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Boomkin vs feral pvp
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Post by
307861
This post was from a user who has deleted their account.
Post by
Nijiax
As far as world pvp goes, you get to use typhoon every now and then to get a free HK if they're high enough in the air.
I think feral is the overall better option for all aspects of pvp.
Post by
317527
This post was from a user who has deleted their account.
Post by
Katsudon
Feral is much better. If you want to pvp as a caster dps, go mage, they are infinitely better then boomkin.
Post by
Azedo
One thing about feral tough... not much room for mistakes.
Post by
Kaitain
No less margin for error than many other classes. It's mainly just DKs that have massive margin for error.
But ye it seems feral is much stronger at the moment. Blizz have stated that moonkin PvP is "not where we want it to be" at the moment, translation - it sucks.
Moonkin PvP suffered some very harsh nerfs at the start of WotLK. When patch 3.0 came out, Starfall could proc stuns via Celestial Focus. It was awesome to watch both a DPSer and his healer be randomly stunned as you burnt one of them down. It was OP though, as was it's ability to unstealth players, so they nerfed it. Then they nerfed Celestial Focus completely by removing the Starfire stun. As it is now moonkins have no stuns, gear that hardly facilitates any crits at all on resilience targets, talents that require the crits you don't get, and medium low survivability.
Imo they need to buff Owlkin Frenzy in some way, maybe make it more like Beast Within in terms of CC protection, or add a Second Wind type talent to boost the survivability.
Having said that it is an decent support spec for BGs, so if you regularly play with someone who can support you and has class utility that moonkins lack, you will probably have a hell of a lot of fun.
For any really competitive PvP or Arenas, feral is better.
Post by
176018
This post was from a user who has deleted their account.
Post by
Lightrain
I played boomkin in pretty terrible gear and was close to if not the top of damage in all the BG's I was in. If you get the jump on someone, you will win. If they get the jump on you, they win. It's just how it works. Not to mention you can always play healer in a scrape as a boomkin(but boomkin HoT's suck.....)
Post by
KnightProwler
I played feral, almost exclusively pvp, for a few months non-stop. Never tried full boomkin, but played restokin a bit in arenas with healer gear. Here's my two cents:
Most of the people saying feral rules do not play ferals themselves. They are extremely hard to master.
Feral overview against most classes and specs:
You're not really screwed against any class, but you don't dominate them either. Warrior are by far the easiest, just bleed them to death while you tank in bear, cc to heal, and perhaps use roots or restealth to burst once again in cat form; then wait for them to drop. Retry paladins are a close 2nd, you just have to withstand their initial burst (barkskin or bear form help), bleed them to death while cc them to heal, wait for the bubble, heal, restealth and start all over again. DK are close to impossible for me, as are locks (berserking you say? I had a lock life tap me all through berserking and he never dropped below 40% health) and hunters ever since blizz decided they needed yet another buff - divergence I think it's called. Sure, I can get them down to 15-20% health no problem but then they just have to pull a few tricks out of their hat (fear beast, frost trap, freezing trap, pet's cc, scatter shot, hibernate, disengage, frost trap at a distance, and nuke from afar). Frost mages don't give me any trouble, especially since I set up a powershifting macro, but if they pull out all the stops (water elemental, mirror image, icy veins and brain freeze) you're in trouble. Shadow priests are a pain as well, as are elemental shamans due to their amazing and constant burst damage, those are pretty much ''whoever opens wins'' fights. Same with rogues, for me at least, though I've seen great ferals pawn them no matter what. And I think that about covers it. You're nothing against healers though, it's a grinding thing; shamans and priest are doable if you time berserking and your stuns just right (and don't get cc'ed), but if they are not down when your buff wears off forget about it, you're back to grinding it out.
So, to make a long story short: play feral if you like a challenge; restokin is pointless, either chose one or the other; and resto is boring for pvp... there's just no comparison.
About my pvp expertise:
I'm by no means a great feral, so take this with a grain of salt. (though I'm still better than most at pvp).
As a point of comparison, I leveled a hunter to level 50 and pawned every single opponent I faced from the very first time I set foot in a bg; I just knew what to expect and what to use from having pvped so much, and it's soooooooooooo easy to pawn with a hunter. The hardest 1v1 I had was against a paladin who had 5 levels more than me, and I won (pre heirloom era). So if you like a challenge, play a feral druid, you'll learn a hell of a lot (unlike 99% of hunters and paladins out there).
Moonkin Preview:
I'm currently considering going boomkin just to try it out, I watched some videos on youtube and by the looks of it, I'd say they are much, much, much easier to play and pawn with than ferals. You have to learn to play somewhat defensively and hot yourself every now and again. A friend of mine who leveled boomkin and pvped quite a bit said this to me and also that although they weren't easy to play with, once you master them there is no class that you can't beat except warlocks. I'd have to guess that elemental shamans, arcane mages and the wiser priests that mana burn you are among their most feared foes though; and beating them would be no easy task either.
