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Live
PTR
10.2.7
PTR
10.2.6
Beta
Mists of Pandaria - Build 15972 - Spell Changes, Items, Icons, and More
Live
Posted
2012/08/14 at 2:17 PM
by
Ashelia
Another new patch is hitting the beta today.
Blizzard changed the file structure yet again, so some of these changes are probably from the last couple of patches--some of them appear to be new.
We'll keep you guys updated.
Latest Additions
Check out the latest additions here
.
A
Straw Hat
was added in every armor type as a Tiller reward that's transmoggable!
I Can't Hear You Over the Sound of How Awesome I Am
is now a Feat of Strength.
The
Fox Kit
is now tied to the Baradin Hold reputation rather than an extremely rare droprate from the zone's foxes. Yeah--it didn't really make sense you killed foxes to receive their offspring, anyway.
There may be a mage portal for some MoP areas:
Portal: Vale of Eternal Blossoms
There were a lot of new items added that are all ilevel 496.
Many Dragon Soul and Firelands boss abilities were nerfed--check it out under the NPC Abilities toggle. This is most likely compensating for mana and other talent changes in Mists.
Icons
Hit the break for the spell changes!
Spell Changes
Achievements
55 Exalted Reputations
:
Raise 5560 reputations to Exalted.
60 Exalted Reputations
:
Raise 6070 reputations to Exalted.
Fish Tales
:
Discover each of the Jinyu lore objects in Pandaria.
Classes
Death Knight
Forum
|
Talent Calculator
Spell Changes
Death Coil
:
Fire a blast of unholy energy, causing 1092 + 0.495928 + 0.421 * AP * 1 Shadow damage to an enemy target or healing (1092 + 0.495928 + 0.421 * AP * 3.5) damage on a friendly Undead target.
Death Strike
:
Focuses dark power into a strike that deals 200%235% weapon damage plus 489623 to an enemy and heals you for 20% of the damage you have sustained during the preceding 5 sec (minimum of at least 7% of your maximum health). This attack cannot be parried.
Talents and Specialization
Festering Strike
:
An instant attack that deals 230%200% weapon damage plus 621540 and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec.
:
Instantly strike the target and up to two additional nearby enemies, causing 125%150% weapon damage plus 653748 on the primary target, with each additional enemy struck taking 25% less damage than the previous target. Damage dealt to each target is increased by an additional 15% for each of your diseases present.
Might of the Frozen Wastes
:
When wielding a two-handed weapon, your Obliterate deals 50%40% more damage, and all melee attacks deal an additional 10% damage.
:
Strike the target for 155%175% weapon damage. This attack cannot be dodged, blocked, or parried.
Scourge Strike
:
An unholy strike that deals 155%130% of weapon damage as Physical damage plus 692588. In addition, for each of your diseases on your target, you deal an additional 25% of the Physical damage done as Shadow damage.
Unholy Might
:
Dark power courses through your limbs, increasing your Strength by 25%15%.
:
Each time you take damage, you gain 5% of the2% of the unmitigated damage taken as attack power up to a maximum of 10% of your health.for 20 sec.
Glyphs
:
Your Death Coil spell is now usable on all allies. When cast on a non-undead ally, Death Coil shrouds them with a protective barrier that absorbs up to 0 + 0.495928 + 0.421 * AP * 1 damage.
Monk
Forum
|
Talent Calculator
Spell Changes
Blackout Kick
:
Kick with a blast of Chi energy, dealing (8 * 0.89 * 1 * 0.898882 * (mwb / MWS) + 1 * ($owb / 2) * $?$OWSmwb / 2 / mws + (AP / 14) - l�e - 1))) to (8 * 0.89 * 1 * 0.898882 * (MWB / (MWS + 1 * (MWB / 2 / mws + (AP / 14) - l�e + 1))) Physical damage. )
Expel Harm
:
Instantly heals yourself for (7 * 1 * 1 * 0.898882 * (mwb / MWS) + 1 * ($owb / 2) * $?$OWSmwb / 2 / mws + (AP / 14) - ǫe - 1))) to (7 * 1 * 1 * 0.898882 * (MWB / (MWS + 1 * (MWB / 2 / mws + (AP / 14) - ǫe + 1))), and causes 50% of the amount healed to instantly be dealt to a nearby enemy as damage within 10 yards. Generates 1 Chi.)
Fists of Fury
:
Pummel all targets in front of you with rapid hand strikes, stunning them and dealing (7.5 * 0.89 * 1 * 0.898882 * (mwb / MWS) + 1 * ($owb / 2) * $?$OWSmwb / 2 / mws + (AP / 14) - ��e - 1))) to (7.5 * 0.89 * 1 * 0.898882 * (MWB / (MWS + 1 * (MWB / 2 / mws + (AP / 14) - ��e + 1))) damage immediately and every 1 sec for 4 sec. Damage is spread evenly over all targets.)
Tiger Palm
:
You Jab the target, dealing (1.5 * 1 * 1 * 0.898882 * (mwb / MWS) + 1 * ($owb / 2) * $?$OWSmwb / 2 / mws + (AP / 14) - i�e - 1))) to (1.5 * 1 * 1 * 0.898882 * (MWB / (MWS + 1 * (MWB / 2 / mws + (AP / 14) - i�e + 1))) damage and generating 1 Chi.)
Spinning Crane Kick
:
You spin while kicking in the air, dealing (1.59 * 1 * 1 * 0.898882 * (mwb / MWS) + 1 * ($owb / 2) * $?$OWSmwb / 2 / mws + (AP / 14) - �e - 1))) to (1.59 * 1 * 1 * 0.898882 * (MWB / (MWS + 1 * (MWB / 2 / mws + (AP / 14) - �e + 1))) damage to all nearby enemies every 1 sec, within 8 yards. Movement speed is reduced by 30%. Generates 1 Chi, if it hits at least 3 targets. Lasts 3 sec. During Spinning Crane Kick, you can continue to dodge and parry.)
Spinning Crane Kick
:
You spin while kicking in the air, dealing (1.59 * 1 * 1 * 0.898882 * (mwb / MWS) + 1 * ($owb / 2) * $?$OWSmwb / 2 / mws + (AP / 14) - �e - 1))) to (1.59 * 1 * 1 * 0.898882 * (MWB / (MWS + 1 * (MWB / 2 / mws + (AP / 14) - �e + 1))) damage to all nearby enemies every 1 sec, within 8 yards. Movement speed is reduced by 30%. Generates 1 Chi, if it hits at least 3 targets. Lasts 3 sec. During Spinning Crane Kick, you can continue to dodge and parry.)
:
Increases your chance to parry by 5%. Whenever you parry an attack, you reflexively strike back at the enemy for (0.3 * 1 * 1 * 0.898882 * (mwb / MWS) + 1 * ($owb / 2) * $?$OWSmwb / 2 / mws + (AP / 14)p��e - 1))) to (0.3 * 1 * 1 * 0.898882 * (MWB / (MWS + 1 * (MWB / 2 / mws + (AP / 14)p��e + 1))) damage. This effect has a 1 sec cooldown.)
:
Attack with the palm of your hand, dealing (3 * 1 * 1 * 0.898882 * (mwb / MWS) + 1 * ($owb / 2) * $?$OWSmwb / 2 / mws + (AP / 14) - K�e - 1))) to (3 * 1 * 1 * 0.898882 * (MWB / (MWS + 1 * (MWB / 2 / mws + (AP / 14) - K�e + 1))) damage. Also grants you Tiger Power, causing your attacks to ignore 10% of enemies' armor for 20 sec. Stacks up to 3 times.)
Talents and Specialization
Leg Sweep
:
You knock down all enemies within 5 yards, effectively stunning them for 5 sec.
Breath of Fire
:
Breathes fire causing 1401 to 1785 damage to all targets in front of you within 0 yards. If Dizzying Haze is on the target, they will burn for an additional 5604 to 71401804 to 2300 damage over 8 sec.
:
Your autoattack critical strikes grant up to 23 charges of Elusive Brew, based on weapon speed. Use Elusive Brew to consume the charges. Elusive Brew can stack up to 15 times.
Ironskin Brew
:
Increases your chance to dodge melee and ranged attacks by 30% for 1 sec per stack of Elusive Brew active, consuming your Elusive Brew charges.
Fists of Fury
:
Pummel all targets in front of you with rapid hand strikes, stunning them and dealing (7.5 * 0.89 * 1 * 0.898882 * (mwb / MWS) + 1 * ($owb / 2) * $?$OWSmwb / 2 / mws + (AP / 14) - ��e - 1))) to (7.5 * 0.89 * 1 * 0.898882 * (MWB / (MWS + 1 * (MWB / 2 / mws + (AP / 14) - ��e + 1))) damage immediately and every 1 sec for 4 sec. Damage is spread evenly over all targets.)
Keg Smash
:
You swing a keg of brew, dealing (8.12 * 1 * (1 * 0.898882 * (mwb) / (MWS) + 1 * ($owb / 2) * $?$OWSmwb / 2 / mws + (AP / 14)pk�e - 1))) to (8.12 * 1 * (1 * 0.898882 * (MWB) / (MWS) + 1 * (MWB / 2 / mws + (AP / 14)pk�e + 1))) damage to up to 3 nearby enemies within 8 yards. Also drenches the target in your Dizzying Haze and applies the Weakened Blows effect. Generates 2 Chi.
