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PTR
10.2.7
PTR
10.2.6
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Fury Help
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Post by
541089
This post was from a user who has deleted their account.
Post by
hashmel
There are at least three "Help my Arms/Fury dps" threads on the very 1st page of the Warrior forums every day, half the time you don't even need to scroll down to find them and they almost certainly contain the same advice you'd get by making yet another "Help my Arms/Fury dps" thread and waiting for an undetermined amount of time to have answered. Please try to make a minimal effort in the future.
http://www.wowhead.com/?forums&topic=141750#p1800352
FURY
Hit Cap
The base hit cap before talents/racials is 262.32 rating
Heroic Presence is worth 32.79 rating
1/2/3 Precision is worth 32.79 / 65.58 / 98.37 rating
Take the base rating and subtract any of the above values that apply then round up to the nearest whole number.More doesn't hurt as it still benefits white damage but it won't be as valuable as an equal amount of strength, ArP, or crit.
Expertise Cap
The base expertise cap before talents/racials is 213.135 rating
Human Sword/Mace spec is worth 24.5925 rating
Dwarf Mace and Orc Axe specs are worth 40.9875 rating
Take the base rating and subtract any of the above values that apply then round up to the nearest whole number. (As fury your mainhand expertise is what matters)
Armor Penetration Cap
The base cap for ArP is 1,399 rating
Grim Toll is worth 612 rating
Needle-Encrusted Scoprion is worth 678 rating
Mjolnir's Runestone is worth 665 rating
Take the base rating and subtract any of the above values that apply then round up to the nearest whole number.
My general rule of thumb for gemming fury.
Relentless Earthseige Diamond for the meta
Nightmare Tear in the most beneficial non-red, preferably blue socket bonus, usually the head, legs, or chest
Yellows offering ~6 or more strength are to be matched with Etched (strength/hit) if below hit cap or Inscribed (strength/crit) if above hit cap
All reds, blues (not including the Nightmare Tear) and yellows offering less than ~6 strength are to be filled with Precise (expertise) if below expertise cap, Bold (strength), or Fractured (ArP)
only if
you can reach your respective ArP cap or fairly close by doing so
Spec
18/53/0
Tier 1, after Improved Heroic Strike, and tier 2 talents in arms are fillers and as such can be moved based on preference
Commanding Presence can be moved to Improved Demoralizing Shout if you're responsible for the AP debuff, can invest in Unbridled Wrath of you're responsible for neither
The glyphs included are not up for discussion
Post by
541089
This post was from a user who has deleted their account.
Post by
hashmel
Chants, a belt buckle, and Needle-Encrusted Scorpion would be a start.
If you got NES and changed all but the yellow in the helm and either the blue in the chest or legs (one of which should be a Nightmare Tear) to Fractred (ArP) you'd be at ~95% ArP on proc.
Post by
541089
This post was from a user who has deleted their account.
Post by
pak52b
well, saying the stickies arent "enough" is a bit off imho.. all you need to know is the caps..
what you should do is enchant your gear.. you dont even need the stickies to know that ;)
and with having no enchants, you should notice a bit from that alone.. :-/
regarding the belt buckle.. i dunno what they cost on your server, but they are usually around 20 gold on silvermoon EU. if you buy a crappy gem, or farm emblems / honor for them, your costs should be kept pretty low. a red gem is 20 strength.. factoring kings and imp zerker stance, thats something that shouldnt be ignored.
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