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Find Weakness or Vile Poisons?
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Post by
Polatrite
Plotting out new builds, for PVP what is better in an Eviscerate/Rupture build - 3/3 Find Weakness (+6% to ability damage) or Vile Poisons (+20% damage on poisons). Neither of the additional benefits of Vile would apply, as I'd be using Eviscerate and wound/wound.
"Envenom l2p sub sucks combat sucks" posts will be ignored.
Post by
Liquoid
Wound is a poison.
Vile Poisons improves poison damage.
Post by
Polatrite
Thanks for pointing out the obvious, which I already clearly stated.
Instead of your constant, moronic trolling on this forum - maybe you could provide something of substance.
Is the damage bonus on two poisons better than a 6% damage bonus to overall mutilate, eviscerate, and rupture?
Wowhead community blows.
Post by
Liquoid
Neither
That word alone pointed like you were trying to imply that VP is useless. Simply a misunderstanding, I guess.
Might as well delete my account too! It's preposterous how a person can misunderstand another person, right? If one doesn't fully understand another due to lack of info provided, it's gotta be trolling.
Post by
447005
This post was from a user who has deleted their account.
Post by
Polatrite
look SOMEWHERE and you'll see which talents you should be taking.
Guess we missed the part about PVP didn't we, PVE carebear?
Post by
447005
This post was from a user who has deleted their account.
Post by
JaguarZ
Polatrite: You are diluting your thread with your responses, pushing it off topic. If you are unhappy with someone's response, clarify what you are looking for that was not provided in a matter of fact way or ignore the response and wait for another.
Due to using Wound poison (not a high damage output to begin with due to part of the power of ability going to healing reduction) you won't get as much out of Vile Poisons as other poisons would (same percentage increase of a smaller number).
Since you're not going for an envenom build and using Evis and Rupture, poison damage isn't as important to the build comparatively.
Find weakness will directly increase your damage on Evis and Rupture.
Tally:
Poison--;
Poison--;
FindWeakness ++;
I wouldn't say the build is optimal but within the constraints you've asked to use, I find Find Weakness to give the greater output for the build.
Just be aware of the weaknesses of the build when choosing opponents: physically mitigated, watch out for plate wearers.
Enjoy
Post by
KidB
Wowhead community blows.
Looking at your thread creation history, you hold quite a bit of responsibility in #$%^ting this place up.
Post by
Polatrite
Wowhead community blows.
Looking at your thread creation history, you hold quite a bit of responsibility in #$%^ting this place up.
Yeah, my one thread about rolling a druid got all the poor rogues in this community butthurt. Understandable, the rogues have always been a proud and noble breed.
Every other post has been about one legitimate topic or the other, getting questions answered in a clear and unambiguous way - simple input/output. I only flame the flamers in my own threads, I don't run around flaming in everyone else's threads - unlike wankers like yourself and Liquoid that jump between threads with your ignorant one-line response idiocy. I get better support on the official WoW forums, which is a shame because they're graphics heavy, clunky, and slow as hell on office connections. Oh, and the people there are
supposedly
more ignorant that other communities.
I wouldn't say the build is optimal but within the constraints you've asked to use, I find Find Weakness to give the greater output for the build.
Just be aware of the weaknesses of the build when choosing opponents: physically mitigated, watch out for plate wearers.
Yes, I am unfortunately very aware of the consequences of using an Eviscerate build. As evidenced by my armory profile I am running a mediocre geared rogue in a rogue/druid 2s comp with a strong emphasis on survivability. I don't like the mechanics of Envenom because I can never achieve and maintain stacks of DP, it prevents fast target swaps and hampers the use of blind and gouge when you use Master Poisoner (which is practically required) because you can't eat the DP in order to CC your current target. We abuse Cyclone and swapping to it's fullest - we've 100 -> 0 war/pal teams after forcing bubble simply from making the best use of swaps, interrupts, and avoiding diminishing returns to prevent the paladin from getting more than a single Flash of Light or two off with Aura Mastery.
I enjoy the Eviscerate playstyle substantially more, and once I snag my ArP trinket and regem, I'll be pushing 40~% ArP passively and over 80% during trinket procs, plus Rupture crit buff in the next patch. We're currently matching at 1800, which certainly isn't great, but for my current gear level I feel it's acceptable (and will improve as we grind it out).
Really the entire answer comes down to being able to pick and choose when my DoTs are up (Rupture) versus having to live with either Deadly Poison always being on my primary target, and never being on my swap target, or going a gimped Envenom without Master Poisoner which results in notably worse sustained damage.
Edit: That's against plate teams, however. Eviscerate tears apart cloth/leather teams at least on par with Envenom, especially when the ArP reduction is pitted against their already not-as-diminished armor values. (This has been hashed out mathematically in numerous locations - including class buffs like Inner Fire/*Armor) We have almost no problems with caster-heavy teams aside from the occasional overgeared arcane mage or elemental shaman, which tend to burst us extremely hard if they are left alone for more than 5 seconds. The general idea is that, at 1800~ MMR with mediocre gear, it's better to play to our strengths and try to mitigate our weaknesses as best as possible, instead of attempting to create The One Team to rule them all - without the high damage provided from higher end PVP gear, it simply won't work.
Post by
Ippon
I get better support on the official WoW forums, which is a shame because they're graphics heavy, clunky, and slow as hell on office connections. Oh, and the people there are
supposedly
more ignorant that other communities.90% (or more) of the people that play this game are idiots, so
every
community is staffed by re-res. The only exceptions are heavily moderated forums like EJ, where the idiot quotient drops to somewhere around 50%. Expecting anything else just gives a very strong indication that you're in the 90 and not the 10.
Post by
368348
This post was from a user who has deleted their account.
Post by
179481
This post was from a user who has deleted their account.
Post by
114207
This post was from a user who has deleted their account.
Post by
447005
This post was from a user who has deleted their account.
Post by
Verelakai
Go outside.
Post by
GenXCub
/popcorn.gif
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