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Dungeon Aggro Reset
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So today I started farming cloth to level first aid so I went to SM Cathedral for silk. I walked in and saw all the mobs in a big open area, and figured I'd just round em up, LoS them, and do a quick aoe. But no. I grabbed the first couple groups just fine, then as I was pulling more and more, they would run back one by one. I was left with literally 3 mobs when I finally took em back in the hallway for the LoS. And the same thing happened with the mobs up the stairs, and inside the boss area.
Now this was my first time farming a dungeon in about a year, but I distinctly remember being able to pull mobs as far as you want without their aggro resetting. I did a bit of searching and couldn't seem to find anything about it. Anyone know about this? Is this an intended change? Why?
Just like in the main world, if you pull a mob to far from its spawn point it will go back. Like when you ride through that mob infested area after getting the item hidden in the cave, at first they all follow you but after a while they just give up. The same thing happens in dungeons.
Of course some people have found a way around this, as they were able to bring mobs to certain areas far from where they started.
In the dungeon, you'll just have to not travel as far and just kill them when you can. After a while you'll know when they would start to get to far from their initial area and go back.
well from my own experience there are only several dungeons or mobs inside dungeons that are leashed.
SM Cath is were i noticed it the most (as did you) luckily it only counts for the outside part. most dungeons dont seem too have a leash on their denizens though. which is prefect when your farming (and less fortunate if your running away as a scared chicken who doesnt want to die)
I made a similar thread a few years ago regarding this topic.
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