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Renewed interest with Renew
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Post by
razzem
I've been under the impression for a long, long time that renew is for tanks and helping make it easier to keep them up. Mostly my focus has been (for Holy specced raid healing, 10 and 25 man):
1. CoH
2. PoH
3. Flash heal for Single targets
After seeing some WWSes of a fellow guildie priest (we weren't both in the same raid) it's pretty interesting to dissect his use of Renew. Basically, his priority is much the same as mine, but his Renew is making it to his 3rd most effective heal (he does have it glyphed), then Flash heal, followed by Emp. Renew as 5th. Not only that, but it only ends up being ~17% overheal. Whereas Fheal is my 3rd highest heal and it ends up overhealing by ~40%.
It looks as though he is keeping renew up on the tanks, and on targets that take self-inflicted damage (ie, warlocks and ret pallies).
Anyway, I'm wondering if anyone has looked at this in their own parses and has any insight on Renews use for MT healing or raid healing.
Post by
karlusdavius
Disc or Holy?
For holy it is a brilliant spell. If you talent and glyph it, it can produce numbers that are equal to flash heal. Its instant (if talented) and cn heal for a hefty amount.
As disc. i always keep renew up. it ticks for a nice 2300 raid buffed.
Post by
razzem
Yeah, I'm good with Disc use of it, more of the Holy use.
I guess I'm just sort of shocked that it is producing such high numbers for Holy healing.
Initial hit of 1.5K, followed by a tick of 2.1K(glyphed) in 3 seconds starts to get really really good. And 3 more ticks of 2.1K following that. Basically, you are getting ~9K healing in 12 seconds for about 600 mana (ie, almost the same cost for a Flash heal that is only giving you about 5k), plus the chance for it to be more and crit AND proc more mana regen.
I guess it becomes a matter of whether or not you think a direct heal will outheal it. What I'm having a hard time of is starting to use Renew for raid healing because it was rare for me to use it on anything other than tanks in BC (and now obviously, because I've been very focused on Flash heal for raid healing). Part of the issue is probably that Ulduar also has so much continued damage, that HoTs do really well and tend to not get over-written due to continued dropping health of your targets.
So I guess I'm looking for pointers on how to better use it for raid heals.
Post by
105402
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Post by
PrimeSonic
For Disc doing main tank healing in any raid, keeping Renew on the tank is almost mandatory.
Holy gets to invest so much in this spell it's not even funny. Almost makes me jealous. Improved + Empowered + Glyphed = damn boy, that's a big HoT
Post by
118713
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Post by
TalonX
I usually raid with a Disco priest and the synergy we have now is fcking amazing. Someone takes raid dmg he throws a shield I pop a renew and bam we don't worry bout that person anymore.
I'm finding on some fights, the ones with lots of raid dmg, they my renew is jumping up to my #1 or #2 spot on my healing done. I've changed my playing style usually going for renew when I used to go to FH.
Post by
237003
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Post by
razzem
I usually raid with a Disco priest and the synergy we have now is fcking amazing. Someone takes raid dmg he throws a shield I pop a renew and bam we don't worry bout that person anymore.
I'm finding on some fights, the ones with lots of raid dmg, they my renew is jumping up to my #1 or #2 spot on my healing done. I've changed my playing style usually going for renew when I used to go to FH.
This is exactly what I'm talking about. It's been hard for me to change my mindset to Renew instead of F.Heal, but I'm gonna give it some real push these next couple raids.
One of the reasons that I think that renew is jumping so high on the meters are 3 fold.
1. Emp Renew gives you a nice crit
2. The first tick is 3 seconds afterwards... usually raid healers are using their 1.5 second cast spell. However, it seems that in Ulduar, when people take damage, they either take a lot, or end up with a second tick of damage, meaning that a later healing tick will actually be better. ie, Lightbomb, Ignis' Fire-pouch, Eyebeam (when people aren't out of it quick enough), etc, etc.
3. It's way more HPS when glyphed than Rejuv. Granted, there was only one tree in the raid to compare to, and trees will always get their Rejuv around the raid a lot quicker than priests due to
Gift of the Earthmother
, but Glyphed Renew ticks close to double what Rejuv does.
I still can't get over the numbers on Renew... 1.5K initial, +8K over the next 12 seconds...
9.5K healing for ~600 mana
, plus a chance for 50% spirit regen is borderline ridiculous... in a good way :D It's been fun to start looking at playing Holy in a slightly different way.
Post by
OscarDivine
Renew is probably on of the most underutilized spell for its enormous potential. On fights where damage is predictable, you can really make great use of this spell. Razorscale is one fight where my Emp Renew can be #2 or3 on my healing.
Post by
OscarDivine
the big problem with renew is heal sniping. But in a lot of cases you can squeeze in a tick or two. NEVER glyph it though. There are others that are way better. and by huge margins.
Post by
razzem
Hmm.
Personally, I still haven't decided what 3rd glyph is really worth while for Holy.
CoH: a must
Flash heal: a must (though with most of my flash heals coming from SoL, I'm starting to even debate this standard glyph)
PoH: Even spamming PoH when it's necessary, this still is on the bottom of my WWS healing meter, only making up ~3% of my total healing. I no longer consider this amazing. Good, but not great.
Guardian Spirit: I could see this one being helpful, but certainly not necessary:
Renew: All you gain is HPS. Certainly not a must.
Eh, with my focus of using renew for more "raid healing", I'm gonna try the glyph out and see how it goes.
Post by
ignayshus
Anyway, I'm wondering if anyone has looked at this in their own parses and has any insight on Renews use for MT healing or raid healing.
Glyphed for me it hits for an initial cast lands for 1.5k noncrit (which I find helps shield it from being overwritten by smart heals) and tics for about 2.5k
Anyone that doesn't need to get a direct heal in the next 3 seconds gets a Renew because my renew average 4k over 3 seconds. The only exception is if I have a SoL proc, which always takes top priority.
I've noticed it's very easy on the mana pool, but you have to remember the 3 second rule. Just because you've fully talented and glyphed it, doesn't mean you should use a flash heal instead when the time calls for it.
Post by
ignayshus
I still can't get over the numbers on Renew... 1.5K initial, +8K over the next 12 seconds...
9.5K healing for ~600 mana
, plus a chance for 50% spirit regen is borderline ridiculous... in a good way :D It's been fun to start looking at playing Holy in a slightly different way.
Actually your numbers are a bit off.
1.5k Emp Renew requires a 10k Renew HoT for a total of 11.5k healed. Your Renews will tick for either 2.5k or 2k depending on glyphs.
That's achievable raid buffed with 3000 +heal and full healing talents.
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