450 Nature damage to all nearby enemies, knocking them back.
Thunderstorm
:
You call down a bolt of lightning inflicting 1027 to 11731540 to 1760 Nature damage to nearby enemies within 10 yards.0 yards.
Thunderstorm
:
Call down a bolt of lightning damaging nearby enemies within 15 yards. Deals 185 to 2150 yards. Deals 240 to 280 Nature damage to all nearby enemies, knocking them back.
Thunderstorm
:
Call down a bolt of lightning damaging nearby enemies within 15 yards. Deals 7863 to 91370 yards. Deals 10221 to 11879 Nature damage to all nearby enemies, knocking them back.
Ticking Bomb
:
Explodes after a few seconds, inflicting 231 to 268346 to 403 Fire damage. Tick-tock.
Ticking Time Bomb
:
Explodes after a few seconds, inflicting 7400 to 86009620 to 11180 Fire damage. Tick-tock.
Time Bomb
:
Deals 3800 to 42005700 to 6300 Arcane damage and plants a time bomb in an enemy target. After 6 sec the bomb explodes, dealing additional Arcane damage to nearby enemies equal to the amount of health missing from the target.
Time Bomb
:
Deals 4560 to 50405928 to 6552 Arcane damage and plants a time bomb in an enemy target. After 6 sec the bomb explodes, dealing additional Arcane damage to nearby enemies equal to the amount of health missing from the target.
Time Bomb
:
Explodes after a few seconds, inflicting 7400 to 86009620 to 11180 Fire damage. Tick-tock.
Time Lapse
:
Stuns an enemy for 2 sec, inflicting 569 to 731853 to 1097 Nature damage and clearing threat.
Time Shock
:
Deals 1480 to 1720 Arcane damage.1628 to 1892 Arcane damage.
Torn Earth
:
A spike of earth inflicts 1850 to 21502775 to 3225 Nature damage and knocks the enemy in the air.
Torn Earth
:
A spike of earth inflicts 1850 to 21502775 to 3225 Nature damage and knocks the enemy in the air.
Touch of the Val'kyr
:
Inflicts 324 to 376356 to 414 Shadow damage every 1 sec for 5 sec.
Trample
:
Inflicts 2357 to 26433534 to 3966 Physical damage to nearby enemies.
Trample
:
Inflicts 3299 to 37014288 to 4812 Physical damage to nearby enemies.
Tsunami
:
Deals 9425 to 105757257 to 8143 Frost damage to enemies within 30 yards in front of the caster, knocking them back.
Twilight Submission
:
Deals 100002100 Shadow damage ever second for 8 sec.
Twist Phase
:
Channels Arcane energy to shift a target slightly out of phase with reality, inflicting 4500011700 instant Arcane damage and pacifying and silencing them for up to 5 sec.
Uncontrollable Energy
:
A torrent of Arcane energy is released, dealing 3800 to 42004940 to 5460 Arcane damage to enemies in front of caster. Enemy targets also take 10001300 Arcane damage every 3 sec. for 15 sec.
Uncontrollable Energy
:
A torrent of Arcane energy is released, dealing 7125 to 78759262 to 10238 Arcane damage to enemies in front of caster. Enemy targets also take 20002600 Arcane damage every 3 sec. for 15 sec.
Unholy Blight
:
A vile swarm of unholy insects surrounds the caster for a 10 yard radius. All enemies caught in the swarm take 8601290 damage per sec and are plagued with a disease that can stack up to 3 times. Lasts for 1 sec per 10 runic power.
Unrelenting Agony
:
Causes excruciating pain to all surrounding enemies, dealing 1885 to 21151451 to 1629 Shadow damage per second for 10 sec.
Unrelenting Strike
:
Inflicts 1804 to 20962705 to 3145 damage to an enemy, stunning it for 2 sec.
Unrelenting Strike
:
Inflicts 6013 to 69877816 to 9084 damage to an enemy, stunning it for 2 sec.
Unstable Affliction
:
Shadow energy slowly destroys the target, causing 30000 damage over 10 sec. In addition, if the Unstable Affliction is dispelled it will cause 4625 to 53751387 to 1613 damage to the dispeller and silence them for 4 sec.
Venom Spit
:
Spits poison at an enemy, inflicting (100% of Spell power) Nature damage, then additional 4625 to 53751387 to 1613 damage every 1 sec. for 5 sec.
Venomous Bite
:
Inflicts 1018 to 11821526 to 1774 Nature damage to an enemy, then an additional 694 to 8061040 to 1210 damage every 2 sec. for 8 sec.
Venomous Bite
:
Inflicts 2220 to 25802886 to 3354 Nature damage to an enemy, then an additional 1388 to 16121803 to 2097 damage every 2 sec. for 8 sec.
Venomous Bite
:
Inflicts 648 to 752712 to 828 Nature damage to an enemy, then an additional 463 to 537508 to 592 damage every 2 sec. for 8 sec.
Venomous Spit
:
Spits poison at an enemy that inflicts 90001080 Nature damage every 3 sec. for 21 sec.
Vile Vomit
:
The Vomit inflicts 602 to 698901 to 1049 Nature damage and reduces enemies' chance to hit by 50% for 6 sec.
Vile Vomit
:
Inflicts 602 to 698661 to 769 Nature damage and reduces enemy's movement speed by 50% for 10 sec.
Void Blast
:
Deals 1925 to 24753465 to 4455 Shadow damage to the target, knocking it back.
Void Blast
:
Deals 9425 to 1057516965 to 19035 Shadow damage to the target, reducing its attack speed by 35% for 10 sec.
War Stomp
:
Inflicts normal damage plus 1388 to 16122497 to 2903 to nearby enemies and stunning them for 5 sec.
War Stomp
:
Inflicts normal damage plus 2313 to 26874162 to 4838 to nearby enemies and stunning them for 5 sec.
War Stomp
:
Inflicts normal damage plus 22504050 to nearby enemies and stunning them for 3 sec.
War Stomp
:
Inflicts 4676 to 53245142 to 5858 Physical damage to nearby enemies and stunning them for 4 sec.
War Stomp
:
Inflicts 2338 to 26622571 to 2929 Physical damage to nearby enemies and stuns them for 2 sec.
Water Bolt
:
Hurls a watery bolt at an enemy, inflicting 8750 to 11250 Frost damage.15750 to 20250 Frost damage.
Water Bolt
:
Hurls a watery bolt at an enemy, inflicting 1135 to 1265 Frost damage.2041 to 2279 Frost damage.
Water Bolt
:
Hurls a watery bolt at an enemy, inflicting 2269 to 2531 Frost damage.4082 to 4558 Frost damage.
Water Bolt
:
Hurls a watery bolt at an enemy, inflicting 350 to 450 Frost damage.595 to 765 Frost damage.
Water Bolt
:
Deals 4712 to 52873628 to 4071 Frost damage and slows the target's haste by 5%.
Water Bolt Volley
:
Hurls a watery bolt at all nearby enemies within 45, inflicting 2775 to 3225 Frost damage.0, inflicting 4995 to 5805 Frost damage.
Water Bolt Volley
:
Hurls a watery bolt at all nearby enemies within 35, inflicting 2250 to 2750 Frost damage.0, inflicting 4050 to 4950 Frost damage.
Water Bolt Volley
:
Hurls a watery bolt at all nearby enemies within 45 yards, inflicting 1850 to 2150 Frost damage.0 yards, inflicting 2775 to 3225 Frost damage.
