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Leap of Faith.
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Post by
Rouen
Oh agreed. Burning a cooldown on someone who only had to move a little bit to avoid it but was too dumb to do so is annoying. But the thing is, when someone is falling down on their job in WoW, it's typically the healers that end up having to pick up the slack somehow.
When I first read the blue post on Leap of Faith, my brain started instant casting...
1. OMG HOLY DEATH GRIP!
2. PvP: This is going to get the hell abused out of it in PvP.
3. PvE: Designed to save stupid DPS who can't get out of the fire.
Those were the first things that popped into my mind. But when you think about it..
Leap of Faith will be a unique ability that can make for some seriously fun gameplay, but there are a lot of risks involved. It think it would be safe to assume that the ability may have a longer CD then Death Grip. (I was right, just looked it up, 45 second CD)
I'm not going to bother pondering on this ability too deeply because it's still just a preview and will likely change, but really looking forward to the awesomeness of this ability. The name needs to change, it's not really a leap because your target isn't casting it or performing the action, you are being saved.
Divine Liberation (Being pulled out of a bad situation like standing in fire or being the target of focus fire in PvP)
Deliverance (To be delivered from previously described situation)
Something along those lines.
Just some thoughts.
Post by
Sinespe
I am going to spec Lightwell.
I am going to Life Grip DPS to the Lightwell, one at a time.
I will teach an entire guild how to use Lightwell over the space of (Life Grip's cooldown)*(Members in guild) seconds.
Additionally, c.f. all of Oscar's examples, ESPECIALLY paralytic toxin and even more especially Vezax mana pools. How about, also, pulling someone an extra 40 yards away from an Ooze on Putricide?
You're all going to be eating your words when encounters are DESIGNED around having this spell to save your whole raid's ass -- when the one guy who has to be Life Gripped away will, if he doesn't move in time (And cannot do so without Hand of Freedom, Sprint, or a similar speed increase) explode the whole raid or something.
Post by
OscarDivine
You're all going to be eating your words when encounters are DESIGNED around having this spell to save your whole raid's ass -- when the one guy who has to be Life Gripped away will, if he doesn't move in time, explode the whole raid or something.
You know, this is exactly the kind of thing that I'm talking about. Everybody is ripping apart all of our new skills and abilities based on our current gaming experience in WotLK. It's just not accurate to make the comparisons until we have further information on encounters and details on our actual spells.
Yes, we can relate to the spells, but to accurately gauge the USEFULNESS of the spell, we have to see it work in its environment. Which hasn't been fully designed yet.
Post by
Rouen
Yes, we can relate to the spells, but to accurately gauge the USEFULNESS of the spell, we have to see it work in its environment. Which hasn't been fully designed yet.
It will be situational ability, obviously. Here are some quick scenarios, but I'm sure they've already been thought up.
1. The obvious dumb DPS standing in a fire.
2. Someone Sinespe mentioned paralytic poison and the Rotface oozes, I was thinking the exact same thing as well.
3. PvP: Pull someone who is getting focused.
4. PvP: Pull someone out of LoS of a enemy caster to buy time to bring health back up.
5. Saving a caster/melee from getting beat on by a mob temporarily to buy enough time to heal the player and/or buy time for the tank to regain threat.
6. Balance (MAYBE!): There has been an opposite for every ability so far in the game, at least from what I can think of at the moment.
AoE damage (Blizzard, Rain of Fire) and AoE Heals (Prayer of Healing, Circle of Healing)
Single target nukes (Insert a hundred abilities here), single target heals (Same thing)
Damage over Time (DoT) and Healing over Time (HoT's)
Stuns/Snares/Other Forms of CC and the dispelling of/immunity to such.
Death Grip..... wait, there isn't anything similar to this at all. For this reason alone, I believe this ability will make it to live.
Post by
Sinespe
6. Balance (MAYBE!): There has been an opposite for every ability so far in the game, at least from what I can think of at the moment.
And we truly are a Death Knight's worst nightmare. It's delicious. We are their complete anti-class. The reason I love this so much is that we have never been anti-class to anything. We've always been the class that, if left alive, is devastating for the support it provides to other classes which are anti-classes, but we've never been an anti-class in our own right before.
Post by
ignayshus
Oh oh oh or even better:
Divine Liberace
8% Base Mana
Blinds all targets within 20yrds for 5 seconds.
Instant Cast. 45-second cooldown.
You look FABULOUS!
Post by
Sinespe
Oh oh oh or even better:
Divine Liberace
8% Base Mana
Blinds all targets within 20yrds for 5 seconds.
Instant Cast. 45-second cooldown.
You look FABULOUS!
I love all of you.
Post by
ignayshus
You're all going to be eating your words when encounters are DESIGNED around having this spell to save your whole raid's ass -- when the one guy who has to be Life Gripped away will, if he doesn't move in time (And cannot do so without Hand of Freedom, Sprint, or a similar speed increase) explode the whole raid or something.
