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Simple macro?
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Post by
1087808
This post was from a user who has deleted their account.
Post by
1087808
This post was from a user who has deleted their account.
Post by
Lancecaster
Hi there, I just had a similar question resolved for me, so I'll pass it along. I found using a cast sequence great, give this a try:
#showtooltip
/castsequence reset=25 Ice Barrier, Incanter's Ward
This will cast Ice Barrier, but if Ice Barrier is on CD (because you hit this button <25 seconds ago) it will then cast Incanter's Ward. If after 25 seconds, you have not hit the key a 2nd time, it will reset so that Ice Barrier will be priority.
Post by
pelf
That's the most common way to solve this problem. It's very important to mention that it is exactly as you said: the sequence will reset
not
25 seconds since the spell was cast but rather 25 seconds since the macro was last pressed. So, even if you hit it and nothing happens, the reset will still reset its countdown.
Post by
Scarydreams
I think this will help me with my totems I was looking for a way to have them all under one macro and be able to cast them one after another until all 4 of them are ready.
Post by
Neffi
/cast Ice Barrier
/cast Incanter's Ward
pelf already covered the behavior of /castsequence, so let me point out that
this
macro doesn't work. Macros will
attempt
to cast a single (GCD-invoking) ability per press. If Ice Barrier were on cooldown in the above macro, nothing would happen at all.
They intentionally designed this limitation to prevent you from making cooldown fallthroughs. The only workable implementation (the /castsequence above) isn't exactly ideal.
Bind them independently. The macro approach may work some of the time, but it's those challenging times (like close and difficult arena matches) where you can't afford to have it fail and it may. If it's really that hard of a fit, consider overhauling the layout of your buttons/keybinds, not sacrificing your capability.
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