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PTR
10.2.7
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10.2.6
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Absorbed amount
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Post by
ccbutch
I remember reading a discussion about recount and healing meters vs a disc priest and the shields absorption amount. It was to my understanding that when something was absorbed by a shield the combat log would just say "BossMctoughguy's hit was absorbed", the only time it would give an amount would be if it was partially absorbed destroying the shield. However I never really paid much attention to it, I just understood that it made some bad things happen to disc priests due to healing meters.
Well today when I was looking at the combat log I noticed that it was putting up the completely absorbed numbers. I went out and attacked some random mob and it showed exactly what was absorbed by my shield. I'm just wondering if this is new or how it's always been and combat mods can't distinguish what absorption effects come from who so they ignore them.
Post by
318206
This post was from a user who has deleted their account.
Post by
rainkeltoia
I tend to ignore the ingame mods for absorbs, WoL does a great job showing what you do even if the absorbs aren't shown, it does show the uptime of renewed hope and shields, which can be shown to anyone who's questioning, exactly what it is you're doing.
Post by
pelf
Well today when I was looking at the combat log I noticed that it was putting up the completely absorbed numbers. I went out and attacked some random mob and it showed exactly what was absorbed by my shield. I'm just wondering if this is new or how it's always been and combat mods can't distinguish what absorption effects come from who so they ignore them.
Just to be a bit more precise: the combat log
does
tell you the amount that was absorbed. It's possible to know how much damage you've done to a target that has one or more absorption effects active. The entry goes like this:
Creature's Spell hits Player for 10000 (5000 absorbed)
I'm pretty sure there's the source of the effect, the effect, its target, the amount it damaged the target and the amount that was absorbed (or blocked, for that matter).
The thing that combat log analysis CAN'T do accurately is determine WHICH shielding effect was diminished by the absorb. It just says absorb, it doesn't say...
(5000 absorbed by OtherPlayer's Power Word: Shield)
...for example. What that means is that there's no completely accurate way of attributing an absorption as effective healing to any one player as long as there's more than one absorption effect present.
You can, however, kludge it a bit. Especially in the case of there only being one source for the absorption effects on a target. For example, if the target has Divine Aegis and PW:S up from one priest, any absorbs can be attributed to that priest. Another example, where there are multiple sources of absorption: say there's a Mana Shield and a PW:S and there was an event that listed an absorb followed by the fading of Mana Shield. You can assume that the absorb affected Mana Shield and depleted its absorption potential and thus do some fudging with those numbers providing some attribution.
Hopefully someday they add something like the second code block into the combat log.
EDIT
: Another bit of interesting fudge potential lies in the glyph of PW:S. A parser can look at the combat log and pretty accurately estimate the amount of shielding provided by a shield based on the amount of the heal that it applies from the glyph. Then you have an exact number and you can do some back-and-forward analysis once you receive notice of the PW:S fading from the target. There are a lot of possibilities that are likely all taken into account by WoL's parser and many of which are likely taken into account by RecountGuessedAbsorbs.
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