Water Bolt Volley
:
Hurls a watery bolt at all nearby enemies within 45 yards, inflicting 4394 to 5106 Frost damage.0 yards, inflicting 5711 to 6639 Frost damage.
Water Infused Blades
:
The Blades attacks have a chance to cause a Tsunami. Inflicting 3000 damage in a cone infront of the caster.
Water Spit
:
Hurls a watery bolt at an enemy, inflicting 1530 to 1870 Frost damage.2754 to 3366 Frost damage.
Wave Crash
:
Deals 875 to 11251312 to 1688 Frost damage and knocks the target back.
Web Grab
:
Shoots out sticky webs, dealing 2357 to 26433534 to 3966 damage and grabbing enemies, pulling them towards the caster.
Web Grab
:
Shoots a thick strand of webbing at a target, dealing 1650 to 18502144 to 2406 damage and grabbing enemies, pulling them towards the caster.
Web Grab
:
Shoots out sticky webs, dealing 2357 to 26433063 to 3437 damage and grabbing enemies, pulling them towards the caster.
Web Grab
:
Shoots a thick strand of webbing at a target, dealing 5184 to 58166738 to 7562 damage and grabbing enemies, pulling them towards the caster.
Web Grab
:
Shoots out sticky webs, dealing 4713 to 52876126 to 6874 damage and grabbing enemies, pulling them towards the caster.
Web Grab
:
Shoots out sticky webs, dealing 4713 to 52876126 to 6874 damage and grabbing enemies, pulling them towards the caster.
Web Shot
:
Deals 15002250 Nature damage and reduces movement speed by 10%. Lasts 5 sec. Stacks up to 7 times.
Web Shot
:
Deals 40005200 Nature damage and reduces movement speed by 10%. Lasts 5 sec. Stacks up to 7 times.
Web Spray
:
Web sprays out everywhere, stunning all nearby enemites for 6 sec and dealing 5225 to 5775 Nature damage.5747 to 6353 Nature damage.
Whirling Slash
:
Spins around in a whirlwind of steel, dealing 2828 to 31724241 to 4759 Physical damage to all nearby enemies and causing them to Bleed for an additional 10001500 damage per 3 sec, for 9 sec.
Whirling Slash
:
Spins around in a whirlwind of steel, dealing 2828 to 31724241 to 4759 Physical damage to all nearby enemies and causing them to Bleed for an additional 10001500 damage per 3 sec, for 6 sec.
Whirling Slash
:
Spins around in a whirlwind of steel, dealing 7540 to 84609802 to 10998 Physical damage to all nearby enemies and causing them to Bleed for an additional 20002600 damage per 3 sec, for 6 sec.
Whirling Slash
:
Spins around in a whirlwind of steel, dealing 7540 to 84609802 to 10998 Physical damage to all nearby enemies and causing them to Bleed for an additional 20002600 damage per 3 sec, for 9 sec.
Whirlwind
:
Attacks nearby enemies in a whirlwind of steel that inflicts normal damage plus 30005400.
Whirlwind
:
Attacks nearby enemies in a whirlwind of steel that lasts 8 sec. and inflicts normal damage plus 1800 to 2200.3240 to 3960.
Whirlwind
:
Attacks nearby enemies in a whirlwind of steel that inflicts normal damage plus 1800 to 2200.3240 to 3960.
Whirlwind
:
Attacks nearby enemies in a whirlwind of steel that lasts 15 sec. and inflicts normal damage plus 10001800.
Whirlwind
:
Attacks nearby enemies in a whirlwind of steel that inflicts normal damage plus 10001800.
Whirlwind
:
Attacks nearby enemies in a whirlwind of steel that inflicts normal damage plus 15002700.
Whirlwind
:
Deals 4713 to 52877068 to 7932 damage per sec. to surrounding enemies but slows movement speed by 50%.
Whirlwind
:
Deals 4713 to 52877068 to 7932 damage per sec. to surrounding enemies but slows movement speed by 50%.
Whirlwind
:
Deals 4713 to 52877068 to 7932 damage per sec. to surrounding enemies but slows movement speed by 50%.
Wind Chill
:
Deals 7600 to 84001976 to 2184 Frost damage to all enemies within 90 yards and increases all Frost damage taken by 5% for 35 sec.
Wind Step
:
Teleports to a target and inflicts a quick strike causing all targets within 10 yards to bleed for 550006600 damage every 2 sec for 30 sec.
Wind Step
:
Inflicts 550006600 damage every 2 secs for 30 sec.
Wing Buffet
:
Inflicts 1575 to 20252835 to 3645 damage to enemies in a cone in front of the caster, knocking them back.
Wing Buffet
:
Inflicts 2188 to 28123937 to 5063 damage to enemies in a cone in front of the caster, knocking them back.
Wing Buffet
:
Inflicts 563 to 9371012 to 1688 damage to enemies in a cone in front of the caster, knocking them back.
Wing Buffet
:
Inflicts 563 to 937843 to 1407 damage to enemies in a cone in front of the caster, knocking them back.
Wing Buffet
:
Inflicts 9000 to 1500013500 to 22500 damage to enemies in a cone in front of the caster, knocking them back and slowing their movement speed.
Withering Roar
:
Deals 20003000 damage to surrounding enemies and lowers thier health by 500. Stacks up to 50 times. Lasts 30 sec.
Withering Roar
:
Deals 40005200 damage to surrounding enemies and lowers thier health by 1000. Stacks up to 50 times. Lasts 30 sec.
Woe Strike
:
Deals 200% of normal melee damage to an enemy and inflicts the target with Woe Strike. Any healing the target receives while afflicted with Woe Strike deals 875 to 11251312 to 1688 Shadow damage to the healer.
Woe Strike
:
Deals 200% of normal melee damage to an enemy and inflicts the target with Woe Strike. Any healing the target receives while afflicted with Woe Strike deals 1750 to 22502275 to 2925 Shadow damage to the healer.
Wrath of the Plaguebringer
:
Infects nearby allies, inflicting 5550 to 64506105 to 7095 Shadow damage, then an additional 3150 to 38503465 to 4235 damage every 2 sec. for 10 sec.
Zephyr
:
Heals all allies within 90 yards for 250004750 health per second. In addition, these targets will also gain 15% increased damage for 15 sec. This effect stacks.
Zephyr
:
Heals all allies within 90 yards for 250004750 health per second. In addition, these targets will also gain 15% increased damage for 15 sec. This effect stacks.
Uncategorized
New
:
Imbue the Shaman's weapon with wind. Each hit has a 20% chance of triggering three extra attacks dealing $25504sw2 Physical damage. Lasts 60 minutes.
:
Returns your totems to the earth, refunding 25% of their mana cost.
:
Overrides the Demonic Command spell.
:
Burns the Master's wounds, dealing a small amount of damage, then restoring 8% health over 12 sec.
:
The Voidwalker taunts the target to attack it, and increases threat that it generates against the target by for 5 sec.Auto-Cast:Taunts the current target if it is not attacking the Voidwalker and taunts any target who attacks its master.(Right - Click to toggle)
:
Deals (46% of Spell power) Shadow damage and instantly knocks back all enemies within 5 yards.
:
Counter an enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.
:
Blasts the enemy with lasers, dealing 0 Shadow damage. If used on a casting target, it will counter the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.
