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Discrepancies between stat preview and actual stats when equipped
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I have occasionally noticed this before with other toons, but now that I'm leveling up my current one (rogue blood elf, lvl 30), I guess I am paying more attention.
When I am asked to choose a quest reward (either weapon or armor), I hover my cursor over the choices, looking at the changes that should occur when the item is equipped - then I choose the reward. But when I equip the item, the stat changes are almost always negative, not the positive ones I was shown in the preview.
Here's an example. My current relevant stats, before switching out a lvl 15 green sword for a lvl 21 blue dagger, are:
Attack Power 292
Crit Chance 10.33%
The changes predicted by the preview are:
But when I replace the green with the new blue, I get:
Attack Power 284
Crit Chance 10.00%
which are clearly worse than my stats with the lower level green sword. Why does this happen? Does it have something to do with my race or class? Why can't the preview factor in whatever is causing this, and how can I better predict the actual changes before choosing a reward?
I apologize if this has been discussed before. I tried searching for a previous question about this, and I feel like it must have been explained somewhere, but I can't find it. Links appreciated if there are other relevant discussions. Thanks!
It's because DPS and crit are affected by Agility. The tool-tips are working correctly, you're just not understanding which stats affect what for your class.
The stat changes are correct. You are getting +3.9 DPS from just weapon damage. But, you are losing agility, which (as a rogue) means you are losing attack power and crit. When you lose attack power, your overall DPS goes down, since your overall DPS is derived from both attack power and weapon damage.
The problem is that you went from a weapon that was designed with stats for your class/spec, to one with stats that were not designed for your class. Yes it was a higher item level, and yes it had higher base weapon DPS, but if all it had on it was stamina, it's probably meant for a tank. You're better off sticking with items that have your optimal stats on them than taking higher level weapons and armor that don't have your stats, because you'll end up doing more damage that way.
I don't have a rogue, so I don't know what the conversions are, but if you look up class guides, they can tell you how much attack power you get for each point of agility, and how much crit (based on your level).
Thank you, this was very helpful! I didn't realize that my dependence on Agility would affect equipment stats; obviously, there are weapons and armor that my class simply can't equip - I thought that was the extent of the limitations. It should have occurred to me to start reading more about rogues before posting - I'll go do some homework now. :P
No problem. If you have any other questions that you need help with, that might just be a quick answer, post them in the ASPCN thread in my sig. There are also a lot of links to resources there.
Yes, as a Rogue you will want more Agility, everytime. I have not checked the exact number this patch but it was 1 Agi = 2 Attack power. For leveling you will want Agi then haste.
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