Nothing that could affect my frost knight except for reduced blood of the north, but they had better not have taken out pandemic for locks.
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#Changing stances now has a much reduced cost: you lose a maximum of 20 rage (10 with Tactical Mastery). For example, if you have 100 rage and change stances, you will have 80 rage remaining. If you have 10 rage and change stances, all of your rage is lost. In addition, we may change the penalties associated with some stances.#You now gain rage when damage done to you is absorbed, such as through a Power Word: Shield.#Blood Frenzy now causes 2/4% physical damage done.#Sunder Armor (and similar debuffs) now reduces armor by 4% per application, and is now a single rank. Creature armor has been globally reduced so that debuffed targets should take about the same damage from physical attacks that they did before this change. The net effect should be that this debuff is slightly less mandatory in PvE and is not disproportionately more powerful against cloth targets in PvP.#We are also adding increased damage to Arms, possibly through Overpower or Slam.#We are also looking at granting rage when the warrior blocks, dodges or parriesYeah Big WOW , rage gain is more stupid , sunder armor is a fail on clothies Blood frenzy NERFED from 6% and now Increased Damage to Arms? what kinda increase is that when u nerf off 2% damage ? Parry Block Dodge are in tanking so no pvpness in that , Slam isnt much used anymore. what kinda patch is this lol
What's so great about losing DPS? Granted this isn't final and talent additions will come soon it doesn't mean locks will get anything to balance out the loss. If I wanted to play destro I would have rolled a mage.And for you wimps #$%^&in' about DK DPS and survivalbility learn to play and deal with it. Not everyone joins arenas or PvPs but if they do figure it out. People #$%^& about palas but they still find a way to eat them alive.
'Half that crap is designed to just make life easier for noobs, I rarely like the changes that Blizzard makesYou harldly lose any rage when switching stances, and frankly I don't see why.... was it kind of hard to deal with? yes! but you dealt with it; you built your whole game around it; and you liked it damn it!From making the ogres in ruins of alterac (and many other mobs) non-elite, to reducing the lvl you can obtain mounts at, not to mention the cost, to this.... I h8 these damn changes.so Moan, Groan, complain; ect, ect... I love your game but I hate you guys... :('reducing mob strength, reducing mount obtain level and making the whole of the 79 levels you spend before 80 completely pointless, is blizzards way of saying that the entire game is all about the end game content now. thats it. they dont care about anything before 70 anymore, thats why those glitchy mobs inside nearly all low level instances (RFK, WC for example) that fall through the floor and kill you from below havent been fixed or probably even noticed for that matter are still there. its why the entire game experience up to 80 now feels dire to experience. a new expansion, a new area to explore, but its only for the high levels, the people that have sat through the rest of this increasingly crap game already. if blizzard makes another expansion, they NEED an entire new realm, with not just high level content, but LOW LEVEL areas, yes you heard me blizz, LOW LEVEL. such as new levelling zones for 1-10, 10-20 and so on so forth, new instances, new cities, maybe even new races. a NEW azeroth for people that are new to the game to experience while they level up to experience the 'good' stuff. and yeah you saw this coming but azeroth needs to be flying mount friendly. now a load of lore nerds are going to cry at me telling me that certain areas arent complete and need to be finished and all this crap well god damn finish them then! its about F***ing time isnt it? yes it would take a lot of work, but thats the point isnt it? because imo it seems that we are paying for nothing nowadays or at best an increasingly unenjoyable experience. but anyway whatever just saying my piece, cry about it, whine about it, disagree with it, go ahead. because ill probably never look back at this to see if it has been replied to or anything so it doesnt really matter.
Exorcism – this spell now causes damage to all types of enemy targets. However, it always critical strikes undead or demon targets. This change should make sure paladin damage doesn’t drop when going from Naxxramas to later tiers of content. Oh boo-F***ing-hoo, "lets make sure pallies dont lose dps when they leave naxx". What kind of asshat came up with that idea? Their dps wont fall when they leave naxx now, it will just increase everywhere else, especially in naxx...Just another way to add to their stupidly high burst dps.Although, this may make leveling a pally bearable pre-level 50. Gives you a second button to press. Thrilling!I suppose anyone who managed to stay awake long enough to level a pally up to 80 deserves to have high dps served to them on a plate.