:
Deals (46% of Spell power) Shadow damage and instantly knocks back all enemies within 5 yards.
:
The Felguard recklessly swings its weapon, striking all nearby targets within 8 yards for 100% weapon damage every 1 sec for 6 sec. The Felguard cannot perform any other abilities during Felstorm.
:
The Wrathguard recklessly swings its weapon, striking all nearby targets within 8 yards for its weapon damage every 1 sec for 6 sec. The Wrathguard cannot perform any other abilities during Wrathstorm.
:
Throws a Blackrock Bomb every 1 sec. for 6 sec.Blackrock Bomb 40 yd range InstantLobs a bomb at an enemy. The bomb explodesuntil cancelled. after landing, inflicting 585 to 615 Fire damage to anyone within 4 yards.
:
Leaps nearby an enemy and swipes the air multiple times, inflicting Physical damage to enemies in front of the caster.
:
Leaps nearby an enemy and swipes the air multiple times, inflicting Physical damage to enemies in front of the caster.
:
Leaps nearby an enemy and swipes the air multiple times, inflicting Physical damage to enemies in front of the caster.
:
Lobs a bomb at an enemy. The bomb explodesuntil cancelled. after landing, inflicting 585 to 615 Fire damage to anyone within 4 yards.
:
$esc167267
:
Dulhu wraps a random player in vines, pulling them towards him and Impaling them.
:
Smites an enemy, inflicting Holy damage.
:
Heals a nearby friendly target.
:
Lets out a psychic scream, causing nearby enemies to flee for 6 sec.
:
Guardian Dulhu lashes out at his Grasping Vine target, inflicting 50000 Physical damage to all players in front of him within 0 yards.
:
Lobs a bomb at an enemy. The bomb explodesuntil cancelled. after landing, inflicting 585 to 615 Fire damage to anyone within 4 yards.
:
Consumes a portion of a nearby fallen enemy's soul, increasing damage done by 10%.
:
Consumes a portion of a nearby fallen enemy's soul, increasing damage done by 10%.
:
Equip a follower with an item level 615 weapon.
:
Barrages enemies with his cannons, inflicting 48750 to 51250 Fire damage to enemies within 9 yards of the blast.
:
Viciously bites an enemy, instantly inflicting Physical damage as well as additional Physical damage every 1 sec for 12 sec. Also reduces movement speed by 50%.
:
Inflicts 8775 to 9225 damage to enemies within 0 yards.
:
Upgrade a follower's weapon by 5 item levels.
:
Zoggosh focuses on a single enemy, rapidly firing his turret for $168348 Fire damage every half second.
:
Koramar crashes down on enemy targets, inflicting 19500 to 20500 Nature damage to enemies within 8 yards of his landing.
:
Attacks in a whirl of steel, causing 200% weapon damage to each enemy within melee range.
:
Attacks in a whirl of steel, causing 0% weapon damage to each enemy within melee range.
:
Earn 10 more honorable kills to advance to the next rank.
:
Earn 10 more honorable kills to advance to the next rank.Damage, healing and health increased by 1%
:
Earn 0 more honorable kills to advance to the next rank.Damage, healing and health increased by 2%
:
Earn 0 more honorable kills to advance to the next rank.Damage, healing and health increased by 3%
:
Earn 0 more honorable kills to advance to the next rank.Damage, healing and health increased by 4%
:
Earn 0 more honorable kills to advance to the next rank.Damage, healing and health increased by 5%
:
Earn 0 more honorable kills to advance to the next rank.Damage, healing and health increased by 6%
:
Earn 0 more honorable kills to advance to the next rank.Damage, healing and health increased by 7%
:
Earn 0 more honorable kills to advance to the next rank.Damage, healing and health increased by 8%
:
Earn 0 more honorable kills to advance to the next rank.Damage, healing and health increased by 9%
:
Earn 0 more honorable kills to advance to the next rank.Damage, healing and health increased by 10%
:
Earn 0 more honorable kills to advance to the next rank.Damage, healing and health increased by 11%
:
Earn 0 more honorable kills to advance to the next rank.Damage, healing and health increased by 12%
:
Earn 0 more honorable kills to advance to the next rank.Damage, healing and health increased by 13%
:
Earn 0 more honorable kills to advance to the next rank.Damage, healing and health increased by 14%
:
Summons a Sentry Turret that shoots at nearby enemies.
:
Earn 0 more honorable kills to advance to the next rank.Damage, healing and health increased by 15%
:
Earn 0 more honorable kill to advance to the next rank.
:
Earn 0 more honorable kills to advance to the next rank.Damage, healing and health increased by 1%
:
Earn 0 more honorable kills to advance to the next rank.Damage, healing and health increased by 2%
:
Earn 0 more honorable kills to advance to the next rank.Damage, healing and health increased by 1%
:
Earn 0 more honorable kills to advance to the next rank.Damage, healing and health increased by 4%
:
Earn 0 more honorable kills to advance to the next rank.Damage, healing and health increased by 5%
:
Earn 0 more honorable kills to advance to the next rank.Damage, healing and health increased by 6%
:
Earn 0 more honorable kills to advance to the next rank.Damage, healing and health increased by 7%
:
Earn 0 more honorable kills to advance to the next rank.Damage, healing and health increased by 8%
:
Earn 0 more honorable kills to advance to the next rank.Damage, healing and health increased by 9%
:
Earn 0 more honorable kills to advance to the next rank.Damage, healing and health increased by 10%
:
Earn 0 more honorable kills to advance to the next rank.Damage, healing and health increased by 11%
:
Earn 0 more honorable kills to advance to the next rank.Damage, healing and health increased by 12%
:
Earn 0 more honorable kills to advance to the next rank.Damage, healing and health increased by 13%
:
Earn 0 more honorable kills to advance to the next rank.Damage, healing and health increased by 14%
:
Earn 0 more honorable kills to advance to the next rank.Damage, healing and health increased by 15%
:
Attaches an Icespine Stinger Bait to your fishing pole for 10 min.
:
The caster goes berserk, becoming unstoppable. Increases attack speed by 150%.
:
Exposes all hidden and invisible enemies within 0 to 15 yards of the Alarm-o-Bot for 45 sec and prevents using stealth or invisibility for 15 sec after detection.Only usable in Ashran.
:
Reduces an enemy's armor by 5% for 1 min.
:
Dulhu enters a frenzy whenever one of his protectors dies, increasing his attack speed and all damage done by 35%. This effect can stack.
:
The caster devours their Barbed Trout, increasing the damage they deal by 0%
:
The caster devours their Barbed Trout, increasing the damage they deal by 25%
:
Hurls a lightning bolt at the enemy, dealing (30.6555% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.
:
Unleash a blast of superheated flame at the enemy, dealing (61.097% of Spell power) Fire damage and then jumping to additional nearby enemies. Damage is increased by 10% after each jump. Affects up to 5 total targets.
:
Earthshaper Telu protects an ally with briars for 15 sec. This effect reduces all damage taken by 75% and inflicts 17500 Nature damage to attackers.
:
Consumes a portion of a nearby fallen enemy's soul, increasing damage done by 10%.
:
Deals Fire damage to nearby enemies.
:
Enslaves the target demon to fight by your side.
:
Provides the plans needed to upgrade your Stables building to level 3.
