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Stat Weights
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Post by
Pharoanx
I feel as if Mastery > Haste in SV, and Haste > Mastery in MM. Is there any weight to my thought process? Since SV's mastery is literally an increase to almost all damage we do, shouldn't that outweigh the effectiveness of Haste? The same goes for MM, but vice versa, Haste is needed for everything in MM since every ability is casted. Just wondering if I have some sort of point in the making. I know agility comes before hit/exp, etc., but these two secondary stats are throwing me on a loop.
Post by
TheRazorsEdge
Not all of SV's damage is affected by mastery.
Autoshot, Glaive Toss (or whatever 90 talent you chose), pet damage, and Dire Beast (if you chose it) are all physical damage. It's closer to 2/3 of our damage. Autoshot and pet damage scale linearly with haste; Dire Beast gets an extra attack for each ~4K haste.
There are certain haste breakpoints where you can either fit in an extra attack between Explosive/Chimera cooldowns or when Dire Beast gains an extra attack. So there are more factors at play than just "this stat is always better".
You can always go to femaledwarf.com to get stat values for your current gear. You can also reforge two different ways and let it calculate your theoretical DPS.
Post by
Zakkhar
Also kill shot is obviously physical, doesnt scale with neither haste nor mastery.
Post by
Pharoanx
Alright, so there's no definitive answer. Femaledwarf will help for sure on this one.
Post by
Nooska
There is a definitive answer though.
For SV its crit>mastery>>haste
For MM its crit>haste>mastery
For BM its crit~Mastery>>>haste
Femaledwarf can't provide you with stat weights that are reliable (due to haste inflation), but can provide you with a reasonable best cae scenario for switching around specific pieces of gear.
Post by
Pharoanx
That's what I thought. Thanks Nooska!
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