Well I can safely shelve my dh. The mobility is fun but the rotation is just boring after you play it a couple weeks.
Can't agree with all points here, but that's okay.First, it is useless to talk about performance until we have the full endgame picture with soulbinds and conduits.Second, I wholeheartedly disagree about no decision making and no reaction in Havoc gameplay. Comparing it to Fury or Ret it basically plays exactly the same, in that you have to watch your CDs and your resources to react to the encounter. For exampe: If you use Eyebeam on the last mob of a pack just seconds before the next one is pulled, that's very inefficient. The same way a Ret would not use Templar's Verdict on that last mob and save his Holy Power for the next pack.Havoc might be a bit too simple and could use another ability in the rotation for sure, but it is also very fast and reactionary.Third, I'm glad that we get these insane borrowed powers taken away from us. If the balancing works out right our base abilities should finally hit much harder, which in turn feels much more satisfying than relying on the overabundance of proccs and auras we have now.
The amount of normal and heroic raiders giving their worthless opinion here is already noticeable, but thats just wowhead in a nutshell.
Hopefully those nerf don't bring the spec to the ground.
I dunno. I really want to see the "nerfed" spec on a live server to really call the havoc spec bad. It really needs to be nerfed, down to the ground, where it belongs. No class should have the power level a demon hunter has right now. I mean come on, the single target rotation is the same as the AE, who even came up with that design?
Havoc is just awkward because it has vritually nothing as a rotation without any talents or anything. There's no synergy with anything, just a builder and two spenders, and in SL that's being changed into 2 builders and 2 spenders. This makes the talents extremely vital to the overall feel of the spec. What should be baseline is instead a talent choice, and therefor you're locked into it. For example, the changes to essence break and cycle of hatred are meaningless, because first blood, which should be baseline, instead has to compete.Then you've got people saying "FiNalLy Dh NeRfEd" and celebrate the fact that the spec feels like it's held together by baling wire and duct tape. Forget the numbers for a second, the spec mechanically needs to be restructured.
Havoc been too strong for too long, i think it is hilarious that you are complaining about nerfs like removing Blade Dance dodge and nerfing Blur/Netherwalk. Good job blizzard! These changes were long awaited.
It's nice blizzard are finally putting DH defensive CDs in line with other cooldowns. Blur and Netherwalk were miles better defensives than most classes had access to. Personally I don't think it's purely the damage DHs output that's the issue, it's the fact they can put out decent DPS, as well as having a huge amount of mobility and survivability, they were definitely overdue something to make them a little weaker. The only DPS comparable to DH in terms of utility is Monk and even then the gap is huge. Those legendaries are terrible though and need reworking.
I dont think some of the people commenting on here have done their due diligence. By the numbers DHs are solid all around however, They're not the best melee class in the game not even close. Not even top melee in raid / arena / M+ so I'm not really sure why there is such a huge influx of hate towards the class. Rogues have more utility in M+, Warriors more utility in PvP, DKs do way better AoE dmg and WW monks in arena do insane amounts of damage. If you really look at all the numbers and statistics the amount of hate towards this class becomes pretty disproportionate to what is actually happening across all raid tiers / arena tiers / M+. I understand the emotional logic that maybe your class is really in the gutter at the moment but i would encourage people to really look at the numbers and the feedback coming in from people who actually play this class across all activities and tiers.
Alright, I did a short comment earlier in the day, but I wanted to go more in depths about several things I felt were false or underestimated.First, the current Havoc is relying on four talents which has synergies:-Demonic-First blood-Trail of ruin-Demonic appetite (with the azerite trait for reduced cooldown on eye beam).With SL, two of these doesn't work as well:-Demonic is now 6s, which reduce the value of First blood-Demonic appetite won't have the azerite trait anymore.The latter is especially important, since it was what it made it better than Blind fury in the first place. Don't forget than Demonic appetite has only 6 PPM, which translate into 180 fury per minute. Yes, you can add haste into it, but Blind fury can grant up to 240 fury per minute (used "perfectly"), but more importantly, unlike Demonic appetite, it's a dps gain by itself.The second point is how Unbound chaos is perfectly competitive to Trail of Ruin, if it works properly (yes, it's a big if). You are losing a bit of damage overall theorically, but since we won't be fighting in aoe 100% of the time, you quickly close the gap or even get ahead, especially if you can precast immolation aura (By the way, I don't understand the comment on Immolation aura and Burning hatred, since it will do more damage than the old one and same fury generation with the talent. What is the problem? Where is the "slight nerf"?)The third point related to this is the change to Cycle of Hatred. While dismissed "just like that" by the post, don't forget the change is massive. With demonic, Cycle of Hatred, by itself, grants more Meta uptime than the old reduced cooldown on metamorphosis (10% CD on 6s metamorphosis > 1/80 CD on 30 s metamorphosis). BUT on top of that, it grants additional damage, because eye beam is a damaging skill while meta wasn't. The new cycle of Hatred is way better than the old one, and I think it's deserve a proper calculation to see where it is than just "it sucks, let's keep a nerfed first blood". Especially if you are using Blind fury as well (Especially since it has multiple synergies with itself. Blind fury grants more damage to eye beam, but more importantly, it grants more fury that can be spend into chaos strike to reduce the cooldown of eye beam). Or Sigil of the Illidari. Or both, because why not? Also, given that you can pick something else than Trail of ruin, First blood doesn't feel as mandatory as before, because in BFA, you had to use blade dance all the time. Now, I can see a build where you don't have to use it at all (Unbound chaos + Cycle of hatred). Finally, Cycle of hatred increases your aoe/cleave potential. First blood doesn't.I already gave my opinion on Insatiable Hunger, but I do believe it will be better than Burning hatred. It gives DPS, the threshold to get more fury than Burning hatred is low enough, and it doesn't $%^& up with Blind fury if you want to pick it. Finally, I fail to see how Master of the glaive to anything to the Throw Glaive Legendary. There is literally no effect between the two (Unless you are generating stacks so quickly you need the two charges in rapid sucession?). The damage gain in single target is also atrocious, and while it's good for AOE, so if Sigil of the Illidari. (Edit: I stand corrected, then!)