Rising Sun Kick
:
You kick upwards, dealing (14.4 * 0.89 * (1 * 0.898882 * (mwb) / (MWS) + 1 * ($owb / 2) * $?$OWSmwb / 2 / mws + (AP / 14) - ��e - 1))) to (14.4 * 0.89 * (1 * 0.898882 * (MWB) / (MWS) + 1 * (MWB / 2 / mws + (AP / 14) - ��e + 1))) damage and applying Mortal Wounds to the target. Also causes all targets within 8 yards to take an increased 10% damage from your abilities for 15 sec.
:
Each time you take damage, you gain 5% of the2% of the unmitigated damage taken as attack power for 20 sec.
Druid
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Talent Calculator
Spell Changes
Cat Form
:
Shapeshift into Cat Form, causing Agility to increase attack power, increasing autoattack damage by 100%, and increasing movement speed by 15%25%. Also protects the caster from Polymorph effects and allows the use of various cat abilities. Energy regeneration continues while not in Cat Form. The act of shapeshifting frees the caster of movement impairing effects.
:
Mangle the target for 420%400% normal damage plus 62 (+ 100% of SpellPower). Awards 1 combo point.
Moonfire
:
Burns the enemy for 572 to 698 (+ 24.6%556 to 679 (+ 23.6% of SpellPower) Arcane damage and then an additional 1967 (+ 24.6%1806 (+ 23.6% of SpellPower) Arcane damage over 14 sec.
Wrath
:
Causes 1932 to 2482 (+ 104.2%1916 to 2463 (+ 100% of SpellPower) Nature damage to the target.
Talents and Specialization
:
Wrath, Starfire, Starsurge, and melee abilities increase healing done by your next healing spell by 30%. Tranquility is not affected. Nourish, Healing Touch, and Regrowth increase the damage done by your next 2 Moonfire or Sunfire casts by 100%50% or by your next 2 melee abilities by 30%50%. Each of these bonuses lasts 30 sec.
:
Grants you the simultaneous damage benefit of both your Lunar Eclipse and Solar Eclipse, increasing damage done by your Nature and Arcane spells by 20%15%. In addition, casting Moonfire also applies the the periodic damage effect of Sunfire to your target. Activating this ability consumes all Lunar and Solar Energy and prevents gaining more during its duration. Lasts 15 sec.
Shred
:
Shred the target, causing 420%400% damage plus 62 (+ 100% of SpellPower) to the target. Must be behind the target. Awards 1 combo point. Deals 20% additional damage against bleeding targets.
:
You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing 605 to 702 (+ 37.4%581 to 674 (+ 35.9% of SpellPower) Arcane damage. Maximum 20 stars. Lasts 10 sec. Triggering a Lunar Eclipse resets the cooldown of this spell. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the Starfall effect.
:
Causes 3518 to 4522 (+ 178.4%3377 to 4341 (+ 171.3% of SpellPower) Arcane damage to the target.
Starsurge
:
You fuse the power of the moon and sun, launching a devastating blast of energy at the target. Causes 4226 to 5828 (+ 241.5%4056 to 5595 (+ 231.8% of SpellPower) Spellstorm damage to the target and generates 20 Lunar or Solar energy, whichever is more beneficial to you.
Sunfire
:
Burns the enemy for 572 to 698 (+ 24.6%556 to 679 (+ 23.6% of SpellPower) Nature damage and then an additional 1967 (+ 24.6%1806 (+ 23.6% of SpellPower) Nature damage over 14 sec. Your Wrath and Starsurge critical strikes on the target will extend your Sunfire's duration by 2 sec.
Survival Instincts
:
Reduces all damage taken by 50% for 12 sec.
:
Each time you take damage while in Bear Form, you gain 5% of the2% of the unmitigated damage taken as attack power up to a maximum of 10% of your healthfor 20 sec. Entering Cat Form will cancel this effect.
Hunter
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|
Talent Calculator
Glyphs
:
Your Stampede no longer summons pets from your stable, and instead uses copies of your current pet.
Mage
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Talent Calculator
Talents and Specialization
Fireball
:
Hurls a fiery ball that causes 1534 to 1951 (+ 167.4%1457 to 1853 (+ 159% of SpellPower) Fire damage.
Fire Blast
:
Blasts the enemy for 891 to 1055 (+ 93.5%846 to 1002 (+ 88.8% of SpellPower) Fire damage, and is guaranteed to critical strike. Upon impact, it spreads any $?s89926&s44457
Pyroblast
: Hurls an immense fiery boulder that causes 2236 to 2839 (+ 243.8%2102 to 2669 (+ 229.2% of SpellPower) Fire damage and an additional 1902 (+ 30.5%1794 (+ 28.7% of SpellPower) Fire damage over 18 sec. Getting two single-target direct-damage Fire critical strikes in a row will make your next Pyroblast instant cast, cost no mana, and deal 25% additional damage.
:
Your Nether Tempest, Living Bomb, and Frost Bomb spells now also apply the Pyromaniac effect. Pyromaniac Increases the damage done by your Fireball, Pyroblast, Inferno Blast, and Frostfire Bolt on the target by 10%. Lasts 1215 sec.
Paladin
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Talent Calculator
Spell Changes
Crusader Strike
:
An instant strike that causes 130%115% weapon damage plus 702580.
Judgment
:
A magic attack that unleashes the energy of a Seal to cause 562 (+ 50.8%571 (+ 50% of SpellPower) Holy damage.
Word of Glory
:
Consumes up to 3 Holy Power to heal a friendly target for 3694 to 4115 (+ 37.7%4803 to 5350 (+ 49% of SpellPower) per charge of Holy Power.
Talents and Specialization
:
Consumes up to 3 Holy Power to place a protective Holy flame on a friendly target, which heals them for 4031 to 4490 (+ 37.7%5240 to 5837 (+ 49% of SpellPower) and an additional 391 (+ 4.5%508 (+ 5.85% of SpellPower) every 3 sec for 30 sec. Healing increased per charge of Holy Power. Replaces Word of Glory.
Holy Avenger
:
Abilities that generate Holy Power will deal 30% additional damage and healing, and generate 3 charges of Holy Power for the next 1518 sec.
Light of Dawn
:
Consumes up to 3 Holy Power to emanate a wave of healing energy, healing up to 6 of the most injured targets in your party or raid within 30 yards for 1824 to 2031 (+ 17%1550 to 1725 (+ 14.4% of SpellPower) per charge of Holy Power.
Templar's Verdict
:
A powerful weapon strike that consumes 3 charges of Holy Power to deal 280%250% weapon damage plus 685571.
:
Each time you take damage, you gain 5% of the2% of the unmitigated damage taken as attack power for 20 sec.
Priest
Forum
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Talent Calculator
Spell Changes
Holy Nova
:
Causes an explosion of holy light around the caster, causing <Unknown value - The spell referenced no longer exists>307 to 356 (+ 14.3% of SpellPower) Holy damage to all enemy targets within <Unknown value - The spell referenced no longer exists>10 yards and healing up to 5 targets within 10 yards for 2373 to 2756 (+ 24.7% of SpellPower). Healing is divided among the number of targets healed. These effects cause no threat.
:
Causes an explosion of shadow magic around the target, causing 370 to 400 (+ 36.7%152 to 163 (+ 15% of SpellPower) Shadow damage every 1 sec for 5 sec to all enemies within 10 yards around the target.
Talents and Specialization
Power Infusion
:
Infuses the targetPriest with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 1520 sec.
:
Strike an enemy with the power of the heavens, dealing 2967 to 3328 (+ 114.1%2226 to 2496 (+ 85.6% of SpellPower) Holy damage and restoring 0.7% maximum mana.
:
Consumes all of the caster's Shadow Orbs to deal 1641 (+ 78.2%1493 (+ 71.2% of SpellPower) Shadow damage and an additional 273 (+ 13%249 (+ 11.8% of SpellPower) Shadow damage every 1 sec for 6 sec. Also heals the caster for 1% of their maximum health when it deals periodic damage. Damage and healing increased based on the number of Shadow Orbs consumed.
:
Reduces the mana cost of your next Flash Heal, Greater Heal or Prayer of Healing by 100%25% and increases its critical effect chance by 25%100%.
:
Allows 40%50% of your mana regeneration from Spirit to continue while in combat.
Mind Blast
:
Blasts the target for 2313 to 2443 (+ 164%1966 to 2076 (+ 139.4% of SpellPower) Shadow damage and generates 1 Shadow Orb.
Mind Flay
:
Assault the target's mind with Shadow energy, causing 3330 (+ 54.3%2829 (+ 46.2% of SpellPower) Shadow damage over 3 sec and slowing their movement speed by 50%.
Glyphs
:
Teaches you the ability Holy Nova. Causes an explosion of holy light around the caster, causing <Unknown value - The spell referenced no longer exists>307 to 356 (+ 14.3% of SpellPower) Holy damage to all enemy targets within <Unknown value - The spell referenced no longer exists>10 yards and healing up to 5 targets within 10 yards for 2373 to 2756 (+ 24.7% of SpellPower). Healing is divided among the number of targets healed. These effects cause no threat.
