Removed
This guide is only relevant if you do Mythic + and you enjoy grouping with people. I don't do either of these. Please make a guide on raising Raider IO score that is doable solo and without a group, and without doing Mythic +. Thank you.
It's GearScore all over again, basing whether or not to bring someone on a mysterious, easy to manipulate system we accept. This one even encourages boosting.The article consists of all good points. If that is the number that I need to have in order to sleaze my way into carries, that will be the number I will manipulate.
Just buy a boost from the Gallywix Boosting Community like everybody else. I mean who does Mythic+ keys with randoms anymore?
Uh no, you're not an expert of anything if you only manage to do the bare minimum each week. It's like a highschool student who believes that he's an expert in math because he aces every math test.
Being the tank, you're the person who is in charge of the path and the pull sequence, which means that the tank is the most responsible for the group's success and failure. Sure, the dps is also responsible, but I think the path and pull sequence are more consequential.You may be able to get into more m+ groups as a tank, but that does not mean you are capable of timing dungeons. The same also goes with a healer if you aren't good enough to heal through all the damage with quick mana regeneration.
Ah, but the poster who runs 10-15 claims that he's an expert, and experts are much less inclined to "follow direction" because they think they are the direction.So we agree on that one.On the other hand, I only agree partially that you need to "know how to play your character" to finish a +15. To "finish" a +15 is easy. To time a +15 is more difficult, and "knowing how to play your character" is a whole new level, and few people have attained that.R.io also shows the character's gears and is more convenient than the Armory due to the addon generates a link that you can use immediately.
I hope I can articulate this well enough that It prompts reasonable responses. This article is not meant for people that want their weekly 15 key or are interested in having fun playing their class. This is for people that want to push the limits of group content and are struggling to break their next ceiling. I think something that alot of these comments are missing is the fact that high R.IO players, get declined just as much as everyone else.Until you form your own group, by using methods like spamming your own key, adding good / fun players (methods suggested in the article), you are just another tick or cross in an LFG window. You will be declined, I am 3.4k IO, something I am happy with and a fairly respectable score, but I will be declined from +20's even though I am numerically proven to handle that difficulty. This is due to a variety of factors, I am a ranged DPS - can the group I am quieing into support my kick cooldown? do they need my damage profile? are they looking for something specific to assist their route / comp? just becasue I got declined doesn't mean they think I am unworthy, it is more than likely that I was just a bad fit at the time. I am an avid pugger, I have a fairly consistent group but I love pugging and experiencing what other groups do, I know what it feels like to be declined. What I don't know / understand is why people hate R.IO, everytime these articles popup I see a flood of negativity usually from the players that are trying the 12-15 bracket. I unfortunately do not know what it is like to struggle in this bracket and would love some better perspective, I have read 7 pages of comments and have not improved my understanding of this, I would greatly appreciate any assistance with this. Raider.io: https://raider.io/characters/us/barthilas/Naexi Btag: Trashe#11185 Discord: Niahi#4099Please feel free to contact me on any of the above if you feel that is better than a reply on this comment.
Reading these comments, it's as if people specifically go out of their way to be triggered, and jump through mental hoops in order to be triggered. This is an article on how to push your RIO score. All of the tips he gives are valid points on how that specific aspect of the game. Do you need 3k score to do your weekly key? No, ofcourse not. But that's also not what he is saying.Nobody is forcing you to push RIO score, nobody is forcing you to push 22-25+ keys. Pretending this post is spitting in your mouth and forcing you to swallow that is ludicrous. This is a completely optional part of the game. Yet most of the comments here are acting like this $%^& applies to them. It doesn't. This article is purely aimed at players who are pushing their score. This is not aimed at people who just do their weekly key and log off again.Form your own group for a second. I have 20 people signing up to do my key. I don't know any of these players, they're just random names, ilvls, checks and cross, and an rio score to me. Ofcourse I am going to choose the best scored players to do that. There is a higher chance that a 3k rio BM hunter does more damage, knows what he's doing more, etc than a 500 score warlock. Sure, mr Warlock could have been MDI player in season 1 Legion who just returned to the game, but I have no way of knowing that. Besides, most of the seasonal knowledge is not transferable.Pugging is a purely selfish endeavour. A group leader will invite the players that seem best suited to achieve his goal for his key. Rarely ever is someone going to form a group out of charity for you to get your weeklies done. Ofcourse they're going to prefer the meta classes, or the higher score players, because there is a higher chance of them timing or even two or three chesting a key.RIO is not toxic, it's just a metric that you as a player, are in full control over. You have all the ability to push that score higher if you want to make it into higher tier groups. It's something that directly reflects what you have done as a player. It's like complaining that Warcraftlogs is toxic, because it doesn't give you a 95+ avg parse for just existing. You know what is toxic? The entitlement of the playerbase, expecting to get invited to groups way above their league, and be carried without contributing, something that is on full display right here.
I think the issue is that the weekly chest offers such large upgrade potential that players feel it is mandatory. Players obtain ilvl and want to increase that number thinking that higher ilvl = good, the weekly chest and Mythic raid are the only source of higher tier loot, that 475+ bracket, these players know they can't do Mythic raid, but they can and have done Mythic dungeons (At +0). Mythic dungeons are easy, very easy, and all you have to do is 1 of those for a 475 piece and a bunch of other goodies, they then look at the loot that drops from this dungeon at +15 and it is 465, they are around this ilvl, they then are using this as the metric for entry. The player signs up for a group and gets declined, again and again. They then find out about Raider.io and because they don't have a score they blame this system because it is easier than working on getting score.I believe this has to be a common reason that players have such a hate of IO, because I cannot see anyone that understands IO hating IO. It is such a good tool, yes it can be manipulated via boosts, but if you understand IO you can almost always tell when someone has been boosted.