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Curse you, Blizzard, and your battered hilt drop rate.
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Post by
322464
This post was from a user who has deleted their account.
Post by
Tuppence
By your logic - nothing should be rare, and RNG should be removed from the game. Good luck with that..../facepalm
The original post (and subsequent arguments) merely suggest that it should be less rare, not un-rare. Putting words in someone's mouth, and then arguing against it, is just stupid - you might as well argue with someone else entirely.
I agree with the OP, the battered hilt probably doesn't drop enough. I've seen it drop once (maybe 100 ICC5s by now, give or take). It doesn't make much sense from a game design point of view - they have opened up the content for everyone to try. The questline is content. It's not some random rare item that you just obtain (polar bear mount et al). It's lore driven plot and objectives, which extend the life of the 5-man ICC content. It's the equivalent of, for example, if the
leaf
had a drop rate of 1%, or otherwise could be bought for 2000g.
I understand there is an
obvious
rebuttal
to the above statement, but that one's more of a guild effort - it's not really just the MT getting the joy out of it.
Post by
Andersgc
I really miss the abilitie to downrate on the forums :o
How can someone QQ about not beeing able to do EVERYTHING in a game without a tiny bit of effort?
IRL references:
You can't buy that new couch if you don't make any money!
You can't expect to run a marathon without training first
Ergo: You can't expect to get everything without doing something to accomplish that!
And that is part of this game, if you dislike it, then find another game where you just get everything, but as long as you wan't to play mmorpg's, there are som basic principles that you need to understand -.-
Post by
KDTank
No difference between the Hilt drop and the Blue Proto-Drake, the Green-drake from the egg, the Polar Bear from the Hyldnir dailies(been working on that one for almost 6 months now), or any of the other rare mounts/items/pets what have that exist in the game.
Actually, the difference between the hilt, and the Blue Proto, Green Proto, the Polar Bear, or any othe rare mounts and pets are...
The sword can be upgraded, the mounts and pets are BoP. I think more people appreciate how rare the pets and mounts can be, versus a weapon that can be upgraded easily, and gives you a quest line. It's not a legendary weapon, although if it WAS a legendary weapon, I would totally understand the rare drop rate and the cost of the hilt. But it's just an epic sword that can be upgraded. Mounts and pets are on a different level then weapons you can get, then store in your bank because you found an upgrade the next time you were in a pug or guild run.
Post by
Adamsm
No difference between the Hilt drop and the Blue Proto-Drake, the Green-drake from the egg, the Polar Bear from the Hyldnir dailies(been working on that one for almost 6 months now), or any of the other rare mounts/items/pets what have that exist in the game.
Actually, the difference between the hilt, and the Blue Proto, Green Proto, the Polar Bear, or any othe rare mounts and pets are...
The sword can be upgraded, the mounts and pets are BoP. I think more people appreciate how rare the pets and mounts can be, versus a weapon that can be upgraded easily, and gives you a quest line. It's not a legendary weapon, although if it WAS a legendary weapon, I would totally understand the rare drop rate and the cost of the hilt. But it's just an epic sword that can be upgraded. Mounts and pets are on a different level then weapons you can get, then store in your bank because you found an upgrade the next time you were in a pug or guild run.
Aye, but I was talking drop rate wise heh. And honestly, I get more use out of the mounts then the Hilt weapon heh.
Edit; weird, the quote doesn't seem to be working....
Post by
Rouen
My two cents.
Learning how to play the AH is not hard. I started with 4,000 gold that I made from grinding daily quests. I went from 4,000 to 12,000 in about two weeks. It would have been more, but I blew a bunch making Merlin's Robes and Bejeweled Wizard Bracers for my up and coming priest alt.
8,000 gold in two weeks. No, I did not camp the AH. I check it maybe twice a day, once in the morning, and once at night.
I don't mean to rub salt on the wound, but I got my Hilt the very first time I ran Forge of Souls (day two of patch 3.3) ... from the very first mob we killed. I had been unable to win a raid weapon thanks to Blizzards FU rolls since Life and Death from Naxx 25.
I deserved it.
You can cry about it or you can either A) Keep running the 5 man using guildies willing to let you have it or B) Grind the gold to buy it from the AH.
Your call.
Post by
KDTank
No difference between the Hilt drop and the Blue Proto-Drake, the Green-drake from the egg, the Polar Bear from the Hyldnir dailies(been working on that one for almost 6 months now), or any of the other rare mounts/items/pets what have that exist in the game.
Actually, the difference between the hilt, and the Blue Proto, Green Proto, the Polar Bear, or any othe rare mounts and pets are...
