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Healers quiting wow?
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Post by
Barmazuz
As a holy priest, im not even crazy geared (350 iLevel), i can pretty much faceroll heroics with a good group (guild group), and i don't get all these people QQ'ing about priest mana consumption, i never have mana problems, unless its a fail group.
Post by
Nitefoxxy
sorry i didnt read every reply. on my priest im not 85 yet alm ost though. i play a war tank main. some tips to those who find themselves oom alot. if u have recount just for giggles set it to the interupt page. this is something i notice very few dps who can actual do. interrupt spell casts. period. dmg isnt trivial eventhough most can survive a couple hits. this saves healer mana sooooo much. im concious of my healers mana. i dont want them oom. i dont want them to have to drink cept to top off right before a boss. nt because i want to faceroll my way through a heroic. because i want to save as much time as i can.
not only time. headaches.
a good example. i think the second boss in BRC. the one dps have to stand in front of beams. i got on heroic first time last night. my healer (it was guild run) says dont worry bout dark command ill dispell it. we wipe. try again. we wipe. so i get frustrated alittle and tell them im interrupting like i should be. turns out i could interrupt everyone of em. we cruised by her. whether im dps or tank on my warrior i interrupt>dps pummel/shield bash is off the GCD. use it when needed.
right before the first(and every boss) check the interrupt sheet or even after every pull, u know when youre inevitably oom'd because of bads and are drinking water, see if anyone is interrupting. if they arent...reprimand them. caster mobs not only should be cc'd at the start of a pull but when tank releases them from CC they should be interrupted. keeping a caster mob from casting is = to CC. caster mobs dont do that much dmg when they dont cast.
dont even attempt to heal the dps that stand in fires etc. it isnt worth it. they need to learn the hard way.
like many said practice smart heals. you may think you are smart healing when your realy not. ask the healers/priests in guild who arent having mana issues what they are doing as a priority in EVERY situation. literally pick their brains apart.
my priest was my main from vanilla launch to when ulduar came out in wrath. even then i practiced what i consder smart healing. (i didnt just spam flash because i could) so far at 84 i drink two-three times an instance. usually to top off the 30% mana im down right before the boss. just today i went and pugged a random on my priest. another priest in my guild asked how i liked being oom every fight. i lol'd at him told him i drank twice. he proceeded to pick my brain for the next hour in vent.
i love attonement. the heal is = to that of "heal" for me cost alil less mana i believe and is a touch faster to cast plus adds evangelism and reduces penance cd. i find if u have ample CC in a group u can smite heal a tank on a single target trash mob. i then pop arch right before next pull so if tank has to hold 2-3 mobs while 1-2 are cc'd i get the increased heal when i need it. at the start. i then make sure to smite my stacks back up on the last mob or two. rinse repeat. ill HoH instead of drink between pulls as well. this helps with caster dps down time. ill fiend if i dipped to 50% in a givin pull provided the boss isnt next.
i also have gone back to a stop cast macro on GH and Flash. so if say i start a GH but my tank takes a spike in dmg i can hit FH and get the faster big heal off. if GH is about to go off and tank doesnt warrent the big heal i tap button again and restart the cast so he gets it when needed. this also helps cheat the FSR.
simple macro
#showtooltip Greater Heal
/stopcasting
/cast Greater Heal
replace GH with FH or any spell u want to have the stop cast on. it realy works wonders for me.
sorry for wall of text.
Post by
Pachuca
this also helps cheat the FSR.
The Five-Second Rule doesn't exist anymore. There's out-of-combat regen, and in-combat regen and that is all.
Post by
Nitefoxxy
this also helps cheat the FSR.
The Five-Second Rule doesn't exist anymore. There's out-of-combat regen, and in-combat regen and that is all.
thanks i was unaware of that. good to know. still helps not casting when u dont need too thus regening some mana.
Post by
broso904
I hope so aswell, recently specc'd disc priest from holy to support a bit more mana friendly ability. However i agree making healing a little harder makes good healers more appreciated and used rather then any off the street player doing any instance. As mentioned in all comments heal smart advise dps tank to avoid unneccessary damage if it's letting an idiot die let them die.
Post by
203613
This post was from a user who has deleted their account.
Post by
Karpman
Healers might be quitting wow because they get grouped with a fail tank who bought all their gear from the AH and does not know how to tank, and their guildy rogue is wearing pvp gear and pulling sub 5k damage, and they have the effin NERVE to boot you at the last boss.
EDIT: I'm sorry this is not a constructive post, I just had to rant. To add to the discussion: things like what just happened to me can leave a really bad taste in someones mouth, so much so that the game is no longer fun for them. Also, for some people WoW is more leisure time than a hobby to work on, so if there is a fair chance that they get their free time basically wasted by some inconsiderate people, they simply quit.
Post by
Meggie
I withdrew my 2 tanks and 2 healers from LFD.
Post by
DerrHans
im doing more LFD now and hoping for morons tbh, they make HC fun again.
That could be me tho ; )
Post by
Suntor
I suspended my account for the time being.
I can heal the content just fine. It's just that it's not fun to me. The new mechanics combined with the horrible pugs, or maybe after 6 years it's just time to move on.
Post by
Suntor
the healer really shines when the group is struggling, when someone makes a mistake - when the tank is bad, or the group accidentally pulls a few adds, and the healer is the only thing keeping the group up. So far, the mistake tolerance for the normal, BC and WotLK dungeons has been pretty high, and I'd like to see more challenging content over the next 15 levels
Blizz made sure that once we hit 85, we no longer have the ability to heal through "stupid" ^_^
Post by
MegaVolt
Blizz made sure that once we hit 85, we no longer have the ability to heal through "stupid" ^_^
This is exactly the main issue I'm having with Cataclysm healing right now.