:
Blessed by the Ancient Artifact your damage done is increased by 200%, healing done is increased by 200% and max health is increased by 100%. Being defeated in combat drops the Ancient Artifact.
:
Barrages enemies with his cannons, inflicting 48750 to 51250 Fire damage to enemies within 9 yards of the blast.
:
Summons a Guardian Orb at your location that electrocutes enemies within 15 yards for 9600 to 14400 damage every 2 sec for 30 sec.
:
When a protector's ability is interrupted, they gain immunity to all crowd control and interrupt effects for 15 sec.
:
Consumes a portion of a nearby fallen enemy's soul, increasing damage done by 10%.
:
Consumes a portion of a nearby fallen enemy's soul, increasing damage done by 10%.
:
Expels a consumed soul, inflicting Shadow damage in a small area.
:
Expels a consumed soul, inflicting Shadow damage in a small area.
:
Inflicts 8775 to 9225 damage to enemies within 0 yards.
:
Barrages enemies with his cannons, inflicting 48750 to 51250 Fire damage to enemies within 9 yards of the blast.
:
Barrages enemies with his cannons, inflicting 48750 to 51250 Fire damage to enemies within 9 yards of the blast.
:
Summons a Sentry Turret that shoots at nearby enemies.
:
Summons a Sentry Turret that shoots at nearby enemies.
:
Summon 3 Sentry Turrets that launch rockets at nearby enemies.
:
When you deal damage with Lightning Bolt, Chain Lightning, and Earth Shock, you have 16% chance to gain Electric Charge. At 3 Electric Charges, a Lightning Strike hits the target for (100% of Attack power) Nature damage.When you deal damage with Lava Burst, Lava Beam, and Flame Shock, you have an 16% chance to gain Rising Heat. At 3 Rising Heats, an Eruption hits the target for (100% of Attack power) Fire damage.
:
When you deal damage with Lightning Bolt, Chain Lightning, and Earth Shock, you have 16% chance to gain Electric Charge. At 3 Electric Charges, a Lightning Strike hits the target for (100% of Attack power) Nature damage.When you deal damage with Lava Burst, Lava Beam, and Flame Shock, you have an 16% chance to gain Rising Heat. At 3 Rising Heats, an Eruption hits the target for (100% of Attack power) Fire damage.
:
Fires a coiled chain at your target, inflicting Physical damage and pulling them to your location.
:
When you deal damage with Lightning Bolt, Chain Lightning, and Earth Shock, you have 16% chance to gain Electric Charge. At 3 Electric Charges, a Lightning Strike hits the target for (100% of Attack power) Nature damage.When you deal damage with Lava Burst, Lava Beam, and Flame Shock, you have an 16% chance to gain Rising Heat. At 3 Rising Heats, an Eruption hits the target for (100% of Attack power) Fire damage.
:
When you deal damage with Lightning Bolt, Chain Lightning, and Earth Shock, you have 16% chance to gain Electric Charge. At 3 Electric Charges, a Lightning Strike hits the target for (100% of Attack power) Nature damage.When you deal damage with Lava Burst, Lava Beam, and Flame Shock, you have an 16% chance to gain Rising Heat. At 3 Rising Heats, an Eruption hits the target for (100% of Attack power) Fire damage.
:
The Gor'vosh seek vengeance against the Ashmaul. Increases damage dealt to enemies in The Tower by 20%. Increases Artifact Fragment rewards by 20%. This effect stacks.
:
The Ashmaul seek vengeance against the Gor'vosh. Increases damage dealt to enemies in the Burial Grounds by 20%. This effect stacks.
:
Decreases damage taken by 25%.
:
Calls upon Holy magic to heal an ally.
:
Binds an elemental, twisting it with Fel magic.
:
Shackles an elemental, twisting it with Fel magic.
:
Nearby Nagrand Warriders increase damage done by 20%.
:
Attempts to persuade the victim with a powerful venom.
:
Holes carved into Warsong weapons cause them to howl when swung through the air. This eerie wail increases the caster's attack speed by 10% for 10 sec.
:
Inflicts Physical damage to nearby enemies and reduces their movement speed by 50% for 5 sec.
:
Charge to a random enemy, slashing targets for Physical damage and then burning targets for additional Fire damage.
:
The Gor'vosh seek vengeance against the Ashmaul. Increases damage dealt to enemies in The Tower by 20%. Increases Artifact Fragment rewards by 20%. This effect stacks.
:
The Shapers seek vengeance against the Shapers. Increases damage dealt to enemies in The Quarry by 20%. Increases Artifact Fragment rewards by 20%. This effect stacks.
:
Slash targets around the nearest enemy, inflicting 9195 Physical damage every 3 sec for 18 sec.
:
Throw torches at enemies, inflicting 8895 Fire damage every 2 sec for 18 sec.
:
The Fury of the Warsong increases damage done by 30% and movement speed by 50% for 12 sec.
:
Inflicts Shadow damage to enemies within 2 yards of the target's location.
:
Deals Shadow damage to all nearby enemies every 0.5 sec.
:
Inflicts Shadow damage to enemies within 0 yards of the target's location.
:
The wolf rushes at the enemy in order to maul them.
:
The wolf rushes at the enemy in order to maul them.
:
Inflicts Shadow damage to enemies in front of the caster.
:
Slows movement speed by 50% and increases Magic damage taken by 50% for 10 sec.
:
Release an explosion of energy, inflicting Arcane damage to nearby enemies.
:
Stuns all enemies in a blaze of molten fire.
:
Attacks made from the right side of Dam'ren will fail to hit.
:
Allows you to harvest lumber from various types of timber in Draenor.
:
Recruit Daleera Moonfang.
:
Punches your enemy with explosive force, inflicting Physical damage and knocking them away.
:
Throws a torch, inflicting Fire damage to enemies within the flames every 2 sec. for 16 sec.
:
Throws a spiked grenade explodes after 5 sec, inflicting medium damage to the target and massive damage to enemies near the target.
:
Throws a torch, inflicting Fire damage to enemies within the flames every 2 sec. for 16 sec.
:
Shoot a stream of bubbles for 5 sec.
:
Raises the dead to fight for the Necromancer.
:
A strong attack that deals 150% weapon damage.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Inflicts physical damage to enemies in a cone in front of the caster, knocking them back.
:
Give Rooby Roo a Rooby Reat.
:
Inflicts 100% weapon damage.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Inflicts 2612 to 2888 Fire damage to all targets within 5 yards of the impact.
:
Blast the area in front of the caster with energy, inflicting Arcane energy to enemies struck.
:
Test of shipment creation effect.
:
Slain players and creatures summon a Skeletal Warrior or Mage at the command of the Death Knight. The Death Knight can have up to 3 Summons at one time.
:
Reduces the cooldown of your Blink spell by 10 sec.
:
Enables use of Crow Form shapeshift while in Ashran.
:
Your Touch of Death instantly kills any player below 20% health, or any creature at or below level 100 in Ashran.
:
Enables your Pick Pocket ability on enemy players, enabling you to steal up to 5 Artifact Fragments.
:
Reduces the cooldown of your Reincarnation spell by 0 minutes.
:
Your Summon Infernal and Summon Doomguard's cooldown is reduced by 8 minutes.
:
Your Spell Reflection ability now reflects all spells cast on you for 5 sec, and deals double damage to the attackers.
:
Teaches you the spell: Jailor's Judgement.
:
Teaches you the spell: Ascension.
