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Does 1% crit = 1% average damage?
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It really depends on the spec.
For some classes having 1% crit on gear ends up being less than 1% damage ( frost mages and dk). This is because so many of their abilities already give them 100% crit...so you only get the benefit on part of their spells
For some classes, having 1% crit on gear ends up being more than 1% damage (feral druids, arms warriors) because getting a crit will do other good things. In the case of ferals, it adds and extra combo point, which gets them to 5 combo points faster. For warriors, it adds additional bleed damage.
It also depends what exactly you mean by +1%. Say you do 100 damage or healing per time unit without critting. Add 1% chance to crit, you go from 100 to 101, a straight +1%. But if you have 50% crit, your average damage is 150 per time unit. Add 1% and you go from 150 to 151 - closer to 2/3 of 1%. So the more crit you already have, the less is the comparable percentage value of any newly added 1% crit.
crit by itself is just a chance stat.
20% crit rating
simple numbers based on the value of 100 and no other factors.
100 heals/attacks...and value of each non crit is 100
non crit 80*100=8000
Which is why in some schools of thought...33% crit is the magic number.
In general yes, +1% to critical chance will equal +1% of damage output over time, as long as critical damage is 2x normal damage. But as previously stated, talents and class abilities is what makes the difference. If you're doing 4x critical damage, obviously things change.
Hit chance is a funny one too, since it's either zero damage or 1x damage.
If you have a miss chance of 10%, damage of 1, you will put out (on average) 900 damage / 1000 swings (at 1 swing/s = 0.9 DPS). If you increased your hit, so that your miss chance is 5%, the DPS would be 950 damage / 1000 swings = 0.95 DPS.
If you instead had improved your crit chance to 5% (so: miss = 10%, crit = 5% ) you would have still hit 900 / 1000 on average, and 5% of those 900 are critical hits, 45 of them at 2x damage. Tallying 855 + 90 = 945 damage.
As you see, raising crit from 0% to 5% raised your damage output by less than if you had raised your hit from 90 to 95%.
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