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Post by
Lordplatypus
Is it me or does no one care about the various items in patch 5.1?
I'm capping the dominated offensive tower when 3 hordies rush me, and i get camped because no one ever though to lend a hand.
Personally, if someone's being camped, i'd rather help them out abit.
Why the bleep do people just ignore it and go for dailies?
Heres my suggestion
double or triple the rewards for killing Players in the area.
Lower daily rewards
Give gold bonuses to the faction that has the towers, quarry, oil rig and GYs.
The side with 3 of them gets teh same as usual daily rewards, getting 6 doubles it.
Post by
felhunter
personally i dont care for the bonusses simply cause 1% damage or 10% movement speed aint that much of a deal breaker when im doing dailies.
the GY can be handy but just a bit longer corpse run isnt a problem for me.
beside the dailies are done in no time anyway, why bother getting the points if you can simply finish the dailies in same time
Post by
Lordplatypus
Yeah, thats the thing, kinda ruins the point of the points.
XP i made a funny
and it's 15% damage.
Post by
felhunter
im not sure where you got the magic 15% damage increase number cause this is the buff you get
Horde Supremacy
Post by
Lordplatypus
Not sure how exactly how it works, but
Alliance Supremacy
might state 1%, but it actually increases over time or something.
Post by
felhunter
well we had the alliance tower yesterday for a long time and i never got more then 1% from it and i spent some time farming npc's for rep.
so unless i missed it i never saw it ramp up.
Post by
Lordplatypus
Hmmm, thats strange, i swear it was at 15%
Post by
Sas148
It varies. I've seen, on my server, as low as 19% increased dmg/health and as high as 25%... it makes a serious difference when PvP'ing or doing quests.
Post by
cloudp
Maybe it's sort of like Tenacity?
Post by
Nulgar
It's hard to motivate players to perform tactical tasks in PvP, or any objectives at all. In the end, the usual "world PvP" defaults to a pure deathmatch.
Post by
Lordplatypus
Your acting like it's different from BGs.
Post by
felhunter
Maybe it's sort of like Tenacity?
turns out this is pretty much the case.
as an horde on my server i got 1% damage/hp from it.
but when the alliance captured the tower they got a 25% damage/hp buff.
which isnt so strange since i play on Draenor Eu and its heavily Horde favored population wise.
Post by
Azrile
There just is no reason to worry about the objectives on a pve server. The damage boost is pretty insignicant while doing dailies... maybe something dies a second sooner? Also, sorry, but for most people the GY doesn´t matter at all... you die doing dailies?
it takes about 15 mins to do the dailies, not worth it to worry about the towers. And sorry, on a pve server I am not going to flag myself in order to defend you because you wanted to capture a tower.
Post by
Br0tha
So you want to "force" people into PvP'ing.
Those are PvP objective and not everyone like to PvP.
You are whining that because YOU went for PvP Objective that some people that might not like PvP didn't help you.
Post by
Lordplatypus
Really? Thats your arguement? PVPers are forced into PVE far to many times, that once, i thought there was a part of the game that didn't force us into PVE to make cash. And then they turned it into a idiotfest daily map
Post by
Nulgar
PVPers are forced into PVE far to many times
That's because the game is PvE at its core.
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