This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.5
PTR
10.2.6
Frost resist for sindragosa
Post Reply
Return to board index
Post by
marklartank
don't laugh, i decided to give this a try last night as my 10-man group has just gotten to her.
at first, i though i'd have to give up a LOT of tanking stats to wear the old 213 frost gear, and although i did lose a significant chunk of armor, i only went down ~2k hp. as a tradeoff, with a
resistance
flask, i was at 570 frost resist.
looking at the logs afterwards, i was taking a lot less damage than the other tank with no frost gear - she really doesn't melee all that hard.
anyway, the gearset was really easy to put together, so i thought i'd share. i was able to just use stuff i had lying around in the bank - i didn't have to touch gems or enchants in my normal gear.
since i will rarely be logged out in frost gear, here's a
profile
link. i must have a gem or two off, because i was actually at 538 def, but the gear is right.
Post by
hashmel
Resistances definitely help to trivialize certain encounters but nothing in WotLK is so significant it's mandatory so if you care to make Sindy a lot less cumbersome then go for it.
Post by
Porcell
I had the same considerations. However, from spending 3 hours working on Sindragosa 10 man last night, the LAST of my concerns was keeping the tanks alive.
I don't mean to discourage you, if this helps you out than go for it. I'm just saying that our wipes were either casters having a lapse of judgement and blowing themselves up with too many stacks, people accidentally standing too close together with iceblocks (phase 1), people accidentally killing the iceblocks too quickly (phase 1), people accidentally being too close to the marked guy in phase 3 and getting multiple iceblocks, people not running out (lag or just poor play) from the winter blast nova.
Now, last night I was on my druid healing the 10 man, I haven't had a chance to get in there and tank it yet. I can tell you that phase 1 (100%-35%) got to be pretty trivial. We only had a couple times where someone died due to not running out of the Nova in time. Otherwise we were very very clean going into phase 2, and usually with everyone at full mana.
Phase 3 is the hardest coordination wise. We actually had a 100k wipe, everything was going perfectly until one of the tanks was running out after the tankswap and got hit by the Iceblock, and it just all fell apart.
Healing wise we had a Paladin, Me Druid, and a Shaman healing. I kept some hots on the tank and had Rejuvs on the raid, and that was about it. I also had to throw hots on people before they got Ice Tombed. Healing was trivial. It was just getting all of the raid members to do what they were supposed to do, 100% of the time, for the 6:30 minutes that the fight lasts. That's the hard part.
Post by
marklartank
don't get me wrong, i'm certainly not saying it's required. the other tank in the raid had no frost gear and was fine. and yeah, phase 1 & 2 are silly; we got to phase 3 on the first pull :)
however, less tank damage is always a good thing, and this gear set was so easy to throw together - it probably took me all of 20 minutes to finish up. i was replacing
some
very
good
tanking
items
, and i was concerned about how much it would affect me, but i ended up taking more than 30% less damage than the other tank.
i'm also thinking ahead to heroic modes, where that extra tank damage may be even more noticeable. i only wanted to point this out in case other people were wondering if it was a good idea (like i was).
to add some numbers to this post:
frost breath average - 19350 him, 11997 me
frost aura ticks - 1970 him, 1152 me
frost bomb average - 16828 him, 7773 me
edit: added numbers
Post by
Zomglazerpew
Resistance cap is 415 at level 80 for raid bosses, btw....
There is no resist cap, btw.
Post by
Sakkura
Resistance cap is 415 at level 80 for raid bosses, btw....
There is no resist cap, btw.
L2wow.
Both armor and resistance cap at 75% damage reduction against their respective damage types. Resistance just has a randomization component so you won't resist 75% of every spell/attack but just 75% on average.
Just like armor, the conversion from resistance to reduction is based solely on the attacker's level. Raid bosses count as 3 levels above, so that's level 83 in WotLK. The formula for average resistance is:
Average Resistance = (Target's Resistance / (Caster's Level * 5)) * 0.75
Average resistance caps at 75%. For a level 83 caster, this is reached at 415 resistance, after which further resistance will have no effect unless spell penetration is introduced (to my knowledge no mobs or bosses have ever been demonstrated to have spell penetration).
Post by
Meggie
There are more and different mechanisms than the one listed above. Like OS 3D, where it takes an odd 600 resistance to hit 75% mitigation against Twilight Torment. It appears Sartharion's shadow breath is easier to resist.
The same may apply to Sindrigosa, having her attacks use more than one resistance mechanism.
Post by
Sakkura
There are more and different mechanisms than the one listed above. Like OS 3D, where it takes an odd 600 resistance to hit 75% mitigation against Twilight Torment. It appears Sartharion's shadow breath is easier to resist.
The same may apply to Sindrigosa, having her attacks use more than one resistance mechanism.
Hmm, does
look like
they tweaked the mechanics of resist a bit for WotLK, but there still is a cap.