Rogue
Forum
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Talent Calculator
Talents and Specialization
Deadly Throw
:
Finishing move that reduces the movement speed of the target by 50% for 6 sec. If performed with 5 combo points, also interrupts spellcasting and prevents any spell in that school from being cast for 6 sec. Damage dealt: 1 point : 156+(277 * 1 * 1)+($rw * 1) - 200+(277 * 1 * 1)+($RW214+((0) + AP * 0.12)*1-641+((0) + AP * 0.12)*1 damage 2 points: 156+(277 * 1 * 2)+($rw * 1) - 200+(277 * 1 * 2)+($RW214+((0) + AP * 0.24)*1-641+((0) + AP * 0.24)*1 damage 3 points: 156+(277 * 1 * 3)+($rw * 1) - 200+(277 * 1 * 3)+($RW214+((0) + AP * 0.36)*1-641+((0) + AP * 0.36)*1 damage 4 points: 156+(277 * 1 * 4)+($rw * 1) - 200+(277 * 1 * 4)+($RW214+((0) + AP * 0.48)*1-641+((0) + AP * 0.48)*1 damage 5 points: 156+(277 * 1 * 5)+($rw * 1) - 200+(277 * 1 * 5)+($RW * 1) damage214+((0) + AP * 0.6)*1-641+((0) + AP * 0.6)*1 damage
Shaman
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Talent Calculator
Spell Changes
Chain Heal
:
Heals the friendly target for 5135 to 5865 (+ 49.8%5905 to 6745 (+ 57.3% of SpellPower), then jumps to heal the most injured nearby targets. If cast on a party or raid member, the heal will only jump to other members. Each jump reduces the effectiveness of the heal by 30%. Heals 4 total targets.
Healing Rain
:
Calls forth healing rains to blanket the area targeted by the Shaman, restoring 1417 to 1684 (+ 14.1%1983 to 2358 (+ 19.7% of SpellPower) health to allies in the area every 2 sec for 10 sec. Healing effectiveness diminishes for each player beyond 6 within the area.
Healing Rain
:
Healing rains blanket the area, restoring 1417 to 1684 (+ 14.1%1983 to 2358 (+ 19.7% of SpellPower) health to the Shaman's allies.
Warlock
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Talent Calculator
Spell Changes
Shadow Bolt
:
Sends a shadowy bolt at the enemy, causing 1269 + $SP * 1.5) Shadow damage.1242 (+ 116.3% of SpellPower) Shadow damage.
Talents and Specialization
:
Causes an enemy to suffer 50%25% of all damage you take. Lasts 128 sec. Passive: Enemies who attack you suffer 10%5% of all damage they deal to you. This effect is disabled while on cooldown.
Grimoire of Sacrifice
:
You sacrifice your demon to gain one of its abilities, increase the power of many of your single targt spells by $?c0target spells by $?c0 and regenerate 2% of maximum health every 5 sec. Lasts for 15 min. Summoning another demon cancels the effect.
:
Drains the soul of the target, causing (401417 + $SP * 0.375) Shadow damage every 2 sec and energizing one Soul Shard after it deals damage twice. If the target dies, three Soul Shards are energized. Lasts 12 sec. If the target is at or below 20% health when Drain Soul deals damage, it deals 100% additional damage and causes all of your other periodic Affliction damage effects to instantly deal 100% of their normal periodic damage.
:
Your next Immolate, Incinerate, Conflagrate or Curse will hit all targets within 15 yards of the target and deal 40.00%45.00% of their normal damage.
Hand of Gul'dan
:
Summons a falling meteor to strike the target and all enemies within 6 yards for 486 (+ 45.5%534 (+ 50% of SpellPower) Shadow damage and inflicting them with Shadowflame. Shadowflame Reduces movement speed by 30% and deals 876 (+ 13.7% of SpellPower) Shadowflame damage over 6 sec. Generates 2 Demonic Fury every time it deals damage.
Havoc
:
Causes the next Chaos Bolt or three other single target spells cast by the Warlock to also strike this target. Lasts 15 sec.
Incinerate
:
Deals 1447 to 1598 (+ 142.5%1421 to 1570 (+ 140% of SpellPower) Fire damage to an enemy.
:
Binds the target in twilight, causing 960 (+ 22.5%856 (+ 20% of SpellPower) Shadow damage over 4 sec. Every 1 sec, when Malefic Grasp deals damage, it causes all of your other periodic Affliction damage effects to instantly deal 50% of their normal periodic damage.
:
While using Metamorphosis, your Corruption spell transforms into Doom. DoomLevel 9040 yd range Attack speedInflicts impending doom upon the target, causing ((12821495 + $SP * 1) * 4) Shadow damage over 1 min. When Doom critically strikes, a Wild Imp will be summoned to attack the target.
:
While using Metamorphosis, your Shadow Bolt spell transforms into Touch of Chaos. Touch of ChaosLevel 9040 yd range Attack speedRequires Metamorphosis Unleashes energy at the enemy, causing 694 to 766 (+ 68.3%645 to 712 (+ 63.5% of SpellPower) Chaos damage and extending the duration of Corruption.
Seed of Corruption
:
Embeds a demon seed in the enemy target, causing ((320 + $SP * 0.3) * 6) Shadow damage over 18 sec. When the target takes (1923 ( + 180% of SpellPower) + $SP * 1.8) total damage from the caster or dies, the seed will inflict 1186 to 1377 (+ 80%1285 to 1492 (+ 130% of SpellPower) Shadow damage to all enemies within 15 yards of the target.
:
Consumes a Soul Shard, unlocking the hidden power of your spells. Soulburn: Summon Demon has a 60 sec cooldown. Affected Spells: Summon Demon Drain Life
Unstable Affliction
:
Shadow energy slowly destroys the target, causing 1869 (+ 25%1792 (+ 24% of SpellPower) damage over 14 sec. If the Unstable Affliction is dispelled it will cause (267 ( + 25%256 ( + 24% of SpellPower) * 7) damage to the dispeller and silence them for 4 sec.
Warrior
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Talent Calculator
Spell Changes
Raging Blow
:
A mighty blow that deals 200%180% weapon damage from both melee weapons. Can only be used while Enraged.
Raging Blow
:
A mighty blow that deals 200%180% weapon damage from both melee weapons. Can only be used while Enraged.
Talents and Specialization
Bloodthirst
:
Instantly attack the target, dealing 90%80% weapon damage plus 12461109 with your main hand weapon and restoring 1% of your health. Bloodthirst has double the normal chance to be a critical strike. Generates 10 Rage.
:
You are a master of dual-wield combat, and can equip one-hand and off-hand weapons in your off-hand. Increases autoattack damage by 40%10% and off-hand damage by 25%.
Raging Blow
:
A mighty blow that deals 200%180% weapon damage from both melee weapons. Becoming Enraged enables one use of Raging Blow. Limit 2 charges.
:
While wielding a two-handed melee weapon, your Physical damage dealt is increased by 20%25%.
Single-Minded Fury
:
When you dual-wield one-handed weapons, all damage is increased by 25%35%, and your off-hand weapon will deal an additional 30% damage.
Sudden Death
:
Your melee hits have a 6%20% chance of resetting the cooldown on your Colossus Smash.
:
Each time you take damage in Defensive Stance, you gain 5% of the2% of the unmitigated damage taken as attack power for 20 sec.
Furious Slash
:
A quick strike with your off-hand weapon that deals 260%230% weapon damage plus 470415 (+ 100% of SpellPower) and causes Mortal Wounds on the target.
Racial Traits
:
Damage dealt by pets increased by 5%2%.
:
Damage dealt by Death Knight, Hunter and Warlock pets increased by 5%2%.
:
Damage dealt by pets increased by 5%2%.
Mounts
Timber Wolf
:
Summons and dismisses a rideable Timber Wolf.
Professions
Blacksmithing
Bloodforged Warfists
:
New reagent required:
Living Steel
x6.
New reagent required:
Spirit of Harmony
x2.
New reagent required:
Blood Spirit
x6.
Chestplate of Limitless Faith
:
New reagent required:
Living Steel
x8.
New reagent required:
Spirit of Harmony
x3.
New reagent required:
Blood Spirit
x8.
Gauntlets of Battle Command
:
New reagent required:
Living Steel
x6.
New reagent required:
Spirit of Harmony
x2.
New reagent required:
Blood Spirit
x6.
Gauntlets of Unbound Devotion
:
New reagent required:
Living Steel
x6.
New reagent required:
Spirit of Harmony
x2.
New reagent required:
Blood Spirit
x6.
Ornate Battleplate of the Master
:
New reagent required:
Living Steel
x8.
New reagent required:
Spirit of Harmony
x3.
New reagent required:
Blood Spirit
x8.
Unyielding Bloodplate
:
New reagent required:
Living Steel
x8.
New reagent required:
Spirit of Harmony
x3.
New reagent required:
Blood Spirit
x8.
Enchanting
Greater Versatility
:
Permanently enchant boots to increase Spirit by 18. Requires a level 60 or higher item.
Reagent
Infinite Dust
amount decreasaed from 34054 to 10.
Reagent removed:
Greater Cosmic Essence
.
New reagent required:
Lesser Cosmic Essence
x1.
Greater Vitality
:
Permanently enchant boots to increase Stamina and Spirit by 14. Requires a level 60 or higher item.
Reagent
Infinite Dust
amount decreasaed from 34054 to 8.
Reagent removed:
Greater Cosmic Essence
.
New reagent required:
Lesser Cosmic Essence
x2.
Superior Agility
:
Permanently enchant boots to increase Agility by 16. Requires a level 60 or higher item.
Reagent
Infinite Dust
amount decreasaed from 34054 to 16.
Reagent
Greater Cosmic Essence
amount decreasaed from 34055 to 4.
Assault
:
Permanently enchant bracers to increase attack power by 38. Requires a level 60 or higher item.
Reagent
Infinite Dust
amount decreasaed from 34054 to 6.
Haste
:
Permanently enchant bracers to increase expertise by 15. Requires a level 60 or higher item.
Reagent
Infinite Dust
amount decreasaed from 34054 to 14.
Reagent
Greater Cosmic Essence
amount decreasaed from 34055 to 3.
Greater Stats
:
Permanently enchant bracers to increase all stats by 6. Requires a level 60 or higher item.
Reagent
Infinite Dust
amount decreasaed from 34054 to 16.