It was so much fun to be able to compensate for other peoples mistakes by being a good healer. Knowing that you just saved the group by being awesome is .. awesome ;)
The new "zero tolerance" policy Blizzard introduced makes this pretty much impossible. Dps screws up - dps is instantly dead. Even if he isn't, healing him up again fast enough eats so much mana that (unless totally overgeared) you won't last through the fight and the tank dies.
It's just no fun. It's not flexible.
But I don't think dungeons are really too difficult. In 346 items heroics are almost fun and at that ilvl it's possible again to correct some mistakes the group did as a healer. The problem is that heroics are best run in 346 items while pretty much the only way to get those items is running heroics. That made the whole gearing up process of the last month with everyone running HCs in barely 329 gear pretty frustrating. Now that most people got to an average of 340 it's really looking much better.
And let's be honest here: WotLK dungeons were
not
easier. Try running them in ilvl180 green questing gear! You will fail miserably. At the start of WotLK those heroic dungeons were pretty tough, too, it's just that most people have forgotten about it because they got used to blasting through them in ilvl 260 epics, 60 above what those dungeons were designed for.
Post by
Sinespe
The new "zero tolerance" policy Blizzard introduced makes this pretty much impossible. Dps screws up - dps is instantly dead. Even if he isn't, healing him up again fast enough eats so much mana that (unless totally overgeared) you won't last through the fight and the tank dies.
It's just no fun. It's not flexible.
It isn't that binary in all cases, and I'm sure you know that if you think about it.
"Standing in the Fire™" is a failure; the extent of the failure is dependent on how long it is until you stop standing in the Fire™. I've noticed Fire™ generally doing 10k-12.5k per second in heroics, so that's about 10% of a DPS's health. Not standing in the Fire™ is a victory. Standing in the Fire™ for three seconds is a recoverable failure. Standing in the Fire™ for five seconds will probably kill you -- and rightfully so, since you're not paying attention if you're sitting in it for longer than a few seconds.
Obviously, there are insta-kills, like
Glubtok
's
Fire Wall
, but these are either continuous effects or are marked by a noticeable raid-warning, cast-time or boss action (e.g., flying up into the air), giving you plenty of time before they strike to react to them.
You are right, though: WotLK heroics were not easier. However, it's slightly more accurate to phrase it the other way around:
Cataclysm heroics are not harder
. Yes, the different method of healing punishes you if other people screw up ... but that's
fair
. It was not fair in the WotLK healing style that you could avoid every possible type of damage and still get insta-gibbed by something. Having time to react and to choose your triage priority is superior to hitting a button on every GCD.
Post by
karlusdavius
Still don't agree with bas stuff on the floor appearing right ontop of me or others. I just don't trust "heal". it's basically, naff.
Some fights favour others, most fights favour paladins. go figure!
Post by
oberondreaming
The new "zero tolerance" policy Blizzard introduced makes this pretty much impossible. Dps screws up - dps is instantly dead. Even if he isn't, healing him up again fast enough eats so much mana that (unless totally overgeared) you won't last through the fight and the tank dies.
It's just no fun. It's not flexible.
I don't find this to be the case.
Very few things are insta-kills (outside of Stonecore). Even Glubtok's Fire Wall doesn't one-shot you if you're just moving a little too slow. If you stand in it for a while, yes, you die, but if you just get clipped by it, no. In fact, I've asked tanks to run through it before when the group accidentally gets separated. I've even done it myself if I'm the only one on my side.
Second, you really don't (usually) have to heal mistakes up that fast. Genuine mistakes aren't usually going to happen a second time right away. By this I mean, like someone getting hit by Blitz or not quite moving out of Harvest fast enough. These mistakes get a few efficient heals, a hot and then the rest they can get from AoE heals going out. It's not like you need to spam FH and GH (or Regrowth/HT) no them.
People who are just bad are a different story. Someone who needs that sort of healing is messing up a lot. That's not a "zero tolerance for the occasional mistake" thing, that's a "zero tolerance for not being able to do boss mechanics at all" thing.
Post by
Suntor
Genuine mistakes aren't usually going to happen a second time right away. By this I mean, like someone getting hit by Blitz or not quite moving out of Harvest fast enough. These mistakes get a few efficient heals, a hot and then the rest they can get from AoE heals going out. It's not like you need to spam FH and GH (or Regrowth/HT) no them.
People who are just bad are a different story. Someone who needs that sort of healing is messing up a lot. That's not a "zero tolerance for the occasional mistake" thing, that's a "zero tolerance for not being able to do boss mechanics at all" thing.
Let me give you an example of what I find absolutely no fun at all. After killing Alterus in VP, which is actually a fun fight. Matter of fact, I have no problem with any of the boss fights. We then have the three trash pulls with the adepts. Every time I'm in a pug, I dread this part of the run. It only takes one guy to f**k this up, and he/she usually does. EVEN AFTER explaining it to everyone. It makes me just want to jump off the ledge and end it all. As a healer, I'm just tired of it. I hope it improves at some point.
Post by
518371
This post was from a user who has deleted their account.
Post by
Suntor
I wanted to share my experiences with this section; Mind Control the Adepts. Its a free CC with a Greater Heal (about 50k) and a nice smite. That is how I do it and it makes a little more fun.
Sidenote: If you MC a mob and no one else in your group touches the pack, all mobs will attack the MC mob.
I actually tried MCing on 2 different occasions and failed both times. I only have about 75 hit, which I don't think is enough to hold MC.
Post by
Sinespe
Sidenote: If you MC a mob and no one else in your group touches the pack, all mobs will attack the MC mob.
Addendum to sidenote: Any group that asks you to do this (I.e., MC-pull-and-let-the-mob-die) is retarded.
Post by
312967
This post was from a user who has deleted their account.
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