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PTR
10.2.7
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10.2.6
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Prot pvp spec: The saboteur
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Post by
Azulinde
I'm looking for feedback on this prot pvp spec:
http://www.wowhead.com/?talent#LVMZGx0oZiIzrMfzidIdsho:zpkmzM
Here's my motivation for picking or ignoring certain talents. It's just reasoning since I have no arena experience
Skipped:
Iron Will: Stuns are saved for weaker targets that need to be burst down, the warr tank will most likely just get a rogue's blind or paladin's repentence to put it out of comission
Anticipation: Also because the warrior will usually be ignored, especially by melee dps that want to rip apart the healer
Anger management: Although the tank is always rage starved, picking up anger managemet would require dropping piercing howl so it's not worth it
Tactical Mastery: Hamstring was the only reason to spec into TM, but the use of piercing howl makes is obsolete.
Toughness: The armour component isn't important since the tank is again ignored by dps, especially melee dps. The slowing component is hardly worth it as well since slows are broken every 9 second on average by the use of charge, intervene and intercept
Damage Shield: Again because the melee dps will ignore the warrior tank
Imp Heroic Strike: A pvp tank never has enough rage for a heroic strike anyway
Imp Rend: The rend damage of a 1H weapon is pathetic anyway
Picked:
Deflection and Shield specialization: Some minimal avoidance is necessary for revenge procs when intervene is used to catch melee hits. Shield Spec is chosen over Anticipation because blocks will now generate some much needed rage, however little.
Puncture: Seemingly a waste of space, but devastate can proc shield slam. Puncture allows more devastate spam, and 2 lucky SS procs in a row could mean a deadly dmg burst when combined with other dps going for the kill
Safeguard, Vigilance, imp spell reflect, imp disarm: These skills reduce damage to others, this is the key role of the pvp tank
Piercing Howl: The key skill of the saboteur, slowing enemy melee dps'ers to a crawl before reaching your squichies
Glyphs:
All major glyphs are aimed at further reducing damage to others. imp intervene to catch more melee hits and increase the chance of a revenge proc, imp charge to be more mobile and generate more rage, imp spell reflect to pull off 11% more spell reflects.
Post by
363599
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138583
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310006
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Post by
Azulinde
Thanks Kalekar, for the first post that actually brings something useful to the table. I'll Experiment with your impale suggestion as well and see how it works out. Just like with my priest, experimentation will determine what I eventually pick
Post by
Rekijan
prot =/= pvp
Post by
Katsudon
I wouldn't bring prot to arena if i were you. I've encountered it a few times, and its stupidly easy to beat a prot war team just by ignoring him and killing his partner first. I even went against a prot war/prot pally team once which was good laughs. You will auto lose against any team that has a healer because you will apply zero pressure, and dual dps will probably just focus your teammate. Might work against melee groups but that's about it.
Its probably been said to you many times before, but go arms...... with its recent buff and the tree buffs, arms/resto is great again in 2's.
Post by
skumbananer
Tried some arena (just skirmish) with a holy priest, me in prot specc high str/bv gear, and we met several teams that tried to nuke me. And with a healer that could heal me and spam his wand in between undisturbed we absolutely rocked, while i could spam abilities like i was tanking patchwerk.
So my guess is if you come up against only clueless teams that are used to just outmuscle everything (ret paladins and dks) you will rock in prot specc, but take impale, deep wounds and be as offensive as you can :)
you will fail against other teams though.
A cool 5v5 with your idea could be prot warr, prot pally, feral tank and 2 resto druids. You could bore every other team to submission with that set-up.
Post by
Shamanpower
with its recent buff and the tree buffs, arms/resto is great again in 2's.
when you say resto, I'm assuming you mean resto druid, because of their numners in BC. but im am just wondering if you mean resto druid not shaman. I am new to warriors and a good friend of mine is a resto drood, this would work out great if they are a good matchup again :D
Post by
363599
This post was from a user who has deleted their account.
Post by
Katsudon
with its recent buff and the tree buffs, arms/resto is great again in 2's.
when you say resto, I'm assuming you mean resto druid, because of their numners in BC. but im am just wondering if you mean resto druid not shaman. I am new to warriors and a good friend of mine is a resto drood, this would work out great if they are a good matchup again :D
Yea i meant resto druid (i said tree buffs ^^; tree = druid) I've seen resto shammy + arms warrior work out well also. Rogues are on an upswing this season and arms is a great counter to them; It seems like we fight a team with a rogue at least 1/3rd of the time.
Post by
Azulinde
This doesn't sound very encouraging, I had hoped the large pile of utility skills would make prot a viable arena spec but it seems the loss of high average dps (besides the shield slam spike) and mortal strike is just too much.
I'm going to do it anyway for the fun factor, then switch to full arms spec and get serious. Where can I find the armoury pages of top rated arena warriors?
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