Reagent
Greater Cosmic Essence
amount decreasaed from 34055 to 3.
Major Versatility
:
Permanently enchant bracers to increase Spirit by 18. Requires a level 60 or higher item.
Reagent
Infinite Dust
amount decreasaed from 34054 to 16.
Reagent
Greater Cosmic Essence
amount decreasaed from 34055 to 4.
Exceptional Mana
:
Permanently enchant chest armor to increase mana by 250. Requires a level 60 or higher item.
Reagent
Infinite Dust
amount decreasaed from 34054 to 6.
Greater Dodge
:
Permanently enchant chest armor to increase dodge by 22. Requires a level 60 or higher item.
Reagent
Infinite Dust
amount decreasaed from 34054 to 10.
Greater Versatility
:
Permanently enchant chest armor to increase Spirit by 20. Requires a level 60 or higher item.
Reagent removed:
Greater Cosmic Essence
.
New reagent required:
Lesser Cosmic Essence
x4.
Super Health
:
Permanently enchant chest armor to increase health by 275. Requires a level 60 or higher item.
Reagent
Infinite Dust
amount decreasaed from 34054 to 20.
Reagent removed:
Greater Cosmic Essence
.
New reagent required:
Lesser Cosmic Essence
x7.
Super Stats
:
Permanently enchant chest armor to increase all stats by 8. Requires a level 60 or higher item.
Reagent removed:
Infinite Dust
.
Reagent
Lesser Cosmic Essence
amount increased from 34056 to 2.
Major Agility
:
Permanently enchant a cloak to increase Agility by 22. Requires a level 60 or higher item.
Reagent
Dream Shard
amount increased from 34052 to 2.
Reagent
Infinite Dust
amount decreasaed from 34054 to 8.
Reagent removed:
Greater Cosmic Essence
.
Speed
:
Permanently enchant a cloak to increase haste by 15. Requires a level 60 or higher item.
Reagent
Infinite Dust
amount decreasaed from 34054 to 6.
Crusher
:
Permanently enchant gloves to increase attack power by 44. Requires a level 60 or higher item.
Reagent removed:
Dream Shard
.
Reagent
Infinite Dust
amount decreasaed from 34054 to 20.
Reagent removed:
Greater Cosmic Essence
.
Exceptional Spellpower
:
Permanently enchant gloves to increase spell power by 28. Requires a level 60 or higher item.
Reagent
Infinite Dust
amount decreasaed from 34054 to 4.
Major Agility
:
Permanently enchant gloves to increase your Agility by 20. Requires a level 60 or higher item.
Reagent removed:
Greater Cosmic Essence
.
New reagent required:
Lesser Cosmic Essence
x4.
:
Permanently enchant a ring to increase attack power by 40. Only the Enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound.
Reagent
Infinite Dust
amount decreasaed from 34054 to 8.
Reagent removed:
Greater Cosmic Essence
.
:
Permanently enchant a ring to increase Intellect by 20. Only the Enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound.
Reagent
Infinite Dust
amount decreasaed from 34054 to 8.
Reagent removed:
Greater Cosmic Essence
.
:
Permanently enchant a ring to increase Stamina by 30. Only the Enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound.
Reagent
Infinite Dust
amount decreasaed from 34054 to 8.
Reagent removed:
Greater Cosmic Essence
.
Dodge
:
Permanently enchant a shield to increase dodge by 20. Requires a level 60 or higher item.
Reagent
Eternal Earth
amount decreasaed from 35624 to 6.
Spellpower
:
Permanently enchant a staff to increase spell power by 69. Requires a level 60 or higher item.
Reagent
Greater Cosmic Essence
amount decreasaed from 34055 to 2.
Exceptional Agility
:
Permanently enchant a melee weapon to increase Agility by 26. Requires a level 60 or higher item.
Reagent
Eternal Air
amount decreasaed from 35623 to 4.
Exceptional Versatility
:
Permanently enchant a melee weapon to increase Spirit by 45. Requires a level 60 or higher item.
Reagent
Infinite Dust
amount decreasaed from 34054 to 16.
Engineering
Ghost Iron Dragonling
:
Reagent removed:
Ghost Iron Bar
.
Reagent
High-Explosive Gunpowder
amount increased from 77468 to 1.
New reagent required:
Windwool Cloth
x12.
Goblin Dragon Gun, Mark II
:
Reagent removed:
Ghost Iron Bar
.
New reagent required:
Ghost Iron Bolts
x3.
Thermal Anvil
:
Reagent removed:
Ghost Iron Bar
.
New reagent required:
High-Explosive Gunpowder
x8.
Herbalism
:
Uses your skill in Herbalism to absorb energy and nutrients from the earth, instantly healing minor wounds and granting 19202880 haste for 20 sec. Can be used while stealthed or invisible.
Leatherworking
Mist-Touched Leather
:
Cleanse five pieces of sha-touched leather to create one exotic leather.
Skinning
:
Skinning all those dead animals has broadened your anatomical knowledge, increasing your critical strike by 320480.
Tailoring
:
Embroiders a magical pattern into your cloak, giving you a chance to increase your Spirit by 20003000 for 15 sec when you cast a spell. Embroidering your cloak will cause it to become soulbound and requires the Tailoring profession to remain active.
NPC Abilities
This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.
View changes
Battle Roar
:
Increases the Physical damage dealt by nearby party members for 1 min.
Black Blood of Go'rath
:
Deals 32202415 damage every 2 seconds.
Black Blood of Go'rath
:
Deals 15210 to 1599011407 to 11992 damage every 1 second.
Black Blood of the Earth
:
Deals 50003750 damage to enemies near Morchok, increasing their Nature damage taken by 100% for 6 sec.
Blazing Heat
:
The Lava Scion inflicts a random target with Blazing Heat, causing them to create a trail of Blazing Heat in their wake. Blazing Heat inflicts 58012 to 6098748750 to 51250 Fire damage every 1 sec, and heals Sons of Flame for 10% every 1 sec.
Blistering Heat
:
The Tentacle radiates Blistering Heat inflicting 37502815 Fire damage every 2 sec. Blistering Heat increases damage by 2 every stack. Stacks.
Blistering Heat
:
Inflicts 37502815 Fire damage and increases damage taken from Blistering Heat by 5%. Stacks.
Blizzard
:
Calls down a blizzard that lasts 10 sec., inflicting 14250 to 1575057000 to 63000 Frost damage every 2 sec. to all enemies in a selected area.
Degeneration
:
Carves a swath of ruin, dealing 114000 to 12600085500 to 94500 Shadow damage to all enemies in front of the caster, and afflicting them with dark energies that deal 90006750 Shadow damage every 2 sec for 1 min.
Degenerative Bite
:
Inflicts 2340 to 24601755 to 1845 Shadow damage every 1 sec for 10 sec. Stacks.
Digestive Acid
:
Inflicts 67275 to 7072550456 to 53043 Nature damage to the enemy target.
Disrupting Shadows
:
Deals 42099 to 4892631574 to 36695 Shadow damage every 2 seconds. Will cause knockback when dispelled in non-LFR difficulties.
Dreadflame
:
Inflicts 49725 to 5227536562 to 38437 Fire damage and an additional 34002500 Fire damage every 1 sec to enemies standing in Dreadflame.
Elementium Blast
:
The Elementium Blast inflicts 456300 to 479700342225 to 359775 Fire damage to enemies within 200 yards, and an additional 29250 to 3075021937 to 23062 Fire damage until the player destroys the Elementium Bolt.
Elementium Blast
:
The Elementium Bolt is still searing, inflicting 29250 to 3075021937 to 23062 Fire damage every 1 sec until the players destroy the Elementium Bolt.
Elementium Bolt
:
Deathwing launches an Elementium Bolt at the target platform. If the Elementium Bolt reaches its destination it inflicts 456300 to 479700342225 to 359775 Fire damage to all enemies and an additional 29250 to 3075021937 to 23062 Fire damage every 1 sec until the Elementium Bolt is destroyed.
Fiery Grip
:
Grips victims with a whip-like cord of plasma, stunning them for up to 30 sec and inflicting 9000067500 Fire damage every 3 sec. The corruption must channel to maintain this effect, and it may be broken by inflicting significant damage to the tentacle. This effect prevents players from being thrown off Deathwing's back.
Fire Blast
:
Inflicts 8550 to 1045034200 to 41800 Fire damage to an enemy.
Fireball
:
Inflicts 11560 to 1564046240 to 62560 Fire damage to an enemy.
Flame Breath
:
Deals 95000 to 10500071250 to 78750 Fire damage to all enemies in front of the caster.
Ice Lance
:
Deals 1500011250 Frost damage to a 3 yard area around the closest enemy.
Lava Wave
:
Inflicts 124312 to 13068792625 to 97375 Fire damage and an additional 41437 to 4356229250 to 30750 Fire damage every 1 sec.
Lightning Storm
:
Deals 1750013125 Nature damage to all enemies nearby.
Moonfire
:
Inflicts 8075 to 892532300 to 35700 Arcane damage to an enemy, then an additional 11875 to 1312547500 to 52500 damage every 3 sec. for 12 sec.
Multi-Shot
:
Fires a volley of missiles at an enemy and its nearby allies, striking up to 10 targets for 13875 to 16125 Physical damage.55500 to 64500 Physical damage.
Psychic Drain
:
Channels a wave of psychic force in a cone in front of the caster, dealing 166500 to 193500124875 to 145125 Shadow damage and returning it to the caster ten fold.
Searing Arrow
:
Shoots a flaming arrow at an enemy, inflicting 16650 to 20350 Fire Damage.66600 to 81400 Fire Damage.
