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Post by
goshadstep2lose
Goshad a revelation for you, the reason people feud with you, and it seems fairly obvious, just plain don't like you, is 1/2 the time not
what
what you say but the manner in which you say it. no, the argument may
eventually
become about the manner in which I say it, but that is simply the last line of defense after I've thoroughly destroyed all the posters on topic arguments
anyone who has been present for one of my arguments has seen it
Good manners don't cost anything. I learnt that lesson in my early teens.
Perhaps you'd like to go away and consider that the next time you post. considering no one on these forums has ever witnessed the "good mannered" chantress Im going to have to call BS again
Perhaps you'd like to go away and consider that the next time you post.
whatever the f*ck that means...
You missed my point - people hated affliction locks because we could literally spam fear and dot people to death before the fear ran out - so fear gets a nurf, and the rest is history. Fair enough. good thing I never made any response to your comments about locks
try again
My point is fighting a SP a feels exactly what fighting an affliction lock in vanilla used tobecause shadow priests can chain fear forever
right?
...right?
they do so much damage before the fear runs you're dead or almost. I see your inability to correctly use defensive cooldowns, trinkets, interrupts, LoS, your lack of resil, and basically everything 'chantress' remains prevalent today
updates are nice
That it feels like we've gone full circle back to vanilla. My guildie in Wintersgrasp this after noon hit a player for a 14k shadow word death - ok he critted, but dueling him he crits me for 10k and bang I'm dead, usually at the end of a fear. Fun for him, not so much for me.anecdotal evidence is still anecdotal
Post by
248538
This post was from a user who has deleted their account.
Post by
551048
This post was from a user who has deleted their account.
Post by
Caperon
That's an exception. And really, that was enhancement shaman and BM hunters only decent comp. Playing something else wouldn't be as easy.
It doesn't change that Caperon just proved you wrong.
-- What about 5x Combat rogues? What about Boomkin / ele?
Common sense says hi.
Im sorry Hajisute, but i cant hold myself.
http://warcraftmovies.com/movieview.php?id=148097
Post by
goshadstep2lose
And you prove my point which was?
You're the person that has a list of names on his page over uttertly inconsequenial arguement's about err, a video game.
Wow - what the *hell* is that is making up for? your opinion =/= fact
many people find them entertaining and educational
and as someone who has spent as much time QQing as you, pulling the "its just a game" card gets you extra hilarious points
I simply
do not agree with you
. You haven't changed my opinion about 90% of the things you assert with such authority.
still don't care
still wasn't my intention
I couldn't give 2 !@#$s about incurring your wrath. thats clearly
not
the case
I'll happy debate the gamethats clearly
not
the case
you seem to take it as a personal affront that someone stands up to you and challenges you. irony
Consider it this way, would you speak to someone in such a demeaning arrogant way in a workplace, or in a bar or out shopping? no, you'd suffer consequences i doubt you'd enjoy. baseless accusations are baseless
I prefer to play the game rather than talk about itI'll happy debate the game
contradictory defense mechanisms are contradictory
Of course Sp can't chain fear - i know that. Thankyou for correcting me, I trying to answer the original poster, and tell him that's how pvp feels at this point in timethe only aspect of lock play that is vanilla exclusive is chain fearing
saying sp is even close to the power of lock 1.0 is suggesting that they have a nonstop source of CC, which is far from the truth
i get silenced, dotted, feared and nuked, either to death or almost, and guess what, THATS how afflcition locks and shadowpriests have always played, so it was a unfair analogy. fixed
And err, just regarding warlocks, as you've never played a lock from vanilla right up to this day, you have
zero point of reference
regarding how they feel, or play, or how frustrating their counters are to play against. Just so you know.except that play time isn't the only and by far not the most important "point of reference"
just so you know
Post by
Gnub
I always wonder how discussions arise from a thread that starts to ask for opinions... Regardless, let's avoid any more of these kinds of discussions, as they tend to destroy the threads completely.
Post by
Caperon
No lock, Gnub? Woohoo!
Post by
DarkOpeth
1. Hpally
2. Ambush Rogue (mostly at under 70 Bgs, most classes are dead within 1-2 gcds.) / Prot paladins.
3. Discipline Priest.
Post by
283244
This post was from a user who has deleted their account.
Post by
367590
This post was from a user who has deleted their account.
Post by
551048
This post was from a user who has deleted their account.
Post by
DarkOpeth
1. Hpally
2. Ambush Rogue (mostly at under 70 Bgs, most classes are dead within 1-2 gcds.) / Prot paladins.
3. Discipline Priest
.Do you have any idea of how bad disc is atm? I think not.
