Post by Runemonger
Just putting this out there. Anything I can do to improve it?
Post by jemaris
You may get some constructive pointers if you state what you intend to do? ... PvP, 5 person heroics, 10 person raids etc?
I've gone for the genesis build & not taken Nature's Swiftness or Nature's Cure. I only tend to do LFR. Personal choice not to take them. Questionable whether the 3 points should be in Nature's Bounty? I'm not a theory crafter but I do use Regrowth when I get Omen of Clarity procs so I figured the crits would be good during high damage phases. That's how the build is at the moment. Have never been used to using Nature's Swiftness hence no point taken in it. Personal choice some things.
My druid here
The resto guides on Wowhead are excellent & there are some good blogs out there with top info' - 'Restokin' & 'Cannot be tamed' to name but two have some great info' & they also have links to talent specs & guides & not just linking a talent spec but explaining why.
Even when I'm not playing my druid, they're a good read too. No way a resto expert, far from it but I like to read about the spells & if I can be better.
p.s. I am in no way affiliated with any of the aforementioned blogs - I just enjoy them.
Post by Karlzone
I myself use nature's swiftness often. I guess you can argue to take other talents in stead of it but none really have the power to be that gamebreaking. There is 2% rejuv and then some bad talents. (This is my own opinion)
A fight where i have been using it is for example Zon'ozz hc. (10 man btw) It is a really good heal if somebody just gets focused on by two eyes and one aoe tick. That is about 70k dmg.
Another use for it is just when the boss is beginning to do his black phase and the tank just gets meleed a bunch. I like to throw an instant healing touch on him just to stabilize him for the next few seconds while i am channeling my tranc. I will often be the only healer in his range by that time.
And there is ofc the mana. If somebody just takes a lot of dmg and is close to dying i can instantly
heal him a lot. If i did not have NSi could do a regrowth on him which costs more mana and is very weak. And the other healers would not have to cast a fast heal on him either?
I like this talent cause it is one of the only things a restro druid has to instantly heal people. On warmaster where dmg is unpredictable my dots are kind of useless in phase 1. Talking about the small puddles we soak.
I was playing with a paladin at that time and i found people were not low for long enough for my HoTs to do their work.
I agree with SeaofHoles about the nature's cure. I find myself using that very often.
About the talent tree the OP linked:
Remove all points out of living seed. They are pretty useless if you are not doing signifficant tank healing (and rly.. you shouldn't). Taking the swift rejuv point is needed. It is too strong not to take.
The you have taken 3/3 in Gift of the earthmother. I find it very weak. It might have it's uses but i haven't needed it yet. Your lifeblooms bloom for more. Only fight where i would find that usefull is Zon'ozz in a black phase with tree form. But tbh it is not much. But normally our guild was doing it with me popping Tree and tranc at the same time so i have not had much time using it.
I would say put those points in moonglow and genesis in stead. That would leave you with a talent tree like this: link
If you do not oom you can take a point out of moonglow and put that into gift of the earthmother or genesis but i find more mana more usefull while progressing.