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Path of the titans failure....
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Post by
278451
This post was from a user who has deleted their account.
Post by
Adamsm
Path of the Titans:
Paths of the Titans is a system of character progression to be introduced in Cataclysm that players will be able to take once they have reached level 85. The system will be tightly related to the profession of archaeology and is currently integrated with the glyph interface. Players will be able to join cults dedicated to various titans, and by following in the path of a titan, will be able to unlock a new type of glyph known as an ancient glyph, which will be completely unrelated to the inscription profession.
Players can earn progress down any of these paths by doing things such as questing, raiding, PvP, trade skills, etc., with a possible weekly cap for maximum progress. Over time, characters will be able to unlock new ancient glyphs that will greatly benefit them. Currently, each path consists of 10 ranks, with ten slots numbered from I to X; at each rank players will be presented with a selection of two to three different ancient glyphs from which to fill the slot.
Players earn these ancient glyphs by using the archeology profession to recover and trade in titan artifacts. Respeccing will be possible should players decide to go down another path. Some possible paths are:
* Path of Aggramar, the Avenger
* Path of Aman'Thul, the High Father
* Path of Eonar, the Lifebinder
* Path of Khaz'Goroth, the Shaper
* Path of Golganneth, the Thunderer
* Path of Norgannon, the Dreamweaver
Some examples for ancient glyphs available through the Path of Golganneth include:
* Rank I
o Earth's Embrace - Physical damage taken reduced by 4%.
o Battle Hardened - Reduces the duration of Bleed and Stun effects by 20%.
* Rank II
o Medic - Bandages heal targets by an additional 30%.
o Fortification - instant - 5 min cooldown - Nearby allies take 10% less damage for 6 sec.
* Rank III
o Breakthrough - instant - 5 min cooldown - Increases damage dealt by 10% for 10 sec. Only usable after you deal a critical strike.
I'm sorry, where in that does it say a lone player can't progress and learn things on the path?
Post by
278451
This post was from a user who has deleted their account.
Post by
Adamsm
The problem is the path will be useless not that progression can't be done alone.... gees read man..Useless how? I mean really, that Medic buff will be nice for DPS who don't have a heal button. Your complaining about something we know only the basics of.
And for the progression thing.... you read:
Players can earn progress down any of these paths by doing things such as questing, raiding, PvP, trade skills, etc., with a possible weekly cap for maximum progress.
You can gain it up if your a solo quester, if your a raid, if your a pvp, if all you do is trade stuff; there is a wide variety of ways according to that little quote which is in the second paragraph off the page.
Post by
92105
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Post by
367590
This post was from a user who has deleted their account.
Post by
278451
This post was from a user who has deleted their account.
Post by
Adamsm
None of the Paths are designed to fit a single PvE role (e.g. tanking, DPS, or healing), so choosing a Path will be a matter of weighting out the possible benefits, and applying them to your personal playing style (e.g. one tank may decide to take a path with more passive damage reduction glyphs, while another tank goes for a Path with more on-use ones). Ultimately your choice should not impair your ability to perform optimally in end-game content or PvP.
The statement seams to contridict the verry nature of the path itself.
No where on the Page from wowwiki does it say that...... in fact, I think that's your take on it... and to that I again refer you to:
Players can earn progress down any of these paths by doing things such as questing, raiding, PvP, trade skills, etc., with a possible weekly cap for maximum progress.
Post by
278451
This post was from a user who has deleted their account.
Post by
Adamsm
How to Get Started
Paths become available only when your character hits level 85. At this point a number of different activities will allow you to progress through a Path of your choice. Doing things like PvP, raiding, performing daily quests, or leveling your Archaeology will help you unlock various new glyphs, chosen from a given set (Path). You can have maximum of 10 ancient glyph slots, and each slot can be filled with one of several glyphs.
None of the Paths are designed to fit a single PvE role (e.g. tanking, DPS, or healing), so choosing a Path will be a matter of weighting out the possible benefits, and applying them to your personal playing style (e.g. one tank may decide to take a path with more passive damage reduction glyphs, while another tank goes for a Path with more on-use ones). Ultimately your choice should not impair your ability to perform optimally in end-game content or PvP.
