Have to say the paladin 4 set is for the most part fairly useless. Parry isnt much of a stat for a prot paladin as it is for say a warrior as they can proc crit block with it, which is why im assuming the warriors 4 set is so much lower then ours but still I certainly hope they change it to something a little more useful.
Rogue set bonus.. combat ratings, what do they mean with this? and the 2 set seems.. rather odd.. and the usage of fire in the setbonuses seems a little bit overused,no? Sure, its firelands patch.. and content.. but it doesnt mean that all spells and names should contain "fire" in it.
Shaman gets an additional 25% damage increase for Lava Lash? That´s good.
Dudes, i'm not a warlock. Why they will do hit kill now and hunters no ? Realy ? Warlocks are soooooooooooooo Overpower right now, and with the tier bonus they will be like gods! pay attention.
This entire tier set is screaming KILL THE RAID BOSSES WITH FIRE
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Mage: T12 2P Bonus -- You have a chance to summon a Mirror Image to assist you in battle for 15 sec when you cast Frostbolt, Fireball, or Arcane Blast.Yet again Blizzard fails to keep in mind Frostfirebolt. I just love that big blue fiery slushball. Please add it it to the bonus so I can keep using it!
Apparently Holy paladin's t12 will give mana when you cast heals.I don't need much mana, to be honest.Let's just hope they will replace them to something better.
The Rogue set bonuses are pretty good. They should be because of how they screwed us on the design (AGAIN). That 25% to a random combat stat is awesome, can't wait to see how that works out DPS wise when combined with various trinket and tinker procs. Looks pretty good all around.
I think the bonuses are really dull, i mean, they are a lot the same i mean Prot warrior: Your parry chance is increased by 6% while Shield Block is active.Prot pala: Your parry chance is increased by 12% while Divine Protection is active.or the Riptide/lifebloom 1% mana regen. Not to mention that half of the classes have the same fire damage when doing stuff proc. I just don't think the bonuses are unique enough.
Kill fire with fire...
As for hurting Firelands mobs with fire, I'm going with the old DnD explanation. Meaning that there is 4 sources of fire (natural, magical, elemental, divine) and just because you have an immunity to one doesn't mean you can't be burned by others, even if you are a being made of fire from one of the other sources.Also hunter t12 4p is sexy.
In case of fire. Bring an Ice mage.
Fight Fire with MOAR FIRE!
I don't know why Blizz keeps giving Resto shams additional 'jumps' on their chain heal. It heals for a pathetic amount atm. I can spam healing surge and do a better job healing raid wide aoe then chain heal. And since the amount healed decreases per jump... how is adding another 'jump' going to help? The amount of healing that last person receives will be laughable.Enhanc tier seems kinda weak at first... but 25% bonus to LL with 5 stack SF is pretty nice. Especially if blizz decides to fix our crit rating so we're getting 200% crits on our attacks as well (come on Blizz, we're the only ones gimped along with the healers! :D ). LL is pretty sexy when a good crit goes off.And 6% bonus to fire is not a lot... but then, a big chunk of our dmg comes from fire attacks. FT, LL, UE, FS, ST, SF, FN, MT.... if all of these get a 6% bonus... well, thats a lot of cumulative fire dmg.Will be interesting to see how things go when 4.2 hits
Cast Arcane Missiles on the move. Interesting.