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Useful Sneaky or Complicated Macros
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Post by
pelf
The post directly below the post you quoted ->
http://www.wowhead.com/forums&topic=163761.3&p=2382142#p2210002
Fox beat you to it by four months and some days
:)
.
Post by
HighFive
Swap your current target and focus (target your focus and focus your target at the same time):
/stopmacro
/target focus
/targetlasttarget
/focus target
/targetlasttarget
This has helped me a lot in PvP.
I could've sworn this was in here already.
Post by
pelf
Hey I like that icon, HF.
Post by
224056
This post was from a user who has deleted their account.
Post by
pelf
I think I put that at the bottom in the "I haven't formatted this yet" section.
Post by
Wanderingfox
Need to fix your poison macros... They don't use ranks anymore. It's simply 'Deadly Poison' or 'Instant Poison' now. Rogues got a passive skill that scales the damage now.
^_^
Post by
pelf
Heyo someone bumped this! I still need to finish this ... sorry I'm a lazy bastid. I need to make a few 4.0.x updates as well..
Post by
553179
This post was from a user who has deleted their account.
Post by
TheReal
This needs added for sure. It's a bunch of hunter trap launcher macros that just work. Click one activates trap launcher, click two selects the trap, and then all the hunter has to do is position it on the game world and click. Trust me: launching a trap is a pain in the ass without these macros.
#showtooltip
/castsequence reset=9 Trap Launcher, !Explosive Trap(Fire - Trap Launcher), nil
#showtooltip
/castsequence reset=9 Trap Launcher, !Freezing Trap(Frost - Trap Launcher), nil
#showtooltip
/castsequence reset=9 Trap Launcher, !Ice Trap(Frost - Trap Launcher), nil
#showtooltip
/castsequence reset=9 Trap Launcher, !Immolation Trap(Fire - Trap Launcher), nil
#showtooltip
/castsequence reset=9 Trap Launcher, !Snake Trap(Nature - Trap Launcher), nil
Don't ask me why all that crap is necessary, but I've tested all these save the snake trap macro and can confirm they work perfectly. I figure these macros fit under the "sneaky" part of this thread's title. 100% credit is given to
this post
on MMOC.
Post by
pelf
I assume that works, now, because they added the (____ - Trap Launcher) part to the names finally. Do hunters ever place traps without the launcher now?
Post by
TheReal
In solo PvE, I do. I hope I'm not doing it wrong...
Post by
pelf
Yeah, I guess my point was ... if you need to do both, those macros aren't going to save space over just binding trap launcher and your traps.
TL+1, TL+2, TL+3, TL+4, TL+5, 1, 2, 3, 4, 5
vs
TL, 1, 2, 3, 4, 5
Post by
EricTehAwful
Come now, this is a macro thread: we can do better than taking up two buttons for each trap.
#showtooltip
/cast !Explosive Trap
/castsequence reset=9 Trap Launcher, !Explosive Trap(Fire - Trap Launcher), nil
Hold shift to lay a trap at your feet, otherwise launch it.
If you always lay them at your feet when soloing, the conditional can be changed to group to save you from even having to think about the modifier.
#showtooltip
/cast !Explosive Trap
/castsequence reset=9 Trap Launcher, !Explosive Trap(Fire - Trap Launcher), nil
Post by
pelf
Okay, so now we're at 5 bindings with modifiers versus 6 bindings with no modifiers. I'm still not sold.
Also, welcome to UI&M
:)
.
Post by
Maunotavast
You could also use a mouseover conditional to choose between launching or laying, which would leave mod keys for selecting trap types, i.e.
#showtooltip Ice Trap
/use !Ice Trap;!Freezing Trap
/stopmacro
/castsequence reset=9 Trap Launcher,_
/use !Ice Trap(Frost - Trap Launcher);!Freezing Trap(Frost - Trap Launcher)
(Using just one castsequence for the trap launcher will produce a not ready yet error, but it's a small price to pay to avoid double trap launchering, if you decide to switch the trap AFTER having cast the launcher buff :P)
Which would use trap launcher whenever a harmful unit is under the cursor and ice trap or freezing trap depending on the modifier. If there's no mouseover, it'll try to lay one instead (they'll get launched if trap launcher is already active, though, and will include the hidden GCD).
Has its own drawbacks, obviously (which are mainly caused by the user being inaccurate with his/her mouse :P)
You could also try replacing
harm
with
exists
if you fear your buddies (or your pet, even!) get in the way when you're pointing at a group of mobs and you DO want to launch a trap.
Post by
pelf
Interesting idea. If I was already committed to having a macro for each trap I'm interested in, I could see making them look like this:
#showtooltip
/castsequence Trap Launcher, !Freezing Trap(Frost - Trap Launcher)
/stopmacro
/cast Freezing Trap
I'm thinking I leave the nil / _ out as I would actually like it to reset to Trap Launcher after the trap cast. I want to see Trap Launcher as I want feedback on my bars that the harmful mouseover condition is being met. That's also why I'm not overriding the #showtooltip behavior.
So, all I'd have to do is make sure I've got a harmful mouseover (alive or dead) and when I press it, I'll get TL -> trap targeting circle. I'll have to try this to see if it works, but I like the idea. Thanks.
Post by
TheReal
TL doesn't use a mouseover, target, or focus; instead, it gives the player a buff that allows the placement of a trap a-la the green circle that must be placed in the game world. You can check your target/focus, but there's really no reason to.
Post by
Maunotavast
The point of the whole mouseover thing is just to serve as another type of "modifier". If you are hovering over a mob, it assumes that you want to launch a trap at it, so it'll go with the trap launcher routine. And if you really do want to launch the trap at that exact unit, the place for the green circle isn't that far off.
There are obviously situations where a modifier key induced trap launcher would reign superior, i.e. PvP where mouseovering can be somewhat difficult and trap-delivery-gone-awry could prove fatal. And you'll probably want to launch traps before enemies are around, anyways.
But in PvE, where most enemies remain stationary, this method is simple yet effective enough. Well, for me at least.
Overall it's just really a matter of preference (and accuracy!). I myself despise modifier keys (there's only so-many combinations I can memorize).
Post by
pelf
Exactly. The target of the thing is irrelevant. Think outside the box, Arkayn, gosh
:)
.
Post by
TheReal
I still have problems thinking outside the bun.
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