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Is Destro really that far behind?
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Post by
FluffyFrog
Hey peeps,
I've just respecced for a bit of fun into Demo and even though I'm still re-learning the rotation and priorities etc I seem to be pulling so much more DPS than I could in my well rehearsed Destro spec.
I'm not talking small numbers either, I ran a few raids this week as Demo and compared to my previous week I seem to be putting out 20k more DPS on average on a single target and a lot more with AoE!
I have made a few tweakes to some reforging and added a few new enchants but I wouldn't have thought the difference would be this big. So, obviously I'm keen to see now what I could do with Aff.
What are your reflections on the different specs available? Have you noticed your DPS pull vastly ahead just because you've changed spec?
Just after some thoughts and info!
FYI - This is my character - Wowhead profiler wouldn't work for me!
http://eu.battle.net/wow/en/character/twilights-hammer/Aristook/advanced
Post by
lock13
The difference isn't as big as people make out. All 3 are totally viable. The difference will show though in certain fights. How many adds, and the health pool really makes a difference. I can put Doom on like 10 or so adds on some fights, and re-apply it a few times. Destro just can't match that.
But like I said, Destro can keep up most of the time. There is no clear winner. The ones that say Affliction is by far the best, I would challenge that.
Post by
darkoath
On AoE fights, no spec in equal gear can outcompete demo. That being said, your gear is also important in deciding on which spec you'll do more dps in. If you're most predominant secondary stat is crit, then you'll definitely do more dps as demo then as affliction or destro.
I've always been demo since when demo started becoming viable (BC I think), and I just recently decided to try destro. My dps spiked by 10k dps single target since I switched to destro. But again, that may be because of gear because I have mastery on every piece with crit as a second secondary stat. I'm pulling 60-65k consistent single target dps in mostly 5-man heroic gear (my ilvl is 465) self buffed.
However, regardless of spec, you'll do the most dps in the spec you're most comfortable in and enjoy playing. Affliction may be the top spec at the moment, but I refuse to play it because they turned affliction warlocks into shadow priests. Not my play style, therefore it's my lowest dps spec
Post by
FluffyFrog
I always have felt the same. Always believeing that greater knowledge and fun with a spec is key, but a 20k increase on single target fights (from 65-85k) and over 50k improvement on AoE has got me questioning that.
I'm yet to test it on all of the raids so I will report back when I have. Hopefully by running more fights and comparing them to my previous ones I'll get a more accurate idea of the dps change.
Thanks for the opinions so far!
Post by
792025
This post was from a user who has deleted their account.
Post by
lock13
I hear the affliction argument. It's best on simcraft, but simcraft is not realistic. Nobody plays perfect. And it may be the top spec actually, but it is so insignificant, you won't even notice. I beat Aff locks all the time. Applying a 1 minute dot that hits like a Mack truck is just to easy. I think the reason Demo is not the best is because people don't take the time to learn to play it.
I would challenge any Aff lock in a dps contest. If your horde, we can give it a go. I think it would be fun.
Post by
792025
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Post by
1079349
This post was from a user who has deleted their account.
Post by
lock13
This pvp ruining pve ruining pvp thing is getting old. I don't mean it's not true, but it constantly is screwing up game mechanics. Just make the spells react differently in a pvp situation then a pve. If Chaos Bolt hits like a train in pvp, but not pve, fix it. Make it react differently. Many classes have talents then have different effects, why not all? Example, I've been leveling a warrior. There's a glyph to make my my Heroic Throw an interrupt, but says "does not work on players". Why not all abilities that have major effects on class balance?
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