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Mass Effect 3 Thread.
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Post by
Rankkor
The term they actually used for the ending "fix" was "a series of content initiatives" which is delightfully vague
I know. I hate it when game devs do that. Why can't they give a straight answer? its like talking to that fortune teller near my neighborhood.
And yes, the endings (all of them, regardless of EMS preparation) simply add too many plot-holes and contradictions to be a true closure for the saga. Specially the "explanation" of the origin on the reapers, which uses circular logic, and is simply bonkers.
This guy
explains it best.
however i have a "reason 11" to add to his list of 10 reasons why the ending is terrible.
as I said before, it invalidates the whole point of the first game. The Catalyst unambiguously identifies itself as the leader and creator of the reapers "The reapers are my solution. I control them" were his exact words. And where does the catalyst lives? on the citadel.
Now take a minute and let that sink in.
Ready? if the leader of the whole reaper fleet was in the citadel the whole time, what was the point of leaving sovereign behind to monitor the state of galactic civilization? why was sovereign needed in the first place to open the gate to dark space to bring the reapers? their leader was right there, and he WANTS the cycles to continue.
Are we expected to believe that this god-child wants the cycles to continue, has the power to move and control the citadel, but after sovereign's defeat, chose to do nothing? That is BS. It invalidates the whole point of the first game.
Post by
ElhonnaDS
I agree Rank- I agree that, if I were Shepard, I totally wouldn't buy it. However, I believe that the head writer for Mass Effect left Bioware during this project, and as such I find it much more likely that they slapped together whatever they had and BS'd an ending that that they were so far ahead of the game that they are pulling a huge, lore-based, publicity stunt that will culminate in an ending that will make sense and be satisfying.
I'm not saying that this ending makes sense, I'm just saying I find it more plausible that they knew the rest of the game was good, and so didn't care if the ending (like that last book) made no sense with regards to lore, and wasn't particularly good, because they'd still sell it. I think they'll try a fix NOW, since it created such a well-publicized backlash from the fanbase, bit I don't think this is some massive mind trick before they release the "real" ending.
It's sad, because I played ME2 like 3 times, to account for all the variations on ME3 I wanted to play. However, IMO, there's no redemption of the Kaiden character in ME3 and Thane gets a nod and an awkward public groping, so those storylines aren't worth another playthrough when there aren't different endings to go with them.
I think DA:O had the perfect balance of victory and sacrifice in your choice of endings- especially for FemCousland. It was:
1) Alienate Alistair, but you both survive. However, unless you made him king, it's at the cost of ruining his life. Even if he is King, he still hates you and leaves the group.
2) Die, but you save everyone else and he gives you a great Eulogy.
3) Let Alistair sacrifice himself for you- so sad :(
4) Make the deal with Morrigan, and while you all survive, you're left wondering if you've made a terrible mistake.
I think most guys would have been fine with 1, I did a playthrough with 2 and one with 4. The point was that there was no perfectly happy ending, but that it didn't matter because they were all reasonable, and it was, at the end, your choice.
Post by
Rankkor
I think DA:O had the perfect balance of victory and sacrifice in your choice of endings- especially for FemCousland. It was:
1) Alienate Alistair, but you both survive. However, unless you made him king, it's at the cost of ruining his life. Even if he is King, he still hates you and leaves the group.
2) Die, but you save everyone else and he gives you a great Eulogy.
3) Let Alistair sacrifice himself for you- so sad :(
4) Make the deal with Morrigan, and while you all survive, you're left wondering if you've made a terrible mistake.
I think most guys would have been fine with 1, I did a playthrough with 2 and one with 4. The point was that there was no perfectly happy ending, but that it didn't matter because they were all reasonable, and it was, at the end, your choice.
yep, DA:O had the largest variety in endings EVER in any bioware game to date.
But they did went a bit overboard with the degree of freedom, since it made any form of sequel problematic.
This is why over 11 characters that can potentially die on your playthrough are still alive on DA2 and subsequent books regardless if you killed them or not. I guess that's the problem with making a game that gives too much freedom in choice, eventually in order to make a sequel you need to make 1 choice canon, and scrap all the others.
I let the original council die on ME1, and replaced them with a full-human council. And I also chose Anderson to be the chairman of said council.