:
Leap through the air and slam down on all enemies within 8 yards of the target area, causing (52% of Attack power)% weapon damage and stunning them for until cancelled.
:
Give Rooby Roo a Rooby Reat.
:
Kimzee can be brash and outspoken but is fiercely loyal to her friends and family.
:
Pick the target's pocket. Steals the target's Artifact Fragments if they're carrying at least 5.
:
Standing in the Flytrap Toxins increases damage done and damage taken by 50%.
:
You gain 5% more of the Multistrike stat from all sources.Your Scourge Strike, Festering Strike, Plague Strike, Soul Reaper, and Pestilence multistrikes deal an additional (3% of Attack power) Shadow damage.
:
Increases damage dealt by 50%. Increases damage taken by 50%.
:
Gain Inebriated Courage, granting you a chance when struck to gain a shield absorbing 15000 damage.Only usable in Admiral Taylor's Garrison.
:
Rerolls the secondary properties of a crafted weapon or offhand.Can only be used on items created with the Inscription profession.
:
Improves a crafted weapon, trinket, or offhand from Basic to Expert 630.Can only be used on items created with the Tailoring profession.
:
Improves a crafted weapon, trinket, or offhand from Expert to Master 640.Can only be used on items created with the Tailoring profession.
:
Attaches a Moonshell Claw Bait to your fishing pole for 10 min.
:
The wolf rushes at the enemy in order to maul them.
:
The spores inside Archmage Sol's brain are trying to take further control. If successful, Archmage Sol's casting speed and damage dealt will be increased by 50%
:
Injects an enemy with Nightmare Venom, inflicting Nature damage every 2 sec for 6 sec.Triggers a Nightmare Burst upon expiring.
:
Cause a burst of Nightmare Venom within an enemy, inflicting Nature damage and causing the target to hallucinate spiders. Spiders.
:
Inflicts Nature damage to an enemy every 1 sec for 4 sec. Also reduces movement speed by 70%.Stuns the target if not interrupted.
:
Inflicts Nature damage to an enemy every 1 sec for 4 sec. Also reduces movement speed by 70%.Stuns the target if not interrupted.
:
The caster hurls a ball of fire at the target, inflicting Fire damage. Victims burn for additional Fire damage for 9 sec.
:
The caster hurls a bolt of frost at the target, inflicting Frost damage. Victims of this attacked have their movement speed slowed by 20% for 10 sec.
:
Teleports the caster to Stormshield.
:
The spores that were lodged in the caster's Fire-focused brain cells are released! These spores coalesce into a shape resembling their former host and continue to use the magic they've absorbed.
:
The spores that were lodged in the caster's Frost-focused brain cells are released! These spores coalesce into a shape resembling their former host and continue to use the magic they've absorbed.
:
An instant strike that deals $sw2 Physical damage (increased 40% if a dagger is equipped), and causes the target to bleed for an additional 100% of the initial damage over 24 sec. Awards 1 combo point.Replaces Sinister Strike.
:
Fires a explosive slag round, inflicting 100% Weapon damage to all enemies within a 15 meter cone.
:
A fire bomb explodes underneath you and your flesh is consumed in flame, dealing 45000 Fire damage every sec.
:
A pack of wolves runs you down, inflicting 800 Physical damage.
:
Barrages enemies with his cannons, inflicting 48750 to 51250 Fire damage to enemies within 9 yards of the blast.
:
Flings a bolas at the target's feet, slowing them if it makes contact. Bolas will miss if the target is jumping.
:
Flings a bolas at the target's feet, slowing them if it makes contact. Bolas will miss if the target is jumping.
:
Heal 3% health every 3 secs over 15 sec secs.
:
Koramar skims his blade across the ground, causing melee sparks that inflict (100% of Spell power) Fire damage to enemies within the area of effect.
:
Stomp the ground, inflicting Physical damage to enemy units and knocking them backwards. The rumbling slows targets hit by 50% for 6 sec.
:
A powerful aimed shot that deals $sw1 ranged weapon damage.
:
Inspires a wounded defender with your compassion and strength of will, granting a healing over time effect and increasing damage dealt by 25%.
:
Beguiles the target.
:
Finishing move that slashes at the flesh of all enemies within 8 yards, dealing Physical damage and causing victims to bleed for an additional 240% of the initial damage over 12 sec: 1 point : ]) damage 2 points: ]) damage 3 points: ]) damage 4 points: ]) damage 5 points: ]) damage
:
Koramar skims his blade across the ground, causing melee sparks that inflict (100% of Spell power) Fire damage to enemies within the area of effect.
:
Summon a Sacred Totem that protects nearby allies from Durn's Earthquake ability.
:
Finishing move that causes damage over time. Lasts longer per combo point: 1 point : (1 * 1 * 0.0685 * Attack power * 0.5 * 8) over 8 sec 2 points: (1 * 2 * 0.0685 * Attack power * 0.5 * 12) over 12 sec 3 points: (1 * 3 * 0.0685 * Attack power * 0.5 * 16) over 16 sec 4 points: (1 * 4 * 0.0685 * Attack power * 0.5 * 20) over 20 sec 5 points: (1 * 5 * 0.0685 * Attack power * 0.5 * 24) over 24 sec
:
Koramar crashes down on enemy targets, inflicting 19500 to 20500 Nature damage to enemies within 8 yards of his landing.
:
Creates a zone of holy light that imbues anyone standing within it the chance to inflict additional Holy damage with each attack or spell.
:
You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for 120% weapon damage.
:
Garrote the enemy, silencing them for 3 sec and causing * 6] damage over 18 sec. Awards 1 combo point.
:
Fires a Black Arrow at the target, dealing (141.6% of Attack power) damage over 18 sec.When your Black Arrow multistrikes, you gain 1 stack of Lock and Load. Lock and Load causes your next Explosive Shot to trigger no cooldown. Max 5 stacks.
:
Spins in a circle, inflicting damage to nearby enemies periodically. The damage of this ability increases over time, but the Shivan's movement decreases as well.
:
Spins in a circle, inflicting damage to nearby enemies periodically. The damage of this ability increases over time, but the Shivan's movement decreases as well.
:
Spins in a circle, inflicting damage to nearby enemies periodically. The damage of this ability increases over time, but the Shivan's movement decreases as well.
:
Spins in a circle, inflicting damage to nearby enemies periodically. The damage of this ability increases over time, but the Shivan's movement decreases as well.
:
Forms an orb of spiritual energy that travels towards a random foe, blasting them for Spellshadow damage.
:
Forms an orb of Shadow energy that travels towards a foe, blasting them for Shadow damage.
:
Siegemaster Olugar’s melee attacks strike an additional nearby enemy, but his attack speed is reduced by 33%.
:
Siegemaster Olugar’s melee attacks strike an additional nearby enemy for 120% Weapon damage.
:
Inflicts Physical damage and pulls the target to the caster.
:
Nearing death roars with ferocity Increasing damage dealt by 15%.
:
Fires a standard shot inflicting Weapon damage.
:
A field of demonic magic forms at the targeted location, inflicting Shadow to targets every second.
:
Whirlwinds furiously, slashing enemies caught in his path.
:
Attacks in a whirl of steel, causing 75% weapon damage to each enemy within melee range.
:
Inflicts 110% of weapon damage to an enemy and its nearest ally.