Post by
marklartank
Resistance cap is 415 at level 80 for raid bosses, btw....
that is very old information you have. wotlk resistances have changed to work more like armor now. instead of having a random change to resist some damage, it's more of a decrease of a percentage of incoming damage.
415 is nowhere NEAR the cap - and i'm not even overcapped at 570.
Post by
Sakkura
that is very old information you have. wotlk resistances have changed to work more like armor now. instead of having a random change to resist some damage, it's more of a decrease of a percentage of incoming damage.
415 is nowhere NEAR the cap - and i'm not even overcapped at 570.
Resistance is still fairly random, as the EJ information attests.
Post by
Porcell
So I just rechecked my gear. Using FR, I go from:
31337 Armor
45726 Health
563 Defense
27.6% Dodge
24% Parry
18% Block
192 Hit
17 Expertise
to
28625 Armor
44751 Health
542 Defense
24.6% Dodge
20.5% Parry
19.5% Block
129 Hit
15 Expertise
So giving up about 3k Armor, 1k Health, and 7% Avoidance to pick up 287 Frost Resistance. Looks like a good trade to me. 75 FR from Mark and 130 from FR Aura brings me up to 492 FR. That means my average resistance will be about 50%. The average 40k frost breath should now be reduced to around 18k on average, and often much less than that.
The melee swings and cleave were only hitting our tank for 11-12k damage. With my reduction in armor this may go up a couple hundred points, but that's totally worth it in reducing the spike damage from the breaths by a good 6-8K, as well as reducing the periodic damage from Frost Aura and Chilled to the Bone. Also the tank doesn't normally run out for the Blistering Cold (so as to reduce Boss movement), so that's another big chunk of damage reduced.
Post by
senseless
Could this fight be steam rolled with a resistence tank, 2 healers and 7 dps?
Post by
Porcell
Could this fight be steam rolled with a resistence tank, 2 healers and 7 dps?
I really can't say from first hand experience. She's grounded at 35% and will have 3.9 million health left, so if you can burn that before the tank becomes unhealable.
From looking at some World of Raids logs, it does look possible. Whether the tank was wearing FR or not, I don't know, but here's one such link:
http://www.worldoflogs.com/reports/kexe87vn115xhhqp/details/7/?s=11593&e=11897
As you can see, she does two different Frost Breaths. During the first phase it's this spell
Frost Breath 1.5 minute
and in the grounded phase it's this spell
Frost Breath 10 seconds
. In the linked log he took 5 Phase 1 Breaths for 20.8k average damage, and in phase 2 he took 3 breaths for 34.4k average damage. In those three breaths he took 103355 damage and only resisted 21486 damage, which would be 17% total resist. That leads me to believe he was not wearing frost resistance gear. Also, judging by the Frost Aura damage everyone was taking, everyone took roughly the same ~2500 per tick damage (tank's was 2300, but he has defensive stance damage reduction).
And really, I guess if your DPS and Healers are on the ball, it wouldn't be too difficult to just cooldown each of the breaths. As long as your healers know it's coming, you could Last Stand one, Shield Wall another, and Pain Suppression/Other a third one. And even then, 34k frost breath isn't exactly unhealable when you are talking about a 55k health raid buffed tank. (And if your tank was using Frost Resist, he'd be even more healable).
And it's not like she Melees for a lot. Even on our own attempts her melee and cleaves were only like 8k damage maybe. That's nothing.
Actually, thanks for bringing this up. I'll definitely present this to my 10 man this week and hopefully put this to use in our 10 man. It all comes down to being timely in the grounded phase. In the linked log they did an average raid DPS of around 50k during heroism, and it took them about 60 seconds to kill her after she came down. I think just eating frost breaths early in phase 2 and then cooldowning the later frost breaths could be a good idea.
Post by
hashmel
Assuming frost resist chest, waist, boots, and ring you could still get 4T10 turning Bloodrage into a 3rd cooldown in addition to shield wall and last stand.
If you then have Sindragosa's Fang that makes a fourth which by now I'm sure is plenty.
I'd have to say it's absolutely doable.
Post by
49236
This post was from a user who has deleted their account.
Post by
marklartank
Could this fight be steam rolled with a resistence tank, 2 healers and 7 dps?
that's exactly what my plan is; unfortunately, i've had time for a grand total of four pulls so far. got to maybe 20%, but the issue right now is frost tomb placement, not tank survivability. with 570 FR, keeping me healed does not seem difficult.
Post by
Porcell
So, just downed Sindragosa today. I was healing it on my druid.
http://www.worldoflogs.com/reports/ih98pase53ac7hfn/?s=7119&e=7476
One tank, two healers. We just zerged phase 3, didn't even bother clearing buffs by hiding behind iceblocks. It actually went very smoothly. Tank got up to 12 stacks of Buffet at the end, so it took around 70 seconds to kill her after she hit 35%. DK Tank burned some CDs for the breaths, and we had the Rogue and Warrior switch off to destroy iceblocks.
DK tank did not run any frost resistance.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.