Post by svirve
Hey, put this together for a friend who just started a Holy Pally.
My main is a Holy Pally, I was an officer in a guild that got stuck on M'uru pre 3.0. Alliance server first 3 drake 10/25 in T7, I believe our Yogg kill put us in the top 1.5% world (though its only the hard modes that will count in the end!).Yay for you but actually no one will care. Your reason for doing it is nice cause it gives us a hint of the dedication but boasting about being top 1.5% in the world will most probably make people think you're a blown up know-it-all.
ItemizationDo: Stack Intellect, Crit and Haste. (In that order)
Don't itemize Mp5, in fact at 80 do everything in your power to avoid Mp5 gear. In Wotlk Mp5 is universally acknowledged as an extremely poor choice of itemization for Paladins. Also don't stack Spellpower past 2100, it's an extremely bad idea.
The Do should be more like this:
<2000 SP: Int > SP > Crit > Haste
>2000 SP: Int > Haste > Crit
I know it's basically what you wrote but including SP is very important.
So if i grab some pieces with spirit on im ok?
Gems:
nsightful Earthsiege Diamond, is really the only choice.
Ember Skyflare Diamond is actually trash. Even with Ulduar gear the 2% int won't beat insightful by enough to negate the mana restore effect. Deal with it. Other than that, you gem exclusively for Intellect, with one red equivalent and one blue equivalent to make the Meta work. Why Intellect, because stacking SP is bad, crit isn't as beneficial as Intellect and you should get enough from gear and talents, and haste is no bueno. Intellect gives you mana, spellpower and crit also the more you get from divine plea.
What should i be putting in my red and blue sockets then? SP and Mp5 is ^&*! you said.
This section is TLDR for that matter. Just name the gems and were to put them nothing more nothing less.
Glyphs: Seal of Wisdom,
never Seal of Light. This comes down to a fundamental basic of Paladin healing in Wotlk, once you have 2k healing you are good. Stacking healing benefits by gemming SP, trinketing for it is not a good plan. You can argue this but once again, elitist jerks or go look at any holy paladin in any top 100 guild, or just watch your overhealing
TLDR:
Glyphs: Seal of wisdom.
The next two are contentious, FoL vs Holy Light, personally I rather take 5% guaranteed crit over 8yard heal that is very situational. Though HL glyph does react with Beacon so if you hit a Melee with an 18k heal, heal the melee around him for 1.8k each, and had beacon on tank, then the tank gets 18k + 1.8k x 5 or whatever, buts thats just overhealing though it won't overheal. So once again 5% crit for mana.
Beacon does not work with the G of HL since for beacon to work the healing has to be done
by you while the HL glyph does it's own healing.
Plus after entering 25 man raids you'll barely ever use FoL.
Healing will be 70-90% from HL and maybe 5% from FoL.
Why take a glyph that only affects 5% of your healing? Even if the healing from G of HL isn't phenomenal it's something that helps the raid.
Divinity vs Beacon. For the avg raider I would say hands down divinity, if you are doing hard modes get beacon.
This is more of a personal preference. I'd rather have Divinity for hard modes as well for that matter.
Spec 51/2/18 this is the spec you should be unless a guild leader forces you to be
51/20/0, which I don't like at all but there are a few fights where it is nice to have the survivability. The loss of 8% crit in the 51/20 spec is a pretty hefty kick in the cajones.
Why on earth would you take imp judgements over heart of the crusader? This is not the arena.
So... That is definately NOT the spec you should be using
this is. Move the point in imp LoH as you please.
And if your guild leader is telling you to spec 51/20/0 tell him to learn about paladin healing or get a f'ing priest to specc disc if he wants the survivability. Simple as that.
The most overlooked enchant in the for Holy Paladins!::
Tuskarrs Vitality. Basically any fight where you move more than 10 seconds out of every minute this enchant starts to scale onto a level equivalent of a major amount of haste, more importantly 8% run speed will help avoid aoe. When compared to the other options Vitality giving Mp5 which is poor itemization or a very negligible amount of crit from Icewalker, this not so obvious choice is actually quite obvious. Some pallies will take 2 points out of Prot and put it into PoJ (Pursuit of Justice) however if a enchant can do the job and free 2 talent points up for 2% healing then the choice is obvious.
You've been talking throughout the post about overhealing and now all of a sudden it's a good thing?
Icewalker is a great enchant and taking PoJ over Divinity is very well worth it,
if you want the run speed.
All in all i think the contents need some modifying. It's very much TL:DR, explaining each choice for 4-5 lines of text is TL:DR
My tip to you would be to steal Quests formatting and at the top simply do:
Glyph: 1 & 2 & 3
Gem: Red: Blah Blue: Bleh Yellow: Mwaha
Talents: 51/2/18
And after that explain why cause as it is now it's very much TL:DR.
I'm looking forward to see how this project will develop.
Edit: Is this guide supposed to be short with easy to find information?
Not really TLDR as the thread title suggest. Not trying to be a jerk here just had to ask cause that was what i was assuming when evaluating it.