Very good change. Heirlooms hasn't mattered at all since the change. Maybe it is worth actually using a bigjillion gold on it again
This means you can no longer enchant MoP shoulder enchants on heirlooms. Same deal with most spellthreads/leg armors. Great change overall though!
This looks like it'll really simplify Twinking. Why bother buying green ilvl 28s off the AH or grinding TBC dungeons when you have access to ilvl 54-79s at the click of a button?It's an interesting one, because it makes gearing a twink much more accessible, but also potentially much less rewarding.
It's not just heirlooms that are being rescaled, all gear at lower levels has a higher ilevel scaling now to make for a smoother curve. The relative power of heirlooms and dropped gear looks like it is staying the same. Even existing gear was rescaled to new ilevels.
why call it iLevel and not Ilvl or Item Level, why shorted item but lengthen lvl?
I'm fine with no XP boost on the heirlooms... And I'm fine with having them be really expensive to get... but only once. I don't think you should have to pay out the wazoo for the upgrades.And I think they should just suck it up and finish the damn armor sets -- give me an heirloom belt, bracers, boots, and gloves!Oh, and figure out a way for me to get that one Hellscream heirloom axe that refused to drop when I farmed it... but that wish may just be my being bitter...
This is a completely disingenuous argument to mess around with ALL gear while leveling up. The heirloom design was exactly what they wanted it to be. If the cap is 60, why does it matter that you start replacing heirlooms between level 52 to 60..? It doesn't. Mostly because that is what you should be aiming to do that close to cap, and also because going level 52 to 60 takes less than 4 hrs for a casual, and less than 2hrs if you are goal oriented. So what we have now is a make-work program for novice level devs, and it has screwed up ilevels for ALL gear, not just heirlooms. You have messed literally every type of gear allocation for a problem that affected very few and hardly negatively. That graph showing a nice line and a janky line is a great example of "showing what you want to show". What you're not showing is the multitude of other problems screwing with ALL gear (not "just heirlooms"), and omission is still lying, or disingenuous. This comment is long enough, I'm not going to go into the widely known issues that ALL gear is facing because of this half-baked idea that novice devs rolled out, hoping that apathetic consumers would gobble it up.
But why does the item level have to be so bad that you still hang below itemlvl 200 at level 60? Something definitely needs to be adjusted. When you reach level 60 it should go at least to the 270 itemlevel.