This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.7
PTR
10.2.6
Beta
Tanking in bad situations
Post Reply
Return to board index
Post by
Braevia
I'm thinking this could be a useful thread in general. My story is that I have been leveling a human warrior on a friend's server, and was in Deadmines. One of the party members was a Night Elf Hunter with a bear. They rarely spoke in party chat, and never listened when we asked to wait. They also had a bad habit of immediately pulling and sending in their bear.
Now, I'm aware of the fact that at this level, proper tanking protocol is optional. I probably could have gone with a 2-hander and maybe we'd have done fine. But I'm not specced for it, and our healer at first was a priest who was fairly new. Each pull was murdering their mana, because the bear/hunter would aggro everyone, then the mobs would spread around. Since I wasn't getting hit by anything, my rage generation was painfully slow (yes, I was using bloodrage, but this was happening often enough that it was frequently on cooldown) so I couldn't thunderclap...and by the time I could, the mobs were too far apart.
I tried repeatedly to get the hunter to stop doing this, and for about two pulls, they did. Unfortunately, on the third pull we died due to an overpull (possibly my fault, possibly someone else aggroing a side group; I took responsibiliity as I could have been more conservative...forgot I didn't have Shield Wall yet), and from then on they were back to business. Does anyone have tips for dealing with this problem when the hunter simply won't stop doing this? Were they in the right? I kinda doubt it...seems like kind of a @#$% move after I explain that they're preventing me from gaining any rage.
Post by
225109
This post was from a user who has deleted their account.
Post by
344633
This post was from a user who has deleted their account.
Post by
Braevia
I know what the hunter was doing wrong. And frankly, the mage in the group was more annoyed than I was about the whole thing. My main concern was OOMing our healers at a critical moment because we couldn't control aggro. Imagine my embarassment when I OOMed the priest from that giant pull and got us wiped...though I'm still not sure if it was just me, or if someone sidepulled accidentally. Oh well.
Mainly I'm wondering if you guys have any tricks for countering bad DPS, aside from kicking/admonishing them. Also, this is a good thread for sharing your own horror stories of bad tanking situations.
Post by
242523
This post was from a user who has deleted their account.
Post by
Holyfrequis
I am an 80 prot warrrior on Aggramar named Sydage
I have a rule when im tanking. first time someone taunts or pulls aggro i save them, warn them and continue to do my job.
but...
the second time someone taunts or pulls aggro. I let them die. there fault. they need to watch there aggro.
that does a few things.
1 teaches people how not to die
2 teaches non tank classes what threat means and how to control there own. each class has an ability to do so and should utilize it if there out threating the tank. Or the tank just sucks :P
Post by
364410
This post was from a user who has deleted their account.
Post by
354213
This post was from a user who has deleted their account.
Post by
marklartank
tell them to knock it off. if they don't, vote to kick.
i had a hunter recently in deadmines who rolled need on the first three drops. one was a shield, and one a spell power ring. voted to kick and then finished up without him. it's really easy to fill in a dps spot with the dungeon finder now.
Post by
312553
This post was from a user who has deleted their account.
Post by
265025
This post was from a user who has deleted their account.
Post by
ande9249
while all of this is good and correct (main is a priest, now almost done with my warrior) I would like to suggest a few things that might help rescue a bad situation....
Vigilence can be used one of two ways:
1) cast on healer, the damage reduction helps to keep them alive and the refresh on taunt for the mob hitting them is pretty handy
2) cast on the highest THREAT dps (not always highest dps), This will make your own threat much higher and so less likely that the dps will pull off of you, not to mention that the one you target has another 10% off the threat they can now do.
each strategy has different advantages, 1 wont get you too much threat, but 2 generally wont give you the refresh on taunt because some OTHER dps is pulling off you now.
Last thing should say about vigilence is to try to pick a ranged AoE dps...thus increasing YOUR AoE threat...
the sweet talking to the healer WILL make the healer much more dedicated to you....Watching their mana without them asking you too will also let them know you actually care about getting healed (i.e. after a pull when the healer mana is low say in "/p waiting on healer mana" thus explaining to the dps why you are not pulling atm)
otherwise save Challenging shout for when you have enough rage to throw a TC right as it is fading
Agressive AoE threat (TC, Dev+cleave, tab-target, dev+cleave, tab-target, dev+cleave)
Finally, my story on this is that in general I have only had one warlock pet left on aggressive during a dungen, and that was in OK, got a little upset when it finally wiped us, but I couldnt complain too much because i didnt bother telling him until we wiped. Otherwise I really want to know how paly's somehow do 1/2 my dps yet keep pulling off me..
honestly, while yes the dps dying is the easiest way to teach them a lesson, I am kinda worried that If i am not going all out threat that another dps who ISNT misbehaving will get targeted because I was trying to let a mob kill a dps, the better way would be to ask them if they noticed that they pulled....if you can get them to tell you that they pulled the target, that is half the battle.
Post by
354213
This post was from a user who has deleted their account.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.