:
Spins in a circle, inflicting damage and pulling in nearby enemies. The damage of this ability increases over time.
:
Spins in a circle, inflicting damage and pulling in nearby enemies. The damage of this ability increases over time.
:
Spins in a circle, inflicting damage and pulling in nearby enemies. The damage of this ability increases over time.
:
Spins in a circle, inflicting damage and pulling in nearby enemies. The damage of this ability increases over time.
:
Inflicts Physical damage.
:
Spins in a circle, inflicting damage and pulling in nearby enemies. The damage of this ability increases over time.
:
Phases out of sight, becoming untargetable until entering combat.
:
Hurls a ball of flame at the target, inflicting Fire damage and additional Fire damage over 6 sec.
:
Inflicts 9500 to 10500 Fire damage to all targets within 5 yards of the impact.
:
Hurls a bolt of fel flame at the target, inflicting Fire damage to targets within 3 yards of the target.
:
Defiles the ground targeted by the Death Knight. Every 1 sec, if there are any enemies standing in the Defile, it deals (17.316% of Attack power) Shadowfrost damage to them, and grows in radius and damage by 2.5%. Enemies standing in your Defile deal 10% less damage to you.Replaces Death and Decay.
:
Inflicts Fire damage.
:
Hurls a ball of shadowflame at the target, inflicting Shadowfire damage and absorbing healing on the target for 10 sec.
:
Summons a demonic creature.
:
Summons a demonic creature.
:
Summons a demonic creature.
:
Hurls an orb of energy at the target, inflicting Chaos damage. Can be cast while moving.
:
Curses the target with the inevitability of doom, inflicting Shadow damage every 5 sec for 30 sec.
:
Launch your seat into the air in a fiery explosion that hurts and stuns enemies.
:
Hurls a ball of flame at the target, inflicting Fire damage and additional Fire damage over 6 sec. This effect stacks.
:
Hurls a ball of shadowflame at the target, inflicting Shadowfire damage and absorbing healing on targets within 3 yards for 10 sec.
:
Hurls a ball of shadowflame at the target, inflicting Shadowfire damage and absorbing healing on targets within 3 yards for 10 sec.
:
Hurls a bolt of fel flame at the target, inflicting Fire damage to targets within 3 yards of the target and setting the targeted location ablaze for 6 sec, inflicting Fire damage every second.
:
Hurls a bolt of fel flame at the target, inflicting Fire damage to targets within 3 yards of the target and setting the targeted location ablaze for 6 sec, inflicting Fire damage every second.
:
Hurls a bolt of fel flame at the target, inflicting Fire damage to targets within 3 yards of the target and setting the targeted location ablaze for 6 sec, inflicting Fire damage every second.
:
Blackhand kicks his current target, knocking them back.
:
Steps through the shadows and reappears behind the enemy.
:
Inflicts Shadow damage to all targets in a frontal cone in front of the caster, every half second for 4.50 sec.
:
Steps through the shadows and reappears behind the enemy.
:
A bomb which explodes on impact, inflicting Nature damage to nearby enemies over 15 sec.
:
A bomb which explodes on impact, inflicting Nature damage to nearby enemies over 15 sec.
:
A bomb which explodes on impact, inflicting Nature damage to nearby enemies over 15 sec.
:
A bomb which explodes on impact, obscuring vision of nearby enemies over 15 sec.
:
A bomb which explodes on impact, obscuring vision of nearby enemies over 15 sec.
:
A bomb which explodes on impact, obscuring vision of nearby enemies over 15 sec.
:
Steps through the shadows and reappears behind the enemy.
:
Steps through the shadows and reappears behind the enemy.
:
Inflicts 2500 Fire damage every 1 sec. while in the area of flames.
:
Shields an ally, preventing 50% damage from all sources.
:
Charges a target, inflicting 38000 to 42000 damage to anyone in the way.
:
Summons a Black Iron Dreadweaver.
:
Summons a Blackhand Dreadweaver.
:
Heals the caster for 8% of maximum health.
:
Splashed with Vivifying Blood.$B$BAll successful damaging spells or abilities will restore 8% of maximum health.
:
Crush 5 Draenor herbs to create pigments used by the Inscription profession.
:
$esc169112
:
$esc169112
:
Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.
:
You are holding Spider Silk. Launch them at a location to set a Web Trap.
:
Throw the Boulders!
:
Inflicts 9750 to 10250 Nature damage to enemies within 10 yards, stunning them for 6 sec.
:
A plume of heat and smoke backdrafts from the rear of the ship, inflicting 243750 to 256250 Fire damage to enemies outside of cover. The more cannon barrages occur, the more severe this explosion is.
:
A plume of heat and smoke backdrafts from the rear of the ship, inflicting 243750 to 256250 Fire damage to enemies outside of cover. The more cannon barrages occur, the more severe this explosion is.
:
Jumping has a chance to cause Leaping Legs.
:
The Leaping Gorger residue grants Leaping Legs!
:
Allows a second jump.
:
Jump Around!
:
The caster quickly flies through their current target and inflicts damage to all targets who remain in the path.
:
The caster quickly flies through their current target and inflicts Nature damage to all targets who remain in the path.
:
Summons a Black Iron Veteran.
:
The caster whips around, launching an electrifed stinger at the target. The victim suffers Nature damage over 12 sec.
:
Summons a demonic creature.
:
Summons a demonic creature.
:
Summons a demonic creature.
:
Burns the enemy for Fire damage and an additional Fire damage over 9 sec.
:
Inflicts 200% weapon damage and knocks the enemy back.
:
Snaps shut, trapping a creature unlucky enough to have triggered it for 16 sec.
:
Snaps shut, trapping a creature unlucky enough to have triggered it for 16 sec.
:
The caster strikes their target with a blade coated in a special venom that will inflict Nature damage to the vicitm over 15 sec. After 15 sec. the victim is stunned for 3 sec.
:
The caster strikes their target with a blade coated in a special venom that will inflict Nature damage to the vicitm over 15 sec. After 15 sec. the victim is stunned for 3 sec.
:
The caster strikes their target with a blade coated in a special venom that will inflict Nature damage to the vicitm over 15 sec. After 15 sec. the victim is stunned for 3 sec.
:
The caster hurls several vials of poison around nearby enemies. On impact, each vial creates a cloud of Poisonous Gas that will inflict Nature damage to any player caught within its confines.
:
Remove the crystals from a dead goren.
:
Taking damage has a chance to spray blood on an enemy, which causes their successful damaging spells or abilities to restore 5% of their maximum health.
:
Summons a Searing Totemat your feet for 30 sec that repeatedly attacks nearby enemies for Fire damage.
:
Burn the corpse of an ancient to prevent it from leaving behind spores.
:
Deals Fire damage to the target.
:
The caster's blood burns brightest in the heat of combat. The caster's damage is increased by 25% every 5 sec.
:
The caster's blood burns brightest in the heat of combat. The caster's damage is increased by 25% every 5 sec.
:
Whenever a Toxic Spiderling perishes it leaves behind a cloud of Toxic Gas. Players who enter the area suffer Nature damage. Venom-Crazed Pale Ones will rush to these clouds to inhale them.
:
The Iron Subjugator hurls a spear at you, inflicting 600 Physical damage.
:
The orc inhales the toxic fumes left over by the fallen spiderling. If successful, the orc gains Toxic Blood.
:
Harvest time!
:
Harvest time!
:
Harvest time!