The sword can be upgraded, the mounts and pets are BoP. I think more people appreciate how rare the pets and mounts can be, versus a weapon that can be upgraded easily, and gives you a quest line. It's not a legendary weapon, although if it WAS a legendary weapon, I would totally understand the rare drop rate and the cost of the hilt. But it's just an epic sword that can be upgraded. Mounts and pets are on a different level then weapons you can get, then store in your bank because you found an upgrade the next time you were in a pug or guild run.
Aye, but I was talking drop rate wise heh. And honestly, I get more use out of the mounts then the Hilt weapon heh.
Edit; weird, the quote doesn't seem to be working....
That's my point though, you're going to get more use out of the mounts (and hey, some people like collecting pets...and I dunno why) then the sword. So either up the drop rate, or up the ilvl, or make it legendary...Make it REALLY worth the coin you're going to drop on it if you want it bad enough. I don't think anyone is really goin to qq if they can grab an ilvl 271 weapon from running the ICC 5 mans, at that point, it really is worth it...It'd be nice if they tweaked the sword so all classes can use it (like a 1h tank version) at that point, but that's wishful thinkin.
Post by
Fyuu
And who are you to decide what Blizzard wants, and how rare they want a questline to be? They obviously decided it should be rare, or else it wouldn't be rare.
Don't blame Blizzard because you are not lucky.
Who am I? I'm the customer. And its entirely my right to complain that I am not 'lucky', when it was Blizzard that made 'lucky' a requirement for this aspect of the game, and not even for a good reason.
Why should the Hilt be so rare?
1> For a sense of achievement. - I have a real life for that, I play games to have fun, not to feel accomplished.
2> To create a gold sink for wealthy players. - I've always disagreed with this notion, in all its applications. Effort in-game should be the measure of your ability to access content, not how good you are at the meta-game of making gold.
3> ?
Like I said, no good reason.
You're the customer? Lemme give you a worldly piece of advice. The customer is
NOT
always right; they are also quite often misinformed and bordering on retarded with displays of ill logic and moral values reflecting the abuse of morning cartoon stints from their respective childhood.
Should a man who plays the lottery every week for twenty years be somehow compensated for his long and diligent services to the community, proved that he never once won the major prize?
There's something I keep saying to the people who leave VoA runs because a second or third player of their class appears and too they're scared to roll the dice for shiny phat lewts. You roll the dice with every decision you make in life. If you're too scared to take a risk, you'll never find anything truly valuable. Just deal with the fact that sometimes, you're just going to lose that roll.
If you want something in life, you have to go and get it yourself. People don't exist to cater personally for you. Until you learn that you're going to lead a sad and pathetically misguided existence.
Post by
212003
This post was from a user who has deleted their account.
Post by
25556
This post was from a user who has deleted their account.
Post by
Fyuu
If you want something in life, you have to go and get it yourself. People don't exist to cater personally for you. Until you learn that you're going to lead a sad and pathetically misguided existence.
From my call for the Hilt to be simply
less
rare, you make a quantum leap to "you're going to lead a sad and pathetically misguided existence". You don't know anything about me. I'm talking about some pixels in a game. Stick to something you might have a clue about.
The problem with this statement is that your call hasn't been simply for the hilt to be more common.
Post by
25556
This post was from a user who has deleted their account.
Post by
Fyuu
The problem with this statement is that your call hasn't been simply for the hilt to be more common.
I checked again, on the odd chance you somehow remembered something about my own words I didn't. Nope, I just said it should be less rare. Care to expand on your assertion?
Certainly. There are two statements of interest...
I and the OP both stated that we put in MONTHS of work trying to get it by the prescribed methods, and still weren't able to. Its ridiculous that a questline of primarily lore value should be so difficult to access.
Now, fair enough that you may not expect Blizzard to dunk a hilt in the mail for you, but this statement is very telling of your attitude towards the situation. While I sympathize that grinding for low-rate drops can be irritating, the simple fact is that they are all inherantly random; drop-rate low or high.
Your claim that the hilt drop rate is too low is arbitrary; your opinion formed simply because of a relation to the amount of time and, "effort", you have put in to access one. That said, just because the hilt is
more-accessible
than raid-quality drops doesn't mean it's is necessarily easily-accessible. You need to accept that the only reason you don't have a hilt yet is because you have pathetic luck. That's nothing to be ashamed of, luck is an inherantly ethereal force through which you cannot control by any means.
The issue to which I and many others are claiming offense at is your insinuation that you are more entitled to the drop than others simply because you've been trying for longer; that isn't a justifiable claim of balance, it's motivated by frustration and essentially biased. WoW doesn't work on the basis of, "frequent flyer points". If you can't see that just because you work long and hard for something
doesn't mean
that you will necessarily get it (sucks, but it's the truth), then you've got serious problems in life ahead of you.
Yes, theoretically I could save up the gold for it, if I did NOTHING but ground out coin for about 2 months. If you can't see how ridiculous that is, I'm done wasting pixels on you.