Cue ME3, and its udina who is councilor, and the rest of the council is still made of a turian, a salarian, and an asari.
Now, they explained why Udina is in charge on the book "Mass Effect: Retribution" (Without a single nod to why on the game though) but the alien council shows up out of nowhere.
On ME2 they kept the races of the council undisclosed and ambiguous, to allow the degree that yes, it could be a new alien council, or a full human one, but on 3 that is thrown out the window.
Of course, the thing that irks me about the endings of ME3, is the wasted potential.
Casey Hudson himself said, that one of the biggest problems with making a game too open ended was the constraint to still allow the story to continue on the sequels, but since ME3 is to be the last game, they had no such constraint and as such had free reign to just go nuts and have the most diverse and varied gamma of endings EVER. Cue the actual ending, and we get 3 identical cutscenes were the only difference is a saturation of blue/red/green.
=/
bummer.
Post by
Rankkor
Just finished the tuchanka section of ME3.
='(
Manly tears indeed.
And for those who doubted how badass can Wrex be, there's 9 words for you:
I am Urdnot Wrex..........
AND THIS.IS.MY.PLANET!
Post by
ElhonnaDS
I loved that scene.
Post by
Rankkor
I loved that scene.
I loved the whole mission to be honest. From Wrex headbutting wreav into submission, to Eve uttering that awesome speech, to the Toomkah tanks rolling into battle, to the F*bleep*KING THRESHER MAW VS REAPER fight.
The entire Shroud mission was one moment of awesome followed by another, and another and another and another. I haven't seen this concentration of awesome since Metal Gear Solid 3.
Post by
OverZealous
Wrex is dead on all of my (completed) playthroughs, so I never got to see that scene. Guess I'm revisiting ME1 and going through it again, because that scene looked pretty damn awesome.
Post by
Thror
Javik is such an epic party member. His comments on various races are priceless. And what he does on Thessia, oh my god.
Post by
Rankkor
Is it just me? or does the citadel undergoes MASSIVE remodeling after each game?
Man, now I wish they'd do a remake of ME1 but with all of ME3's gameplay and visual improvements.
I'd play it gladly.
Ohh and by the way, the virmire survivor is the most ungrateful s.o.b EVER.
Wrex is dead on all of my (completed) playthroughs, so I never got to see that scene. Guess I'm revisiting ME1 and going through it again, because that scene looked pretty damn awesome.
boo, you just missed one hell of a fantastic scene on ME2, and ME3.
Wreav is a worthless maggot compared to Wrex.
Post by
Thror
Is it just me, or does
this song
make you nostalgic too?
Might have been super tedious and imperfect combat-wise, but the ending was awesome.
Post by
138638
This post was from a user who has deleted their account.
Post by
Rankkor
Ok, more impressions regarding ME3.
1: OMG, there are SO.MANY.WEAPONS!
This was one of my main gripes with ME2, there were only 2 pistols, 2 SMGs, 3 rifles (of which 1 was soldier-exclusive) 3 shotguns (of which 1 was soldier/vanguard-exclusive) and 3 snipers (of which 1 was soldier/infiltrator-exclusive)
They later fixed it with a ton of DLCs that added many more weapons, but the initial ones were very VERY few.
Not anymore with ME3, there's SO MANY I really don't know what to use.
Whereas ME2 had barely 3 shotguns at launch (really 2, since the claymore was way too impractical to use) and later only added 2 more via DLC, ME3 has
10 SHOTGUNS AT LAUNCH
Initially I assumed that if you had the weapons DLC on ME2, these would transfer to ME3, but I was mistaken. DLC weapons from ME2 transfer into the third game REGARDLESS IF YOU HAD THE DLC OR NOT. I know this because I never had the Mattock DLC on ME2, and yet here I am in the third game and I have that very same rifle. Same goes for the Terminus Assault Armor, never had it on ME2, have it on ME3.