Searing Plasma
:
Coats the victim in the searing blood of Deathwing. The thick blood will absorb up to 420000 healing done to the target and will cause the victim to cough up blood, periodically inflicting 120009000 Physical damage.
Searing Plasma
:
Coats the victim in the searing blood of Deathwing. The thick blood will absorb up to 420000 healing done to the target and will cause the victim to cough up blood, periodically inflicting 120009000 Physical damage.
Shattered Ice
:
Inflicts 92500 to 10750069375 to 80625 Frost damage to an enemy and reduces its movement speed for 4 sec.
Starfall
:
Inflicts 19000 to 2100076000 to 84000 Arcane damage to enemies in a selected area every 2 sec. for 10 sec.
Starfall
:
You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing 605 to 702 (+ 37.4%581 to 674 (+ 35.9% of SpellPower) Arcane damage. Maximum 20 stars. Lasts 10 sec. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.
Superheated
:
Ragnaros is at full power and has become Superheated! Inflicts 60004500 Fire damage every 1 sec, increases damage taken from Superheated by 10%. Stacks.
Superheated
:
Inflicts 60004500 Fire damage and increases Superheated damage taken by 10%. Stacks.
Superheated Nucleus
:
The core of the Amalgamation becomes critically unstable, causing it to inflict 30450 to 3955022837 to 29662 Fire damage to all enemies every 3 sec. If it is destroyed in this state it will trigger a Nuclear Blast.
Tetanus
:
Inflicts 35100 to 3690026325 to 27675 Shadow damage every 1 sec for 6 sec. Stacks.
Twilight Breath
:
Inflicts 120000 to 13000090000 to 97500 Shadow damage in a 45 yard cone in front of the caster.
Twilight Onslaught
:
Deals 30000002250000 Shadow damage to enemies within a 10 yard radius of the destination, with the damage divided evenly among all enemies.
Twilight Spit
:
Spits Twilight energy at an enemy, dealing 3800 to 42002850 to 3150 Shadow damage and increasing Shadow damage taken by 10%.
Uncategorized
This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.
View changes
+09 Fishing
:
Fishing skill increased by 100.
+3 Fishing
:
Fishing skill increased by 25.
+5 Fishing
:
Fishing skill increased by 50.
+7 Fishing
:
Fishing skill increased by 75.
Amber Strike
:
Deals 237500 to 262500 Nature damage to the current hostile target, and interrupts normal spellcasting, as well as a target's attempts to trigger an Amber Explosion. Amber Strike also destabilizes the target, increasing damage taken by 10% for 1215 sec. Stacks. Stacks.
Animist's Caress
:
Permanently adds 10 Stamina, 10 Intellect, and 12 spell power to a leg or head slot item. Enchanting the item causes it to become soulbound.
Arcane Velocity
:
Deals 16770 to 17630 Arcane damage every 1 second, scaling based on far the target is from the caster.
Arcane Velocity
:
Deals 78000 to 82000117000 to 123000 Arcane damage every 1 second, scaling based on far the target is from the caster.
:
Curse an enemy, causing them to suffer 50%25% of all damage you take. Lasts 128 sec. Passive: Enemies who attack you suffer 10%5% of all damage they deal to you. This effect is disabled while on cooldown.
:
Enemies who attack you suffer 8.33333%4.16667% of all damage they deal to you.
:
Curse an enemy, causing them to suffer 50%25% of all damage you take. Lasts 128 sec. Passive: Enemies who attack you suffer 10%5% of all damage they deal to you. This effect is disabled while on cooldown.
:
Curse an enemy, causing them to suffer 50%25% of all damage you take. Lasts 128 sec. Passive: Enemies who attack you suffer 8.33333%4.16667% of all damage they deal to you. This effect is disabled while on cooldown.
Attenuating
:
Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 11562592500 physical damage to all players in their path.
Attenuation
:
Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings inflict 11562592500 physical damage to all players in their path.
Attenuation
:
Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 11562592500 physical damage to all players in their path.
Attenuation
:
Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 11562592500 physical damage to all players in their path.
Attenuation
:
Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 11562592500 physical damage to all players in their path.
Attenuation
:
Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 11562592500 physical damage to all players in their path.
Attenuation
:
Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 11562592500 physical damage to all players in their path.
Attenuation
:
Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 11562592500 physical damage to all players in their path.
Attenuation
:
Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 11562592500 physical damage to all players in their path.
Attenuation
:
Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 11562592500 physical damage to all players in their path.
Attenuation
:
Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 11562592500 physical damage to all players in their path.
Attenuation
:
Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 11562592500 physical damage to all players in their path.
Attenuation
:
Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 11562592500 physical damage to all players in their path.
Attenuation
:
Summons a series of Sonic Rings that travel outward from the caster in a dizzying pattern. Sonic rings deal 11562592500 physical damage to all players in their path.
Blackout Kick
:
Kick with a blast of Chi energy, dealing (8 * 0.89 * 1 * 0.898882 * (mwb / MWS) + 1 * ($owb / 2) * $?$OWSmwb / 2 / mws + (AP / 14) - l�e - 1))) to (8 * 0.89 * 1 * 0.898882 * (MWB / (MWS + 1 * (MWB / 2 / mws + (AP / 14) - l�e + 1))) Physical damage. )
:
Kick with a blast of Chi energy, dealing (8 * 0.89 * 1 * 0.898882 * (mwb / MWS) + 1 * ($owb / 2) * $?$OWSmwb / 2 / mws + (AP / 14) - l�e - 1))) to (8 * 0.89 * 1 * 0.898882 * (MWB / (MWS + 1 * (MWB / 2 / mws + (AP / 14) - l�e + 1))) Physical damage. )
:
Kick with a blast of Chi energy, dealing (8 * 0.89 * 1 * 0.898882 * (mwb / MWS) + 1 * ($owb / 2) * $?$OWSmwb / 2 / mws + (AP / 14) - l�e - 1))) to (8 * 0.89 * 1 * 0.898882 * (MWB / (MWS + 1 * (MWB / 2 / mws + (AP / 14) - l�e + 1))) Physical damage. )
Blazing Heat
:
The Lava Scion inflicts a random target with Blazing Heat, causing them to create a trail of Blazing Heat in their wake. Blazing Heat inflicts 58012 to 6098748750 to 51250 Fire damage every 1 sec, and heals Sons of Flame for 10% every 1 sec.
Blazing Heat
:
Inflicts 58012 to 6098748750 to 51250 Fire damage every 1 sec.
:
Breathes fire causing 1401 to 1785 damage to all targets in front of you within 0 yards. If Dizzying Haze is on the target, they will burn for an additional 5604 to 71401804 to 2300 damage over 8 sec.
Breath of Fire
:
Breathes fire causing 1401 to 1785 damage to all targets in front of you within 0 yards. If Dizzying Haze is on the target, they will burn for an additional 5604 to 71401804 to 2300 damage over 8 sec.
Cinder Blade
:
Ignites current weapon, causing it to inflict additional fire damage.
:
Damage dealt by pets increased by 5%2%.
Command
:
Damage dealt by pets increased by 5%2%.
:
Cripples the target, reducing movement speed by 40%, increasing time between melee and ranged attacks by 20%. Lasts 20 sec.
:
Your Death Coil spell is now usable on all allies. When cast on a non-undead ally, Death Coil shrouds them with a protective barrier that absorbs up to 0 + 0.495928 + 0.421 * AP * 1 damage.
Death Strike Off-Hand
:
Unleash a powerful strike that heals you for 5% of the damage you have sustained during the preceding 5 sec (minimum of at least 7% of your maximum health), while also dealing 200%235% off-hand weapon damage plus 244312 to an enemy if the attack is successful.
Death's Embrace
:
Permanently adds 28 attack power and 12 dodge to a leg or head slot item. Enchanting the item causes it to become soulbound.
Destabilize
:
Increases damage taken by 10% for 1215 sec. Stacks.
:
Consumes all of the caster's Shadow Orbs to deal 1641 (+ 78.2%1493 (+ 71.2% of SpellPower) Shadow damage and an additional 273 (+ 13%249 (+ 11.8% of SpellPower) Shadow damage every 1 sec for 6 sec. Also heals the caster for 1% of their maximum health when it deals periodic damage. Damage and healing increased based on the number of Shadow Orbs consumed.
:
Consumes all of the caster's Shadow Orbs to deal 1641 (+ 78.2%1493 (+ 71.2% of SpellPower) Shadow damage and an additional 273 (+ 13%249 (+ 11.8% of SpellPower) Shadow damage every 1 sec for 6 sec. Also heals the caster for 1% of their maximum health when it deals periodic damage. Damage and healing increased based on the number of Shadow Orbs consumed.
Dirty Mouth
:
Vicejaws' dirty mouth is not a pleasant place to be, increasing damage taken by 10%5% and reducing healing taken by 5% every $ sec. This effect stacks.
Disrupting Shadows
:
Deals 63917 to 7428247938 to 55711 Shadow damage and knocks back.
Doom
:
Inflicts impending doom upon the target, causing ((12821495 + $SP * 1) * 4) Shadow damage over 1 min. When Doom critically strikes, a Wild Imp will be summoned to attack the target.
Dreadflame
:
Ragnaros stomps and forms Dreadflame at the location. Each Dreadflame will spread every 3.5 sec creating another patch of Dreadflame. Dreadflame inflicts 49725 to 5227536562 to 38437 Fire damage, and an additional 34002500 Fire damage every 1 for 30 sec.
:
Nourish, Healing Touch, and Regrowth increase the damage done by your next 2 Moonfire or Sunfire casts by 100%50% or by your next 2 melee abilities by 30%50%.
Drink
:
Restores 1300 mana over 10650 mana over 20 sec. Must remain seated while drinking.
