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Curse you, Blizzard, and your battered hilt drop rate.
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Post by
Hyperspacerebel
THEN WHY IN THE NINE HELLS ARE YOU PLAYING AN MMO LIKE WORLD OF WARCRAFT?
Because you can play the game perfectly well with 0 grinding.
Post by
Fyuu
THEN WHY IN THE NINE HELLS ARE YOU PLAYING AN MMO LIKE WORLD OF WARCRAFT?
Because you can play the game perfectly well with 0 grinding.
True more so now than in times past (such as
Vanilla
), but to desire a reward involving a grind while not being willing to do so?
I smell a heretic!
Post by
executorvgk
A> See above about this not being about gear.
B> I don't know for sure, but at least 200 times between 4 lvl 80 characters, and I've only seen it drop once, didn't get it.
1 quick question how do you put xxx said:yyy
@A I know but you need your hilt for the quest
@B200 times lets say ea atempt took an exact 15 minutes
200X15=3000 minutes / 60 that is 50 hours
Are you reading these posts, or do you just enjoy repeating yourself about me being a lazy bum for not liking to grind gold?
running instances for over 50 hours can't be that fun if you invested that time in grinding it you could have bought the hilt 3 times over.
Believe it or not grinding may be necessary. Do you think me or adasm or hyper or anyone else here in wowhead (correct me if I'm wrong) logs on to play WoW and says yay time to farm!
All we're saying is you have options you're not using if this quest means that much to you you'd use that option if not then okay you can youtube the quest or something if your not willing to buy it.
Some things take dedication and you won't be able to get them without it: This dedication can be expressed in two ways
a) keep grinding for it in heroics
b) grind some gold for it
either way your grinding
Post by
pezz
Person who has picked the slowest method of obtaining this item says: This item takes too long to obtain!
I picked the
only
method that I find remotely tolerable.
Perfectly understandable. I hate grinding gold myself, hence why I'll never buy the sword even though my main is using a DPS sword to heal and my bear would kill for that two hander. My only point is you kind of lose your right to complain that it takes too long when you've actively and consciously picked the slowest method possible of obtaining the drop. You can't say 'Blizzard should give me a better/faster way to get this.' They
have
. Just because you don't like it (for reasons I empathize with completely) doesn't mean that it isn't available to you.
Post by
helloall
Blizzard caters enough to people such as yourself.
In this game, as in life, there are the haves and the have nots.
In this case, you are a have not. Accept it an move on, or adjust accordingly.
Wow, just wow. The ego and smarminess of this post just leaps off the page and smacks one in the face. Who the hell do you think you are to both dictate such a policy to your fellow gamer and then tell him to essentially 'suck it up buttercup'?
I happen to agree with the OP, the droprate of the Hilt is ridiculous. I have 4 80s, I farmed the ICC 5mans for months on all 4,
I only saw the Hilt drop ONCE,
and then I naturally lost the roll. This is just stupid. It needs to drop 5-10x more often, yes I mean that, and I know what those numbers mean.
I only saw the Hilt drop ONCE,
Yea.... i havent even seen it drop once. Plus correct me if im wrong but isnt the weapon you get at the end the best weapon a non raider can have?
Post by
25556
This post was from a user who has deleted their account.
Post by
Fyuu
The point is the ridiculously low drop rate for an item that starts an epic quest chain. As even the people who disagree with me have admitted, the design of this game suggests that the developers want as many people as possible, with a modicum of skill and reasonable effort, to see the content.
Yet this one most tantalizing thing they reserve for the gold-hoarders and the extremely 'lucky'. It puts the lie to their declared design philosophy.
The result is a small, but satisfying quest-line; hardly something that Blizzard would've spent hundreds to thousands of man-hours engineering. This isn't Kil'jaeden 2.0.
Post by
298255
This post was from a user who has deleted their account.