Performing activities like PvP, raiding, doing daily quests, and leveling your Archaeology skill will allow you to unlock more of the unique glyphs your Path provides you with. In addition, unlike all the other character progression methods, players who are able to level quickly and generally "play faster" will not be able to use that as their advantage when going through their Path - there is a limit of how much "progression" you can do over a given period of time (e.g. a week).There's the entire thing; so how is it different from choosing a secondary profession for your character? I mean really, why would a Tank choose a progression for a Healer's path, that's what their talking about... also, there is this too:
Overview
*
Choose a path when you reach level 85.
*
Unlock 10 ancient glyph slots (new type)
o
Earn ancient glyphs through Archeology by trading collected artifacts for ancient glyphs.
*
Each path has 2-3 choices of ancient glyph per rank.
*
Themed for the Titans
*
Not related to Inscription
*
Not class-specific
*
You can respec.
*
Will not feel grindy. (unlike Sons of Hodir/Netherwing)Bolded, underlined, and italic'ed. You make a mistake on your path, don't like it as well as you thought you would... respec it and start over.
Post by
Arikan
I think you're misunderstanding what they mean when they say "None of the Paths are designed to fit a single PvE role."
All they mean is that there won't be a healing path, a tanking path, whatever. It means you're free to pick whichever path you want. Now, as you progress along the path and unlock new upgrades there will be a couple options to pick from, so you will be able to pick something that helps your role, or something new that your role did not really have access to.
So any role can pick any path and find something that works for them. It just means that picking X path for DPS (for example) won't be useless. Every path has something to offer every role. So how is giving us the most options useless?
Edit: wrote late, contradicted myself, bleh
Post by
skribs
If there was a talent that offered 100% spell critical hit chance, this wouldn't apply to a single PvE role - it would apply to healing and caster DPS. It would also not be limitted to PvE - it would give PvP and PvE buffs. This is what is meant when they say it wont fill any one role. Granted, I'm sure the folks at EJ will come up with EP charts showing which path will be the best for each role, but it will hopefully not be a big difference.
What you were saying is basically like if crit and haste are about equal for your character (EJ lists crit and haste as very close on EP charts, but haste slightly better, for warlocks - as an example) then it would be like saying "this 500 crit rating does nothing for me, because crit is worse than haste."
Also, had you said "I don't understand this" instead of "Blizzard fails" it would have sounded a lot less like a troll. You didn't understand, so you immediately point the finger at Blizzard and say "you fail."
Post by
Orranis
None of the Paths are designed to fit a single PvE role (e.g. tanking, DPS, or healing), so choosing a Path will be a matter of weighting out the possible benefits, and applying them to your personal playing style (e.g. one tank may decide to take a path with more passive damage reduction glyphs, while another tank goes for a Path with more on-use ones).
Ultimately your choice should not impair your ability to perform optimally in end-game content or PvP.
If this is true then why even do the work unless u just want the acheavement? Come on blizz give me something useful besides another quest chain to complete that can only be done at level 85... gees don't even get exp for doing it. I wonder if there will even be gold gained from performing this.
Reference
http://www.wowhead.com/?guide=cataclysm&paths
You misunderstand. It's that one path as compared to another should not make a significant change. Look at those buffs, they're amazing!
Post by
Cambo
Stop whining about something you know next to nothing about and is months away from being put in the game.
QFT.
I am tired of people complaining about up-coming content.
When Blizz release it and the content is awesome, the QQers find something else to cry about.
We have players who criticize a great game development company, and the players have only ever designed and built a popsicle stick house.
Blizzard does not fail. Skribs put it well: Players who lack understanding scream unnecessarily at Blizzard.
Post by
ArgentSun
The lack of a Path may cause you to perform on a level lower than you maximum. Choosing one Path over another will not. That's what it's meant. Progressing through a Path is still important, it just doesn't really much matter which specific one you choose, as they will provide different buffs, all of which - situational.
Does that refute your point, or have I misunderstood you?
Post by
367141
This post was from a user who has deleted their account.
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