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10.2.7
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Magic: The Gathering Discussion
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Post by
Jubilee
Draw, tap 4 Islands and a Mountain and play
Sturmgeist
. I currently have 2 cards in had so it is 2/2 for the moment. Pass turn
Post by
MyTie
Draw a card, tap 5, play
Stromkirk Patrol
. Declare attack with both (4/4) and (4/3).
Edit: Stromkirk has summoning sickness... therefore cannot attack. I withdraw my move to attack with both of them. It is your turn.
Post by
Jubilee
I draw, and declare attack with my flying Sturmgeist who is 3/3, do you have a response? (I'm going to be doing more stuff this turn after combat)
Post by
MyTie
I block with my 4/4.
Post by
Jubilee
Creatures without the flying or reach abilities cannot block creatures with flying.
Post by
MyTie
Ah, then I have no response.
Post by
Jubilee
I deal the 3 combat damage and draw a card from that. I play a Mountain. I tap a Mountain and two Islands and play
Rolling Tembler
which does 2 damage to all creatures without flying (resulting in my Assistant's death), before that resolves I tap my Assistant, mill 1 (Dream Twist), and add (1) to my mana pool, then I let everything resolve and my Assistant goes to the graveyard. Next tap a Mountain and 2 Islands and I cast
Geistflame
from my graveyard, dealing another 1 damage to your 4/3 creature (who already took 2 damage) killing it, this triggers burning vengeance and I direct those two points of damage at your 4/4 (who already took 2 damage) killing it. Pass turn.
(It is turns like this that make me <3 magic so much) =D
Post by
MyTie
Yeah, that was pretty cool, if not slightly confusing. I draw a card, tap 3, play
Markov Patrician
. I then tap 3 and equip my Mask of Avacyn onto Patrician.
What are our healths at?
It's your turn.
Post by
Jubilee
You have 17 and I have 3 by my count.
I draw and attack with my 3/3 flying Sturmgeist. Can you respond?
Post by
MyTie
No.
Post by
Jubilee
3 damage (14 to 3 now) and I draw a card. I play a Mountain. I tap 2 Mountains and 3 Islands and play
Scourge of Geier Reach
who is currently 4/4. Pass turn
I have a 2/2 flying geist, a 1/6 Crab, and a 4/4 Scourge out for creatures right now. Geist is tapped.
Post by
MyTie
I draw a card, tap 4, play
Falkenrath Noble
. I tap 3, and play
Night Terrors
. Please respond to night terrors, and summarize the creatures you have summoned.
Post by
Jubilee
I only have two cards in hand,
Burning Vengeance
and
Deranged Assistant
.
I have a 2/2 flying
geist
{tapped}, a 1/6
Crab
, and a 4/4
Scourge
out for creatures right now. Geist is tapped. Also in play is another
Burning Vengeance
Post by
MyTie
Exile Burning Vengance. Declaring attack with 4/3 nonflying lifelink (patrician). After damage is dealt, it is your turn.
Post by
Jubilee
Before combat resolves I will tap my remaining three lands and play Think Twice from my graveyard, exile it, draw a card, and direct the two damage from Burning Vengeance at your Noble (doing one damage to me as it dies). I will then block with my Scourge (killing both our creatures).
By my count life totals are 18 for you, 2 for me.
On my turn I draw, tap a Mountain and two Islands and the play
Desperate Ravings
from my graveyard, exiling it, drawing 2 and randomly discarding 1 (
Grasp of Phantoms
). I will then tap another Mountain and two Islands and do the same thing for my other Desperate Ravings, exiling it, drawing 2 and randomly discarding 1 (Island). Now with 5 cards in hand I attack with my 5/5 Geist. If there is no response I draw my card my Geist gives me and pass turn
Edit, I think I miscounted, your life up above should be 19, so it will be 14 if you take the 5 damage.
Post by
MyTie
Draw a card. Play a swamp. Tap 3, play
Tribute to Hunger
. Respond to it, then it is your turn.
Post by
Jubilee
I sac my Crab, bringing your life total up to 20.
My turn. I draw and attack with my now 7/7 Geist. I'm going to assume you can't respond (just say so if you wanted to respond), draw my card, play and Island, tap 2 Mountains and 4 Islands, and play
Charmbreaker Devils
. Pass turn
Post by
MyTie
Draw a card, play flaconwrath noble, and equip the mask to it, tapping the necessary land. My hand is empty. Your turn.
Post by
Jubilee
Beginning of my upkeep, Charmbreaker Devils returns
Grasp of Phantoms
to my hand, which i then tap a Mountain and three Islands for and cast, sending your Noble to the top of your library. Casting that card pumped my Devils to 8/4 and I attack with it along with my 7/7 Geist. If you take the damage, I draw my card, play a Mountain, and pass turn.
Post by
MyTie
I concede the game. Well played, again.
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