And no, these different weapons are more than just re-skins, they work so differently, and are all SO DAMN AWESOME. As far as shotguns go, I can't decide to either use the Disciple (Due to its incredibly accurate long range precision and low weight) The Spike Thrower (Due to its MASSIVE DAMAGE, the fact that you can charge it to further increase damage (I was able to 2shot a harvester with it) or its long range, or ohh yeah IT FIRES A BARRAGE OF SUPERHEATED SPIKES. Damn thing is so powerful it can even rip to shreds the Metalic shield of the Cerberus Guardians. And can make mince-meat of just about anything smaller)
All in all, there's so many good shotguns I honestly don't know what to use, so I just flip a coin before each mission and use something different on each one, as each shotgun has a highly enjoyable and different playstyle, from having to lead your shots with the spike launcher, to being able to snipe stuff WITH A SHOTGUN with the Disciple, to the other gimmicks involving the eviscerator, or the wraith, or the crusader, ect ect ect.
This applies to every other weapon too. Far too many and with wonderful differences in gameplay style and more. The mods you can install further increase the variety and versatility of these weapons.
Kudos to bioware for this.
2: Planet Scanning is much less annoying this time. THANK GOD. The main reason I'd give ME2 a 9.0 instead of a solid 10, was not only due to the limited arsenal, but also due to that annoying gimmick that was absolutely necesary not only to boost your own stats, but to also get the best ending.
3: It really irks me how different everyone's models are this time. =/ Udina looks like NOTHING he used to on the previous games. In fact, its almost like his alternate dimention oposite clone. (Old!udina was tan, and with white hair, New!udina is white with black hair). Ditto for Ashley, who was tan on ME1 and 2, but white (and with angelina-jolie-ish lips to boot) on this game.
The one model that was an improvement over the old one was Captain Bailey. His new model look much better. The other people who got magic plastic surgery, they don't necesarily look bad, but they look so different from how they used to, its hard for me to mix the 2 as the same person. Liara now has a darker shade of blue (MUCH darker) and really dark lips, compared to her pale light-blue from the previous games.
4: I love being a biotic Hulk :P the synergy between charge, nova, and biotic punch is fantastic. For some segments of combat I actually like lowering the difficulty, and just go HULK-SMASH! mode on my foes. Vanguard FTW.
Post by
Liquoid
Mattock is a default weapon in ME3, rankkorr. It's there even if you don't import an ME2 save.
Post by
Rankkor
Mattock is a default weapon in ME3, rankkorr. It's there even if you don't import an ME2 save.
which is exactly what I said man.
Initially I assumed that if you had the weapons DLC on ME2, these would transfer to ME3, but I was mistaken. DLC weapons from ME2 transfer into the third game REGARDLESS IF YOU HAD THE DLC OR NOT.
Originally (Remember I kept track of almost everything the devs said while the game was still in development) they had said that the DLC gear from ME2 would only transfer to ME3 if you import a save-file with those DLCs.
As such, stuff like the blood dragon armor, or terminus assault armor, or the incisor sniper, mattock rifle, eviscerator shotgun, ect, originally would had only been present in the third game, if imported from a previous save with them.
At some point they must have changed their minds, because all of those are default on ME3 regardless if you had the DLC or not. As I said above, I never had the mattock on ME2, yet on ME3 its there regardless.
That is awesome =)
Edit: also damn this muscle-memory :S
Renegade interrupts and paragon interrupts have been reversed on the mouse for PC, and can't be changed back, so I'm often pressing the wrong key when prompted.
This is almost like what they did when moving from ME1 to ME2, since they swaped the shift and spacebar functions from each other (Spacebar was the command panel on ME1, and shift was for running. Spacebar is for running on ME2, and shift is the command panel)
Post by
Rankkor
D'awwwwww
Who's a cute little krogan?
Yes you are, yes you are. (Man, who would had thought baby-krogans could look so mind-bogglingly CUTE?)
Post by
ElhonnaDS
D'awwwwww
Who's a cute little krogan?
Yes you are, yes you are. (Man, who would had thought baby-krogans could look so mind-bogglingly CUTE?)
Is that Mordin? I'm not tearing up, I promise...
Post by
Rankkor
D'awwwwww
Who's a cute little krogan?
Yes you are, yes you are. (Man, who would had thought baby-krogans could look so mind-bogglingly CUTE?)
Is that Mordin? I'm not tearing up, I promise...
neither am I (I just got something in my eye........... again)
='(
seriously bioware, was it too much to ask to let us see Wrex holding his first baby krogan?
Post by
Rankkor
So, I just finished the Quarian campaign.
