Why is everyone so excited about getting a couple gold coins for an item that takes 6-10 minutes at best to get? You're better off mining or grabbing herbs at that rate. They need to fix the freaking rate of the epic projects, been thru a billion nelf fragments and nothing but the crappy blue stuff, while a guildmate already has all the worthwhile epics (we've farmed about the same time).
This post was from a user who has deleted their account.
Yeah why don't you nerf priest more. We are waaay to overpowered/irony off$%^&ers.
Still takes too much time.... and the increased g are still not enough to justify the time it takes flying around
I think they only changed the duration of the disease, If they changed the chance it applies to the target then there should be some green text stating that. It is confusing what the tool tip says yes...but I'm going off of what has been changed on the spell.
While I think some of the changes are unwarranted to spells, the most exciting thing here for me is that Blizzard have realized how pointless archaeology is once its capped. You are basically in the running for a few very rare BoA items that aren't very useful unless you can't find a better substitute. The PTR value for selling a common artifact seems reasonable and makes the profession actually worth having. This coming from someone who leveled exclusively in Kalimdor while farming for the Night Elf trinket and eventually the recipe for Vial of the Sands. This new value scheme is awesome and might spark or rekindle some interest in the profession.
Up to 25 seconds now? Why not 30.Also, while i'm also getting quite a bit frustrated with cycling common after common hoping for that darn rare, that was Blizzard's intent. (Even though they made it sound like we would get one of every artifact before seeing doubles...) They could really go either way: no changes to how rares are obtained, to maybe consuming keystones to increase the chances of your next find being rare, to making it so we actually do get every common/rare find before seeing doubles. I doubt any changes are coming soon though. You didn't exactly see every fisherman with a Sea Turtle - though they have added (will add? Can't remember if that was in this PTR build) Cataclysm fishing nodes to the possible drop list.
well i know what profession i'm leveling after the patch :)
Straight from EJFrom the OP: Healing Modifier Stacking = Heal * (Spec + SoI + Crusade) * WoG Glyph * Divinity * AW * DP * Conviction. Accounting for Walk in the Light, SoI, Divinity, and Conviction our healing multiplier was (1.15 + .05) * 1.06 = 1.272 before either fix and (1.1 + .05) * 1.06 * 1.09 = 1.32781 after both fixes. That's a net increase of 1.32781/1.272 - 1 = 4.46%.4.46% more healing for 10% more mana comes out to (100% + 4.46%) / (100% + 10%) = 95% of previous mana efficiency. So basically 5% decrease in efficiency for HL/FoL/DL, but 5% increase in healing across the board. I'm not sure I'd even call that a nerf, it seems to be mostly a lateral change just as the blues indicate.No more pala qq please.