Post by
ThreeEdge
Lisa: But my parents are counting on seeing me dance! And I’ve worked ever so hard.
Vicki: I’m sorry, Lisa, but giving everyone an equal part when they’re clearly not equal is called what, again, class?
Class: Communism!
Vicki: That’s right. And I didn’t tap all those Morse-code messages to the Allies till my shoes filled with blood to just roll out the welcome mat for the Reds.
God bless The Simpsons...they have a quote for every occasion.
I think it makes perfect sense that not everyone will be able to complete every quest, see every dungeon and obtain every item. It doesn't matter that you just want to do the quest and to hell with the reward you get. It's still an epic quest. It's supposed to be limited to a small number of people. That is part of what makes it epic. Frodo was in the right place at the right time and that's why he took the One Ring to be destroyed and was allowed to join the Elves on their departure across the Sea.
For a slightly more Warcraft example: take the Wrathgate quest line. It was AMAZING. It was probably the most fun quest line I have done. But everyone gets to do it. In fact, all of my characters of appropriate level have done it. And you know what? It got old the third time I did it. Only one of my characters used the reward at the end for very long. The achievement was nothing special. It just became part of the natural progression.
By comparison, the Quel'dalar quest line is actually very short and not particularly deep. And my character isn't even wielding Quel'dalar anyways. Yes, the hilt dropped for me. I completed the quest and got a nice shiny hammer for my shaman. I knew from the very start I had a very little chance of getting the drop. I didn't fuss or obsess about it. Did I grind for it? No. I did my random heroics for the emblems and the chance at all sorts of fabulous prizes, the hilt among them.
When it did drop in the Pit of Saron, we all rolled for it and whichever gods of chance present gave my virtual dice the nod. Maybe it falls under the lines of the old adage that says you find things when you aren't looking for them. More than likely, I'll never see another item like it in my WoW experience. That's fine with me. In fact, that's what makes it so cool.
Post by
KDTank
Everyone keeps saying grind the gold, it's quicker...
The price varies per server, and is a ridiculous amount of gold no matter how you look at it. As a DPS weapon, great...but you can replace it quickly in ICC 10. As a way to get an achieve and quest line? Not so much. There's a reason people grind mounts and pets, and pay thatmuch for them, it's not something easily replaced and it serves a purpose (the mounts yes, pets...I don't see the appeal, it's World of Warcraft not World of Pokemon.) I think more people would tolerate the low drop rate if the ilvl of the sword was higher, or it was a legendary weapon. If the sword had a big role in lore, then shouldn't it be more then just an epic weapon?
Even the people who just want to do the quest for the achieve, would tolerate the low drop rate if the sword was ACTUALLY WORTH having.
Now the OP mentione dbeing able to do the quest line, get the achieve, and not get the weapon because you don't have the hilt....Why not? Why not just add that last step after getting the achieve that asks for the hilt if you find it? No gold reward, you just get to choose the weapon options if you were lucky enough to get the hilt.
I understand the point of trying to grind the gold...But it's not a chopper. It's not something you're going to use day in and day out, and use past the WOTLK expansion, like you would mounts. So either increase the rop rate (because it's not THAT good,) increase the ilvl or make it legendary (which makes the low drop rate tolerable, ala the Blue Drake in H UP, and the Baron's Mount,) or make the quest doable for everyone, with an extra step after achieve asking if you found the hilt. I don't see how any of these completely out of the question.
For the guy who said 'the customer is not always right' ...
Truer words were never spoken...There are some stupid consumers out there.
Post by
OptimusJ
What is this "lore" people speak of?
i think it's a magical unicorn or something?
if not that, then i'm lost :P
The Invisible Pink Unicorn just told me it have nothing to do with this "lore" thing.