Arena as Feral Druid:
Feral is great fun, I run with a discipline priest, a rogue, a hunter and a lock (different 2v2 teams). 1st tip: select a good partner, I mean really good. 2nd tip: coordinate well, you need to have your strategies planned in advance and execute them flawlessly; and adapt in game to unexpected happenings. The best dps team was with the lock. cc was great on both ends and we could usually drop one player on healer teams or just burst one down in dps teams whilst doing some cc on the other. Against healer teams, I would start the round with an all out cc routine on the healer whilst the lock burst their dps: pounce, maim, bash, cyclone, at which point my lock friend would fear the healer and we'd finish off the dps (the healer, ideally, shouldn't get a single heal off)... that usually worked. Running with a healer was by far the most fun, you kinda feel like you have to do it all yourself, cc, spread damage, burst when needed etcetcetc and the feral is great at this: root or cyclone your target, run over to the other guy and dot him intensively against healer teams (they just couldn't beat innervate+mana burn+my dots on both of them); or burst one down and protect your healer with all you got in double dps teams; and don't underestimate druid's cc: roots+line of sight is awsome against casters, roots alone is crippling to melee; and between roots and cyclone you have great tools at your disposal; not to mention your arsenal of stuns. Be prepared for your roots to break often though (blink, sprint, lock's ''teleport'', warrior's resistance, gnome racial, etcetcetc).
Arena as Moonking Preview:
As a comparison, I watched a few moonkin arena vids in youtube and once again, the boomkin seems like the better option. I saw a few boomkin-rogue teams, boomkin-boomkin, and boomking-elemental shaman teams. The latter two were a joke, no strategy, no cc, nothing. Just pick a target and zerg him to 0; they had a blast though, it's always fun when you're winning. The boomkin-rogue looked like a lot of fun, and the kind of set up where it's not just the speed of your fingers that determine the outcome but where grey matter also counts.
As far as 3v3 and 5v5 is concerned, I'd guess moonkins are more sought after than ferals as ''back up healers'', to make sure no one dies when the going gets rough. And ferals are generally looked down upon when compared to warriors, dks, retry paladins, warlocks, just about any other dps class as far as arena is concerned; you'll have to prove your metal, or wait for blizz to upgrade us from 2nd class citizen status. That's not to say you won't find partners to play with, just that running with a feral will not necessarily make them think ''Oh, I like that sound of that'', more like ''OK, let's try it out for and see how it goes; what the hell? I have no partner right now and I wanna play, so why not?''. You'll never see, for instance: ''resto shammy looking for skilled feral for 2v2'' on the trade channel, so go figure.
Hope this helps answer your question... it certainly eased my wow craving lol!
Best of luck to you...
I just gave you my 10 dollars, so here's my two cents:
You wanna know which is best, Boomkin or Feral, for arenas, bgs and world pvp?
Boomkin. It's by far the easiest. Play feral if you want the challenge and you enjoy having to think and rethink your strategies, and better yourself at every turn; it's a hell of a lot of fun though, that's for sure.
And once cataclysm comes out and I make a worgen druid, I know I'll came back here to confirm it.
Enjoy!
Post by
Falkor
for people concerned about being hit with a scare beast from a hunter, or hibernate from a fellow druid: wake up and shift out of cat to avoid it! or maim them, don't just do nothing.
i like feral a lot better than balance for duels and whatnot. not an avid arena fan but occasionally do BGs, duel, and WG and although starfall and typhoon are fun, enemy resil screws over boomers a lot. 20k starfire crit in pve? get like 9k against a person in 251+ arena gear. like natures grace? wont see if very often. btw no stuns of silence (until cata), just roots and cyclone! i mean its just not as great imo. one saving grace would be you can actually spot heal thanks to a lot of mana and spell power (in pve gear at least).
but feral just tears through people with bleeds and all their tricks. and in cata they should be even better with a real "kick" move instead of maim and other buffs. i would agree that feral is harder to master, but i find it a lot more enjoyable and it's always fun to rip people apart up close.
Post by
Xeraxan
for people concerned about being hit with a scare beast from a hunter, or hibernate from a fellow druid: wake up and shift out of cat to avoid it! or maim them, don't just do nothing.
This. The only time I've ever been caught by a hibernate or Scare beast was when that person was not my target (ie I'm fighting two people) and I didn't notice the other person casting. Mind you, hibernate isn't a big issue cause it will fade once you get hit by the other person you're fighting. The scare beast is a bit worse.
I think there are cast bar mods that would tell you what people are casting at you though, and you can always shift out. And with the reduced mana cost of shapeshifting in 4.0.1, and that you get 8% of your mana back on crits... being forced OOM by forcing us to shapeshift a lot isn't an issue.
I love feral PvP and have been doing it since BC. Feral has never been in a better place than it is now, and the interrupt we're getting today is going to be awesomesauce in a bottle :D
Post by
Badguy
I like playing feral in PvP, but I only do battlegrounds with no intention to ever do arena.
Also, the OP is from last year.
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