More people than merely myself have pointed out to you that this is a very telling statement. Don't like chancing the dice? Then start saving. I'm currently saving 12k for my 264 crafted leggings; I don't like the idea but hey, Rome wasn't built in a day.
Post by
pezz
It is faster to farm the gold. Just because you assume gold farming means spending nine hours a day non stop for a month does not mean it's true. Gold farming is even better suited to a casual player than farming the dungeons the hilt actually drops from. A couple hours a day and you'll have it much quicker than trying to farm the drop.
Post by
25556
This post was from a user who has deleted their account.
Post by
executorvgk
LordBalrog if you want it for the lore experience then what do you have against a low drop rate
Its only rare because Blizzard arbitrarily decided it should be. There is no real reason it should be.
last time I checked this was a mighty blade that was used in defense of quel'thalas in the 3rd war
ONE
blade it wouldn't make sense if every other mob dropped it now would it
have you ever seen RNG hate you in a raid as a raider? doesn't seem like it we can go months hopin X item drops from a boss and then mabye we're sick three days and it drops and one person has more DKP than you cause you were sick or you were outrolled or something
we raiders can't buy every piece of gear that a boss drops from the AH ,there are some exceptions to this.
I have a question to you if you had to estimate how many times did you run FoS/PoS/HoR for your hilt
Post by
25556
This post was from a user who has deleted their account.
Post by
pezz
Person who has picked the slowest method of obtaining this item says: This item takes too long to obtain!
Post by
25556
This post was from a user who has deleted their account.
Post by
Fyuu
Your claim that the hilt drop rate is too low is arbitrary; your opinion formed simply because of a relation to the amount of time and, "effort", you have put in to access one. That said, just because the hilt is
more-accessible
than raid-quality drops doesn't mean it's is necessarily easily-accessible. You need to accept that the only reason you don't have a hilt yet is because you have pathetic luck. That's nothing to be ashamed of, luck is an inherantly ethereal force through which you cannot control by any means.
Actually the Hilt is significantly less accessible than raid drops.
Further, this isn't a matter of gear. I don't care about the gear this quest rewards. If the questline awarded a pet rock instead of a purple sword I would still want to do it, and I would still find it objectionable that arbitrarily assigned 'luck' is what's keeping me from doing that.
How is the hilt less-accessible? You can't make a definitive statement w/o some logic to back it up.
Versus a designated raid drop from say, Lord Marrowgar, yes, the drop rate of the hilt is likely significantly lower. The difference however, is that you get
one shot per week
at that weapon, yet you can effectively farm the three ICC heroics (once each) and succeed in obtaining the hilt from any matter of over 100+ mobs. You can do that
every day
.
The questline is designed with the same crux as most legendary weapon chains, only they wanted to give more casual-based players a chance at obtaining it. Just because
WoW
pits your character as a centralized hero within the game doesn't mean that your hero is worthy of every challenge and reward available (though the design of the game suggests otherwise). You need to be realistic of what you can achieve in relevence to the challenge. If you cannot do this, then you are expecting rewards to be given for you based off of an illusionary sense of accomplishment.
The issue to which I and many others are claiming offense at is your insinuation that you are more entitled to the drop than others simply because you've been trying for longer; that isn't a justifiable claim of balance, it's motivated by frustration and essentially biased. WoW doesn't work on the basis of, "frequent flyer points". If you can't see that just because you work long and hard for something
doesn't mean
that you will necessarily get it (sucks, but it's the truth), then you've got serious problems in life ahead of you.
I don't know where you get this idea that I'm claiming I have 'more right' to a Hilt than someone else, or any 'right' at all. I'm actually claiming sorta the opposite, nobody has more right to it than anybody else. 'Luck' and in-game coin shouldn't have anything to do with it, a modicum of effort, doing something
fun
, like running Heroics, should be sufficient.
You missed my point. Go re-read what I wrote about hard work.
More people than merely myself have pointed out to you that this is a very telling statement. Don't like chancing the dice? Then start saving. I'm currently saving 12k for my 264 crafted leggings;
I don't like the idea
but hey, Rome wasn't built in a day.
That's fine for you, and for others that enjoy grinding coin. I don't. I don't even have epic flying on all my 80s yet because I refuse to do that much grinding. Call me lazy if you wish, I detest that aspect of the game, it isn't
fun
to me. Funny idea, that I should desire to progress through a
game
by doing fun things...
Who said I wanted to or enjoyed grinding coin? It's even right there in bold that I
don't
like the idea. I simply do it in such a manner that doesn't infuriate or agitate me while I'm playing. Otherwise, what is the point of playing the game if I can't work towards achieving the goals I set myself?
Here's a fancy suggestion. So, you don't like grinding?
THEN WHY IN THE NINE HELLS ARE YOU PLAYING AN MMO LIKE WORLD OF WARCRAFT?
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