Post by
Maddroxx
Average price is at AH is 9800g. In all the hours you spent grinding for a 1/5 chance of it, you could have bought it by now.
the average price on my server is anywhere from 15-20k. i saw it once for 10k but it was gone as soon as it was posted in the AH then reposted for 20k. ive been through the ICC 5mans about 50 times each and never seen the hilt once. i really could care less. the weapon is only a 251. and if i did end up winning it, odds are id sell it and buy the mats for the chopper since im not lucky enough to loot it while engineering FL and XT.
Post by
Rhapsodi
Um, it just starts a quest - it's not gear. In other words, I agree with LordBalrog and the OP. Not because I care much about doing the quest line myself, but I think Blizzard's logic here is laughable. If they want to limit epic and legendary BOP items to ridiculously low drop rates, ensuring that only a select few obtain them - great! If they want to make a particular quest line exceedingly difficult to weed out the feint of heart - fine! We all either accept those things or choose not to pursue the gear. But making the item that simply
starts
a chain so elusive? Come on.
Consider
Rhok'delar
. The
item
required to begin working toward that bow had a
44% drop rate
, vs 0.2% for the hilt. The real challenge was the series of events you had to complete AFTER looting the item - not looting it in the first place! There was still a significant investment of time, but it was all about the quests, and the strategy involved. That line is a good example of what Bizz should have done with the
Battered Hilt
. Sadly, they've made it about grinding instead.
To those suggesting a player should "suck it up" and fork out a ton of coin for the right to do the quests - that doesn't really jive with the concept behind the game. It's not about buying in. Classic WoW was all about questing because that's where the stories lived that made Warcraft famous. Remember when scrolling text for quests couldn't be turned off? They wanted you to actually read and enjoy the lore! There was no Quest Helper or built-in UI for figuring out where to go either. And the instances which dangled the most coveted gear required some type of attunement which, though difficult enough to accomplish in their own right, were never based on a minuscule percentage of looting something. Working through the line was the goal, not obtaining the item just to get started! The OP made it clear she doesn't expect a handout. She's just venting her frustrations, and maybe trying to bring some attention to a deserving issue.
Personally, I don't expect to be able to acquire the best armor, weapons, recipes, etc., because I have a family and a life outside of the game. I accept that high end content is designed for recluses and elitists whose lives are consumed by WoW and since I'm neither, I'll never have super awesome gear. But this is different. Blizzard is
all but preventing
players (especially casuals) from launching a quest line by burying it's availability in a profoundly bad drop rate. What purpose is served by that? Everyone should be able to pick this item up within a couple runs - not days or months of mindless farming.
Post by
Sinespe
Consider Rhok'delar. The item required to begin working toward that bow had a 44% drop rate, vs 0.2% for the hilt. The real challenge was the series of events you had to complete AFTER looting the item - not looting it in the first place!
This is a specious comparison at best.
1) The item you mention was from a raid -- i.e., a weekly chance, from a single raid dungeon; not a daily chance from three 5-man instances. In a week, that increases the chance of getting the hilt relative to that item by a factor of 21.
2) Divide the drop rate still further by however many competing hunters you would have had in a 40-man raid. Assuming perfect raid balance and 8 classes, that reduces the chance of getting the Leaf by a factor of 5.
3) Majordomo would not have been killable from day 1 of MC for a great majority of guilds. Factor in all the time spent just getting up to Executus, let alone killing him.
That 44% very quickly diminishes when you factor in the Vanilla context of the item.
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220310
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Post by
Varicelle
Go on PTR
Get the Battered hilt from your glyph vendor
Then do the "epic" quest chain on PTR
I'm extremely curious to read elsinne's (OP) and LordBalrog's respond to this.
Also, the whole "absolutely 100% in no way interested by the weapon" seems to me like a not so genuine way of preventing any accusation of greediness, a way of saying "unlike you mere mortals, i would never let petty purplz guide me in my actions".
It's ok, everybody likes nice things, and everybody likes to feel special, for instance by completing a very rare quest chain.
Sorry if i seem judgmental. I mght be, i dunno.
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