THAT WAS AWESOME =D
I was even able to get the best ending to that one (Peace between both sides) without needing a guide, pure instinct at best. And without having to relent being a renegade >=)
I punched that a-hole Gerrel for shooting at the dreadnought WHILE I WAS STILL INSIDE OF IT, and told him to get the f---- out of my ship, but still was able to secure peace =D
ohh I love what they've done with morality in this game. Playing 100% paragon WILL come back to bite you in the ass, but playing as 100% renegade WILL come back to bite you in the ass too.
There are several parts were its best to choose the renegade solution, and others were its best to choose paragon, and some were its even best to choose a mix of both.
This is best exemplified by Kelly Chambers. Meet her, she is helping refugees (She's a shrink). Be paragon and you'll tell her to keep helping refugees, be renegade and you'll tell her she has to help herself first, and change her identity to prevent any cerberus payback for defecting.
After a while, if you chose to be paragon, you'll learn that she was executed by a cerberus assassin because they located her. If you were renegade, she was able to avoid them because she changed her name and looks.
ahh but it gets better.
After saving her life (again) she makes a confession, while she was serving under your ship, she was secretly spying on you for the illusive man (I should had known :S no lap-dance is free, not even for commander shepard). Renegade was the right option before, if you go renegade again, you snap at her for it, yell at her, and call her a traitor. Be paragon however and you will forgive her, tell her that its all good, and you're not angry.
Later on, if you were mean to her, you'll learn that she got depressed, and committed suicide. ahh but if you were nice to her, not only she lives, she also convinces some other former co-workers to help you in your campaign and you get a nice boost to your war assets.
So there you have it. Be full paragon, and she dies, be full renegade and she also dies. Be a nice mix of both, and she lives and you still get something out of it (Including a full romance asuming you didn't romanced anyone else)
There's dozens of other examples were it pays off to not stick to one side or another. Its great.
Post by
ElhonnaDS
I played pure paragon- I never found Kelly, though. Maybe it's because I didn't flirt with her in ME2. I did pick the renegade option and yell at Gerrel when he shot at us though- I just didn't hit him.
Post by
Rankkor
I played pure paragon- I never found Kelly, though. Maybe it's because I didn't flirt with her in ME2. I did pick the renegade option and yell at Gerrel when he shot at us though- I just didn't hit him.
she should had shown up regardless of flirting. As long as you did the last mission on ME2 IMMEDIATELY she should live (if you delayed even a little bit, she gets liquefied). She only shows up BEFORE you complete the Tuchanka section. If by then you haven't talked to her, she's gonna die at the hands of cerberus.
One thing that does disappoints me on this game is that there's only 1 "town" in the whole game. ME1 had the citadel, Noveria, and Feros as "villages" you visit (this IS an RPG after all). ME2 had the citadel, Tuchanka, and Illium as Villages you visit. ME3 has just the citadel. While you do go to tuchanka, you don't visit any towns while there, you just go on business.
BTW; The Renegade Option for Legion's loyalty quest was the best option :P
And I like that the game doesn't punishes you for sparing/letting die the council. Each choice offers a bonus to war assets in their own way. Save them and you get a massive boost to war assets thanks to their flag-ship the Destiny Ascension. Let them die, and you don't get the big-ass ship, but you get a boost in war assets because the human fifth fleet doesn't get decimated (they did lost 8 cruisers and twice as many carriers saving the council). So they are twice as big, and thus give more assets.
Hell, I could even argue its best TO LET THE BASTARDS DIE, simply because out of the 3 new councilors, the new Salarian one is better than the old one. (he provides you with a salarian fleet EVEN IF YOU CURE THE GENOPHAGE. Something his original counterpart will not do. With the original council, you either secure the aid of the krogan, or the salarians, not both. You get both if you let the council die)
Likewise Rhana Tanoptis (The scientist on Virmire that you can execute or let live), Renegade solution is best. She was already indoctrinated. Spare her, and she gets sent to work on the crucible, succumbs to indoctrination and murders a lot of people before shooting herself. Put her down and you don't miss a significant chunk of your assets.
But also, while there are many instances were the renegade solution IS best, there are others were the paragon one is also best. Which is why this game encourages you to not stick to 1 side exclusively.
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