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Mmm priest changes.<3
Huger for blood is nerfed to much... no1 will use it in pve, since no1 will be "delivered" a bleed effect... which makes the slice and dice at the same tree pretty useless. And would rather have killing spree ability to be the same since it costs no energy but gives dmg...+ make it sticky target plz =P
woot the freakin hell, mario wuz harder todays WOW :("Huger for blood is nerfed to much... no1 will use it in pve, since no1 will be "delivered" a bleed effect..."yer suppose 2 apply a bleed effect not be applyed on u
Thank you very much for making Dk's and Pallys even better, they needed it
Oh, and thank you for trying to work on fire mages durability, as if their damage wasnt enough in pvp
To all the those saying talking about BGs when WoW first started:Battlegrounds DID NOT EXIST in WoW till patch 1.7This should give you a big clue that PvP never was originally a concept for WoW and that as much as it's improved or evolved, it's sitll a big mess where gear and grind beat skill.
<3 DK buff, more people to just /afk when i gank them in questing zones.Faster dailies, here i come!
when does this patch come out?
Why Blizz hate so mauch Prot Paly and Ferak Dru(tanks) ,i dont see any good changes in rog they suck in dps from Wotlk,making DKs talents like 20/20/20 its crap. Many of this changes will make the game more stupid (
y'knowthat removal of damage from pestilence would be no problem if they just put it on it's own timer or gave it a quicker global cool down.