Do you really believe that the dev's would design an encounter around NEEDING a priest with Life Grip?
How does that square with "Bring the player, not the <life grip>"
Would you really want to play content designed around a gimmick?
Post by
OscarDivine
2. Someone Sinespe mentioned paralytic poison and the Rotface oozes, I was thinking the exact same thing as well.
Ha! that was me. "Oscar"
Post by
Sinespe
Do you really believe that the dev's would design an encounter around NEEDING a priest with Life Grip?
How does that square with "Bring the player, not the <life grip>"
Would you really want to play content designed around a gimmick?
Note how I added "Without Hand of Freedom, Sprint"... etc. No, I don't believe things are going to be impossible unless you have Life Grip specifically, but I think it will be one more tool to use in order to save a wipe that Blizzard can factor into their encounter design.
(PS: I'm pretty sure Anub-HC-25 was nigh-impossible without two Paladins, no? They do try to use BTPNTC as much as possible, but sometimes they slip up)
PPS: A late response to "Make it a talent", which may have already been mentioned: If you make it a talent, it is available before level 85. Do you REALLY want to give newbies access to something like that? Just look at newbie Death Knights' reputation for Death Gripping on CD in Hellfire Ramparts. Now imagine they're doing it to
you
.
Post by
OscarDivine
Do you really believe that the dev's would design an encounter around NEEDING a priest with Life Grip?
How does that square with "Bring the player, not the <life grip>"
Would you really want to play content designed around a gimmick?
I do partially agree with you, but they have a history of changing their plans rather surreptitiously. Remember when mages were supposed to be the AoE King class? Never happened.
Post by
ignayshus
I suppose the concept just irritates me.
As an aggro wipe it's unnecessary. Every dps class has a means of managing their own aggro.
As a squish protector it's mostly unnecessary. Almost every dps class has an oh shi! button or two to avoid life ending situations.
The best use so far seems to be abusing flag carry battlegrounds.
Our top tier should be something that shores up a weakness of the class, or an enhances an ability.
Binding Light
8% Base Mana
The bound target and the priest share all damage taken up 25% of their hit points per attack.
Lasts 30 seconds or until the buff is cancelled.
Instant Cast. 30-second cooldown.
This would be useful in pve because you could absorb some of the damage the warrior takes and heal it up with Binding Heal.
In pvp you could cast it on a high stam character to afford yourself less opportunity to be bursted down. Priests don't have mobility and they can't cleanse poison or curses so it would be a way to allow them to better "tank" damage dealers in an arena setting.
Post by
Sinespe
The best use so far seems to be abusing flag carry battlegrounds.
OH GOD. I hadn't even considered this.
I need to go to bed before I overload on the awesome.
Post by
ignayshus
Just look at newbie Death Knights' reputation for Death Gripping on CD in Hellfire Ramparts. Now imagine they're doing it to
you
.
I've seen enough neophyte priests to know that level doesn't equate to greater experience or understanding.
The morons will still act like morons, so it's best they learn how not to use the spell in the more forgiving instances imho.
Post by
ignayshus
The best use so far seems to be abusing flag carry battlegrounds.
OH GOD. I hadn't even considered this.
I need to go to bed before I overload on the awesome.
lol that was the ONLY good thing I felt would come out of it, but I figure the devs would just force a flag drop on gripped targets as soon as the QQ started.
Post by
Sinespe
I think, or at least I hope, Ignayshus, that when the skill actually comes out you will find a significant use for it. It might be a situational use, but don't forget that all our spells are situational -- that doesn't stop things like GH for Disc being significant even in very very specific circumstances. (And, yes, I do believe that if Discipline priests didn't have GH they would miss it. You don't know what you've got till it's gone, et al.)
And with that, I bid you all a goodnight and happy Priesting.
Post by
ignayshus
Stand in fire, grip afk party member.
Stand in mob path, grip afk party member.
Pull large pat, grip nearest party member, fade.
Grip party member trying to get to my node.
Grip srs bizness dps mid rotation.
Stand on edge of a precipice and grip party member.
Post by
567014
This post was from a user who has deleted their account.
Post by
ignayshus
Just read the dk preview...
Honestly after reading the shaman, warlock, warrior and dk previews, I don't see how anyone could be pleased with the priest review.
Our best changes are the Chakra system for Holy, Barrier for Disc, Shadowguard for Shadow and the promise that both heal specs will be able to tank and raid heal.
That's really meh, compared to the other classes reviews.
My 2c, but as a priest since closed beta for vanilla, I'm not coming back for that, at least not to the priest class.
Post by
Malediction
Dear Priest community,
We truly hope you enjoy your fantastic and incredibly situational new end-game spell, and we're sure that you will find it incredibly fun and useful.
We know we did.
Love,
The Warlock community
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