It's easy to criticise the balance in a vacuum, but if we compare it to the games recent history it's definitely looking far better. I really want to credit some of that to VotI having a very varied damage profile requirement between boss - aside from Terros, there's very few pure ST stuff going on, and that's really encouraging and allows some specs to shine in places where they otherwise may not.M+ balance is also fine, and the differences there really do come down to 1) survivability and the trickle-down effect of top players avoiding certain "squishy" classes and 2) utility. Very difficult stuff to fix, Rogue+Druid will pretty much always a staple in some capacity and I struggle to see what Blizzard can do about that.
Remember that poor ONE Enh Shammy in MDI died out of nowhere on some random "unavoidable" trash damage while rest of the group was fine chilling? 😂At least some of you guys got to witness how bad it is when it comes to survivability for some classes/specs, Hunters are in similar situation if not worse. 😣
Dear Blizzard, we really need some buffs for single target Balance Druid please.
Fire mage needs rework cause he is unplayable for M+ unless u make a whole group play for u which makes it more than difficult to be picked cause of the unbalance that exists now and the overall gap form other classes…
My position: it's been consistently obvious from Legion on that there are two tentpole systems in pve and Blizz balances around one of them exclusively.Is your class/spec bad in raid? Blizz is going to buff you, even if you're OP in m+. Is your spec good in raid? Blizz is going to nerf you, even if you're terrible in m+.It took Blizz 1.5 expansions to realize they should give m+ players cosmetic rewards roughly analogous to what people get from raid and pvp, I figure in whatever comes after whatever comes after DF it might occur to them that m+ class balance matters.
Come with suggestions, send them to blizz via the ingame system or post on the official forums. Bonus points for being taken seriously if what you suggest fits the theme of the class/spec + isn't completely broken. Lamenting that X sucks or need buffs isn't as helpful as you think. I'm not saying you should do the job for them, leave all the numbers to them, I'm saying if you care so much about the game and your main character, then you have more influence on the direction of class and game design than you realize, if you just submit ideas and constructive feedback rather than whine and cry.
Druid wasn't a rework, that was a hiccup at best.
If you buff hunter survivability, then you probably need to nerf BM's completely free movement and outstanding single target dps a bit to compensate. You can't be tough, supermobile AND do the best ST damage. 96 of the top 100 Terros parses are BM hunters and the forthcoming compensation buffs for the bow nerf are promising to make their ST even higher. Poor AOE and poor survivability are the price for that - if you can move out of everything without losing dps then that IS your DR. Doesn't help you with targeted unavoidables (like the HoV wolves) but tbh the problem there is that unavoidable targeted 1-shot mechanics exist, not that classes are vulnerable to them.Warrior is absolutely still an outlier in the tanks, because anything it's not the best at, it's second best at. It's got 3 charges and leap so it's super-mobile; shield block and ignore pain make it unrivaled in survivability; enormous amounts of leech built-in mean it can self-heal to almost DK levels; and then ravager and thunderclap make Prot Warrior better at both burst and sustained AOE than some of the DPS classes. Then you have short CD stun and AOE stuns, some extremely solid cooldown options, Rallying Cry and a raid buff in Shout. While DK or Paladin might be marginally better in very specific situations, warrior is never BAD in any situation, and excels in most of them.With healers, Prevoker probably needs a 3%ish nerf to all healing at this point to bring it even close to in line with the other specs. They're in a similar spot to Prot warrior tanking - any healing situation Prevoker isn't actively best at, it's second-best at, to the point you never need to bring anything else. Their damage is good, particularly on AOE, and their healing is both high throughput and costs few gcds, combined with being even more mobile that resto druids and bringing huge mobility improvements to their group, too. There's a reason every MDI team is running prevoker for 80% of the dungeons and the foundation of every RWF team was 2 evokers.
give back warlock metamorphosis
i agree with change by the class ! i play Ele shaman and i fine but like you need progs from az to make dps as st or aoe when you get them you make dps but when you get no prog at AZ your damage is bad ! (like in aoe fight in m+ you go in pull the full ad fight no prog when you have 1 ad left AZ get a prog and you say nice that i have the prog but to late ) i think give ele totem back for caster haste ! enh shaman have meele totem restro have many totems for healing and mana ! but ele shaman have 1 totem the magma totem that was 2 min cd and 6 sec dps make ! it is only for aoe fight for st fight is that bad ! and def cd we have only 1 for m+ and the earth ele you can´t use as a cd becouse aoe spot the big prob in m+ is when tank´s not playing around the ele shaman that the dps low use !@#$, becouse earthquack that is only on point is ! i don´t is op as &*!@ but how is that you bind the quack on a mob so when the tank must kite the mop that the damage from thies is not lost !
How can they say it isn't a warrior landslide when 95% of comps in MDI are running it?
Most underrepresented tank (bears) are on tap for their second nerf of the season in 10.7, removing the one minor highlight mentioned: they do good damage. I agree the rest of the tanks are remarkably well balanced at this point of the season, but it's absurd that bear has still been given next to zero survivability buffs. It would not be difficult at all to just buff mastery to compensate but it's not being done. That's my big complaint this season. Blizz has done a great job compared to previous seasons of doing in season balancing, but ignoring bear problems for half a teir and then making them worse in 10.5 to the point you're forced to buff SOMTHING to fix it, buffing the wrong things which leads to a meme build focused on dps which you subsequently nerf to irrelevance is a pretty bad look. I'd love a good rework of some things, but at this point we're getting zero feedback from devs, they aren't listening to players, and the rework we had made it all worse. Right now I just want to see them buff mastery through the moon and we'll call it good through 10.1.5.
Balance is as good as 38 specs - 25 dps, 7 heal, 6 tanks - across multiple types of content and encounter design can make it. Will it be perfect? No, ofc not, and they are constantly tweaking here and there and redesigning things as they go.Redesigns are particularly hard to do quickly as they may achieve what they want to for the spec and then have to gut it all cuz "balance".In general I support the idea of fun rare items like the Rasz bow but the amount of grief that causes part of the community is disappointing. Reworking it is then essential.As ever, this is the first raid of the expac and all will change with the next tier sets, encounter designs and scaling.
This game has highly developed statistics. Probably the best of all games. So Blizzard's turning seems very lazy and this is true. People have easy access to statistical tools, and Blizzard will never satisfy users' needs this way. I think this game needs at least one big turning a month. It is possible if there is 1 statistical analysis QA staff in charge of 1 class. But Blizzard needs to hire more QA teams to make this happen, so it won't do it to save money.I've seen a lot of people give up games because they've been benched for the wrong spec choice in this game. It's essentially a game where less than half of the viewership disappears within the first few months, and it's meaningless to fix your spec after a few months, and Blizzard's tuning is generally meaningless from this point of view.
Please fix warrior. We don't offer anything to keys or raid besides damage. I literally have to sit in queue for keys for hours because no one wants to take a warrior. We have 0 aoe cc besides intimidating shout, which is terrible. We have no utility such as soothe or purge. We obviously don't have lust. All we offer is a 5% attack power buff but most groups would rather a) invite a different dps or b) invite a warrior tank for the buff.
While DK or Paladin might be marginally better in very specific situations, warrior is never BAD in any situation, and excels in most of them.Except warrior tanks literally cannot take magic damage whatsoever. So dungeons like Azure Vault are literally off-limits.