Drink
:
Restores 2000 mana over 101000 mana over 20 sec. Must remain seated while drinking.
Drink
:
Restores 3000 mana over 101500 mana over 20 sec. Must remain seated while drinking.
Drink
:
Restores 4200 mana over 102100 mana over 20 sec. Must remain seated while drinking.
Drink
:
Restores 7200 mana over 103600 mana over 20 sec. Must remain seated while drinking.
Drink
:
Restores 13000 mana over 106500 mana over 20 sec. Must remain seated while drinking.
Drink
:
Restores 45000 mana over 1022500 mana over 20 sec. Must remain seated while drinking.
Elementium Blast
:
The Elementium Blast inflicts 29250 to 3075021937 to 23062 Fire damage to enemies within 200 yards, and an additional 29250 to 3075021937 to 23062 Fire damage every 1 sec until the players destroy the Elementium Bolt.
Ironskin Brew Charge
:
Your autoattack critical strikes grant up to 23 charges of Elusive Brew, based on weapon speed. Use Elusive Brew to consume the charges. Elusive Brew can stack up to 15 times.
Emerge
:
The Sha emerges from the waters of the Dread Expanse, inflicting 731250 to 768750 Frost damage to enemies within 1012 yds.
Expel Harm
:
Instantly heals yourself for (7 * 1 * 1 * 0.898882 * (mwb / MWS) + 1 * ($owb / 2) * $?$OWSmwb / 2 / mws + (AP / 14) - ǫe - 1))) to (7 * 1 * 1 * 0.898882 * (MWB / (MWS + 1 * (MWB / 2 / mws + (AP / 14) - ǫe + 1))), and causes 50% of the amount healed to instantly be dealt to a nearby enemy as damage within 10 yards. Generates 1 Chi.)
Falcon's Call
:
Permanently adds 24 attack power, 10 Stamina, and 10 hit to a leg or head slot item. Enchanting the item causes it to become soulbound.
Fearless
:
Increases damage and healing done by 60%, movement speed by 120%150%, and grants immunity to Fear effects for 30 sec.
Fists of Fury
:
Pummel all targets in front of you with rapid hand strikes, stunning them and dealing (7.5 * 0.89 * 1 * 0.898882 * (mwb / MWS) + 1 * ($owb / 2) * $?$OWSmwb / 2 / mws + (AP / 14) - ��e - 1))) to (7.5 * 0.89 * 1 * 0.898882 * (MWB / (MWS + 1 * (MWB / 2 / mws + (AP / 14) - ��e + 1))) damage immediately and every 1 sec for 4 sec. Damage is spread evenly over all targets.)
Food
:
Restores 1300 health over 1020 sec. Must remain seated while eating.
Food
:
Restores 2000 health over 1020 sec. Must remain seated while eating.
Food
:
Restores 3000 health over 1020 sec. Must remain seated while eating.
Food
:
Restores 6500 health over 1020 sec. Must remain seated while eating.
Food
:
Restores 7500 health over 1020 sec. Must remain seated while eating.
Food
:
Restores 19000 health over 1020 sec. Must remain seated while eating.
Food
:
Restores 67500 health over 1020 sec. Must remain seated while eating.
Frenzy
:
Increases attack speed by 50%25% and increases all damage dealt by 25%10%.
Hammer of the Righteous
:
An instant strike that causes 130%115% weapon damage plus 702580.
Hand of Gul'dan
:
Summons a falling meteor to strike the target and all enemies within 6 yards for 486 (+ 45.5%534 (+ 50% of SpellPower) Shadow damage and inflicting them with Shadowflame. Shadowflame Reduces movement speed by 30% and deals 876 (+ 13.7% of SpellPower) Shadowflame damage over 6 sec. Generates 2 Demonic Fury every time it deals damage.
:
Summons a falling meteor to strike the target location and all enemies within 6 yards for 486 (+ 45.5%534 (+ 50% of SpellPower) Shadow damage and inflicting them with Shadowflame. Shadowflame Reduces movement speed by 30% and deals 876 (+ 13.7% of SpellPower) Shadowflame damage over 6 sec. Generates 2 Demonic Fury every time it deals damage.
:
Summons a falling meteor to strike the target location and all enemies within 6 yards for 486 (+ 45.5%534 (+ 50% of SpellPower) Shadow damage and inflicting them with Shadowflame. Shadowflame Reduces movement speed by 30% and deals 876 (+ 13.7% of SpellPower) Shadowflame damage over 6 sec. Generates 2 Demonic Fury every time it deals damage.
:
Consumes up to 3 Holy Power to heal a friendly target for 3694 to 4115 (+ 37.7%4803 to 5350 (+ 49% of SpellPower) per charge of Holy Power.
Haunting Gaze
:
Channels a wave of psychic force to an enemy, dealing 55770 to 58630 Shadow damage.41827 to 43972 Shadow damage.
Holy Nova
:
$desc15237Causes an explosion of holy light around the caster, causing 307 to 356 (+ 14.3% of SpellPower) Holy damage to all enemy targets within 10 yards and healing up to 5 targets within 10 yards for 2373 to 2756 (+ 24.7% of SpellPower). Healing is divided among the number of targets healed. These effects cause no threat.
Hoodoo Hex
:
Permanently adds 10 Stamina and 18 spell power to a leg or head slot item. Enchanting the item causes it to become soulbound.
Huddle in Terror
:
Terrifies several players, causing them to cower in fear and inflicting 8000075000 Shadow damage every 1 sec. for 1512 sec.
Ice Guard
:
Permanently adds 10 Frost resistance to a leg or head slot item.
Ice Lance
:
Deals 1500011250 Frost damage to a 3 yard area around the closest enemy.
Ilkrud's Guardians
:
Summons 2 Voidwalker to aid the caster in battle for 1 min.
Implacable Strike
:
Inflicts 648750 to 851250740000 to 860000 damage to enemies within 0 yards in front of the caster.
Improved Feint
:
Improves the damage reduction of Feint by 20%5%.
:
Blasts the enemy for 891 to 1055 (+ 93.5%846 to 1002 (+ 88.8% of SpellPower) Fire damage, and is guaranteed to critical strike. Upon impact, it spreads any $?s89926&s44457
Item - Mage T14 4P Bonus
: Increases the damage bonus of Arcane Power by an additional 15%10%, reduces the cooldown of Icy Veins by 45%70%, and reduces the cooldown of Combustion by 20%.
Item - Warlock T14 2P Bonus
:
Increases the damage done by your Corruption spell by 10%, increases the damage done by your Incinerate spell by 5%, and increases the damage done by your Shadow Bolt spell and Demonic Slash abilities by 6%2%.
:
You clobber the target with your staff, dealing (1.5 * 1 * 1 * 0.898882 * (mwb / MWS) + 1 * ($owb / 2) * $?$OWSmwb / 2 / mws + (AP / 14)pV�e - 1))) to (1.5 * 1 * 1 * 0.898882 * (MWB / (MWS + 1 * (MWB / 2 / mws + (AP / 14)pV�e + 1))) damage and generating 1 Chi.)
:
You sever the target with your axe, dealing (1.5 * 1 * 1 * 0.898882 * (mwb / MWS) + 1 * ($owb / 2) * $?$OWSmwb / 2 / mws + (AP / 14) - �4�
- 1))) to (1.5 * 1 * 1 * 0.898882 * (MWB / (MWS + 1 * (MWB / 2 / mws + (AP / 14) - �4�
+ 1))) damage and generating 1 Chi.)
:
You club the target with your mace, dealing (1.5 * 1 * 1 * 0.898882 * (mwb / MWS) + 1 * ($owb / 2) * $?$OWSmwb / 2 / mws + (AP / 14) - �4�
- 1))) to (1.5 * 1 * 1 * 0.898882 * (MWB / (MWS + 1 * (MWB / 2 / mws + (AP / 14) - �4�
+ 1))) damage and generating 1 Chi.)
:
You slice the target with your sword, dealing (1.5 * 1 * 1 * 0.898882 * (mwb / MWS) + 1 * ($owb / 2) * $?$OWSmwb / 2 / mws + (AP / 14) - �:�
- 1))) to (1.5 * 1 * 1 * 0.898882 * (MWB / (MWS + 1 * (MWB / 2 / mws + (AP / 14) - �:�
+ 1))) damage and generating 1 Chi.)
:
You pike the target with your polearm, dealing (1.5 * 1 * 1 * 0.898882 * (mwb / MWS) + 1 * ($owb / 2) * $?$OWSmwb / 2 / mws + (AP / 14) - �8�
- 1))) to (1.5 * 1 * 1 * 0.898882 * (MWB / (MWS + 1 * (MWB / 2 / mws + (AP / 14) - �8�
+ 1))) damage and generating 1 Chi.)
Keg Smash
:
You swing a keg of brew, dealing (8.12 * 1 * (1 * 0.898882 * (mwb) / (MWS) + 1 * ($owb / 2) * $?$OWSmwb / 2 / mws + (AP / 14)pk�e - 1))) to (8.12 * 1 * (1 * 0.898882 * (MWB) / (MWS) + 1 * (MWB / 2 / mws + (AP / 14)pk�e + 1))) damage to up to 3 nearby enemies within 8 yards. Also drenches the target in your Dizzying Haze and applies the Weakened Blows effect. Generates 2 Chi.
:
You swing a keg of brew, dealing (8.12 * 1 * (1 * 0.898882 * (mwb) / (MWS) + 1 * ($owb / 2) * $?$OWSmwb / 2 / mws + (AP / 14)pk�e - 1))) to (8.12 * 1 * (1 * 0.898882 * (MWB) / (MWS) + 1 * (MWB / 2 / mws + (AP / 14)pk�e + 1))) damage to up to 3 nearby enemies within 8 yards. Also drenches the target in your Dizzying Haze and applies the Weakened Blows effect. Generates 2 Chi.