:
Harvest time!
Changes
Abrupt Restoration
:
A surge of power is released, healing 1% of max health each second.
Acid Torrent
:
Sprays a cone of acid inflicting heavy665000 to 735000 Physical damage to the closest target. All other targets take 270000 Nature damage reduced by the closest target's total damage mitigation.
Acid Torrent
:
Sprays a cone of acid inflicting heavy665000 to 735000 Physical damage to the closest target. All other targets take 270000 Nature damage reduced by the closest target's total damage mitigation.
Acid Torrent
:
Sprays a cone of acid inflicting heavy665000 to 735000 Physical damage to the closest target. All other targets take 270000 Nature damage reduced by the closest target's total damage mitigation.
Acid Torrent
:
Sprays a cone of acid inflicting heavy665000 to 735000 Physical damage to the closest target. All other targets take 270000 Nature damage reduced by the closest target's total damage mitigation.
Acid Torrent
:
Sprays a cone of acid inflicting heavy665000 to 735000 Physical damage to the closest target. All other targets take 270000 Nature damage reduced by the closest target's total damage mitigation.
Acid Torrent
:
Sprays a cone of acid inflicting 665000 to 735000 Physical damage to the closest target. All other targets take 270000 Nature damage reduced by the closest target's total damage mitigation.
Acid Torrent
:
New name : Acid TorrentSprays a cone of acid inflicting heavy665000 to 735000 Physical damage to the closest target. All other targets take 270000 Nature damage reduced by the closest target's total damage mitigation.
Acquiring Targets
:
Launches missiles at up to 2 enemy targets. Each missile inflicts 46250 to 53750 Fire damage to all targets within 3 yards of the impact.
Aimed Shot
:
Inflicts Physical damage, ignoring armor.
Ancient Evil
:
Inflicts 324 to 376 Shadow damage.485 to 565 Shadow damage.
Arcane Burst
:
New name : Arcane BurstThe caster sends a blast of arcane energy at the target, inflicting Arcane damage.
Arcane Flurry
:
Deals 5525 to 74759945 to 13455 Arcane damage to all enemies within 5 yards.
Arcane Sphere
:
An orb of arcane energy pursues nearby targets, dealing 1218 to 12812192 to 2306 Arcane damage if they get too close.
Arcane Storm
:
Deals 11310 to 126902940 to 3300 Arcane damage per second to all enemies within 80 yards. Lasts 6 sec.
Arcane Trap Effect
:
Place an arcane trap that sends out a blast wave of magic, inflicting 2313 to 26873468 to 4032 Arcane damage to nearby enemies.
Arcing Slash
:
Inflicts 75% weapon damage and deals 3325 to 3675997 to 1103 damage every 2 sec. for 8 seconds.
Armageddon
:
Inflicts 1000018000 Fire damage to enemies in an area.
Homing Shell
:
New name : Homing ShellShoots an artillery shell, inflicting 66500 to 73500 Fire damage and an additional 10000 Fire damage every second for 12 sec to enemies within 4 yards of the impact. This effect stacks.This shot damages the Blackrock Turret for 51% of its total health.homing shell, inflicting 950000 to 1050000 Fire damage to the Assault Cannon.
Homing Shell
:
New name : Homing ShellShoots an artillery shell, inflicting 66500 to 73500 Fire damage and an additional 10000 Fire damage every second for 12 sec to enemies within 4 yards of the impact. This effect stacks.This shot damages the Blackrock Turret for 51% of its total health.homing shell, inflicting 950000 to 1050000 Fire damage to the Assault Cannon.
Homing Shell
:
New name : Homing ShellShoots an artillery shell, inflicting 66500 to 73500 Fire damage and an additional 10000 Fire damage every second for 12 sec to enemies within 4 yards of the impact. This effect stacks.This shot damages the Blackrock Turret for 51% of its total health.homing shell, inflicting 950000 to 1050000 Fire damage to the Assault Cannon.
Ascension
:
Ascend into the air, keeping you out of harm's way. Lasts 3010 sec.
Aura of Dread
:
Surrounds the caster in an evil aura that deals 942 to 1057584 to 656 Shadow damage per second to all enemies within 7 yards of the caster. In addtion, these targets will take 5% more Shadow damage for 5 sec. This effect stacks up to 200 times.
Axe Volley
:
Throws your weapon, inflicting 30400 to 336008663 to 9624 damage on the target.
Axe Volley
:
Throws your weapon, inflicting its 950 to 10501425 to 1575 damage on the target.
Ba'ruun's Bountiful Bloom
:
Restores 150000% health and 80%60% Mana over 20 sec. Must remain seated while drinking.
Ball Lightning
:
Hurls a ball of lightning at the target inflicting 2013 to 25873018 to 3882 Nature damage to the enemy target.
Ball Lightning
:
Hurls a ball of lightning at the target inflicting 4113 to 52875346 to 6874 Nature damage to the enemy target.
Bane
:
Surrounds the caster with an aura of Bane, which deals 1414 to 15862120 to 2380 Shadow damage to nearby enemies whenever the caster is dealt direct damage. Lasts 5 sec.
Bane
:
Surrounds the caster with an aura of Bane, which deals 1414 to 15862120 to 2380 Shadow damage to nearby enemies whenever the caster is dealt direct damage. Lasts 5 sec.
Barbed Arrow Barrage
:
Barbed Arrows rain down at the targeted location, inflicting 7500055000 Physical damage to all enemies within the area every 1 sec.
Barbed Arrow Barrage
:
Nok'Gar howls and signals Grom'kar Archers release a barrage of arrows that rain down from above inflicting 7500055000 Physical damage.
Barbed Arrow Barrage
:
Nok'Gar howls and signals Grom'kar Archers to release a barrage of arrows.
Beak Batter
:
A dagger like strike that deals 16650 to 19350 damage.3163 to 3677 damage.
Beast's Mark
:
Places the Beast's Mark on the target, causing the target to take 1885 to 21152827 to 3173 damage whenever they are damaged by a Beast.
Beast's Mark
:
Places the Beast's Mark on the target, causing the target to take 3770 to 42304901 to 5499 damage whenever they are damaged by a Beast.
Berserker Charge
:
Charges at an enemy, knocking it back and inflicting 1425 to 1575 damage.2565 to 2835 damage.
Big Boom
:
Bombsquad primes his core and charges your direction, inflicting 7500045000 Fire damage to everyone within 7 yards upon detonation.
Biting Chill
:
Surrounds a random player target with a ring of frost which deals 50001300 Frost damage to the target and any friends of the target within 3 yards. Lasts 10 sec.
Blackrock Barrage
:
Launches Blackrock Spines at all enemies, inflicting 57000 to 63000 Physical damage to all enemies.
Blackrock Barrage
:
Launches Blackrock Spines at all enemies, inflicting 57000 to 63000 Physical damage to all enemies.
Blackrock Barrage
:
Launches Blackrock Spines at all enemies, inflicting 57000 to 63000 Physical damage to all enemies.
Blackrock Grenade
:
Throws a Blackrock Grenade at a targeted location, inflicting 57000 to 6300033250 to 36750 Fire damage to enemies within 3 yards and knocking them back.
Blackrock Grenade
:
Throws a Blackrock Grenade at a targeted location, inflicting 57000 to 6300033250 to 36750 Fire damage to enemies within 3 yards and knocking them back.