Disco Priests are quite diffucult to kill 1v1, or even 2v1, based on personal experience. Resil + Healing + Absorb = not bad.
Post by
Shiverlynn
On a serious note, slowing down PvP the way blizz did has made all healers much more powerful. It is only natural that since everything dies slower, healers have more time to get a life saving heal off.
Except holy priests. It's so easy to kill them as a prot warrior it's astounding.
The only solace I get from this morning of getting facerolled by the Horde is that every time I met a holy priest, 10 seconds later he was in angelform.
Post by
688014
This post was from a user who has deleted their account.
Post by
Caperon
no-one cares.
I care.
Oh and, you missed his point.
Post by
DarkOpeth
1. Hpally
2. Ambush Rogue (mostly at under 70 Bgs, most classes are dead within 1-2 gcds.) / Prot paladins.
3. Discipline Priest.
Discipline Priest
Have you even seen a disc priest in a BG since 4.0.1? They are terrible right now. We can't survive at all. If you can't kill one it will only be because you are undergeared, or you don't know how to silence/stun/interrupt competently. But really, if you just picked your three most OP classes, holy pally was the only one you got right, cause rogues are average at best as well. Frost mages? Shadow Priests? Locks of all specs? Warriors? Resto Druids? How did none of those make it onto your list but Disc priests did?
I play a Frost Deathknight for the most part, so I suppose I may be biased towards some classes because like for any class, some are easier to kill for me than others.
My point about discipline priests: Yes they are definitely weaker and easier to kill than before patch, but a well played priest in group PvP (BG's which is all there is to do atm) is a nightmare, much more so than any other healer. The amount of absorption and allowed mobility is extremely potent.
When I mentioned rogues, I meant
below
the 71-79 bracket. (Which I stated.) Their damage is average and balanced at 80, but right now, the lower PvP brackets are killing fields. Ambush rogues at those levels kill anyone they go up against within one to two global cooldowns, and since they attack from stealth, not a single target has a chance to fight back. They go through priest bubble, stam buffs, etc. This is because the Dmg output far outmatches effective healthpools, until lvl 80 stam from items kicks in.
Like I said, many of those classes did not make it on the list because I find them balanced or even easy to kill. Frost mages? What a joke. So I really wrote that list from the perspective of a Deathknight. I suppose that If I was being objective, looking at it from a general perspective:
-
Holy Paladins/Prot Paladins
a nightmare for any class to fight. Holy is not threatening, just hard to kill (oftentimes takes 4-5 players nuking), so it makes the list, but for Prot, they have obscene survivability vs. Melee, even casters, coupled with pretty decent dmg. (14k shield crits on 1300 resil anyone?)
-
Ambush Rogues in Below-80 brackets.
For reasons stated above, but mainly because anyone attacked by a rogue like that is dead within one to two global cooldowns. This needs to be addressed immediately.
Post by
551048
This post was from a user who has deleted their account.
Post by
DarkOpeth
Disc priest mobility? ROFL ROFL. You have no idea what you're talking about tbh.
Absorption? Their shields got nerfed, so without mastery stacking (which means less of other stats) they asborb less than before. And you're a frost DK complaining about probably the worste healing spec there is atm? Oh my, what kinda player are you?
mo·bile
/ˈmoʊbəl, -bil or, especially Brit., -baɪl for 1-8, 10, 11; ˈmoʊbil or, Brit., -baɪl for 9/ Show Spelled Show IPA
–adjective
1. capable of moving or being moved readily.
I am just talking from personal post-4.0.1 Bg experience. Disc priests are still competent at PvP after the patch. (I am NOT talking about in comparison to before) I am talking about now. The spec doesent suck so bad that no one plays it, and while the argument may be made that it is the weakest of all healing specs currently, Its still very hard to kill a disc priest, if he knows what he's doing.
Also, notice how I left Disco out of my latter post's list, in which I said I listed them based on personal bias. I then made a more objective list. If you disagree with it, please feel free to refute my comments.
More personal attacks plz, you almost made me cry, but you're not there yet.
Post by
551048
This post was from a user who has deleted their account.
Post by
DarkOpeth
You wanna know why it's so hard to kill healers? Resillience. They can reach up to 60% damage reduction. Try killing as non resi stacking disc priest, it won't be hard.
Yeah resil has a lot to do with it. Just wondering, does disc go for resil nowadays? I don't play a discipline priest.
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