:
Assault the target's mind with Shadow energy, causing 3330 (+ 54.3%2829 (+ 46.2% of SpellPower) Shadow damage over 3 sec and slowing their movement speed by 50%.
:
Causes an explosion of shadow magic around the target, causing 370 to 400 (+ 36.7%152 to 163 (+ 15% of SpellPower) Shadow damage every 1 sec for 5 sec to all enemies within 10 yards around the target.
:
Causes an explosion of shadow magic around the target, causing 370 to 400 (+ 36.7%152 to 163 (+ 15% of SpellPower) Shadow damage every 1 sec for 5 sec to all enemies within 10 yards around the target.
Molten Seed
:
Fires a Molten Seed at the target, inflicting 62156 to 6534348750 to 51250 Fire damage to enemies within 6 yards.
Molten Seed
:
Inflicts 62156 to 6534348750 to 51250 Fire damage to enemies within 6 yards and creates a Molten Seed at the location.
Pathfinding
:
Increases the party's movement speed by 40% for 6 min.
:
Strike an enemy with the power of the heavens, dealing 2967 to 3328 (+ 114.1%2226 to 2496 (+ 85.6% of SpellPower) Holy damage and restoring 0.7% maximum mana.
Presence of Might
:
Permanently adds 10 Stamina, 10 dodge, and 10 parry to a leg or head slot item. Enchanting the item causes it to become soulbound.
Presence of Sight
:
Permanently adds 18 spell power and 8 hit to a leg or head slot item. Enchanting the item causes it to become soulbound.
Prophetic Aura
:
Permanently adds 10 Stamina, 13 spell power and 5 mana every 5 sec to a leg or head slot item. Enchanting the item causes it to become soulbound.
Psychic Slice
:
Channels a wave of psychic to an enemy, dealing 55770 to 58630 Shadow damage.41827 to 43972 Shadow damage.
Psychic Slice
:
Channels a wave of psychic force to an enemy, dealing 55770 to 58630 Shadow damage.41827 to 43972 Shadow damage.
:
Increases the damage done by your Fireball, Pyroblast, Inferno Blast, and Frostfire Bolt on the target by 10%. Lasts 1215 sec.
:
Calls down a fiery rain to burn enemies in the area of effect for (267 ( + 25%320 ( + 30% of SpellPower) * 4) Fire damage over 8 sec. Enemies struck 3 times will be stunned for 2 sec. Deals 50% additional damage and has a 25% chance to generate Burning Embers if the target is immolated.
:
Calls down a fiery rain to burn enemies in the area of effect for (267 ( + 25%320 ( + 30% of SpellPower) * 4) Fire damage over 8 sec. Enemies struck 3 times will be stunned for 2 sec. Deals 50% additional damage and has a 25% chance to generate Burning Embers if the target is immolated.
:
Calls down a fiery rain to burn enemies in the area of effect for (267 ( + 25%320 ( + 30% of SpellPower) * 4) Fire damage over 8 sec. Enemies struck 3 times will be stunned for 2 sec. Deals 50% additional damage and has a 25% chance to generate Burning Embers if the target is immolated.
Raw Energy
:
Inflicts 6175057000 Arcane damage.
Recklessness
:
At the sight of seeing his warriors fall, Mel'jarak fights more recklessly, increasing his damage done by 100%50% and damage taken by 600% for 30 sec.
Refreshment
:
Restores 1300 health and 1300 mana over 10650 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 10 Intellect for 1 hour.
Refreshment
:
Restores 2000 health and 2000 mana over 101000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 15 Intellect for 1 hour.
Refreshment
:
Restores 3000 health and 3000 mana over 101500 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 20 Intellect for 1 hour.
Refreshment
:
Restores 6500 health and 4200 mana over 102100 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 25 Intellect for 1 hour.
Refreshment
:
Restores 7500 health and 7200 mana over 103600 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 35 Intellect for 1 hour.
Refreshment
:
Restores 19000 health and 13000 mana over 106500 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 45 Intellect for 1 hour.
Refreshment
:
Restores 67500 health and 45000 mana over 1022500 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 60 Intellect for 1 hour.
Refreshment
:
Restores 1300 health and 1300 mana over 10650 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 10 Agility for 1 hour.
Refreshment
:
Restores 2000 health and 2000 mana over 101000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 15 Agility for 1 hour.
Refreshment
:
Restores 3000 health and 3000 mana over 101500 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 20 Agility for 1 hour.
Refreshment
:
Restores 6500 health and 4200 mana over 102100 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 25 Agility for 1 hour.
Refreshment
:
Restores 7500 health and 7200 mana over 103600 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 35 Agility for 1 hour.
Refreshment
:
Restores 19000 health and 13000 mana over 106500 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 45 Agility for 1 hour.
Refreshment
:
Restores 67500 health and 45000 mana over 1022500 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 60 Agility for 1 hour.
Reversal: Arcane Shock
:
An arcane-infused weapon shocks an enemy target, inflicting 73125 to 76875117000 to 123000 Fire damage every 2 sec for 35 sec.50 sec.
Reversal: Arcane Velocity
:
Deals 78000 to 82000117000 to 123000 Arcane damage every 1 second, scaling based on far the target is from the caster.
Reversal: Flaming Spear
:
A fiery spear sears the flesh of an enemy target, inflicting 73125 to 76875117000 to 123000 Fire damage every 2 sec for 35 sec.50 sec.
Reversal: Lightning Lash
:
Lightning infused fists zap an enemy target, inflicting 73125 to 76875117000 to 123000 Nature damage every 2 sec for 35 sec.50 sec.
Reversal: Shadowburn
:
Burns an enemy target's soul, inflicting 73125 to 76875117000 to 123000 Shadow damage every 2 sec for 35 sec.50 sec.
:
You kick upwards, dealing (14.4 * 0.89 * (1 * 0.898882 * (mwb) / (MWS) + 1 * ($owb / 2) * $?$OWSmwb / 2 / mws + (AP / 14) - ��e - 1))) to (14.4 * 0.89 * (1 * 0.898882 * (MWB) / (MWS) + 1 * (MWB / 2 / mws + (AP / 14) - ��e + 1))) damage and applying Mortal Wounds to the target. Also causes all targets within 8 yards to take an increased 10% damage from your abilities for 15 sec.
Savage Guard
:
Permanently adds 10 nature resistance to a leg or head slot item. Does not stack with other enchantments for the selected equipment slot.
Scourge Strike
:
An unholy strike that deals 155%130% of weapon damage as Physical damage plus an additional amount. In addition, for each of your diseases on your target, you deal an additional 25% of the Physical damage done as Shadow damage.
Seed of Corruption
:
Embeds a demon seed in the enemy target, causing ((320 + $SP * 0.3) * 6) Shadow damage over 18 sec. When the target takes (1923 ( + 180% of SpellPower) + $SP * 1.8) total damage from the caster or dies, the seed will inflict 1186 to 1377 (+ 80%1285 to 1492 (+ 130% of SpellPower) Shadow damage to all enemies within 15 yards of the target.
:
Embeds a demon seed in the enemy target, causing ((320 + $SP * 0.3) * 6) Shadow damage over 18 sec. When the target takes (1923 ( + 180% of SpellPower) + $SP * 1.8) total damage from the caster or dies, the seed will inflict 1186 to 1377 (+ 80%1285 to 1492 (+ 130% of SpellPower) Shadow damage to all enemies within 15 yards of the target.
Seed of Corruption
:
Embeds a demon seed in the enemy target, causing ((320 + $SP * 0.3) * 6) Shadow damage over 18 sec. When the target takes (1923 ( + 180% of SpellPower) + $SP * 1.8) total damage from the caster or dies, the seed will inflict 1186 to 1377 (+ 80%1285 to 1492 (+ 130% of SpellPower) Shadow damage to all enemies within 15 yards of the target.
:
Embeds a demon seed in the enemy target, causing ((320 + $SP * 0.3) * 6) Shadow damage over 18 sec. When the target takes (1923 ( + 180% of SpellPower) + $SP * 1.8) total damage from the caster or dies, the seed will inflict 1186 to 1377 (+ 80%1285 to 1492 (+ 130% of SpellPower) Shadow damage to all enemies within 15 yards of the target.
:
Embeds a demon seed in the enemy target, causing ((320 + $SP * 0.3) * 6) Shadow damage over 18 sec. When the target takes (1923 ( + 180% of SpellPower) + $SP * 1.8) total damage from the caster or dies, the seed will inflict 1186 to 1377 (+ 80%1285 to 1492 (+ 130% of SpellPower) Shadow damage to all enemies within 15 yards of the target.
:
Embeds a demon seed in the enemy target, causing ((320 + $SP * 0.3) * 6) Shadow damage over 18 sec. When the target takes (1923 ( + 180% of SpellPower) + $SP * 1.8) total damage from the caster or dies, the seed will inflict 1186 to 1377 (+ 80%1285 to 1492 (+ 130% of SpellPower) Shadow damage to all enemies within 15 yards of the target.
Sha Globe
:
Globes of Sha energy are knocked out of the possessed crossbowman as he loses health. Touching a globe will consume it, inflicting 1375016500 Shadow damage but refilling the player's primary resource over time. If not consumed within 8 sec the globe will return to the bowman, healing him for 2% of his maximum health.
