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Rogue forum - MY opinion on rogues
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Post by
goshadstep2lose
HAIL CYBORG OVERLORD GOSHADSTEP2LOSE
fixd
You must be a generally unintelligent person, I imagine. Because, as you stated, and as I have implied, watching your envenom buff good thing you never implied it, in fact you implied otherwise
as available
(no, in no context did I ever say that clipping the buff was okay, the statement was that it is okay for it to fall off if it has to. Refresh the buff ASAP) its pretty clear (due to the lack of commentary on it to this point) that you were unaware of that aspect of the rotation
is not hard no, its not, because no rotation is hard
If you intend to talk about every intracacy we missed/did not state in this thread, envenom clipping is no where near the most crucial). careful, you lack of rogue knowledge is showing again
wtb an unmentioned hfb "intricacy" more important that clipping buffs
Stop pretending you are doing something actually difficult. again, I never said the rogue rotation was difficult
Rogues are easy all classes are
Out of context is out of context. You're pretty good at putting words in my mouth. instead of just claiming that something is out of context, try supporting it
Post by
335633
This post was from a user who has deleted their account.
Post by
goshadstep2lose
This thread talked about the difference in complexity of a few different classes. I am, in my post, referring to those classes. We summarized death knights, paladins, and hunters rotations at their most basic forms, and then complained that the intricacies of the rogue rotation was left out. That in itself implies our own ignorance. wrong, what it implies is you're general lack of knowledge on the class, thereby undermining your opinions on it
maximizing envenoms uptime is crucial to the rotation, and separated the bad rogues from the good rogues (among other things)
Instead of cutting words out of the middle of seperate paragraphs and conjoining them ...like?
try actually responding to stated information. you mean like every single point you've made?
I suppose you have watched me play my rogue and have therefore gauged that I was unaware this. i didn't need to, your statements on it are more than enough of a gauge
The fact that I stated we must watch a 5sec buff and refresh as available only implies that in my mind, clipping buffs has never been an optimal choice, that this fact was assumed. the statement only suggested that you were aware of envenoms importance
saying that you should refresh is "as available" isn't just wrong, it insinuated your lack of knowledge on how important maximizing the buffs uptime especially when it is coupled with statements like:
Smash one attack until you should use the other one
Use big damage finishers when you can
envenom clipping is no where near the most crucial
It implies that if you must allow it to fall off because you only have, say, 2cps, you should not refresh if envenom falls off and you have 2 combo points you're doing it wrong
A+ for spell checking my writing. was a typo.waitwut?
I have always respected your opinion in general matters throughout the rogue forums, Goshad, however, your purpose in this thread seems not to prove a point, but to, in a general sense, clash, and only so, with whatever someone who
undermines the complexity of the rogue class
says. you are still completely missing the point
Post by
335633
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462750
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Post by
Caperon
Click the link in my sig.
That is all.
Not helpful at all.
Although it made me smile.
Post by
KidB
Rogue DPS
This is actually quite accurate.
Post by
604495
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393224
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447547
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78077
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335633
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Post by
asakawa
affliction warlocks have been pretty easy for a few patches now (since they removed two of the DoTs that needed casting). however the recent "DoT refresh" mechanic has introduced a complex, counter-intuitive mechanic which, if pulled off, is the key to relatively massive numbers. it's sort of artificially hard at the moment.
Post by
Caperon
affliction warlocks have been pretty easy for a few patches now (since they removed two of the DoTs that needed casting). however the recent "DoT refresh" mechanic has introduced a complex, counter-intuitive mechanic which, if pulled off, is the key to relatively massive numbers. it's sort of artificially hard at the moment.
"My class is hard because I play it" doesn't fly in these forums.
Post by
asakawa
did my comment sound like i was saying it was hard and that makes warlocks awesome? if so then you misread the tone or i misrepresented my opinion.
the rolling corruption mechanic is not a good thing. it allows people who read forums a lot get a 232 trinket to perform better than 264 ones. it's broken in every meaningful way.
my point was that the warlock affliction rotation is not, in itself, at all difficult. that idea is one that still lingers from the naxx/ulduar era.
Post by
Caperon
did my comment sound like i was saying it was hard and that makes warlocks awesome? if so then you misread the tone or i misrepresented my opinion.
the rolling corruption mechanic is not a good thing. it allows people who read forums a lot get a 232 trinket to perform better than 264 ones. it's broken in every meaningful way.
my point was that the warlock affliction rotation is not, in itself, at all difficult. that idea is one that still lingers from the naxx/ulduar era.
edit: on a side note this thread was a failure from the instant of its inception and has actually managed to degrade from that low point into the worst kind of silly point-scoring. reading through some comments, my only conclusion is that you're all wrong. it's made some otherwise intelligent regular posters come across very badly.
Wasnt actually meant towards you, but towards SheeoCo.
Post by
asakawa
>.< my humblest apologies.
Post by
Caperon
>.< my humblest apologies.
Its ok =D
Post by
335633
This post was from a user who has deleted their account.
Post by
asakawa
no need to apologise. it's a super minor point that i just thought i'd clarify since i "do locks" and i was reading the thread.
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