Blackrock Grenade
:
Throws a Blackrock Grenade at a targeted location, inflicting 57000 to 6300033250 to 36750 Fire damage to enemies within 3 yards and knocking them back.
Blackrock Grenades
:
Carrying Grenades, allowing the use of Throw Grenade.Blackrock Grenade InstantThrows a Blackrock Grenade at a targeted location, inflicting 57000 to 6300033250 to 36750 Fire damage to enemies within 3 yards and knocking them back.
Blackrock Grenades
:
Carrying Grenades, allowing the use of Throw Grenade.Blackrock Grenade InstantThrows a Blackrock Grenade at a targeted location, inflicting 57000 to 6300033250 to 36750 Fire damage to enemies within 3 yards and knocking them back.
Blackrock Mortar
:
Throws a Blackrock Mortar shell, inflicting Fire damage and additional Fire damage every second for 12 sec<Unknown value - The spell referenced no longer exists>; to enemies within 4 yards of the impact. This effect stacks.
Blackrock Mortar
:
Throws a Blackrock Mortar shell, inflicting Fire damage and additional Fire damage every second for 12 sec<Unknown value - The spell referenced no longer exists>; to enemies within 4 yards of the impact. This effect stacks.
Blackrock Mortar
:
Throws a Blackrock Mortar shell, inflicting Fire damage and additional Fire damage every second for 12 sec<Unknown value - The spell referenced no longer exists>; to enemies within 4 yards of the impact. This effect stacks.
Blackrock Mortar
:
Throws a series of Blackrock Mortar shells towards a target's location, inflicting Fire damage and additional Fire damage every second for 12 sec<Unknown value - The spell referenced no longer exists>; to enemies within 4 yards of the impact. This effect stacks.
Blackrock Mortar
:
Throws a series of Blackrock Mortar shells towards a target's location, inflicting Fire damage and additional Fire damage every second for 12 sec<Unknown value - The spell referenced no longer exists>; to enemies within 4 yards of the impact. This effect stacks.
Blackrock Mortar
:
Throws a series of Blackrock Mortar shells towards a target's location, inflicting Fire damage and additional Fire damage every second for 12 sec<Unknown value - The spell referenced no longer exists>; to enemies within 4 yards of the impact. This effect stacks.
Blackrock Mortar
:
Throws a series of Blackrock Mortar shells towards a target's location, inflicting Fire damage and additional Fire damage every second for 12 sec<Unknown value - The spell referenced no longer exists>; to enemies within 4 yards of the impact. This effect stacks.
Blackrock Mortar
:
Throws a Blackrock Mortar shell, inflicting Fire damage and additional Fire damage every second for 12 sec<Unknown value - The spell referenced no longer exists>; to enemies within 4 yards of the impact. This effect stacks.
Blackrock Mortar Shells
:
Carrying Mortar Shells, allowing the use of a Blackrock Turret's Artillery Shell ability.Artilleryability.Homing Shell Unlimited range InstantShoots an artillery shell, inflicting 66500 to 73500 Fire damage and an additional 10000 Fire damage every second for 12 sec to enemies within 4 yards of the impact. This effect stacks.This shot damages the Blackrock Turret for 51% of its total health.homing shell, inflicting 950000 to 1050000 Fire damage to the Assault Cannon.
Blackrock Mortar Shells
:
Carrying Mortar Shells, allowing the use of a Blackrock Turret's Artillery Shell ability.Artilleryability.Homing Shell Unlimited range InstantShoots an artillery shell, inflicting 66500 to 73500 Fire damage and an additional 10000 Fire damage every second for 12 sec to enemies within 4 yards of the impact. This effect stacks.This shot damages the Blackrock Turret for 51% of its total health.homing shell, inflicting 950000 to 1050000 Fire damage to the Assault Cannon.
Blackrock Rabies
:
IncreaseIncreases damage dealt by 15%.
Blackrock Shrapnel
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Carrying Shrapnel, allowing the use of a Blackrock Turret's Shrapnel Cannon ability.Shrapnel Cannon 10035 yd range InstantBlasts enemies in a frontal cone, inflicting 3500022500 Fire damage every second to nearby enemies. This attracts nearby Blackrock reinforcements.
Blackrock Shrapnel
:
Carrying Shrapnel, allowing the use of a Blackrock Turret's Shrapnel Cannon ability.Shrapnel Cannon 10035 yd range InstantBlasts enemies in a frontal cone, inflicting 3500022500 Fire damage every second to nearby enemies. This attracts nearby Blackrock reinforcements.
Blades of Steel
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Deals 100% weapon damage
Bladestorm
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In a whirlwind of steel you attack all enemies within 8 yards, causing weapon damage from both melee weapons to each enemy.nearby enemies, causing Physical damage.
Bladestorm
:
Attacks in a whirl of steel, causing 75%105% weapon damage to each enemy within melee range.
Blast Nova
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Deals 34800 to 452009048 to 11752 Fire damage to all enemies.
Missile Smoke
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New name : Missile SmokeRailmaster Rocketspark's X21-01A Missile Barrage creates a cloud of smoke obscuring his position.
Blaze
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Leaves a blazing fire on the ground that deals 50009000 Fire damage to nearby enemies every 3 sec.
Blaze
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Inflicts 584 to 61673 to 77 Fire damage every 1 sec.
Blaze of Glory
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Inflicts 37000 to 43000 Fire damage to all enemies withing 5 yards of the impact. Any Piles of Ash in the area are ignited into phoenixes that will chase down random players.
Blazing Arrow
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Shoots a flaming arrow at the enemy, inflicting 5000 Fire damage and an additional 900 Fire damage every 1 sec. for 4 sec.
Blazing Inferno
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Consumes an enemy in flame, dealing 1850 to 2150555 to 645 Fire damage every 1 seconds.
Blazing Light
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Inflicts 3770 to 42304901 to 5499 Holy damage to enemies within 80 yds. of the target healed by Blazing Light.
Blight Spray
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Sprays out a steady stream of Ozumat's blight in a cone in front of the caster for 4 sec, dealing 3298 to 37012044 to 2295 Shadow damage per second to all enemies within 25 yards.
Blistering Poison
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Inflicts 1388 to 1612416 to 484 Nature damage and then 1388 to 1612416 to 484 damage to an enemy every 2 sec. for 3 sec. This effect will also hit targets within 5 yards.0 yards.
Blood Fury
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Increases Physical damage by 88%. Lasts 158 sec.
Blood Nova
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Blood explodes outward from a random enemy target, inflicting 7600 to 84006840 to 7560 Physical damage to nearby enemies.
Blood Tap
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Drains 1850 to 21502775 to 3225 health from an enemy, healing the caster for up to ten times that amount.
Bloodletting Howl
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Dreadfang howls causing all enemies to regenerate health while they fight in combat.his allies to regenerate 1% of max health each second.
Bloodthirst
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Instantly attack the target causing 637 to 713827 to 928 damage. In addition, the next <Unknown value - The spell referenced no longer exists> successful melee attacks will restore 1.5% of max health. This effect lasts <Unknown value - The spell referenced no longer exists>. Damage is based on your attack power.
Bloody Charge
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Charges an enemy, inflicting normal damage plus 100001200 and stuns the opponent for 3 sec.
Body Slam
:
Jumps onto a random target's location, dealing 14137 to 158627492 to 8407 damage to all enemies within 5 yards of t