Sha Globe
:
Globes of Sha energy are knocked out of the possessed crossbowman as he loses health. Touching a globe will consume it, inflicting 1375016500 Shadow damage but refilling the player's primary resource over time. If not consumed within 8 sec the globe will return to the bowman, healing him for 2% of his maximum health.
Sha Globe
:
Globes of Sha energy are knocked out of the possessed crossbowman as he loses health. Touching a globe will consume it, inflicting 1375016500 Shadow damage but refilling the player's primary resource over time. If not consumed within 8 sec the globe will return to the bowman, healing him for 2% of his maximum health.
Sha Spine
:
Inflicts 68250 to 7175058500 to 61500 Shadow damage to random enemy players.
:
Sends three shadowy bolts at the enemy, causing 1269 to 1402 Shadow damage.1181 to 1304 Shadow damage.
:
Sends three shadowy bolts at the enemy, causing 1269 to 1402 Shadow damage.1181 to 1304 Shadow damage.
:
Sends three shadowy bolts at the enemy, causing 1269 to 1402 Shadow damage.1181 to 1304 Shadow damage.
Shadow Gaze
:
Strikes an enemy with a Shadow Gaze, dealing 21375 to 23625 Shadow damage.16031 to 17718 Shadow damage.
Shadow Guard
:
Permanently adds 10 shadow resistance to a leg or head slot item. Does not stack with other enchantments for the selected equipment slot.
Sharpen Blade III
:
Sharpens your bladed weapon, increasing weapon damage by 4 for 1 hour. Cannot be applied to items higher than level 200.
Shroud of Reversal
:
Shrouds a friendly target with an aura of magic reversal, allowing the caster to mimic any hamful ability their target takes.
Soggy
:
Splashed by a burst keg, putting out all nearby flame and increasing damage taken by 20% for 45 sec1 min sec. This effect stacks.
Sonic Pulse
:
Inflicts 370000277500 physical damage to all enemies within 6 yards.
Sonic Ring
:
Inflicts 11562592500 physical damage to all enemies within 6 yards.
:
Adds a chance to poison on a successful hit.
:
You spin while kicking in the air, dealing (1.59 * 1 * 1 * 0.898882 * (mwb / MWS) + 1 * ($owb / 2) * $?$OWSmwb / 2 / mws + (AP / 14) - �e - 1))) to (1.59 * 1 * 1 * 0.898882 * (MWB / (MWS + 1 * (MWB / 2 / mws + (AP / 14) - �e + 1))) damage to all nearby enemies every 1 sec, within 8 yards. Movement speed is reduced by 30%. Generates 1 Chi, if it hits at least 3 targets. Lasts 3 sec. During Spinning Crane Kick, you can continue to dodge and parry.)
Starfall
:
You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing 605 to 702 (+ 37.4%581 to 674 (+ 35.9% of SpellPower) Arcane damage. Maximum 20 stars. Lasts 10 sec. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.
:
You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing 605 to 702 (+ 37.4%581 to 674 (+ 35.9% of SpellPower) Arcane damage. Maximum 20 stars. Lasts 10 sec. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the Starfall effect.
Starfall
:
You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing 605 to 702 (+ 37.4%581 to 674 (+ 35.9% of SpellPower) Arcane damage. Maximum 20 stars. Lasts 10 sec. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.
Starfall
:
You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing 605 to 702 (+ 37.4%581 to 674 (+ 35.9% of SpellPower) Arcane damage. Maximum 20 stars. Lasts 10 sec. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.
Sting of the Corpse-Reaver
:
Inflicts 3325042750 Nature damage and reduces armor by 50% for 12 sec sec.
Storm Pillar
:
Deals 3500026250 damage.
Suicide
:
The caster commits suicide, instantly killing themself.
Superheated Nucleus
:
The core of the Amalgamation becomes critically unstable, causing it to inflict 30450 to 3955022837 to 29662 Fire damage to all enemies every 3 sec. If the Amalgamation is destroyed in this state it will trigger a Nuclear Blast.
:
Whenever you parry an attack, you reflexively strike back at the enemy for (0.3 * 1 * 1 * 0.898882 * (mwb / MWS) + 1 * ($owb / 2) * $?$OWSmwb / 2 / mws + (AP / 14) - {�e - 1))) to (0.3 * 1 * 1 * 0.898882 * (MWB / (MWS + 1 * (MWB / 2 / mws + (AP / 14) - {�e + 1))) damage. This strike has a 1 sec cooldown.)
Syncretist's Sigil
:
Permanently adds 10 Stamina, 10 dodge, and 10 Intellect to a leg or head slot item. Enchanting the item causes it to become soulbound.
Tempest
:
General Pa'valak unleashes a tempest, inflicting 115625 to 134375185000 to 215000 Nature damage to all players within 60 yards and negating the next 45000 points of healing on the target.
Tetanus
:
The Elementium Terror's attacks cause Tetnus, inflicting 93600 to 9840070200 to 73800 Physical damage and an additional 35100 to 3690026325 to 27675 Physical damage every 1 sec. Stacks.
:
Attack with the palm of your hand, dealing (3 * 1 * 1 * 0.898882 * (mwb / MWS) + 1 * ($owb / 2) * $?$OWSmwb / 2 / mws + (AP / 14) - K�e - 1))) to (3 * 1 * 1 * 0.898882 * (MWB / (MWS + 1 * (MWB / 2 / mws + (AP / 14) - K�e + 1))) damage. Also grants you Tiger Power, causing your attacks to ignore 10% of enemies' armor for 20 sec. Stacks up to 3 times.)
:
Unleashes energy at the enemy, causing 694 to 766 (+ 68.3%645 to 712 (+ 63.5% of SpellPower) Chaos damage and extending the duration of Corruption.
Touch of Nalak'sha
:
Inflicts 1662533250 Arcane damage to all enemies within 30 yards.
Twilight Barrage
:
Deals 280000210000 Shadow damage to players within 5 yards of the point of impact. If no players are struck, the Skyfire instead suffers the full brunt.
Twilight Flames
:
Deals 43875 to 4612532906 to 34593 Shadow damage to all enemies within 7 yards.
Twilight Onslaught
:
Deals 30000002250000 Shadow damage to enemies within a 10 yard radius of the destination, with the damage divided evenly among all enemies.
Twilight Onslaught
:
Deals 30000002250000 Shadow damage to enemies within a 10 yard radius of the destination, with the damage divided evenly among all enemies.
Unstable Affliction
:
Shadow energy slowly destroys the target, causing 1869 (+ 25%1792 (+ 24% of SpellPower) damage over 14 sec. If the Unstable Affliction is dispelled it will cause (267 ( + 25%256 ( + 24% of SpellPower) * 7) damage to the dispeller and silence them for 4 sec.
:
Shadow energy slowly destroys the target, causing 1869 (+ 25%1792 (+ 24% of SpellPower) damage over 14 sec. If the Unstable Affliction is dispelled it will cause (267 ( + 25%256 ( + 24% of SpellPower) * 7) damage to the dispeller and silence them for 4 sec.
Upchuck
:
After eating too much, Vicejaw empties his stomach in the least classy way possible. Distracted, he takes 50%100% additional damage for 13 sec.
Vice Jaws
:
Inflicts 1425011875 Physical damage.
Vodouisant's Vigilant Embrace
:
Permanently adds 15 Intellect and 13 spell power to a leg or head slot item. Enchanting the item causes it to become soulbound.
Void Diffusion
:
Deals 807300605475 Shadow damage split evenly between units. In LFR mode, the base damage dealt is 50,000.
Waterspout
:
Agitates the water under several players, creating a series of waterspouts. Each waterspout takes 1.5 sec. to form and explode, inflicting 170625 to 179375195000 to 205000 Frost damage to players within 2 yds.
Waterspout
:
Agitates the water under several players, creating a series of waterspouts. Each waterspout takes 1.5 sec. to form and explode, inflicting 170625 to 179375195000 to 205000 Frost damage to players within 2 yds.
Watery Entrenchment
:
Drowning within Hagara's water bubble causes 12%9% of maximum health to be lost and reduces movement speed by 50%.
Wildfire Infusion
:
Absorbing Wildfire will charge the target's weapon with wildfire, causing melee swings to deal 85100 to 98900333000 to 387000 additional Fire damage to all enemies.
Wildfire Infusion
:
Deals 85100 to 98900 Fire damage.333000 to 387000 Fire damage.
Wind Step
:
Teleports to a target and inflicts a quick strike causing all targets within 10 yards to bleed for 8000055000 damage every 3 sec for 30 sec.
Wind Step
:
Inflicts 8000055000 damage every 3 secs for 30 sec.
:
Consumes up to 3 Holy Power to heal a friendly target for 3694 to 4115 (+ 37.7%4803 to 5350 (+ 49% of SpellPower) per charge of Holy Power.
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Comment by
BreRog
on 2012-08-14T20:30:18-05:00
Was this edited and proofread? : /
Comment by
QuickBASIC
on 2012-08-15T00:26:45-05:00
Command: Damage dealt by Death Knight, Hunter and Warlock pets increased by 2%.
Until now there was no point in playing an Unholy DK that wasn't an Orc. Hurray for nerfs! Now I don't have to feel bad about race changing my DK to undead for the new racial/PvP utility.
Comment by
Shayser
on 2012-08-17T02:35:02-05:00
I, personally am very annoyed that the baradin fox kit is now going to be purchasable. Before, having the fox kit was the symbol of a very dedicated pet collector (or a very very lucky person) and now that its purchasable, it just seems to cheapen the pet. That's just my two cents.
I wonder if they plan to go back and make the firefly pet from Zangarmarsh purchasable. I mean, does THAT ONE make sense to get after killing all of them?
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