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Ret pally QQ thread
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Post by
jdisme
Prior to patch 3.0
Skilled
ret pallys were a force to be reckoned with, after 3.0, all the bad ret pallys think that they magically got pro status overnight, now a bad ret pally can make it to 2000 arena easy, a good ret pally can take on 2 of almost any class (with similar gear) without breaking a sweet. I've seen it happen multiple times. And yeah, the good ret pallys realize that they are OP and just enjoy it. The bottom line: Ret pallys, should not have double the burst damage of any other melee class, with 3 times the survivability, Bubble and heal, lay on hands. You have 3 lives.
And to whoever says that ret pallys were never OP
Well, pallys were broken.
Taken from
http://blue.mmo-champion.com/7/11676577982-upcoming-boss-armor-change.html
Post by
115703
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Post by
jdisme
Ah yes, I forgot about the change to Divine Storm. So that, the 6 second stun rather than 10, and the mana regen nerf, what else are you all wanting? What kind of blood are you howling for, exactly? Tell me, I'm dying to know. How is the class broken, and how should Blizz fix it? Don't hand me generalized crap about "burst damage too strong!", because you can say the same for rogues. Don'r give me crap about stuns, either. So what else? They are plate wearers who can heal and do respectable damage. You KNOW that. What needs fixing so they will be convenient little HK's for you again?
first, ret pally burst damage is just as high as an equivalent geared rogue if not a little higher. second of all, pallys can go invincible for 12 seconds... third of all, pallys have lay of hands, and can toss instant heals on themselves...
Post by
115703
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Post by
goshadstep2lose
DIsagree entirely. I've seen a lot of your posts here, and respect your opinion, but I believe you are wrong here. Paladins have been an easy PvP kill for a long time now. They have become viable options though, and it's taking the WoW community some time and QQ sessions to realize that. Mana regen from judgements is getting nerfed atad, and Repentance duration in PvP got moved to 6 seconds, but aside from that, there is not going to be much more tweaking on Blizz's part.
1) Judgements of the Wise: Mana gained reduced from 33% to 15% of base mana. We spent many hours arriving at this number. For example, we did a lot of Patchwerk fights, watching the mana bar to see when and if it ever went down. In BGs, we were seeing paladins able to go from target to target without pausing even when unleashing all of their attacks. While we don't want you to go OOM in a few seconds, we don't want you to ignore the mana bar either. Mana is not rage -- warriors can't typically start a battle with a full bar.
2) Judgement of Wisdom: mana gained reduced to 1% of maximum mana and proc frequency cut by 50%. This ability was flat out better than Vampiric Touch when the mana provided between the two really needs to be close in order for the decision between Shadow priest and Retribution paladin to be a real one.
3) Judgement and Seals: Damage reduced by 20%. This is the major damage adjustment -- a lot of damage was coming from these. We do realize this hurts Holy and Protection as well, and that is something for which we are prepared to offer compensation (particularly if it hurts Protection's threat generation).
4) Hammer of Wrath: Now can’t be used until the target is below 20% health. Our rule of thumb is that core "Execute-style" abilities work at 20% and talented abilities work at 35% health. We originally had Hammer at 35% based on some other limitations of the spell.
5) Art of War: Increased damage bonus to Judgements, Crusader Strike, and Divine Storm. I'll report back on the exact numbers here when we've settled on them.
there are the nerfs again if they havnt already been linked
they are pretty big however needed, the class will still be stronger than it was in BC, and you will find they are still going to be playable- if blizz overshoots the nerf they will fix that with a slight buff in the next patch
blizz spends HUNDREDS of hours tweeking the game and a major part of this is balancing classes- there will always be one or 2 classes you will have trouble with (asssuming you are knowing what you are doing) but that is just because no one would play a game where every class is perfectly balaced with one another-
rock/paper/scissors works well and having one class that is only beatable by say 1 other class but deals with 8 of them with no problem breaks the system, blizz has many of professional game testers (which is why all the QQ on the forums is for the most part ignored) who notice this and it is fixed relatively quickly
/wall
edit: some spelling
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Post by
Lightrain
well now that ret pala and warrior are buffed...
what is 3v3 like? ret pala arms warr disc pri
all those new burst from pala
bladestorm ms etc from warr
zomg prayer of mending bounce crit with instant free flash heals (see Surge of Light)
Holy tree..... Try again?
If 1 disc priest can keep himself and his rogue up against 2 ret pallies at 1680 rating for quite a while, where is the problem? Granted, we owned them 4 times, but still... (it helps that I recruited the help from a full brutal ret pally, we are pretty sure they see him coming and scream across vent "OH SH#T!")
You guys really need to deal. Maybe try getting a ret pally for a partner if you think we are so OP?
This thread needs to be locked.
Beat the dead dog some more? It's been going on how many weeks?
Post by
goshadstep2lose
You guys really need to deal. Maybe try getting a ret pally for a partner if you think we are so OP?
This thread needs to be locked.
Beat the dead dog some more? It's been going on how many weeks?
Pallys were OP and they got a nerf, time will tell if it was the correct amount
if you are still going to deny that you were OP you bring new meaning to the term retardin
BTW why should this thread get locked? the only reason would be because of the sheer number of other retadin threads; the admins arnt going to lock it b/c some pallys made asses out of themselves and now want to be rid of their shame
Post by
154720
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